diff --git a/examples/html/entityProperties.html b/examples/html/entityProperties.html
index a2358b40d5..ad489afddf 100644
--- a/examples/html/entityProperties.html
+++ b/examples/html/entityProperties.html
@@ -1072,6 +1072,7 @@
+
diff --git a/examples/pointer.js b/examples/pointer.js
index 2791e06466..99c2bcb23b 100644
--- a/examples/pointer.js
+++ b/examples/pointer.js
@@ -12,6 +12,7 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
var lineEntityID = null;
+var sphereEntityID = null;
var lineIsRezzed = false;
var BUTTON_SIZE = 32;
@@ -56,16 +57,24 @@ function nearLinePoint(targetPosition) {
function removeLine() {
- if (lineIsRezzed) {
- Entities.deleteEntity(lineEntityID);
- lineEntityID = null;
- lineIsRezzed = false;
- }
+ if (lineIsRezzed) {
+ Entities.deleteEntity(lineEntityID);
+ if (sphereEntityID) {
+ Entities.deleteEntity(sphereEntityID);
+ }
+ lineEntityID = null;
+ sphereEntityID = null;
+ lineIsRezzed = false;
+ }
}
function createOrUpdateLine(event) {
var pickRay = Camera.computePickRay(event.x, event.y);
+ if (sphereEntityID) {
+ Entities.deleteEntity(sphereEntityID);
+ sphereEntityID = null;
+ }
var intersection = Entities.findRayIntersection(pickRay, true); // accurate picking
var props = Entities.getEntityProperties(intersection.entityID);
@@ -78,7 +87,6 @@ function createOrUpdateLine(event) {
position: MyAvatar.position,
lifetime: 15 + props.lifespan // renew lifetime
});
- // Entities.setAllPoints(lineEntityID, points);
} else {
lineIsRezzed = true;
lineEntityID = Entities.addEntity({
@@ -90,6 +98,15 @@ function createOrUpdateLine(event) {
lifetime: 15 // if someone crashes while pointing, don't leave the line there forever.
});
}
+
+ sphereEntityID = Entities.addEntity({
+ type: "Sphere",
+ position: intersection.intersection,
+ ignoreForCollisions: 1,
+ dimensions: { x: 0.6, y: 0.6, z: 0.6 },
+ color: { red: 0, green: 255, blue: 0 },
+ lifetime: 15 // if someone crashes while pointing, don't leave the line there forever.
+ });
} else {
removeLine();
}
diff --git a/examples/voxels.js b/examples/voxels.js
index 9627b40701..cc3453202a 100644
--- a/examples/voxels.js
+++ b/examples/voxels.js
@@ -1,32 +1,37 @@
var controlHeld = false;
var shiftHeld = false;
-
-function attemptVoxelChange(intersection) {
- var ids = Entities.findEntities(intersection.intersection, 10);
- var success = false;
- for (var i = 0; i < ids.length; i++) {
- var id = ids[i];
- if (controlHeld) {
- // hold control to erase a sphere
- if (Entities.setVoxelSphere(id, intersection.intersection, 1.0, 0)) {
- success = true;
- }
- } else if (shiftHeld) {
- // hold shift to set all voxels to 255
- if (Entities.setAllVoxels(id, 255)) {
- success = true;
- }
- } else {
- // no modifier key means to add a sphere
- if (Entities.setVoxelSphere(id, intersection.intersection, 1.0, 255)) {
- success = true;
- }
- }
- }
- return success;
+function floorVector(v) {
+ return {x: Math.floor(v.x), y: Math.floor(v.y), z: Math.floor(v.z)};
}
+function attemptVoxelChange(pickRayDir, intersection) {
+
+ var properties = Entities.getEntityProperties(intersection.entityID);
+ if (properties.type != "PolyVox") {
+ return false;
+ }
+
+ var voxelPosition = Entities.worldCoordsToVoxelCoords(intersection.entityID, intersection.intersection);
+ voxelPosition = Vec3.subtract(voxelPosition, {x: 0.5, y: 0.5, z: 0.5});
+ var pickRayDirInVoxelSpace = Entities.localCoordsToVoxelCoords(intersection.entityID, pickRayDir);
+ pickRayDirInVoxelSpace = Vec3.normalize(pickRayDirInVoxelSpace);
+
+ if (controlHeld) {
+ // hold control to erase a voxel
+ var toErasePosition = Vec3.sum(voxelPosition, Vec3.multiply(pickRayDirInVoxelSpace, 0.1));
+ return Entities.setVoxel(intersection.entityID, floorVector(toErasePosition), 0);
+ } else if (shiftHeld) {
+ // hold shift to set all voxels to 255
+ return Entities.setAllVoxels(intersection.entityID, 255);
+ } else {
+ // no modifier key to add a voxel
+ var toDrawPosition = Vec3.subtract(voxelPosition, Vec3.multiply(pickRayDirInVoxelSpace, 0.1));
+ return Entities.setVoxel(intersection.entityID, floorVector(toDrawPosition), 255);
+ }
+
+ // Entities.setVoxelSphere(id, intersection.intersection, radius, 0)
+}
function mousePressEvent(event) {
if (!event.isLeftButton) {
@@ -36,10 +41,8 @@ function mousePressEvent(event) {
var pickRay = Camera.computePickRay(event.x, event.y);
var intersection = Entities.findRayIntersection(pickRay, true); // accurate picking
- // we've used a picking ray to decide where to add the new sphere of voxels. If we pick nothing
- // or if we pick a non-PolyVox entity, we fall through to the next picking attempt.
if (intersection.intersects) {
- if (attemptVoxelChange(intersection)) {
+ if (attemptVoxelChange(pickRay.direction, intersection)) {
return;
}
}
@@ -48,7 +51,7 @@ function mousePressEvent(event) {
// bounding box, instead.
