Merge branch 'master' of https://github.com/highfidelity/hifi into skin

This commit is contained in:
samcake 2016-06-27 10:13:00 -07:00
commit 938bc77b1f
33 changed files with 629 additions and 543 deletions

View file

@ -57,30 +57,7 @@ if (WIN32)
elseif(APPLE)
set(${EXTERNAL_NAME_UPPER}_LIBRARY_RELEASE ${SOURCE_DIR}/lib/osx_x64/release_dll/libsixense_x64.dylib CACHE TYPE INTERNAL)
set(${EXTERNAL_NAME_UPPER}_LIBRARY_DEBUG ${SOURCE_DIR}/lib/osx_x64/debug_dll/libsixensed_x64.dylib CACHE TYPE INTERNAL)
set(_SIXENSE_LIB_DIR "${SOURCE_DIR}/lib/osx_x64")
ExternalProject_Add_Step(
${EXTERNAL_NAME}
change-install-name-release
COMMENT "Calling install_name_tool on libraries to fix install name for dylib linking"
COMMAND ${CMAKE_COMMAND} -DINSTALL_NAME_LIBRARY_DIR=${_SIXENSE_LIB_DIR}/release_dll -P ${EXTERNAL_PROJECT_DIR}/OSXInstallNameChange.cmake
DEPENDEES install
WORKING_DIRECTORY <SOURCE_DIR>
LOG 1
)
set(_SIXENSE_LIB_DIR "${SOURCE_DIR}/lib/osx_x64")
ExternalProject_Add_Step(
${EXTERNAL_NAME}
change-install-name-debug
COMMENT "Calling install_name_tool on libraries to fix install name for dylib linking"
COMMAND ${CMAKE_COMMAND} -DINSTALL_NAME_LIBRARY_DIR=${_SIXENSE_LIB_DIR}/debug_dll -P ${EXTERNAL_PROJECT_DIR}/OSXInstallNameChange.cmake
DEPENDEES install
WORKING_DIRECTORY <SOURCE_DIR>
LOG 1
)
# We no longer support Sixense on Macs due to bugs in the Sixense DLL
elseif(NOT ANDROID)

View file

@ -22,7 +22,7 @@ macro(optional_win_executable_signing)
# setup a post build command to sign the executable
add_custom_command(
TARGET ${TARGET_NAME} POST_BUILD
COMMAND ${SIGNTOOL_EXECUTABLE} sign /f %HF_PFX_FILE% /p %HF_PFX_PASSPHRASE% /tr http://tsa.starfieldtech.com /td SHA256 ${EXECUTABLE_PATH}
COMMAND ${SIGNTOOL_EXECUTABLE} sign /fd sha256 /f %HF_PFX_FILE% /p %HF_PFX_PASSPHRASE% /tr http://tsa.starfieldtech.com /td SHA256 ${EXECUTABLE_PATH}
)
else ()
message(FATAL_ERROR "HF_PFX_PASSPHRASE must be set for executables to be signed.")

View file

@ -6,9 +6,11 @@
# See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
#
macro(TARGET_SIXENSE)
add_dependency_external_projects(sixense)
find_package(Sixense REQUIRED)
target_include_directories(${TARGET_NAME} PRIVATE ${SIXENSE_INCLUDE_DIRS})
target_link_libraries(${TARGET_NAME} ${SIXENSE_LIBRARIES})
add_definitions(-DHAVE_SIXENSE)
if(NOT APPLE)
add_dependency_external_projects(sixense)
find_package(Sixense REQUIRED)
target_include_directories(${TARGET_NAME} PRIVATE ${SIXENSE_INCLUDE_DIRS})
target_link_libraries(${TARGET_NAME} ${SIXENSE_LIBRARIES})
add_definitions(-DHAVE_SIXENSE)
endif()
endmacro()

View file

@ -64,7 +64,7 @@
; The Inner invocation has written an uninstaller binary for us.
; We need to sign it if it's a production or PR build.
!if @PRODUCTION_BUILD@ == 1
!system '"@SIGNTOOL_EXECUTABLE@" sign /f %HF_PFX_FILE% /p %HF_PFX_PASSPHRASE% /tr http://tsa.starfieldtech.com /td SHA256 $%TEMP%\@UNINSTALLER_NAME@' = 0
!system '"@SIGNTOOL_EXECUTABLE@" sign /fd sha256 /f %HF_PFX_FILE% /p %HF_PFX_PASSPHRASE% /tr http://tsa.starfieldtech.com /td SHA256 $%TEMP%\@UNINSTALLER_NAME@' = 0
!endif
; Good. Now we can carry on writing the real installer.

