mirror of
https://github.com/JulianGro/overte.git
synced 2025-04-16 22:30:42 +02:00
Merge branch 'master' of github.com:/worklist/hifi into injector
This commit is contained in:
commit
957dde317f
10 changed files with 488 additions and 16 deletions
|
@ -50,6 +50,7 @@ AgentList agentList(DOMAIN_LISTEN_PORT);
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unsigned char * addAgentToBroadcastPacket(unsigned char *currentPosition, Agent *agentToAdd) {
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*currentPosition++ = agentToAdd->getType();
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currentPosition += packAgentId(currentPosition, agentToAdd->getAgentId());
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currentPosition += packSocket(currentPosition, agentToAdd->getPublicSocket());
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currentPosition += packSocket(currentPosition, agentToAdd->getLocalSocket());
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@ -83,7 +84,14 @@ int main(int argc, const char * argv[])
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agentType = packetData[0];
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unpackSocket(&packetData[1], (sockaddr *)&agentLocalAddress);
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agentList.addOrUpdateAgent((sockaddr *)&agentPublicAddress, (sockaddr *)&agentLocalAddress, agentType);
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if (agentList.addOrUpdateAgent((sockaddr *)&agentPublicAddress,
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(sockaddr *)&agentLocalAddress,
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agentType,
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agentList.getLastAgentId())) {
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agentList.increaseAgentId();
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}
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currentBufferPos = broadcastPacket + 1;
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startPointer = currentBufferPos;
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@ -8,6 +8,8 @@
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#include <cstring>
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#include <cmath>
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#include <iostream> // to load voxels from file
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#include <fstream> // to load voxels from file
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#include <SharedUtil.h>
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#include <OctalCode.h>
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#include <AgentList.h>
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@ -46,6 +48,167 @@ VoxelSystem::~VoxelSystem() {
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delete tree;
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}
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//////////////////////////////////////////////////////////////////////////////////////////
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// Method: VoxelSystem::loadVoxelsFile()
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// Description: Loads HiFidelity encoded Voxels from a binary file. The current file
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// format is a stream of single voxels with NO color data. Currently
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// colors are set randomly
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// Complaints: Brad :)
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// To Do: Need to add color data to the file.
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void VoxelSystem::loadVoxelsFile(char* fileName) {
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std::ifstream file(fileName, std::ios::in|std::ios::binary);
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char octets;
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unsigned int lengthInBytes;
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int totalBytesRead = 0;
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if(file.is_open())
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{
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while (!file.eof()) {
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file.get(octets);
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totalBytesRead++;
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lengthInBytes = (octets*3/8)+1;
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unsigned char * voxelData = new unsigned char[lengthInBytes+1+3];
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voxelData[0]=octets;
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char byte;
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for (size_t i = 0; i < lengthInBytes; i++) {
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file.get(byte);
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totalBytesRead++;
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voxelData[i+1] = byte;
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}
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// random color data
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voxelData[lengthInBytes+1] = randomColorValue(65);
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voxelData[lengthInBytes+2] = randomColorValue(65);
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voxelData[lengthInBytes+3] = randomColorValue(65);
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tree->readCodeColorBufferToTree(voxelData);
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delete voxelData;
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}
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file.close();
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}
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// reset the verticesEndPointer so we're writing to the beginning of the array
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verticesEndPointer = verticesArray;
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// call recursive function to populate in memory arrays
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// it will return the number of voxels added
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voxelsRendered = treeToArrays(tree->rootNode);
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// set the boolean if there are any voxels to be rendered so we re-fill the VBOs
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voxelsToRender = (voxelsRendered > 0);
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}
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//////////////////////////////////////////////////////////////////////////////////////////
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// Method: VoxelSystem::createSphere()
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// Description: Creates a sphere of voxels in the local system at a given location/radius
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// To Do: Move this function someplace better? I put it here because we need a
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// mechanism to tell the system to redraw it's arrays after voxels are done
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// being added. This is a concept mostly only understood by VoxelSystem.