intersection = Entities.findRayIntersection(pickRay, false); // bounding box picking
if (intersection.intersects) {
- attemptVoxelChange(intersection);
+ attemptVoxelChange(pickRay.direction, intersection);
}
}
diff --git a/libraries/entities-renderer/src/RenderablePolyVoxEntityItem.cpp b/libraries/entities-renderer/src/RenderablePolyVoxEntityItem.cpp
index 23093b9f3f..5d139a719a 100644
--- a/libraries/entities-renderer/src/RenderablePolyVoxEntityItem.cpp
+++ b/libraries/entities-renderer/src/RenderablePolyVoxEntityItem.cpp
@@ -9,6 +9,7 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
+#include
#include
#if defined(__GNUC__) && !defined(__clang__)
@@ -40,9 +41,10 @@
#include "EntityTreeRenderer.h"
#include "polyvox_vert.h"
#include "polyvox_frag.h"
-#include "RenderablePolyVoxEntityItem.h"
+#include "RenderablePolyVoxEntityItem.h"
gpu::PipelinePointer RenderablePolyVoxEntityItem::_pipeline = nullptr;
+const float MARCHING_CUBE_COLLISION_HULL_OFFSET = 0.5;
EntityItemPointer RenderablePolyVoxEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) {
return std::make_shared(entityID, properties);
@@ -66,7 +68,7 @@ RenderablePolyVoxEntityItem::~RenderablePolyVoxEntityItem() {
}
bool inUserBounds(const PolyVox::SimpleVolume* vol, PolyVoxEntityItem::PolyVoxSurfaceStyle surfaceStyle,
- int x, int y, int z) {
+ int x, int y, int z) {
// x, y, z are in user voxel-coords, not adjusted-for-edge voxel-coords.
switch (surfaceStyle) {
case PolyVoxEntityItem::SURFACE_MARCHING_CUBES:
@@ -78,6 +80,7 @@ bool inUserBounds(const PolyVox::SimpleVolume* vol, PolyVoxEntityItem::
return true;
case PolyVoxEntityItem::SURFACE_EDGED_CUBIC:
+ case PolyVoxEntityItem::SURFACE_EDGED_MARCHING_CUBES:
if (x < 0 || y < 0 || z < 0 ||
x >= vol->getWidth() - 2 || y >= vol->getHeight() - 2 || z >= vol->getDepth() - 2) {
return false;
@@ -112,7 +115,7 @@ void RenderablePolyVoxEntityItem::setVoxelVolumeSize(glm::vec3 voxelVolumeSize)
_onCount = 0;
- if (_voxelSurfaceStyle == SURFACE_EDGED_CUBIC) {
+ if (_voxelSurfaceStyle == SURFACE_EDGED_CUBIC || _voxelSurfaceStyle == SURFACE_EDGED_MARCHING_CUBES) {
// with _EDGED_ we maintain an extra box of voxels around those that the user asked for. This
// changes how the surface extractor acts -- mainly it becomes impossible to have holes in the
// generated mesh. The non _EDGED_ modes will leave holes in the mesh at the edges of the
@@ -156,8 +159,10 @@ void RenderablePolyVoxEntityItem::setVoxelVolumeSize(glm::vec3 voxelVolumeSize)
void RenderablePolyVoxEntityItem::updateVoxelSurfaceStyle(PolyVoxSurfaceStyle voxelSurfaceStyle) {
// if we are switching to or from "edged" we need to force a resize of _volData.
- if (voxelSurfaceStyle == SURFACE_EDGED_CUBIC ||
- _voxelSurfaceStyle == SURFACE_EDGED_CUBIC) {
+ bool wasEdged = (_voxelSurfaceStyle == SURFACE_EDGED_CUBIC || _voxelSurfaceStyle == SURFACE_EDGED_MARCHING_CUBES);
+ bool willBeEdged = (voxelSurfaceStyle == SURFACE_EDGED_CUBIC || voxelSurfaceStyle == SURFACE_EDGED_MARCHING_CUBES);
+
+ if (wasEdged != willBeEdged) {
if (_volData) {
delete _volData;
}
@@ -182,11 +187,11 @@ glm::vec3 RenderablePolyVoxEntityItem::getSurfacePositionAdjustment() const {
glm::vec3 scale = getDimensions() / _voxelVolumeSize; // meters / voxel-units
switch (_voxelSurfaceStyle) {
case PolyVoxEntityItem::SURFACE_MARCHING_CUBES:
- return scale / 2.0f;
- case PolyVoxEntityItem::SURFACE_EDGED_CUBIC:
- return scale / -2.0f;
case PolyVoxEntityItem::SURFACE_CUBIC:
return scale / 2.0f;
+ case PolyVoxEntityItem::SURFACE_EDGED_CUBIC:
+ case PolyVoxEntityItem::SURFACE_EDGED_MARCHING_CUBES:
+ return scale / -2.0f;
}
return glm::vec3(0.0f, 0.0f, 0.0f);
}
@@ -202,6 +207,11 @@ glm::mat4 RenderablePolyVoxEntityItem::voxelToLocalMatrix() const {
return scaled;
}
+glm::mat4 RenderablePolyVoxEntityItem::localToVoxelMatrix() const {
+ glm::mat4 localToModelMatrix = glm::inverse(voxelToLocalMatrix());
+ return localToModelMatrix;
+}
+
glm::mat4 RenderablePolyVoxEntityItem::voxelToWorldMatrix() const {
glm::mat4 rotation = glm::mat4_cast(getRotation());
glm::mat4 translation = glm::translate(getPosition());
@@ -223,84 +233,115 @@ uint8_t RenderablePolyVoxEntityItem::getVoxel(int x, int y, int z) {
// voxels all around the requested voxel space. Having the empty voxels around
// the edges changes how the surface extractor behaves.
- if (_voxelSurfaceStyle == SURFACE_EDGED_CUBIC) {
+ if (_voxelSurfaceStyle == SURFACE_EDGED_CUBIC || _voxelSurfaceStyle == SURFACE_EDGED_MARCHING_CUBES) {
return _volData->getVoxelAt(x + 1, y + 1, z + 1);
}
return _volData->getVoxelAt(x, y, z);
}
-void RenderablePolyVoxEntityItem::setVoxelInternal(int x, int y, int z, uint8_t toValue) {
+bool RenderablePolyVoxEntityItem::setVoxelInternal(int x, int y, int z, uint8_t toValue) {
// set a voxel without recompressing the voxel data
assert(_volData);
+ bool result = false;
if (!inUserBounds(_volData, _voxelSurfaceStyle, x, y, z)) {
- return;
+ return false;
}
- updateOnCount(x, y, z, toValue);
+ result = updateOnCount(x, y, z, toValue);
- if (_voxelSurfaceStyle == SURFACE_EDGED_CUBIC) {
+ if (_voxelSurfaceStyle == SURFACE_EDGED_CUBIC || _voxelSurfaceStyle == SURFACE_EDGED_MARCHING_CUBES) {
_volData->setVoxelAt(x + 1, y + 1, z + 1, toValue);
} else {
_volData->setVoxelAt(x, y, z, toValue);
}
+
+ return result;
}
-
-void RenderablePolyVoxEntityItem::setVoxel(int x, int y, int z, uint8_t toValue) {
- if (_locked) {
- return;
+void RenderablePolyVoxEntityItem::clearEdges() {
+ // if we are in an edged mode, make sure the outside surfaces are zeroed out.