View file

@ -384,7 +384,7 @@
"name": "standard_permissions",
"type": "table",
"label": "Domain-Wide User Permissions",
"help": "Indicate which users or groups can have which <a data-toggle='tooltip' data-html=true title='<p><strong>Domain-Wide User Permissions</strong></p><ul><li><strong>Connect</strong><br />Sets whether a user can connect to the the domain.</li><li><strong>Lock / Unlock</strong><br />Sets whether a user change the &ldquo;locked&rdquo; property of an entity (either from on to off or off to on).</li><li><strong>Rez</strong><br />Sets whether a user can create new entities.</li><li><strong>Rez Temporary</strong><br />Sets whether a user can create new entities with a finite lifetime.</li><li><strong>Write Assets</strong><br />Sets whether a user can make changes to the domain&rsquo;s asset-server assets.</li><li><strong>Ignore Max Capacity</strong><br />Sets whether a user can connect even if the domain has reached or exceeded its maximum allowed agents.</li></ul><p>Note that permissions assigned to a specific user will supersede any parameter-level permissions that might otherwise apply to that user. Additionally, if more than one parameter is applicable to a given user, the permissions given to that user will be the sum of all applicable parameters. For example, let&rsquo;s say only localhost users can connect and only logged in users can lock and unlock entities. If a user is both logged in and on localhost then they will be able to both connect and lock/unlock entities.</p>'>domain-wide permissions</a>.",
"help": "Indicate which users or groups can have which <a data-toggle='tooltip' data-html=true title='<p><strong>Domain-Wide User Permissions</strong></p><ul><li><strong>Connect</strong><br />Sets whether a user can connect to the domain.</li><li><strong>Lock / Unlock</strong><br />Sets whether a user change the &ldquo;locked&rdquo; property of an entity (either from on to off or off to on).</li><li><strong>Rez</strong><br />Sets whether a user can create new entities.</li><li><strong>Rez Temporary</strong><br />Sets whether a user can create new entities with a finite lifetime.</li><li><strong>Write Assets</strong><br />Sets whether a user can make changes to the domain&rsquo;s asset-server assets.</li><li><strong>Ignore Max Capacity</strong><br />Sets whether a user can connect even if the domain has reached or exceeded its maximum allowed agents.</li></ul><p>Note that permissions assigned to a specific user will supersede any parameter-level permissions that might otherwise apply to that user. Additionally, if more than one parameter is applicable to a given user, the permissions given to that user will be the sum of all applicable parameters. For example, let&rsquo;s say only localhost users can connect and only logged in users can lock and unlock entities. If a user is both logged in and on localhost then they will be able to both connect and lock/unlock entities.</p>'>domain-wide permissions</a>.",
"caption": "Standard Permissions",
"can_add_new_rows": false,
@ -394,7 +394,7 @@
"span": 1
},
{
"label": "Permissions <a data-toggle='tooltip' data-html='true' title='<p><strong>Domain-Wide User Permissions</strong></p><ul><li><strong>Connect</strong><br />Sets whether a user can connect to the the domain.</li><li><strong>Lock / Unlock</strong><br />Sets whether a user change the &ldquo;locked&rdquo; property of an entity (either from on to off or off to on).</li><li><strong>Rez</strong><br />Sets whether a user can create new entities.</li><li><strong>Rez Temporary</strong><br />Sets whether a user can create new entities with a finite lifetime.</li><li><strong>Write Assets</strong><br />Sets whether a user can make changes to the domain&rsquo;s asset-server assets.</li><li><strong>Ignore Max Capacity</strong><br />Sets whether a user can connect even if the domain has reached or exceeded its maximum allowed agents.</li></ul><p>Note that permissions assigned to a specific user will supersede any parameter-level permissions that might otherwise apply to that user. Additionally, if more than one parameter is applicable to a given user, the permissions given to that user will be the sum of all applicable parameters. For example, let&rsquo;s say only localhost users can connect and only logged in users can lock and unlock entities. If a user is both logged in and on localhost then they will be able to both connect and lock/unlock entities.</p>'>?</a>",