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// Complaints: Brad :)
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void VoxelSystem::createSphere(float r,float xc, float yc, float zc, float s, bool solid)
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{
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// About the color of the sphere... we're going to make this sphere be a gradient
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// between two RGB colors. We will do the gradient along the phi spectrum
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unsigned char r1 = randomColorValue(165);
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unsigned char g1 = randomColorValue(165);
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unsigned char b1 = randomColorValue(165);
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unsigned char r2 = randomColorValue(65);
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unsigned char g2 = randomColorValue(65);
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unsigned char b2 = randomColorValue(65);
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// we don't want them to match!!
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if (r1==r2 && g1==g2 && b1==b2)
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{
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r2=r1/2;
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g2=g1/2;
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b2=b1/2;
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}
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/**
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std::cout << "creatSphere COLORS ";
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std::cout << " r1=" << (int)r1;
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std::cout << " g1=" << (int)g1;
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std::cout << " b1=" << (int)b1;
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std::cout << " r2=" << (int)r2;
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std::cout << " g2=" << (int)g2;
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std::cout << " b2=" << (int)b2;
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std::cout << std::endl;
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**/
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|
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// Psuedocode for creating a sphere:
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//
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// for (theta from 0 to 2pi):
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// for (phi from 0 to pi):
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// x = xc+r*cos(theta)*sin(phi)
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// y = yc+r*sin(theta)*sin(phi)
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// z = zc+r*cos(phi)
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|
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int t=0; // total points
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|
||||
// We want to make sure that as we "sweep" through our angles
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// we use a delta angle that's small enough to not skip any voxels
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// we can calculate theta from our desired arc length
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//
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// lenArc = ndeg/360deg * 2pi*R
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// lenArc = theta/2pi * 2pi*R
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// lenArc = theta*R
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// theta = lenArc/R
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// theta = g/r
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float angleDelta = (s/r);
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// assume solid for now
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float ri = 0.0;
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if (!solid)
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{
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ri=r; // just the outer surface
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}
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// If you also iterate form the interior of the sphere to the radius, makeing
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// larger and larger sphere's you'd end up with a solid sphere. And lots of voxels!
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for (; ri <= r; ri+=s)
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{
|
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for (float theta=0.0; theta <= 2*M_PI; theta += angleDelta)
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{
|
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for (float phi=0.0; phi <= M_PI; phi += angleDelta)
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{
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t++; // total voxels
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float x = xc+r*cos(theta)*sin(phi);
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float y = yc+r*sin(theta)*sin(phi);
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float z = zc+r*cos(phi);
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/*
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std::cout << " r=" << r;
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std::cout << " theta=" << theta;
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std::cout << " phi=" << phi;
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std::cout << " x=" << x;
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std::cout << " y=" << y;
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std::cout << " z=" << z;
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std::cout << " t=" << t;
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std::cout << std::endl;
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*/
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// gradient color data
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float gradient = (phi/M_PI);
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unsigned char red = r1+((r2-r1)*gradient);
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unsigned char green = g1+((g2-g1)*gradient);
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unsigned char blue = b1+((b2-b1)*gradient);
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unsigned char* voxelData = pointToVoxel(x,y,z,s,red,green,blue);
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tree->readCodeColorBufferToTree(voxelData);
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delete voxelData;
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|
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}
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}
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}
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// reset the verticesEndPointer so we're writing to the beginning of the array
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verticesEndPointer = verticesArray;
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// call recursive function to populate in memory arrays
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// it will return the number of voxels added
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voxelsRendered = treeToArrays(tree->rootNode);
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// set the boolean if there are any voxels to be rendered so we re-fill the VBOs