+ if (_voxelSurfaceStyle == SURFACE_EDGED_CUBIC || _voxelSurfaceStyle == SURFACE_EDGED_MARCHING_CUBES) {
+ for (int z = 0; z < _volData->getDepth(); z++) {
+ for (int y = 0; y < _volData->getHeight(); y++) {
+ for (int x = 0; x < _volData->getWidth(); x++) {
+ if (x == 0 || y == 0 || z == 0 ||
+ x == _volData->getWidth() - 1 ||
+ y == _volData->getHeight() - 1 ||
+ z == _volData->getDepth() - 1) {
+ _volData->setVoxelAt(x, y, z, 0);
+ }
+ }
+ }
+ }
}
- setVoxelInternal(x, y, z, toValue);
- compressVolumeData();
}
-void RenderablePolyVoxEntityItem::updateOnCount(int x, int y, int z, uint8_t toValue) {
+bool RenderablePolyVoxEntityItem::setVoxel(int x, int y, int z, uint8_t toValue) {
+ if (_locked) {
+ return false;
+ }
+ bool result = setVoxelInternal(x, y, z, toValue);
+ if (result) {
+ compressVolumeData();
+ }
+ return result;
+}
+
+bool RenderablePolyVoxEntityItem::updateOnCount(int x, int y, int z, uint8_t toValue) {
// keep _onCount up to date
if (!inUserBounds(_volData, _voxelSurfaceStyle, x, y, z)) {
- return;
+ return false;
}
uint8_t uVoxelValue = getVoxel(x, y, z);
if (toValue != 0) {
if (uVoxelValue == 0) {
_onCount++;
+ return true;
}
} else {
// toValue == 0
if (uVoxelValue != 0) {
_onCount--;
assert(_onCount >= 0);
+ return true;
}
}
+ return false;
}
-void RenderablePolyVoxEntityItem::setAll(uint8_t toValue) {
+bool RenderablePolyVoxEntityItem::setAll(uint8_t toValue) {
+ bool result = false;
if (_locked) {
- return;
+ return false;
}
for (int z = 0; z < _voxelVolumeSize.z; z++) {
for (int y = 0; y < _voxelVolumeSize.y; y++) {
for (int x = 0; x < _voxelVolumeSize.x; x++) {
- setVoxelInternal(x, y, z, toValue);
+ result |= setVoxelInternal(x, y, z, toValue);
}
}
}
- compressVolumeData();
+ if (result) {
+ compressVolumeData();
+ }
+ return result;
}
-void RenderablePolyVoxEntityItem::setVoxelInVolume(glm::vec3 position, uint8_t toValue) {
+bool RenderablePolyVoxEntityItem::setVoxelInVolume(glm::vec3 position, uint8_t toValue) {
if (_locked) {
- return;
+ return false;
}
// same as setVoxel but takes a vector rather than 3 floats.
- setVoxel((int)position.x, (int)position.y, (int)position.z, toValue);
+ return setVoxel(roundf(position.x), roundf(position.y), roundf(position.z), toValue);
}
-void RenderablePolyVoxEntityItem::setSphereInVolume(glm::vec3 center, float radius, uint8_t toValue) {
+bool RenderablePolyVoxEntityItem::setSphereInVolume(glm::vec3 center, float radius, uint8_t toValue) {
+ bool result = false;
if (_locked) {
- return;
+ return false;
}
// This three-level for loop iterates over every voxel in the volume
@@ -313,22 +354,24 @@ void RenderablePolyVoxEntityItem::setSphereInVolume(glm::vec3 center, float radi
float fDistToCenter = glm::distance(pos, center);
// If the current voxel is less than 'radius' units from the center then we make it solid.
if (fDistToCenter <= radius) {
- updateOnCount(x, y, z, toValue);
- setVoxelInternal(x, y, z, toValue);
+ result |= setVoxelInternal(x, y, z, toValue);
}
}
}
}
- compressVolumeData();
+ if (result) {
+ compressVolumeData();
+ }
+ return result;
}
-void RenderablePolyVoxEntityItem::setSphere(glm::vec3 centerWorldCoords, float radiusWorldCoords, uint8_t toValue) {
+bool RenderablePolyVoxEntityItem::setSphere(glm::vec3 centerWorldCoords, float radiusWorldCoords, uint8_t toValue) {
// glm::vec3 centerVoxelCoords = worldToVoxelCoordinates(centerWorldCoords);
glm::vec4 centerVoxelCoords = worldToVoxelMatrix() * glm::vec4(centerWorldCoords, 1.0f);
glm::vec3 scale = getDimensions() / _voxelVolumeSize; // meters / voxel-units
float scaleY = scale.y;
float radiusVoxelCoords = radiusWorldCoords / scaleY;
- setSphereInVolume(glm::vec3(centerVoxelCoords), radiusVoxelCoords, toValue);
+ return setSphereInVolume(glm::vec3(centerVoxelCoords), radiusVoxelCoords, toValue);
}
class RaycastFunctor
@@ -340,9 +383,10 @@ public:
}
bool operator()(PolyVox::SimpleVolume::Sampler& sampler)
{
- int x = sampler.getPosition().getX();
- int y = sampler.getPosition().getY();
- int z = sampler.getPosition().getZ();
+ PolyVox::Vector3DInt32 positionIndex = sampler.getPosition();
+ int x = positionIndex.getX();
+ int y = positionIndex.getY();
+ int z = positionIndex.getZ();
if (!inBounds(_vol, x, y, z)) {
return true;
@@ -351,8 +395,8 @@ public:
if (sampler.getVoxel() == 0) {
return true; // keep raycasting
}
- PolyVox::Vector3DInt32 positionIndex = sampler.getPosition();
- _result = glm::vec4(positionIndex.getX(), positionIndex.getY(), positionIndex.getZ(), 1.0f);
+
+ _result = glm::vec4((float)x, (float)y, (float)z, 1.0f);
return false;
}
glm::vec4 _result;
@@ -367,13 +411,16 @@ bool RenderablePolyVoxEntityItem::findDetailedRayIntersection(const glm::vec3& o
void** intersectedObject,
bool precisionPicking) const
{
+ // TODO -- correctly pick against marching-cube generated meshes
+
if (_needsModelReload || !precisionPicking) {
// just intersect with bounding box
return true;
}
- // the PolyVox ray intersection code requires a near and far point.
glm::mat4 wtvMatrix = worldToVoxelMatrix();
+ glm::mat4 vtwMatrix = voxelToWorldMatrix();
+ glm::mat4 vtlMatrix = voxelToLocalMatrix();
glm::vec3 normDirection = glm::normalize(direction);
// the PolyVox ray intersection code requires a near and far point.