"label": "Permissions <a data-toggle='tooltip' data-html='true' title='<p><strong>Domain-Wide User Permissions</strong></p><ul><li><strong>Connect</strong><br />Sets whether a user can connect to the domain.</li><li><strong>Lock / Unlock</strong><br />Sets whether a user change the &ldquo;locked&rdquo; property of an entity (either from on to off or off to on).</li><li><strong>Rez</strong><br />Sets whether a user can create new entities.</li><li><strong>Rez Temporary</strong><br />Sets whether a user can create new entities with a finite lifetime.</li><li><strong>Write Assets</strong><br />Sets whether a user can make changes to the domain&rsquo;s asset-server assets.</li><li><strong>Ignore Max Capacity</strong><br />Sets whether a user can connect even if the domain has reached or exceeded its maximum allowed agents.</li></ul><p>Note that permissions assigned to a specific user will supersede any parameter-level permissions that might otherwise apply to that user. Additionally, if more than one parameter is applicable to a given user, the permissions given to that user will be the sum of all applicable parameters. For example, let&rsquo;s say only localhost users can connect and only logged in users can lock and unlock entities. If a user is both logged in and on localhost then they will be able to both connect and lock/unlock entities.</p>'>?</a>",
"span": 6
}
],
@ -463,7 +463,7 @@
"span": 1
},
{
"label": "Permissions <a data-toggle='tooltip' data-html='true' title='<p><strong>Domain-Wide User Permissions</strong></p><ul><li><strong>Connect</strong><br />Sets whether a user can connect to the the domain.</li><li><strong>Lock / Unlock</strong><br />Sets whether a user change the &ldquo;locked&rdquo; property of an entity (either from on to off or off to on).</li><li><strong>Rez</strong><br />Sets whether a user can create new entities.</li><li><strong>Rez Temporary</strong><br />Sets whether a user can create new entities with a finite lifetime.</li><li><strong>Write Assets</strong><br />Sets whether a user can make changes to the domain&rsquo;s asset-server assets.</li><li><strong>Ignore Max Capacity</strong><br />Sets whether a user can connect even if the domain has reached or exceeded its maximum allowed agents.</li></ul><p>Note that permissions assigned to a specific user will supersede any parameter-level permissions that might otherwise apply to that user. Additionally, if more than one parameter is applicable to a given user, the permissions given to that user will be the sum of all applicable parameters. For example, let&rsquo;s say only localhost users can connect and only logged in users can lock and unlock entities. If a user is both logged in and on localhost then they will be able to both connect and lock/unlock entities.</p>'>?</a>",
"label": "Permissions <a data-toggle='tooltip' data-html='true' title='<p><strong>Domain-Wide User Permissions</strong></p><ul><li><strong>Connect</strong><br />Sets whether a user can connect to the domain.</li><li><strong>Lock / Unlock</strong><br />Sets whether a user change the &ldquo;locked&rdquo; property of an entity (either from on to off or off to on).</li><li><strong>Rez</strong><br />Sets whether a user can create new entities.</li><li><strong>Rez Temporary</strong><br />Sets whether a user can create new entities with a finite lifetime.</li><li><strong>Write Assets</strong><br />Sets whether a user can make changes to the domain&rsquo;s asset-server assets.</li><li><strong>Ignore Max Capacity</strong><br />Sets whether a user can connect even if the domain has reached or exceeded its maximum allowed agents.</li></ul><p>Note that permissions assigned to a specific user will supersede any parameter-level permissions that might otherwise apply to that user. Additionally, if more than one parameter is applicable to a given user, the permissions given to that user will be the sum of all applicable parameters. For example, let&rsquo;s say only localhost users can connect and only logged in users can lock and unlock entities. If a user is both logged in and on localhost then they will be able to both connect and lock/unlock entities.</p>'>?</a>",
"span": 6
}
],