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voxelsToRender = (voxelsRendered > 0);
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}
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void VoxelSystem::parseData(void *data, int size) {
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// output the bits received from the voxel server
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unsigned char *voxelData = (unsigned char *) data + 1;
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@ -68,7 +231,7 @@ void VoxelSystem::parseData(void *data, int size) {
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int VoxelSystem::treeToArrays(VoxelNode *currentNode) {
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int voxelsAdded = 0;
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for (int i = 0; i < 8; i++) {
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// check if there is a child here
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if (currentNode->children[i] != NULL) {
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@ -95,7 +258,7 @@ int VoxelSystem::treeToArrays(VoxelNode *currentNode) {
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delete [] startVertex;
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}
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return voxelsAdded;
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}
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@ -191,3 +354,4 @@ void VoxelSystem::simulate(float deltaTime) {
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}
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|
|
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@ -33,6 +33,8 @@ public:
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void render();
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void setVoxelsRendered(int v) {voxelsRendered = v;};
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int getVoxelsRendered() {return voxelsRendered;};
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void loadVoxelsFile(char* fileName);
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void createSphere(float r,float xc, float yc, float zc, float s, bool solid);
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private:
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int voxelsRendered;
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VoxelTree *tree;
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|
|
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@ -53,6 +53,7 @@
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#include "Oscilloscope.h"
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#include "UDPSocket.h"
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#include "SerialInterface.h"
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#include <SharedUtil.h>
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using namespace std;
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@ -228,9 +229,9 @@ void Timer(int extra)
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//
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// Send a message to the domainserver telling it we are ALIVE
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//
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//
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unsigned char output[7];
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output[0] = 'I';
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output[0] = 'I';
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packSocket(output + 1, localAddress, htons(AGENT_SOCKET_LISTEN_PORT));
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agentList.getAgentSocket().send(DOMAIN_IP, DOMAINSERVER_PORT, output, 7);
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@ -324,7 +325,6 @@ void initDisplay(void)
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void init(void)
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{
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voxels.init();
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myHead.setRenderYaw(start_yaw);
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|
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head_mouse_x = WIDTH/2;
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|
@ -692,6 +692,45 @@ void display(void)
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framecount++;
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}
|
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|
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void testPointToVoxel()
|
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{
|
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float y=0;
|
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float z=0;
|
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float s=0.1;
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for (float x=0; x<=1; x+= 0.05)
|
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{
|
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std::cout << " x=" << x << " ";
|
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|
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unsigned char red = 200; //randomColorValue(65);
|
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unsigned char green = 200; //randomColorValue(65);
|
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unsigned char blue = 200; //randomColorValue(65);
|
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|
||||
unsigned char* voxelCode = pointToVoxel(x, y, z, s,red,green,blue);
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printVoxelCode(voxelCode);
|
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delete voxelCode;
|
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std::cout << std::endl;
|
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}
|
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}
|
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|
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void addRandomSphere()
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{
|
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float r = randFloatInRange(0.05,0.1);
|
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float xc = randFloatInRange(r,(1-r));
|
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float yc = randFloatInRange(r,(1-r));
|
||||
float zc = randFloatInRange(r,(1-r));
|
||||
float s = 0.001; // size of voxels to make up surface of sphere
|
||||
bool solid = false;
|
||||
|
||||
printf("random sphere\n");
|
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printf("radius=%f\n",r);
|
||||
printf("xc=%f\n",xc);
|
||||
printf("yc=%f\n",yc);
|
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printf("zc=%f\n",zc);
|
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|
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voxels.createSphere(r,xc,yc,zc,s,solid);
|
||||
}
|
||||
|
||||
|
||||
const float KEYBOARD_YAW_RATE = 0.8;
|
||||
const float KEYBOARD_STRAFE_RATE = 0.03;
|
||||
const float KEYBOARD_FLY_RATE = 0.08;
|
||||
|
@ -766,6 +805,13 @@ void key(unsigned char k, int x, int y)
|
|||
{
|
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myHead.SetNewHeadTarget((randFloat()-0.5)*20.0, (randFloat()-0.5)*20.0);
|
||||
}
|
||||
|
||||
// press the . key to get a new random sphere of voxels added
|
||||
if (k == '.')
|
||||
{
|
||||
addRandomSphere();
|
||||
//testPointToVoxel();
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
|
@ -969,6 +1015,14 @@ int main(int argc, char** argv)
|
|||
printf( "Initialized Display.\n" );
|
||||
|
||||
init();
|
||||
|
||||
// Check to see if the user passed in a command line option for loading a local
|
||||
// Voxel File. If so, load it now.