@@ -396,23 +443,58 @@ bool RenderablePolyVoxEntityItem::findDetailedRayIntersection(const glm::vec3& o
return false;
}
- glm::vec4 result = callback._result;
- switch (_voxelSurfaceStyle) {
- case PolyVoxEntityItem::SURFACE_EDGED_CUBIC:
- result -= glm::vec4(1, 1, 1, 0); // compensate for the extra voxel border
- break;
- case PolyVoxEntityItem::SURFACE_MARCHING_CUBES:
- case PolyVoxEntityItem::SURFACE_CUBIC:
- break;
+ // result is in voxel-space coordinates.
+ glm::vec4 result = callback._result - glm::vec4(0.5f, 0.5f, 0.5f, 0.0f);
+
+ // set up ray tests against each face of the voxel.
+ glm::vec3 minXPosition = glm::vec3(vtwMatrix * (result + glm::vec4(0.0f, 0.5f, 0.5f, 0.0f)));
+ glm::vec3 maxXPosition = glm::vec3(vtwMatrix * (result + glm::vec4(1.0f, 0.5f, 0.5f, 0.0f)));
+ glm::vec3 minYPosition = glm::vec3(vtwMatrix * (result + glm::vec4(0.5f, 0.0f, 0.5f, 0.0f)));
+ glm::vec3 maxYPosition = glm::vec3(vtwMatrix * (result + glm::vec4(0.5f, 1.0f, 0.5f, 0.0f)));
+ glm::vec3 minZPosition = glm::vec3(vtwMatrix * (result + glm::vec4(0.5f, 0.5f, 0.0f, 0.0f)));
+ glm::vec3 maxZPosition = glm::vec3(vtwMatrix * (result + glm::vec4(0.5f, 0.5f, 1.0f, 0.0f)));
+
+ glm::vec4 baseDimensions = glm::vec4(1.0, 1.0, 1.0, 0.0);
+ glm::vec3 worldDimensions = glm::vec3(vtlMatrix * baseDimensions);
+ glm::vec2 xDimensions = glm::vec2(worldDimensions.z, worldDimensions.y);
+ glm::vec2 yDimensions = glm::vec2(worldDimensions.x, worldDimensions.z);
+ glm::vec2 zDimensions = glm::vec2(worldDimensions.x, worldDimensions.y);
+
+ glm::quat vtwRotation = extractRotation(vtwMatrix);
+ glm::quat minXRotation = vtwRotation * glm::quat(glm::vec3(0.0f, PI_OVER_TWO, 0.0f));
+ glm::quat maxXRotation = vtwRotation * glm::quat(glm::vec3(0.0f, PI_OVER_TWO, 0.0f));
+ glm::quat minYRotation = vtwRotation * glm::quat(glm::vec3(PI_OVER_TWO, 0.0f, 0.0f));
+ glm::quat maxYRotation = vtwRotation * glm::quat(glm::vec3(PI_OVER_TWO, 0.0f, 0.0f));
+ glm::quat minZRotation = vtwRotation * glm::quat(glm::vec3(0.0f, 0.0f, 0.0f));
+ glm::quat maxZRotation = vtwRotation * glm::quat(glm::vec3(0.0f, 0.0f, 0.0f));
+
+ float bestDx = FLT_MAX;
+ bool hit[ 6 ];
+ float dx[ 6 ] = {FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX};
+
+ hit[0] = findRayRectangleIntersection(origin, direction, minXRotation, minXPosition, xDimensions, dx[0]);
+ hit[1] = findRayRectangleIntersection(origin, direction, maxXRotation, maxXPosition, xDimensions, dx[1]);
+ hit[2] = findRayRectangleIntersection(origin, direction, minYRotation, minYPosition, yDimensions, dx[2]);
+ hit[3] = findRayRectangleIntersection(origin, direction, maxYRotation, maxYPosition, yDimensions, dx[3]);
+ hit[4] = findRayRectangleIntersection(origin, direction, minZRotation, minZPosition, zDimensions, dx[4]);
+ hit[5] = findRayRectangleIntersection(origin, direction, maxZRotation, maxZPosition, zDimensions, dx[5]);
+
+ bool ok = false;
+ for (int i = 0; i < 6; i ++) {
+ if (hit[ i ] && dx[ i ] < bestDx) {
+ face = (BoxFace)i;
+ distance = dx[ i ];
+ ok = true;
+ bestDx = dx[ i ];
+ }
}
- result -= glm::vec4(0.5f, 0.5f, 0.5f, 0.0f);
-
- glm::vec4 intersectedWorldPosition = voxelToWorldMatrix() * result;
-
- distance = glm::distance(glm::vec3(intersectedWorldPosition), origin);
-
- face = BoxFace::MIN_X_FACE; // XXX
+ if (!ok) {
+ // if the attempt to put the ray against one of the voxel-faces fails, just return the center
+ glm::vec4 intersectedWorldPosition = vtwMatrix * (result + vec4(0.5f, 0.5f, 0.5f, 0.0f));
+ distance = glm::distance(glm::vec3(intersectedWorldPosition), origin);
+ face = BoxFace::MIN_X_FACE;
+ }
return true;
}
@@ -421,6 +503,10 @@ bool RenderablePolyVoxEntityItem::findDetailedRayIntersection(const glm::vec3& o
// compress the data in _volData and save the results. The compressed form is used during
// saves to disk and for transmission over the wire
void RenderablePolyVoxEntityItem::compressVolumeData() {
+ #ifdef WANT_DEBUG
+ auto startTime = usecTimestampNow();
+ #endif
+
quint16 voxelXSize = _voxelVolumeSize.x;
quint16 voxelYSize = _voxelVolumeSize.y;
quint16 voxelZSize = _voxelVolumeSize.z;
@@ -471,6 +557,10 @@ void RenderablePolyVoxEntityItem::compressVolumeData() {
_dirtyFlags |= EntityItem::DIRTY_SHAPE | EntityItem::DIRTY_MASS;
_needsModelReload = true;
+
+ #ifdef WANT_DEBUG
+ qDebug() << "RenderablePolyVoxEntityItem::compressVolumeData" << (usecTimestampNow() - startTime) << getName();
