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https://github.com/JulianGro/overte.git
synced 2025-04-08 17:03:11 +02:00
KTX serialization / unserialization working with compressed HDR. Not sure with packed floats
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parent
f4579d44bc
commit
98820f720d
3 changed files with 35 additions and 26 deletions
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@ -319,7 +319,7 @@ void RenderableModelEntityItem::computeShapeInfo(ShapeInfo& shapeInfo) {
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// should never fall in here when collision model not fully loaded
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// hence we assert that all geometries exist and are loaded
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assert(_model && _model->isLoaded() && _compoundShapeResource && _compoundShapeResource->isLoaded());
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assert(model && model->isLoaded() && _compoundShapeResource && _compoundShapeResource->isLoaded());
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const FBXGeometry& collisionGeometry = _compoundShapeResource->getFBXGeometry();
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ShapeInfo::PointCollection& pointCollection = shapeInfo.getPointCollection();
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@ -408,7 +408,7 @@ void RenderableModelEntityItem::computeShapeInfo(ShapeInfo& shapeInfo) {
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shapeInfo.setParams(type, dimensions, getCompoundShapeURL());
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} else if (type >= SHAPE_TYPE_SIMPLE_HULL && type <= SHAPE_TYPE_STATIC_MESH) {
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// should never fall in here when model not fully loaded
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assert(_model && _model->isLoaded());
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assert(model && model->isLoaded());
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updateModelBounds();
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model->updateGeometry();
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@ -518,17 +518,17 @@ TexturePointer Texture::build(const ktx::KTXDescriptor& descriptor) {
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TexturePointer Texture::unserialize(const cache::FilePointer& cacheEntry) {
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std::unique_ptr<ktx::KTX> ktxPointer = ktx::KTX::create(std::make_shared<storage::FileStorage>(cacheEntry->getFilepath().c_str()));
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if (!ktxPointer) {
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return nullptr;
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}
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std::unique_ptr<ktx::KTX> ktxPointer = ktx::KTX::create(std::make_shared<storage::FileStorage>(cacheEntry->getFilepath().c_str()));
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if (!ktxPointer) {
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return nullptr;
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}
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auto texture = build(ktxPointer->toDescriptor());
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if (texture) {
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texture->setKtxBacking(cacheEntry);
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}
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auto texture = build(ktxPointer->toDescriptor());
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if (texture) {
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texture->setKtxBacking(cacheEntry);
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}
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return texture;
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return texture;
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}
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TexturePointer Texture::unserialize(const std::string& ktxfile) {
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@ -536,7 +536,7 @@ TexturePointer Texture::unserialize(const std::string& ktxfile) {
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if (!ktxPointer) {
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return nullptr;
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}
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auto texture = build(ktxPointer->toDescriptor());
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if (texture) {
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texture->setKtxBacking(ktxfile);
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@ -618,6 +618,12 @@ bool Texture::evalTextureFormat(const ktx::Header& header, Element& mipFormat, E
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} else {
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return false;
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}
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} else if (header.getGLFormat() == ktx::GLFormat::RGB && header.getGLType() == ktx::GLType::UNSIGNED_INT_10F_11F_11F_REV) {
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mipFormat = Format::COLOR_R11G11B10;
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texelFormat = Format::COLOR_R11G11B10;
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} else if (header.getGLFormat() == ktx::GLFormat::RGB && header.getGLType() == ktx::GLType::UNSIGNED_INT_5_9_9_9_REV) {
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mipFormat = Format::COLOR_RGB9E5;
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texelFormat = Format::COLOR_RGB9E5;
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} else if (header.isCompressed()) {
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if (header.getGLInternaFormat() == ktx::GLInternalFormat::COMPRESSED_SRGB_S3TC_DXT1_EXT) {
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mipFormat = Format::COLOR_COMPRESSED_SRGB;
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@ -640,12 +646,6 @@ bool Texture::evalTextureFormat(const ktx::Header& header, Element& mipFormat, E
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} else if (header.getGLInternaFormat() == ktx::GLInternalFormat::COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT) {
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mipFormat = Format::COLOR_COMPRESSED_HDR_RGB;
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texelFormat = Format::COLOR_COMPRESSED_HDR_RGB;
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} else if (header.getGLInternaFormat() == ktx::GLInternalFormat::RGB9_E5) {
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mipFormat = Format::COLOR_RGB9E5;
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texelFormat = Format::COLOR_RGB9E5;
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} else if (header.getGLInternaFormat() == ktx::GLInternalFormat::R11F_G11F_B10F) {
