Fix binding to temporary transitionStage pointer

This commit is contained in:
sabrina-shanman 2019-06-06 14:52:42 -07:00
parent 971d563f49
commit 9a75feecde

View file

@ -149,7 +149,7 @@ void DrawStatus::run(const RenderContextPointer& renderContext, const Input& inp
// We have a transition. Show this icon.
status.setScale(1.0f);
// Is this a valid transition ID according to FadeJob?
auto& transitionStage = scene->getStage<TransitionStage>(TransitionStage::getName());
auto transitionStage = scene->getStage<TransitionStage>(TransitionStage::getName());
if (transitionStage) {
if (transitionStage->isTransitionUsed(transitionID)) {
// Valid, active transition