+ #endif
}
@@ -506,11 +596,11 @@ void RenderablePolyVoxEntityItem::decompressVolumeData() {
for (int y = 0; y < voxelYSize; y++) {
for (int x = 0; x < voxelXSize; x++) {
int uncompressedIndex = (z * voxelYSize * voxelXSize) + (y * voxelZSize) + x;
- updateOnCount(x, y, z, uncompressedData[uncompressedIndex]);
setVoxelInternal(x, y, z, uncompressedData[uncompressedIndex]);
}
}
}
+ clearEdges();
#ifdef WANT_DEBUG
qDebug() << "--------------- voxel decompress ---------------";
@@ -553,53 +643,112 @@ void RenderablePolyVoxEntityItem::computeShapeInfo(ShapeInfo& info) {
}
_points.clear();
- unsigned int i = 0;
-
- glm::mat4 wToM = voxelToLocalMatrix();
-
AABox box;
+ glm::mat4 vtoM = voxelToLocalMatrix();
- for (int z = 0; z < _voxelVolumeSize.z; z++) {
- for (int y = 0; y < _voxelVolumeSize.y; y++) {
- for (int x = 0; x < _voxelVolumeSize.x; x++) {
- if (getVoxel(x, y, z) > 0) {
- QVector pointsInPart;
+ if (_voxelSurfaceStyle == PolyVoxEntityItem::SURFACE_MARCHING_CUBES ||
+ _voxelSurfaceStyle == PolyVoxEntityItem::SURFACE_EDGED_MARCHING_CUBES) {
+ unsigned int i = 0;
+ /* pull top-facing triangles into polyhedrons so they can be walked on */
+ const model::MeshPointer& mesh = _modelGeometry.getMesh();
+ const gpu::BufferView vertexBufferView = mesh->getVertexBuffer();
+ const gpu::BufferView& indexBufferView = mesh->getIndexBuffer();
+ gpu::BufferView::Iterator it = indexBufferView.cbegin();
+ while (it != indexBufferView.cend()) {
+ uint32_t p0Index = *(it++);
+ uint32_t p1Index = *(it++);
+ uint32_t p2Index = *(it++);
- float offL = -0.5f;
- float offH = 0.5f;
+ const glm::vec3& p0 = vertexBufferView.get(p0Index);
+ const glm::vec3& p1 = vertexBufferView.get(p1Index);
+ const glm::vec3& p2 = vertexBufferView.get(p2Index);
- glm::vec3 p000 = glm::vec3(wToM * glm::vec4(x + offL, y + offL, z + offL, 1.0f));
- glm::vec3 p001 = glm::vec3(wToM * glm::vec4(x + offL, y + offL, z + offH, 1.0f));
- glm::vec3 p010 = glm::vec3(wToM * glm::vec4(x + offL, y + offH, z + offL, 1.0f));
- glm::vec3 p011 = glm::vec3(wToM * glm::vec4(x + offL, y + offH, z + offH, 1.0f));
- glm::vec3 p100 = glm::vec3(wToM * glm::vec4(x + offH, y + offL, z + offL, 1.0f));
- glm::vec3 p101 = glm::vec3(wToM * glm::vec4(x + offH, y + offL, z + offH, 1.0f));
- glm::vec3 p110 = glm::vec3(wToM * glm::vec4(x + offH, y + offH, z + offL, 1.0f));
- glm::vec3 p111 = glm::vec3(wToM * glm::vec4(x + offH, y + offH, z + offH, 1.0f));
+ glm::vec3 av = (p0 + p1 + p2) / 3.0f; // center of the triangular face
+ glm::vec3 normal = glm::normalize(glm::cross(p1 - p0, p2 - p0));
+ glm::vec3 p3 = av - normal * MARCHING_CUBE_COLLISION_HULL_OFFSET;
- box += p000;
- box += p001;
- box += p010;
- box += p011;
- box += p100;
- box += p101;
- box += p110;
- box += p111;
+ glm::vec3 p0Model = glm::vec3(vtoM * glm::vec4(p0, 1.0f));
+ glm::vec3 p1Model = glm::vec3(vtoM * glm::vec4(p1, 1.0f));
+ glm::vec3 p2Model = glm::vec3(vtoM * glm::vec4(p2, 1.0f));
+ glm::vec3 p3Model = glm::vec3(vtoM * glm::vec4(p3, 1.0f));
- pointsInPart << p000;
- pointsInPart << p001;
- pointsInPart << p010;
- pointsInPart << p011;
- pointsInPart << p100;
- pointsInPart << p101;
- pointsInPart << p110;
- pointsInPart << p111;
+ box += p0Model;
+ box += p1Model;
+ box += p2Model;
+ box += p3Model;
- // add next convex hull
- QVector newMeshPoints;
- _points << newMeshPoints;
- // add points to the new convex hull
- _points[i++] << pointsInPart;
+ QVector pointsInPart;
+ pointsInPart << p0Model;
+ pointsInPart << p1Model;
+ pointsInPart << p2Model;
+ pointsInPart << p3Model;
+ // add next convex hull
+ QVector newMeshPoints;
+ _points << newMeshPoints;
+ // add points to the new convex hull
+ _points[i++] << pointsInPart;
+ }
+ } else {
+ unsigned int i = 0;
+
+ for (int z = 0; z < _voxelVolumeSize.z; z++) {
+ for (int y = 0; y < _voxelVolumeSize.y; y++) {
+ for (int x = 0; x < _voxelVolumeSize.x; x++) {
+ if (getVoxel(x, y, z) > 0) {
+
+ if ((x > 0 && getVoxel(x - 1, y, z) > 0) &&
+ (y > 0 && getVoxel(x, y - 1, z) > 0) &&
+ (z > 0 && getVoxel(x, y, z - 1) > 0) &&
+ (x < _voxelVolumeSize.x - 1 && getVoxel(x + 1, y, z) > 0) &&
+ (y < _voxelVolumeSize.y - 1 && getVoxel(x, y + 1, z) > 0) &&
+ (z < _voxelVolumeSize.z - 1 && getVoxel(x, y, z + 1) > 0)) {
+ // this voxel has neighbors in every cardinal direction, so there's no need
+ // to include it in the collision hull.