|
||||
char* voxelsFilename = getCmdOption(argv, argv + argc, "-i");
|
||||
if (voxelsFilename)
|
||||
{
|
||||
voxels.loadVoxelsFile(voxelsFilename);
|
||||
}
|
||||
|
||||
// create thread for receipt of data via UDP
|
||||
pthread_create(&networkReceiveThread, NULL, networkReceive, NULL);
|
||||
|
|
|
@ -19,7 +19,7 @@
|
|||
|
||||
Agent::Agent() {}
|
||||
|
||||
Agent::Agent(sockaddr *agentPublicSocket, sockaddr *agentLocalSocket, char agentType) {
|
||||
Agent::Agent(sockaddr *agentPublicSocket, sockaddr *agentLocalSocket, char agentType, uint16_t thisAgentId) {
|
||||
publicSocket = new sockaddr;
|
||||
memcpy(publicSocket, agentPublicSocket, sizeof(sockaddr));
|
||||
|
||||
|
@ -27,6 +27,7 @@ Agent::Agent(sockaddr *agentPublicSocket, sockaddr *agentLocalSocket, char agent
|
|||
memcpy(localSocket, agentLocalSocket, sizeof(sockaddr));
|
||||
|
||||
type = agentType;
|
||||
agentId = thisAgentId;
|
||||
|
||||
firstRecvTimeUsecs = usecTimestampNow();
|
||||
lastRecvTimeUsecs = usecTimestampNow();
|
||||
|
@ -42,6 +43,8 @@ Agent::Agent(const Agent &otherAgent) {
|
|||
localSocket = new sockaddr;
|
||||
memcpy(localSocket, otherAgent.localSocket, sizeof(sockaddr));
|
||||
|
||||
agentId = otherAgent.agentId;
|
||||
|
||||
if (otherAgent.activeSocket == otherAgent.publicSocket) {
|
||||
activeSocket = publicSocket;
|
||||
} else if (otherAgent.activeSocket == otherAgent.localSocket) {
|
||||
|
@ -80,6 +83,14 @@ void Agent::setType(char newType) {
|
|||
type = newType;
|
||||
}
|
||||
|
||||
uint16_t Agent::getAgentId() {
|
||||
return agentId;
|
||||
}
|
||||
|
||||
void Agent::setAgentId(uint16_t thisAgentId) {
|
||||
agentId = thisAgentId;
|
||||
}
|
||||
|
||||
double Agent::getFirstRecvTimeUsecs() {
|
||||
return firstRecvTimeUsecs;
|
||||
}
|
||||
|
@ -144,6 +155,7 @@ void Agent::swap(Agent &first, Agent &second) {
|
|||
swap(first.activeSocket, second.activeSocket);
|
||||
swap(first.type, second.type);
|
||||
swap(first.linkedData, second.linkedData);
|
||||
swap(first.agentId, second.agentId);
|
||||
}
|
||||
|
||||
bool Agent::matches(sockaddr *otherPublicSocket, sockaddr *otherLocalSocket, char otherAgentType) {
|
||||
|
|
|
@ -21,7 +21,7 @@
|
|||
class Agent {
|
||||
public:
|
||||
Agent();
|
||||
Agent(sockaddr *agentPublicSocket, sockaddr *agentLocalSocket, char agentType);
|
||||
Agent(sockaddr *agentPublicSocket, sockaddr *agentLocalSocket, char agentType, uint16_t thisAgentId);
|
||||
Agent(const Agent &otherAgent);
|
||||
~Agent();
|
||||
Agent& operator=(Agent otherAgent);
|
||||
|
@ -30,6 +30,8 @@ class Agent {
|
|||
bool matches(sockaddr *otherPublicSocket, sockaddr *otherLocalSocket, char otherAgentType);
|
||||
char getType();
|
||||
void setType(char newType);
|
||||
uint16_t getAgentId();
|
||||
void setAgentId(uint16_t thisAgentId);
|
||||
double getFirstRecvTimeUsecs();
|
||||
void setFirstRecvTimeUsecs(double newTimeUsecs);
|
||||
double getLastRecvTimeUsecs();
|
||||
|
@ -49,6 +51,7 @@ class Agent {
|
|||
void swap(Agent &first, Agent &second);
|
||||
sockaddr *publicSocket, *localSocket, *activeSocket;
|
||||
char type;
|
||||
uint16_t agentId;
|
||||
double firstRecvTimeUsecs;
|
||||
double lastRecvTimeUsecs;
|
||||
AgentData *linkedData;
|
||||
|
|
|