View file

@ -457,6 +457,8 @@ function disonnectHighFidelityAccount() {
}, function(){
// we need to post to settings to clear the access-token
$(Settings.ACCESS_TOKEN_SELECTOR).val('').change();
// reset the domain id to get a new temporary name
$(Settings.DOMAIN_ID_SELECTOR).val('').change();
saveSettings();
});
}
@ -555,7 +557,7 @@ function createNewDomainID(description, justConnected) {
// get the JSON object ready that we'll use to create a new domain
var domainJSON = {
"domain": {
"description": description
"private_description": description
},
"access_token": $(Settings.ACCESS_TOKEN_SELECTOR).val()
}
@ -748,8 +750,8 @@ function chooseFromHighFidelityDomains(clickedButton) {
_.each(data.data.domains, function(domain){
var domainString = "";
if (domain.description) {
domainString += '"' + domain.description + '" - ';
if (domain.private_description) {
domainString += '"' + domain.private_description + '" - ';
}
domainString += domain.id;

View file

@ -76,6 +76,8 @@ DomainServer::DomainServer(int argc, char* argv[]) :
setApplicationVersion(BuildInfo::VERSION);
QSettings::setDefaultFormat(QSettings::IniFormat);
qDebug() << "Setting up domain-server";
// make sure we have a fresh AccountManager instance
// (need this since domain-server can restart itself and maintain static variables)
DependencyManager::set<AccountManager>();
@ -104,23 +106,31 @@ DomainServer::DomainServer(int argc, char* argv[]) :
connect(&_settingsManager, &DomainServerSettingsManager::updateNodePermissions,
&_gatekeeper, &DomainGatekeeper::updateNodePermissions);
if (optionallyReadX509KeyAndCertificate() && optionallySetupOAuth()) {
// we either read a certificate and private key or were not passed one
// and completed login or did not need to
qDebug() << "Setting up LimitedNodeList and assignments.";
setupNodeListAndAssignments();
// setup automatic networking settings with data server
setupAutomaticNetworking();
// preload some user public keys so they can connect on first request
_gatekeeper.preloadAllowedUserPublicKeys();
optionallyGetTemporaryName(args);
// if we were given a certificate/private key or oauth credentials they must succeed
if (!(optionallyReadX509KeyAndCertificate() && optionallySetupOAuth())) {
return;
}
setupNodeListAndAssignments();
setupAutomaticNetworking();
if (!getID().isNull()) {
setupHeartbeatToMetaverse();
// send the first heartbeat immediately
sendHeartbeatToMetaverse();
}
// check for the temporary name parameter
const QString GET_TEMPORARY_NAME_SWITCH = "--get-temp-name";
if (args.contains(GET_TEMPORARY_NAME_SWITCH)) {
getTemporaryName();
}
_gatekeeper.preloadAllowedUserPublicKeys(); // so they can connect on first request
_metadata = new DomainMetadata(this);
qDebug() << "domain-server is running";
}
DomainServer::~DomainServer() {
@ -148,6 +158,10 @@ void DomainServer::restart() {
exit(DomainServer::EXIT_CODE_REBOOT);
}
const QUuid& DomainServer::getID() {
return DependencyManager::get<LimitedNodeList>()->getSessionUUID();
}
bool DomainServer::optionallyReadX509KeyAndCertificate() {
const QString X509_CERTIFICATE_OPTION = "cert";
const QString X509_PRIVATE_KEY_OPTION = "key";
@ -233,34 +247,26 @@ bool DomainServer::optionallySetupOAuth() {
static const QString METAVERSE_DOMAIN_ID_KEY_PATH = "metaverse.id";
void DomainServer::optionallyGetTemporaryName(const QStringList& arguments) {
// check for the temporary name parameter
const QString GET_TEMPORARY_NAME_SWITCH = "--get-temp-name";
void DomainServer::getTemporaryName(bool force) {
// check if we already have a domain ID
const QVariant* idValueVariant = valueForKeyPath(_settingsManager.getSettingsMap(), METAVERSE_DOMAIN_ID_KEY_PATH);
if (arguments.contains(GET_TEMPORARY_NAME_SWITCH)) {
