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Fix audio packet being used in a thread-unsafe way
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1 changed files with 3 additions and 5 deletions
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@ -26,14 +26,12 @@ void AbstractAudioInterface::emitAudioPacket(const void* audioData, size_t bytes
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SharedNodePointer audioMixer = nodeList->soloNodeOfType(NodeType::AudioMixer);
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if (audioMixer && audioMixer->getActiveSocket()) {
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Locker lock(_mutex);
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static std::unique_ptr<NLPacket> audioPacket = NLPacket::create(PacketType::Unknown);
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auto audioPacket = NLPacket::create(packetType);
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quint8 isStereo = bytes == AudioConstants::NETWORK_FRAME_BYTES_STEREO ? 1 : 0;
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audioPacket->setType(packetType);
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// reset the audio packet so we can start writing
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audioPacket->reset();
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// write sequence number
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audioPacket->writePrimitive(sequenceNumber++);
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if (audioPacket->getType() == PacketType::SilentAudioFrame) {
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if (packetType == PacketType::SilentAudioFrame) {
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// pack num silent samples
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quint16 numSilentSamples = isStereo ?
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AudioConstants::NETWORK_FRAME_SAMPLES_STEREO :
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