+ continue;
+ }
+
+ QVector pointsInPart;
+
+ float offL = -0.5f;
+ float offH = 0.5f;
+ if (_voxelSurfaceStyle == PolyVoxEntityItem::SURFACE_EDGED_CUBIC) {
+ offL += 1.0f;
+ offH += 1.0f;
+ }
+
+ glm::vec3 p000 = glm::vec3(vtoM * glm::vec4(x + offL, y + offL, z + offL, 1.0f));
+ glm::vec3 p001 = glm::vec3(vtoM * glm::vec4(x + offL, y + offL, z + offH, 1.0f));
+ glm::vec3 p010 = glm::vec3(vtoM * glm::vec4(x + offL, y + offH, z + offL, 1.0f));
+ glm::vec3 p011 = glm::vec3(vtoM * glm::vec4(x + offL, y + offH, z + offH, 1.0f));
+ glm::vec3 p100 = glm::vec3(vtoM * glm::vec4(x + offH, y + offL, z + offL, 1.0f));
+ glm::vec3 p101 = glm::vec3(vtoM * glm::vec4(x + offH, y + offL, z + offH, 1.0f));
+ glm::vec3 p110 = glm::vec3(vtoM * glm::vec4(x + offH, y + offH, z + offL, 1.0f));
+ glm::vec3 p111 = glm::vec3(vtoM * glm::vec4(x + offH, y + offH, z + offH, 1.0f));
+
+ box += p000;
+ box += p001;
+ box += p010;
+ box += p011;
+ box += p100;
+ box += p101;
+ box += p110;
+ box += p111;
+
+ pointsInPart << p000;
+ pointsInPart << p001;
+ pointsInPart << p010;
+ pointsInPart << p011;
+ pointsInPart << p100;
+ pointsInPart << p101;
+ pointsInPart << p110;
+ pointsInPart << p111;
+
+ // add next convex hull
+ QVector newMeshPoints;
+ _points << newMeshPoints;
+ // add points to the new convex hull
+ _points[i++] << pointsInPart;
+ }
}
}
}
@@ -629,10 +778,15 @@ void RenderablePolyVoxEntityItem::setZTextureURL(QString zTextureURL) {
}
void RenderablePolyVoxEntityItem::getModel() {
+ #ifdef WANT_DEBUG
+ auto startTime = usecTimestampNow();
+ #endif
+
// A mesh object to hold the result of surface extraction
PolyVox::SurfaceMesh polyVoxMesh;
switch (_voxelSurfaceStyle) {
+ case PolyVoxEntityItem::SURFACE_EDGED_MARCHING_CUBES:
case PolyVoxEntityItem::SURFACE_MARCHING_CUBES: {
PolyVox::MarchingCubesSurfaceExtractor> surfaceExtractor
(_volData, _volData->getEnclosingRegion(), &polyVoxMesh);
@@ -682,6 +836,10 @@ void RenderablePolyVoxEntityItem::getModel() {
#endif
_needsModelReload = false;
+
+ #ifdef WANT_DEBUG
+ qDebug() << "RenderablePolyVoxEntityItem::getModel" << (usecTimestampNow() - startTime) << getName();
+ #endif
}
void RenderablePolyVoxEntityItem::render(RenderArgs* args) {
@@ -737,8 +895,6 @@ void RenderablePolyVoxEntityItem::render(RenderArgs* args) {
_zTexture = DependencyManager::get()->getTexture(_zTextureURL);
}
- batch._glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
-
if (_xTexture) {
batch.setResourceTexture(0, _xTexture->getGPUTexture());
} else {
@@ -802,3 +958,19 @@ namespace render {
}
}
}
+
+glm::vec3 RenderablePolyVoxEntityItem::voxelCoordsToWorldCoords(glm::vec3& voxelCoords) const {
+ return glm::vec3(voxelToWorldMatrix() * glm::vec4(voxelCoords, 1.0f));
+}
+
+glm::vec3 RenderablePolyVoxEntityItem::worldCoordsToVoxelCoords(glm::vec3& worldCoords) const {
+ return glm::vec3(worldToVoxelMatrix() * glm::vec4(worldCoords, 1.0f));
+}
+
+glm::vec3 RenderablePolyVoxEntityItem::voxelCoordsToLocalCoords(glm::vec3& voxelCoords) const {
+ return glm::vec3(voxelToLocalMatrix() * glm::vec4(voxelCoords, 0.0f));
+}
+
+glm::vec3 RenderablePolyVoxEntityItem::localCoordsToVoxelCoords(glm::vec3& localCoords) const {
+ return glm::vec3(localToVoxelMatrix() * glm::vec4(localCoords, 0.0f));
+}
diff --git a/libraries/entities-renderer/src/RenderablePolyVoxEntityItem.h b/libraries/entities-renderer/src/RenderablePolyVoxEntityItem.h
index d495900ce9..e2fcdedc31 100644
--- a/libraries/entities-renderer/src/RenderablePolyVoxEntityItem.h
+++ b/libraries/entities-renderer/src/RenderablePolyVoxEntityItem.h
@@ -54,9 +54,9 @@ public:
}
virtual uint8_t getVoxel(int x, int y, int z);
- virtual void setVoxel(int x, int y, int z, uint8_t toValue);
+ virtual bool setVoxel(int x, int y, int z, uint8_t toValue);
- void updateOnCount(int x, int y, int z, uint8_t new_value);
+ bool updateOnCount(int x, int y, int z, uint8_t new_value);
void render(RenderArgs* args);
virtual bool supportsDetailedRayIntersection() const { return true; }
@@ -71,23 +71,26 @@ public:
virtual void setVoxelVolumeSize(glm::vec3 voxelVolumeSize);
glm::vec3 getSurfacePositionAdjustment() const;
glm::mat4 voxelToWorldMatrix() const;
- glm::mat4 voxelToLocalMatrix() const;
glm::mat4 worldToVoxelMatrix() const;
+ glm::mat4 voxelToLocalMatrix() const;
+ glm::mat4 localToVoxelMatrix() const;
virtual ShapeType getShapeType() const;
virtual bool isReadyToComputeShape();
virtual void computeShapeInfo(ShapeInfo& info);
+ virtual glm::vec3 voxelCoordsToWorldCoords(glm::vec3& voxelCoords) const;
+ virtual glm::vec3 worldCoordsToVoxelCoords(glm::vec3& worldCoords) const;
+ virtual glm::vec3 voxelCoordsToLocalCoords(glm::vec3& voxelCoords) const;
+ virtual glm::vec3 localCoordsToVoxelCoords(glm::vec3& localCoords) const;
// coords are in voxel-volume space
- virtual void setSphereInVolume(glm::vec3 center, float radius, uint8_t toValue);
+ virtual bool setSphereInVolume(glm::vec3 center, float radius, uint8_t toValue);
+ virtual bool setVoxelInVolume(glm::vec3 position, uint8_t toValue);
// coords are in world-space
- virtual void setSphere(glm::vec3 center, float radius, uint8_t toValue);
-
- virtual void setAll(uint8_t toValue);
-
- virtual void setVoxelInVolume(glm::vec3 position, uint8_t toValue);
+ virtual bool setSphere(glm::vec3 center, float radius, uint8_t toValue);
+ virtual bool setAll(uint8_t toValue);
virtual void setXTextureURL(QString xTextureURL);
virtual void setYTextureURL(QString yTextureURL);
@@ -107,10 +110,10 @@ private:
// The PolyVoxEntityItem class has _voxelData which contains dimensions and compressed voxel data. The dimensions
// may not match _voxelVolumeSize.