@ -24,11 +24,14 @@ pthread_mutex_t vectorChangeMutex = PTHREAD_MUTEX_INITIALIZER;
|
|||
AgentList::AgentList() : agentSocket(AGENT_SOCKET_LISTEN_PORT) {
|
||||
linkedDataCreateCallback = NULL;
|
||||
audioMixerSocketUpdate = NULL;
|
||||
lastAgentId = 0;
|
||||
}
|
||||
|
||||
AgentList::AgentList(int socketListenPort) : agentSocket(socketListenPort) {
|
||||
linkedDataCreateCallback = NULL;
|
||||
audioMixerSocketUpdate = NULL;
|
||||
lastAgentId = 0;
|
||||
|
||||
}
|
||||
|
||||
AgentList::~AgentList() {
|
||||
|
@ -105,10 +108,19 @@ int AgentList::indexOfMatchingAgent(sockaddr *senderAddress) {
|
|||
return -1;
|
||||
}
|
||||
|
||||
uint16_t AgentList::getLastAgentId() {
|
||||
return lastAgentId;
|
||||
}
|
||||
|
||||
void AgentList::increaseAgentId() {
|
||||
++lastAgentId;
|
||||
}
|
||||
|
||||
int AgentList::updateList(unsigned char *packetData, size_t dataBytes) {
|
||||
int readAgents = 0;
|
||||
|
||||
char agentType;
|
||||
uint16_t agentId;
|
||||
|
||||
// assumes only IPv4 addresses
|
||||
sockaddr_in agentPublicSocket;
|
||||
|
@ -121,19 +133,20 @@ int AgentList::updateList(unsigned char *packetData, size_t dataBytes) {
|
|||
|
||||
while((readPtr - startPtr) < dataBytes) {
|
||||
agentType = *readPtr++;
|
||||
readPtr += unpackAgentId(readPtr, (uint16_t *)&agentId);
|
||||
readPtr += unpackSocket(readPtr, (sockaddr *)&agentPublicSocket);
|
||||
readPtr += unpackSocket(readPtr, (sockaddr *)&agentLocalSocket);
|
||||
|
||||
addOrUpdateAgent((sockaddr *)&agentPublicSocket, (sockaddr *)&agentLocalSocket, agentType);
|
||||
addOrUpdateAgent((sockaddr *)&agentPublicSocket, (sockaddr *)&agentLocalSocket, agentType, agentId);
|
||||
}
|
||||
|
||||
return readAgents;
|
||||
}
|
||||
|
||||
bool AgentList::addOrUpdateAgent(sockaddr *publicSocket, sockaddr *localSocket, char agentType) {
|
||||
bool AgentList::addOrUpdateAgent(sockaddr *publicSocket, sockaddr *localSocket, char agentType, uint16_t agentId) {
|
||||
std::vector<Agent>::iterator agent;
|
||||
|
||||
for(agent = agents.begin(); agent != agents.end(); agent++) {
|
||||
for (agent = agents.begin(); agent != agents.end(); agent++) {
|
||||
if (agent->matches(publicSocket, localSocket, agentType)) {
|
||||
// we already have this agent, stop checking
|
||||
break;
|
||||
|
@ -142,7 +155,8 @@ bool AgentList::addOrUpdateAgent(sockaddr *publicSocket, sockaddr *localSocket,
|
|||
|
||||
if (agent == agents.end()) {
|
||||
// we didn't have this agent, so add them
|
||||
Agent newAgent = Agent(publicSocket, localSocket, agentType);
|
||||
|
||||
Agent newAgent = Agent(publicSocket, localSocket, agentType, agentId);
|
||||
|
||||
if (socketMatch(publicSocket, localSocket)) {
|
||||
// likely debugging scenario with DS + agent on local network
|
||||
|
@ -261,4 +275,14 @@ void AgentList::startSilentAgentRemovalThread() {
|
|||
void AgentList::stopSilentAgentRemovalThread() {
|
||||
stopAgentRemovalThread = true;
|
||||
pthread_join(removeSilentAgentsThread, NULL);
|
||||
}
|
||||
|
||||
int unpackAgentId(unsigned char *packedData, uint16_t *agentId) {
|
||||
memcpy(packedData, agentId, sizeof(uint16_t));
|
||||
return sizeof(uint16_t);
|
||||
}
|
||||
|
||||
int packAgentId(unsigned char *packStore, uint16_t agentId) {
|
||||
memcpy(&agentId, packStore, sizeof(uint16_t));