// make sure we don't already have a domain ID
const QVariant* idValueVariant = valueForKeyPath(_settingsManager.getSettingsMap(), METAVERSE_DOMAIN_ID_KEY_PATH);
if (idValueVariant) {
qWarning() << "Temporary domain name requested but a domain ID is already present in domain-server settings."
<< "Will not request temporary name.";
qInfo() << "Requesting temporary domain name";
if (idValueVariant) {
qDebug() << "A domain ID is already present in domain-server settings:" << idValueVariant->toString();
if (force) {
qDebug() << "Requesting temporary domain name to replace current ID:" << getID();
} else {
qInfo() << "Abandoning request of temporary domain name.";
return;
}
// we've been asked to grab a temporary name from the API
// so fire off that request now
auto accountManager = DependencyManager::get<AccountManager>();
// get callbacks for temporary domain result
JSONCallbackParameters callbackParameters;
callbackParameters.jsonCallbackReceiver = this;
callbackParameters.jsonCallbackMethod = "handleTempDomainSuccess";
callbackParameters.errorCallbackReceiver = this;
callbackParameters.errorCallbackMethod = "handleTempDomainError";
accountManager->sendRequest("/api/v1/domains/temporary", AccountManagerAuth::None,
QNetworkAccessManager::PostOperation, callbackParameters);
}
// request a temporary name from the metaverse
auto accountManager = DependencyManager::get<AccountManager>();
JSONCallbackParameters callbackParameters { this, "handleTempDomainSuccess", this, "handleTempDomainError" };
accountManager->sendRequest("/api/v1/domains/temporary", AccountManagerAuth::None,
QNetworkAccessManager::PostOperation, callbackParameters);
}
void DomainServer::handleTempDomainSuccess(QNetworkReply& requestReply) {
@ -271,11 +277,13 @@ void DomainServer::handleTempDomainSuccess(QNetworkReply& requestReply) {
static const QString DOMAIN_KEY = "domain";
static const QString ID_KEY = "id";
static const QString NAME_KEY = "name";
static const QString KEY_KEY = "api_key";
auto domainObject = jsonObject[DATA_KEY].toObject()[DOMAIN_KEY].toObject();
if (!domainObject.isEmpty()) {
auto id = domainObject[ID_KEY].toString();
auto name = domainObject[NAME_KEY].toString();
auto key = domainObject[KEY_KEY].toString();
qInfo() << "Received new temporary domain name" << name;
qDebug() << "The temporary domain ID is" << id;
@ -291,9 +299,13 @@ void DomainServer::handleTempDomainSuccess(QNetworkReply& requestReply) {
// change our domain ID immediately
DependencyManager::get<LimitedNodeList>()->setSessionUUID(QUuid { id });
// change our automatic networking settings so that we're communicating with the ICE server
setupICEHeartbeatForFullNetworking();
// store the new token to the account info
auto accountManager = DependencyManager::get<AccountManager>();
accountManager->setTemporaryDomain(id, key);
// update our heartbeats to use the correct id
setupICEHeartbeatForFullNetworking();
setupHeartbeatToMetaverse();
} else {
qWarning() << "There were problems parsing the API response containing a temporary domain name. Please try again"
<< "via domain-server relaunch or from the domain-server settings.";
@ -332,8 +344,7 @@ bool DomainServer::packetVersionMatch(const udt::Packet& packet) {
}
void DomainServer::setupNodeListAndAssignments(const QUuid& sessionUUID) {
void DomainServer::setupNodeListAndAssignments() {
const QString CUSTOM_LOCAL_PORT_OPTION = "metaverse.local_port";
QVariant localPortValue = _settingsManager.valueOrDefaultValueForKeyPath(CUSTOM_LOCAL_PORT_OPTION);
@ -458,29 +469,23 @@ bool DomainServer::resetAccountManagerAccessToken() {
}
void DomainServer::setupAutomaticNetworking() {
auto nodeList = DependencyManager::get<LimitedNodeList>();