- void setVoxelInternal(int x, int y, int z, uint8_t toValue);
+ bool setVoxelInternal(int x, int y, int z, uint8_t toValue);
void compressVolumeData();
void decompressVolumeData();
-
+ void clearEdges();
PolyVox::SimpleVolume* _volData = nullptr;
model::Geometry _modelGeometry;
diff --git a/libraries/entities/src/EntityScriptingInterface.cpp b/libraries/entities/src/EntityScriptingInterface.cpp
index 9654de0fc4..41ca6a91ac 100644
--- a/libraries/entities/src/EntityScriptingInterface.cpp
+++ b/libraries/entities/src/EntityScriptingInterface.cpp
@@ -415,7 +415,7 @@ void RayToEntityIntersectionResultFromScriptValue(const QScriptValue& object, Ra
}
bool EntityScriptingInterface::setVoxels(QUuid entityID,
- std::function actor) {
+ std::function actor) {
if (!_entityTree) {
return false;
}
@@ -435,7 +435,7 @@ bool EntityScriptingInterface::setVoxels(QUuid entityID,
auto polyVoxEntity = std::dynamic_pointer_cast(entity);
_entityTree->lockForWrite();
- actor(*polyVoxEntity);
+ bool result = actor(*polyVoxEntity);
entity->setLastEdited(now);
entity->setLastBroadcast(now);
_entityTree->unlock();
@@ -448,42 +448,41 @@ bool EntityScriptingInterface::setVoxels(QUuid entityID,
properties.setLastEdited(now);
queueEntityMessage(PacketType::EntityEdit, entityID, properties);
- return true;
+ return result;
}
bool EntityScriptingInterface::setPoints(QUuid entityID, std::function actor) {
if (!_entityTree) {
return false;
}
-
+
EntityItemPointer entity = static_cast(_entityTree->findEntityByEntityItemID(entityID));
if (!entity) {
qCDebug(entities) << "EntityScriptingInterface::setPoints no entity with ID" << entityID;
}
-
+
EntityTypes::EntityType entityType = entity->getType();
-
+
if (entityType != EntityTypes::Line) {
return false;
}
-
+
auto now = usecTimestampNow();
-
+
auto lineEntity = std::static_pointer_cast(entity);
_entityTree->lockForWrite();
bool success = actor(*lineEntity);
entity->setLastEdited(now);
entity->setLastBroadcast(now);
_entityTree->unlock();
-
+
_entityTree->lockForRead();
EntityItemProperties properties = entity->getProperties();
_entityTree->unlock();
-
+
properties.setLinePointsDirty();
properties.setLastEdited(now);
-
-
+
queueEntityMessage(PacketType::EntityEdit, entityID, properties);
return success;
}
@@ -491,19 +490,19 @@ bool EntityScriptingInterface::setPoints(QUuid entityID, std::functiongetType();
-
+
if (entityType == EntityTypes::Line) {
return setPoints(entityID, [points](LineEntityItem& lineEntity) -> bool
{
return (LineEntityItem*)lineEntity.setLinePoints(points);
});
}
-
+
return false;
}
@@ -658,3 +657,83 @@ QVariantMap EntityScriptingInterface::getActionArguments(const QUuid& entityID,
});
return result;
}
+
+glm::vec3 EntityScriptingInterface::voxelCoordsToWorldCoords(const QUuid& entityID, glm::vec3 voxelCoords) {
+ if (!_entityTree) {
+ return glm::vec3(0.0f);
+ }
+
+ EntityItemPointer entity = _entityTree->findEntityByEntityItemID(entityID);
+ if (!entity) {
+ qCDebug(entities) << "EntityScriptingInterface::voxelCoordsToWorldCoords no entity with ID" << entityID;
+ return glm::vec3(0.0f);
+ }
+
+ EntityTypes::EntityType entityType = entity->getType();
+ if (entityType != EntityTypes::PolyVox) {
+ return glm::vec3(0.0f);
+ }
+
+ auto polyVoxEntity = std::dynamic_pointer_cast(entity);
+ return polyVoxEntity->voxelCoordsToWorldCoords(voxelCoords);
+}
+
+glm::vec3 EntityScriptingInterface::worldCoordsToVoxelCoords(const QUuid& entityID, glm::vec3 worldCoords) {
+ if (!_entityTree) {
+ return glm::vec3(0.0f);
+ }
+
+ EntityItemPointer entity = _entityTree->findEntityByEntityItemID(entityID);
+ if (!entity) {
+ qCDebug(entities) << "EntityScriptingInterface::worldCoordsToVoxelCoords no entity with ID" << entityID;
+ return glm::vec3(0.0f);
+ }
+
+ EntityTypes::EntityType entityType = entity->getType();
+ if (entityType != EntityTypes::PolyVox) {
+ return glm::vec3(0.0f);
+ }
+
+ auto polyVoxEntity = std::dynamic_pointer_cast(entity);
+ return polyVoxEntity->worldCoordsToVoxelCoords(worldCoords);
+}
+
+glm::vec3 EntityScriptingInterface::voxelCoordsToLocalCoords(const QUuid& entityID, glm::vec3 voxelCoords) {
+ if (!_entityTree) {
+ return glm::vec3(0.0f);
+ }
+
+ EntityItemPointer entity = _entityTree->findEntityByEntityItemID(entityID);
+ if (!entity) {
+ qCDebug(entities) << "EntityScriptingInterface::voxelCoordsToLocalCoords no entity with ID" << entityID;
+ return glm::vec3(0.0f);
+ }
+
+ EntityTypes::EntityType entityType = entity->getType();
+ if (entityType != EntityTypes::PolyVox) {
+ return glm::vec3(0.0f);
+ }
+
+ auto polyVoxEntity = std::dynamic_pointer_cast(entity);
+ return polyVoxEntity->voxelCoordsToLocalCoords(voxelCoords);
+}
+
+glm::vec3 EntityScriptingInterface::localCoordsToVoxelCoords(const QUuid& entityID, glm::vec3 localCoords) {