|
||||
return sizeof(uint16_t);
|
||||
}
|
|
@ -34,10 +34,12 @@ class AgentList {
|
|||
|
||||
std::vector<Agent>& getAgents();
|
||||
UDPSocket& getAgentSocket();
|
||||
|
||||
|
||||
int updateList(unsigned char *packetData, size_t dataBytes);
|
||||
int indexOfMatchingAgent(sockaddr *senderAddress);
|
||||
bool addOrUpdateAgent(sockaddr *publicSocket, sockaddr *localSocket, char agentType);
|
||||
uint16_t getLastAgentId();
|
||||
void increaseAgentId();
|
||||
bool addOrUpdateAgent(sockaddr *publicSocket, sockaddr *localSocket, char agentType, uint16_t agentId);
|
||||
void processAgentData(sockaddr *senderAddress, void *packetData, size_t dataBytes);
|
||||
void updateAgentWithData(sockaddr *senderAddress, void *packetData, size_t dataBytes);
|
||||
void broadcastToAgents(char *broadcastData, size_t dataBytes);
|
||||
|
@ -49,8 +51,11 @@ class AgentList {
|
|||
UDPSocket agentSocket;
|
||||
std::vector<Agent> agents;
|
||||
pthread_t removeSilentAgentsThread;
|
||||
|
||||
uint16_t lastAgentId;
|
||||
void handlePingReply(sockaddr *agentAddress);
|
||||
};
|
||||
|
||||
int unpackAgentId(unsigned char *packedData, uint16_t *agentId);
|
||||
int packAgentId(unsigned char *packStore, uint16_t agentId);
|
||||
|
||||
#endif /* defined(__hifi__AgentList__) */
|
||||
|
|
|
@ -28,6 +28,10 @@ float randFloat () {
|
|||
return (rand() % 10000)/10000.f;
|
||||
}
|
||||
|
||||
float randFloatInRange (float min,float max) {
|
||||
return min + ((rand() % 10000)/10000.f * (max-min));
|
||||
}
|
||||
|
||||
unsigned char randomColorValue(int miniumum) {
|
||||
return miniumum + (rand() % (255 - miniumum));
|
||||
}
|
||||
|
@ -73,4 +77,193 @@ void switchToResourcesIfRequired() {
|
|||
|
||||
chdir(path);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Function: getCmdOption()
|
||||
// Description: Handy little function to tell you if a command line flag and option was
|
||||
// included while launching the application, and to get the option value
|
||||
// immediately following the flag. For example if you ran:
|
||||
// ./app -i filename.txt
|
||||
// then you're using the "-i" flag to set the input file name.
|
||||
// Usage: char * inputFilename = getCmdOption(argv, argv + argc, "-i");
|
||||
// Complaints: Brad :)
|
||||
char* getCmdOption(char ** begin, char ** end, const std::string & option)
|
||||
{
|
||||
char ** itr = std::find(begin, end, option);
|
||||
if (itr != end && ++itr != end)
|
||||
{
|
||||
return *itr;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Function: getCmdOption()
|
||||
// Description: Handy little function to tell you if a command line option flag was
|
||||
// included while launching the application. Returns bool true/false
|
||||
// Usage: bool wantDump = cmdOptionExists(argv, argv+argc, "-d");
|
||||
// Complaints: Brad :)
|
||||
bool cmdOptionExists(char** begin, char** end, const std::string& option)
|
||||
{
|
||||
return std::find(begin, end, option) != end;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Function: pointToVoxel()
|
||||
// Description: Given a universal point with location x,y,z this will return the voxel
|
||||
// voxel code corresponding to the closest voxel which encloses a cube with
|
||||
// lower corners at x,y,z, having side of length S.
