use HF user agent for texture and FBX requests

This commit is contained in:
Stephen Birarda 2017-04-25 10:57:53 -07:00
parent 3aa6757c32
commit 93c35314ec
2 changed files with 5 additions and 0 deletions

View file

@ -23,6 +23,7 @@
#include <mutex>
#include <NetworkAccessManager.h>
#include <SharedUtil.h>
#include "ModelBakingLoggingCategory.h"
#include "TextureBaker.h"
@ -147,6 +148,8 @@ void FBXBaker::loadSourceFBX() {
// setup the request to follow re-directs and always hit the network
networkRequest.setAttribute(QNetworkRequest::FollowRedirectsAttribute, true);
networkRequest.setAttribute(QNetworkRequest::CacheLoadControlAttribute, QNetworkRequest::AlwaysNetwork);
networkRequest.setHeader(QNetworkRequest::UserAgentHeader, HIGH_FIDELITY_USER_AGENT);
networkRequest.setUrl(_fbxURL);

View file

@ -17,6 +17,7 @@
#include <image/Image.h>
#include <ktx/KTX.h>
#include <NetworkAccessManager.h>
#include <SharedUtil.h>
#include "ModelBakingLoggingCategory.h"
@ -65,6 +66,7 @@ void TextureBaker::loadTexture() {
// setup the request to follow re-directs and always hit the network
networkRequest.setAttribute(QNetworkRequest::FollowRedirectsAttribute, true);
networkRequest.setAttribute(QNetworkRequest::CacheLoadControlAttribute, QNetworkRequest::AlwaysNetwork);
networkRequest.setHeader(QNetworkRequest::UserAgentHeader, HIGH_FIDELITY_USER_AGENT);
networkRequest.setUrl(_textureURL);