+ if (!_entityTree) {
+ return glm::vec3(0.0f);
+ }
+
+ EntityItemPointer entity = _entityTree->findEntityByEntityItemID(entityID);
+ if (!entity) {
+ qCDebug(entities) << "EntityScriptingInterface::localCoordsToVoxelCoords no entity with ID" << entityID;
+ return glm::vec3(0.0f);
+ }
+
+ EntityTypes::EntityType entityType = entity->getType();
+ if (entityType != EntityTypes::PolyVox) {
+ return glm::vec3(0.0f);
+ }
+
+ auto polyVoxEntity = std::dynamic_pointer_cast(entity);
+ return polyVoxEntity->localCoordsToVoxelCoords(localCoords);
+}
diff --git a/libraries/entities/src/EntityScriptingInterface.h b/libraries/entities/src/EntityScriptingInterface.h
index 434134d2cd..a51ebfb61c 100644
--- a/libraries/entities/src/EntityScriptingInterface.h
+++ b/libraries/entities/src/EntityScriptingInterface.h
@@ -134,6 +134,11 @@ public slots:
Q_INVOKABLE QVector getActionIDs(const QUuid& entityID);
Q_INVOKABLE QVariantMap getActionArguments(const QUuid& entityID, const QUuid& actionID);
+ Q_INVOKABLE glm::vec3 voxelCoordsToWorldCoords(const QUuid& entityID, glm::vec3 voxelCoords);
+ Q_INVOKABLE glm::vec3 worldCoordsToVoxelCoords(const QUuid& entityID, glm::vec3 worldCoords);
+ Q_INVOKABLE glm::vec3 voxelCoordsToLocalCoords(const QUuid& entityID, glm::vec3 voxelCoords);
+ Q_INVOKABLE glm::vec3 localCoordsToVoxelCoords(const QUuid& entityID, glm::vec3 localCoords);
+
signals:
void entityCollisionWithEntity(const EntityItemID& idA, const EntityItemID& idB, const Collision& collision);
void collisionWithEntity(const EntityItemID& idA, const EntityItemID& idB, const Collision& collision);
@@ -162,7 +167,7 @@ signals:
private:
bool actionWorker(const QUuid& entityID, std::function actor);
- bool setVoxels(QUuid entityID, std::function actor);
+ bool setVoxels(QUuid entityID, std::function actor);
bool setPoints(QUuid entityID, std::function actor);
void queueEntityMessage(PacketType::Value packetType, EntityItemID entityID, const EntityItemProperties& properties);
diff --git a/libraries/entities/src/PolyVoxEntityItem.cpp b/libraries/entities/src/PolyVoxEntityItem.cpp
index c9f3705712..30dded3714 100644
--- a/libraries/entities/src/PolyVoxEntityItem.cpp
+++ b/libraries/entities/src/PolyVoxEntityItem.cpp
@@ -22,7 +22,7 @@
const glm::vec3 PolyVoxEntityItem::DEFAULT_VOXEL_VOLUME_SIZE = glm::vec3(32, 32, 32);
-const float PolyVoxEntityItem::MAX_VOXEL_DIMENSION = 32.0f;
+const float PolyVoxEntityItem::MAX_VOXEL_DIMENSION = 128.0f;
const QByteArray PolyVoxEntityItem::DEFAULT_VOXEL_DATA(PolyVoxEntityItem::makeEmptyVoxelData());
const PolyVoxEntityItem::PolyVoxSurfaceStyle PolyVoxEntityItem::DEFAULT_VOXEL_SURFACE_STYLE =
PolyVoxEntityItem::SURFACE_MARCHING_CUBES;
diff --git a/libraries/entities/src/PolyVoxEntityItem.h b/libraries/entities/src/PolyVoxEntityItem.h
index 0d0ab060f9..9fbaade407 100644
--- a/libraries/entities/src/PolyVoxEntityItem.h
+++ b/libraries/entities/src/PolyVoxEntityItem.h
@@ -58,7 +58,8 @@ class PolyVoxEntityItem : public EntityItem {
enum PolyVoxSurfaceStyle {
SURFACE_MARCHING_CUBES,
SURFACE_CUBIC,
- SURFACE_EDGED_CUBIC
+ SURFACE_EDGED_CUBIC,
+ SURFACE_EDGED_MARCHING_CUBES
};
void setVoxelSurfaceStyle(PolyVoxSurfaceStyle voxelSurfaceStyle);
@@ -73,17 +74,20 @@ class PolyVoxEntityItem : public EntityItem {
static const PolyVoxSurfaceStyle DEFAULT_VOXEL_SURFACE_STYLE;
// coords are in voxel-volume space
- virtual void setSphereInVolume(glm::vec3 center, float radius, uint8_t toValue) {}
+ virtual bool setSphereInVolume(glm::vec3 center, float radius, uint8_t toValue) { return false; }
+ virtual bool setVoxelInVolume(glm::vec3 position, uint8_t toValue) { return false; }
+
+ virtual glm::vec3 voxelCoordsToWorldCoords(glm::vec3& voxelCoords) const { return glm::vec3(0.0f); }
+ virtual glm::vec3 worldCoordsToVoxelCoords(glm::vec3& worldCoords) const { return glm::vec3(0.0f); }
+ virtual glm::vec3 voxelCoordsToLocalCoords(glm::vec3& voxelCoords) const { return glm::vec3(0.0f); }
+ virtual glm::vec3 localCoordsToVoxelCoords(glm::vec3& localCoords) const { return glm::vec3(0.0f); }
// coords are in world-space
- virtual void setSphere(glm::vec3 center, float radius, uint8_t toValue) {}
-
- virtual void setAll(uint8_t toValue) {}
-
- virtual void setVoxelInVolume(glm::vec3 position, uint8_t toValue) {}
+ virtual bool setSphere(glm::vec3 center, float radius, uint8_t toValue) { return false; }
+ virtual bool setAll(uint8_t toValue) { return false; }
virtual uint8_t getVoxel(int x, int y, int z) { return 0; }
- virtual void setVoxel(int x, int y, int z, uint8_t toValue) {}
+ virtual bool setVoxel(int x, int y, int z, uint8_t toValue) { return false; }
static QByteArray makeEmptyVoxelData(quint16 voxelXSize = 16, quint16 voxelYSize = 16, quint16 voxelZSize = 16);