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V1 of the filter
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1 changed files with 22 additions and 0 deletions
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@ -29,6 +29,28 @@ function filter(p) {
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p.acceleration.z = 0;
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}
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}
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/* Define an axis-aligned zone in which entities are not allowed to enter. */
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/* This example zone corresponds to an area to the right of the spawnpoint
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in your Sandbox. It's an area near the big rock to the right. If an entity
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enters the zone, it'll move behind the rock.*/
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var boxMin = {x: 25.5, y: -0.48, z: -9.9};
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var boxMax = {x: 31.1, y: 4, z: -3.79};
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var zero = {x: 0.0, y: 0.0, z: 0.0};
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if (p.position) {
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var x = p.position.x;
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var y = p.position.y;
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var z = p.position.z;
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if ((x > boxMin.x && x < boxMax.x) &&
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(y > boxMin.y && y < boxMax.y) &&
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(z > boxMin.z && z < boxMax.z)) {
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/* Move it to the origin of the zone */
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p.position = boxMin;
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p.velocity = zero;
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p.acceleration = zero;
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}
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}
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/* If we make it this far, return the (possibly modified) properties. */
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return p;
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