qDebug() << "Updating automatic networking setting in domain-server to" << _automaticNetworkingSetting;
resetAccountManagerAccessToken();
_automaticNetworkingSetting =
_settingsManager.valueOrDefaultValueForKeyPath(METAVERSE_AUTOMATIC_NETWORKING_KEY_PATH).toString();
auto nodeList = DependencyManager::get<LimitedNodeList>();
const QUuid& domainID = getID();
if (_automaticNetworkingSetting == FULL_AUTOMATIC_NETWORKING_VALUE) {
setupICEHeartbeatForFullNetworking();
}
_hasAccessToken = resetAccountManagerAccessToken();
if (!_hasAccessToken) {
qDebug() << "Will not send heartbeat to Metaverse API without an access token.";
qDebug() << "If this is not a temporary domain add an access token to your config file or via the web interface.";
return;
}
if (_automaticNetworkingSetting == IP_ONLY_AUTOMATIC_NETWORKING_VALUE ||
_automaticNetworkingSetting == FULL_AUTOMATIC_NETWORKING_VALUE) {
const QUuid& domainID = nodeList->getSessionUUID();
if (!domainID.isNull()) {
qDebug() << "domain-server" << _automaticNetworkingSetting << "automatic networking enabled for ID"
<< uuidStringWithoutCurlyBraces(domainID) << "via" << _oauthProviderURL.toString();
@ -492,9 +497,6 @@ void DomainServer::setupAutomaticNetworking() {
// have the LNL enable public socket updating via STUN
nodeList->startSTUNPublicSocketUpdate();
} else {
// send our heartbeat to data server so it knows what our network settings are
sendHeartbeatToMetaverse();
}
} else {
qDebug() << "Cannot enable domain-server automatic networking without a domain ID."
@ -502,18 +504,20 @@ void DomainServer::setupAutomaticNetworking() {
return;
}
} else {
sendHeartbeatToMetaverse();
}
}
qDebug() << "Updating automatic networking setting in domain-server to" << _automaticNetworkingSetting;
// no matter the auto networking settings we should heartbeat to the data-server every 15s
void DomainServer::setupHeartbeatToMetaverse() {
// heartbeat to the data-server every 15s
const int DOMAIN_SERVER_DATA_WEB_HEARTBEAT_MSECS = 15 * 1000;
QTimer* dataHeartbeatTimer = new QTimer(this);
connect(dataHeartbeatTimer, SIGNAL(timeout()), this, SLOT(sendHeartbeatToMetaverse()));
dataHeartbeatTimer->start(DOMAIN_SERVER_DATA_WEB_HEARTBEAT_MSECS);
if (!_metaverseHeartbeatTimer) {
// setup a timer to heartbeat with the metaverse-server
_metaverseHeartbeatTimer = new QTimer { this };
connect(_metaverseHeartbeatTimer, SIGNAL(timeout()), this, SLOT(sendHeartbeatToMetaverse()));
// do not send a heartbeat immediately - this avoids flooding if the heartbeat fails with a 401
_metaverseHeartbeatTimer->start(DOMAIN_SERVER_DATA_WEB_HEARTBEAT_MSECS);
}
}
void DomainServer::setupICEHeartbeatForFullNetworking() {
@ -532,22 +536,21 @@ void DomainServer::setupICEHeartbeatForFullNetworking() {
limitedNodeList->startSTUNPublicSocketUpdate();
// to send ICE heartbeats we'd better have a private key locally with an uploaded public key
auto accountManager = DependencyManager::get<AccountManager>();
auto domainID = accountManager->getAccountInfo().getDomainID();
// if we have an access token and we don't have a private key or the current domain ID has changed
// we should generate a new keypair
if (!accountManager->getAccountInfo().hasPrivateKey() || domainID != limitedNodeList->getSessionUUID()) {
accountManager->generateNewDomainKeypair(limitedNodeList->getSessionUUID());
auto accountManager = DependencyManager::get<AccountManager>();
if (!accountManager->getAccountInfo().hasPrivateKey() || accountManager->getAccountInfo().getDomainID() != getID()) {
accountManager->generateNewDomainKeypair(getID());
}
// hookup to the signal from account manager that tells us when keypair is available
connect(accountManager.data(), &AccountManager::newKeypair, this, &DomainServer::handleKeypairChange);