|
||||
// The input values x,y,z range 0.0 <= v < 1.0
|
||||
// TO DO: This code is not very DRY. It should be cleaned up to be DRYer.
|
||||
// IMPORTANT: The voxel is returned to you a buffer which you MUST delete when you are
|
||||
// done with it.
|
||||
// Usage:
|
||||
// unsigned char* voxelData = pointToVoxel(x,y,z,s,red,green,blue);
|
||||
// tree->readCodeColorBufferToTree(voxelData);
|
||||
// delete voxelData;
|
||||
//
|
||||
// Complaints: Brad :)
|
||||
unsigned char* pointToVoxel(float x, float y, float z, float s, unsigned char r, unsigned char g, unsigned char b ) {
|
||||
|
||||
float xTest, yTest, zTest, sTest;
|
||||
xTest = yTest = zTest = sTest = 0.5;
|
||||
|
||||
// First determine the voxelSize that will properly encode a
|
||||
// voxel of size S.
|
||||
int voxelSizeInBits = 0;
|
||||
while (sTest > s) {
|
||||
sTest /= 2.0;
|
||||
voxelSizeInBits+=3;
|
||||
}
|
||||
|
||||
unsigned int voxelSizeInBytes = (voxelSizeInBits/8)+1;
|
||||
unsigned int voxelSizeInOctets = (voxelSizeInBits/3);
|
||||
unsigned int voxelBufferSize = voxelSizeInBytes+1+3; // 1 for size, 3 for color
|
||||
|
||||
// allocate our resulting buffer
|
||||
unsigned char* voxelOut = new unsigned char[voxelBufferSize];
|
||||
|
||||
// first byte of buffer is always our size in octets
|
||||
voxelOut[0]=voxelSizeInOctets;
|
||||
|
||||
sTest = 0.5; // reset sTest so we can do this again.
|
||||
|
||||
unsigned char byte = 0; // we will be adding coding bits here
|
||||
int bitInByteNDX = 0; // keep track of where we are in byte as we go
|
||||
int byteNDX = 1; // keep track of where we are in buffer of bytes as we go
|
||||
int octetsDone = 0;
|
||||
|
||||
// Now we actually fill out the voxel code
|
||||
while (octetsDone < voxelSizeInOctets) {
|
||||
|
||||
if (x > xTest) {
|
||||
//<write 1 bit>
|
||||
byte = (byte << 1) | true;
|
||||
xTest += sTest/2.0;
|
||||
}
|
||||
else {
|
||||
//<write 0 bit;>
|
||||
byte = (byte << 1) | false;
|
||||
xTest -= sTest/2.0;
|
||||
}
|
||||
bitInByteNDX++;
|
||||
// If we've reached the last bit of the byte, then we want to copy this byte
|
||||
// into our buffer. And get ready to start on a new byte
|
||||
if (bitInByteNDX > 7)
|
||||
{
|
||||
voxelOut[byteNDX]=byte;
|
||||
byteNDX++;
|
||||
bitInByteNDX=0;
|
||||
byte=0;
|
||||
}
|
||||
|
||||
if (y > yTest) {
|
||||
//<write 1 bit>
|
||||
byte = (byte << 1) | true;
|
||||
yTest += sTest/2.0;
|
||||
}
|
||||
else {
|
||||
//<write 0 bit;>
|
||||
byte = (byte << 1) | false;
|
||||
yTest -= sTest/2.0;
|
||||
}
|
||||
bitInByteNDX++;
|
||||
// If we've reached the last bit of the byte, then we want to copy this byte
|
||||
// into our buffer. And get ready to start on a new byte
|
||||
if (bitInByteNDX > 7)
|
||||
{
|
||||
voxelOut[byteNDX]=byte;
|
||||
byteNDX++;
|
||||
bitInByteNDX=0;
|
||||
byte=0;
|
||||
}
|
||||
|
||||
if (z > zTest) {
|
||||
//<write 1 bit>
|
||||
byte = (byte << 1) | true;
|
||||
zTest += sTest/2.0;
|
||||
}
|
||||
else {
|
||||
//<write 0 bit;>
|
||||
byte = (byte << 1) | false;
|
||||
zTest -= sTest/2.0;
|
||||
}
|
||||
bitInByteNDX++;
|
||||
// If we've reached the last bit of the byte, then we want to copy this byte
|
||||
// into our buffer. And get ready to start on a new byte
|
||||
if (bitInByteNDX > 7)
|
||||
{
|
||||
voxelOut[byteNDX]=byte;
|
||||
byteNDX++;
|
||||
bitInByteNDX=0;
|
||||
byte=0;
|
||||
}
|
||||
|
||||
octetsDone++;
|
||||
sTest /= 2.0;
|
||||
}
|
||||
|
||||
// If we've got here, and we didn't fill the last byte, we need to zero pad this
|
||||
// byte before we copy it into our buffer.
