Add const var to represent magic num in eyecontact code when gyros

are on.
This commit is contained in:
Mark Peng 2013-07-11 10:53:38 -07:00
parent 24d32bcdc8
commit 9749e5edd6

View file

@ -2021,10 +2021,11 @@ void Application::updateAvatar(float deltaTime) {
_headMouseY = max(_headMouseY, 0);
_headMouseY = min(_headMouseY, _glWidget->height());
// Set lookAtPosition if an avatar is at the center of the screen
const float MIDPOINT_OF_SCREEN = 0.5;
// Set lookAtPosition if an avatar is at the center of the screen
glm::vec3 screenCenterRayOrigin, screenCenterRayDirection;
_viewFrustum.computePickRay(0.5, 0.5, screenCenterRayOrigin, screenCenterRayDirection);
_viewFrustum.computePickRay(MIDPOINT_OF_SCREEN, MIDPOINT_OF_SCREEN, screenCenterRayOrigin, screenCenterRayDirection);
glm::vec3 eyePosition;
if (isLookingAtOtherAvatar(screenCenterRayOrigin, screenCenterRayDirection, eyePosition)) {