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mipFormat = Format::COLOR_R11G11B10;
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texelFormat = Format::COLOR_R11G11B10;
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} else {
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return false;
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}
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@ -43,6 +43,8 @@ bool DEV_DECIMATE_TEXTURES = false;
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std::atomic<size_t> DECIMATED_TEXTURE_COUNT{ 0 };
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std::atomic<size_t> RECTIFIED_TEXTURE_COUNT{ 0 };
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static const auto HDR_FORMAT = gpu::Element::COLOR_R11G11B10;
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bool needsSparseRectification(const glm::uvec2& size) {
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// Don't attempt to rectify small textures (textures less than the sparse page size in any dimension)
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if (glm::any(glm::lessThan(size, SPARSE_PAGE_SIZE))) {
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@ -423,18 +425,26 @@ void generateHDRMips(gpu::Texture* texture, const QImage& image, int face) {
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compressionOptions.setFormat(nvtt::Format_RGB);
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compressionOptions.setPixelType(nvtt::PixelType_Float);
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compressionOptions.setPixelFormat(32, 32, 32, 0);
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unpackFunc = glm::unpackF3x9_E1x5;
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} else if (mipFormat == gpu::Element::COLOR_R11G11B10) {
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compressionOptions.setFormat(nvtt::Format_RGB);
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compressionOptions.setPixelType(nvtt::PixelType_Float);
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compressionOptions.setPixelFormat(32, 32, 32, 0);
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unpackFunc = glm::unpackF2x11_1x10;
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} else {
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qCWarning(imagelogging) << "Unknown mip format";
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Q_UNREACHABLE();
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return;
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}
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if (HDR_FORMAT == gpu::Element::COLOR_RGB9E5) {
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unpackFunc = glm::unpackF3x9_E1x5;
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} else if (HDR_FORMAT == gpu::Element::COLOR_R11G11B10) {
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unpackFunc = glm::unpackF2x11_1x10;
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} else {
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qCWarning(imagelogging) << "Unknown HDR encoding format in QImage";
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Q_UNREACHABLE();
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return;
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}
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data.resize(width*height);
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dataIt = data.begin();
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for (auto lineNb = 0; lineNb < height; lineNb++) {
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@ -1144,19 +1154,18 @@ gpu::TexturePointer TextureUsage::processCubeTextureColorFromImage(const QImage&
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if ((srcImage.width() > 0) && (srcImage.height() > 0)) {
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QImage image = processSourceImage(srcImage, true);
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const auto cubeMapHDRFormat = gpu::Element::COLOR_R11G11B10;
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gpu::Element formatMip;
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gpu::Element formatGPU;
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if (isCubeTexturesCompressionEnabled()) {
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formatMip = gpu::Element::COLOR_COMPRESSED_HDR_RGB;
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formatGPU = gpu::Element::COLOR_COMPRESSED_HDR_RGB;
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} else {
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formatMip = cubeMapHDRFormat;
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formatGPU = cubeMapHDRFormat;
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formatMip = HDR_FORMAT;
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formatGPU = HDR_FORMAT;
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}
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if (image.format() != QIMAGE_HDR_FORMAT) {
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image = convertToHDRFormat(image, cubeMapHDRFormat);
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image = convertToHDRFormat(image, HDR_FORMAT);
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}
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// Find the layout of the cubemap in the 2D image
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@ -1204,9 +1213,9 @@ gpu::TexturePointer TextureUsage::processCubeTextureColorFromImage(const QImage&
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// Generate irradiance while we are at it
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if (generateIrradiance) {
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PROFILE_RANGE(resource_parse, "generateIrradiance");
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auto irradianceTexture = gpu::Texture::createCube(cubeMapHDRFormat, faces[0].width(), gpu::Texture::MAX_NUM_MIPS, gpu::Sampler(gpu::Sampler::FILTER_MIN_MAG_MIP_LINEAR, gpu::Sampler::WRAP_CLAMP));
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auto irradianceTexture = gpu::Texture::createCube(HDR_FORMAT, faces[0].width(), gpu::Texture::MAX_NUM_MIPS, gpu::Sampler(gpu::Sampler::FILTER_MIN_MAG_MIP_LINEAR, gpu::Sampler::WRAP_CLAMP));
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irradianceTexture->setSource(srcImageName);
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irradianceTexture->setStoredMipFormat(cubeMapHDRFormat);
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irradianceTexture->setStoredMipFormat(HDR_FORMAT);
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for (uint8 face = 0; face < faces.size(); ++face) {
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irradianceTexture->assignStoredMipFace(0, face, faces[face].byteCount(), faces[face].constBits());
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}
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