|
||||
if (bitInByteNDX > 0 && bitInByteNDX < 7)
|
||||
{
|
||||
// Pad the last byte
|
||||
while (bitInByteNDX <= 7)
|
||||
{
|
||||
byte = (byte << 1) | false;
|
||||
bitInByteNDX++;
|
||||
}
|
||||
|
||||
// Copy it into our output buffer
|
||||
voxelOut[byteNDX]=byte;
|
||||
byteNDX++;
|
||||
}
|
||||
// copy color data
|
||||
voxelOut[byteNDX]=r;
|
||||
voxelOut[byteNDX+1]=g;
|
||||
voxelOut[byteNDX+2]=b;
|
||||
|
||||
return voxelOut;
|
||||
}
|
||||
|
||||
void printVoxelCode(unsigned char* voxelCode)
|
||||
{
|
||||
unsigned char octets = voxelCode[0];
|
||||
unsigned int voxelSizeInBits = octets*3;
|
||||
unsigned int voxelSizeInBytes = (voxelSizeInBits/8)+1;
|
||||
unsigned int voxelSizeInOctets = (voxelSizeInBits/3);
|
||||
unsigned int voxelBufferSize = voxelSizeInBytes+1+3; // 1 for size, 3 for color
|
||||
|
||||
printf("octets=%d\n",octets);
|
||||
printf("voxelSizeInBits=%d\n",voxelSizeInBits);
|
||||
printf("voxelSizeInBytes=%d\n",voxelSizeInBytes);
|
||||
printf("voxelSizeInOctets=%d\n",voxelSizeInOctets);
|
||||
printf("voxelBufferSize=%d\n",voxelBufferSize);
|
||||
|
||||
for(int i=0;i<voxelBufferSize;i++)
|
||||
{
|
||||
printf("i=%d ",i);
|
||||
outputBits(voxelCode[i]);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -22,13 +22,20 @@ double usecTimestamp(timeval *time);
|
|||
double usecTimestampNow();
|
||||
|
||||
float randFloat();
|
||||
float randFloatInRange (float min,float max);
|
||||
unsigned char randomColorValue(int minimum);
|
||||
bool randomBoolean();
|
||||
|
||||
void outputBits(unsigned char byte);
|
||||
void printVoxelCode(unsigned char* voxelCode);
|
||||
int numberOfOnes(unsigned char byte);
|
||||
bool oneAtBit(unsigned char byte, int bitIndex);
|
||||
|
||||
void switchToResourcesIfRequired();
|
||||
|
||||
char* getCmdOption(char ** begin, char ** end, const std::string& option);
|
||||
bool cmdOptionExists(char** begin, char** end, const std::string& option);
|
||||
|
||||
unsigned char* pointToVoxel(float x, float y, float z, float s, unsigned char r, unsigned char g, unsigned char b );
|
||||
|
||||
#endif /* defined(__hifi__SharedUtil__) */
|
||||
|
|
Loading…
Reference in a new issue