if (!_iceHeartbeatTimer) {
// setup a timer to heartbeat with the ice-server every so often
// setup a timer to heartbeat with the ice-server
_iceHeartbeatTimer = new QTimer { this };
connect(_iceHeartbeatTimer, &QTimer::timeout, this, &DomainServer::sendHeartbeatToIceServer);
sendHeartbeatToIceServer();
_iceHeartbeatTimer->start(ICE_HEARBEAT_INTERVAL_MSECS);
}
}
@ -1075,12 +1078,14 @@ void DomainServer::performIPAddressUpdate(const HifiSockAddr& newPublicSockAddr)
}
void DomainServer::sendHeartbeatToMetaverse(const QString& networkAddress) {
auto nodeList = DependencyManager::get<LimitedNodeList>();
const QUuid& domainID = nodeList->getSessionUUID();
// Setup the domain object to send to the data server
QJsonObject domainObject;
// add the version
static const QString VERSION_KEY = "version";
domainObject[VERSION_KEY] = BuildInfo::VERSION;
// add networking
if (!networkAddress.isEmpty()) {
static const QString PUBLIC_NETWORK_ADDRESS_KEY = "network_address";
domainObject[PUBLIC_NETWORK_ADDRESS_KEY] = networkAddress;
@ -1089,13 +1094,20 @@ void DomainServer::sendHeartbeatToMetaverse(const QString& networkAddress) {
static const QString AUTOMATIC_NETWORKING_KEY = "automatic_networking";
domainObject[AUTOMATIC_NETWORKING_KEY] = _automaticNetworkingSetting;
// add a flag to indicate if this domain uses restricted access - for now that will exclude it from listings
const QString RESTRICTED_ACCESS_FLAG = "restricted";
// consider the domain to have restricted access if "anonymous" connections can't connect to the domain.
// add access level for anonymous connections
// consider the domain to be "restricted" if anonymous connections are disallowed
static const QString RESTRICTED_ACCESS_FLAG = "restricted";
NodePermissions anonymousPermissions = _settingsManager.getPermissionsForName(NodePermissions::standardNameAnonymous);
domainObject[RESTRICTED_ACCESS_FLAG] = !anonymousPermissions.canConnectToDomain;
const auto& temporaryDomainKey = DependencyManager::get<AccountManager>()->getTemporaryDomainKey(getID());
if (!temporaryDomainKey.isEmpty()) {
// add the temporary domain token
const QString KEY_KEY = "api_key";
domainObject[KEY_KEY] = temporaryDomainKey;
}
if (_metadata) {
// Add the metadata to the heartbeat
static const QString DOMAIN_HEARTBEAT_KEY = "heartbeat";
@ -1105,18 +1117,60 @@ void DomainServer::sendHeartbeatToMetaverse(const QString& networkAddress) {
QString domainUpdateJSON = QString("{\"domain\":%1}").arg(QString(QJsonDocument(domainObject).toJson(QJsonDocument::Compact)));
static const QString DOMAIN_UPDATE = "/api/v1/domains/%1";
DependencyManager::get<AccountManager>()->sendRequest(DOMAIN_UPDATE.arg(uuidStringWithoutCurlyBraces(domainID)),
AccountManagerAuth::Required,
DependencyManager::get<AccountManager>()->sendRequest(DOMAIN_UPDATE.arg(uuidStringWithoutCurlyBraces(getID())),
AccountManagerAuth::Optional,
QNetworkAccessManager::PutOperation,
JSONCallbackParameters(),
JSONCallbackParameters(nullptr, QString(), this, "handleMetaverseHeartbeatError"),
domainUpdateJSON.toUtf8());
}
void DomainServer::handleMetaverseHeartbeatError(QNetworkReply& requestReply) {
if (!_metaverseHeartbeatTimer) {
// avoid rehandling errors from the same issue
return;
}
// check if we need to force a new temporary domain name
switch (requestReply.error()) {
// if we have a temporary domain with a bad token, we get a 401
case QNetworkReply::NetworkError::AuthenticationRequiredError: {
static const QString DATA_KEY = "data";
static const QString TOKEN_KEY = "api_key";
QJsonObject jsonObject = QJsonDocument::fromJson(requestReply.readAll()).object();
auto tokenFailure = jsonObject[DATA_KEY].toObject()[TOKEN_KEY];
if (!tokenFailure.isNull()) {
qWarning() << "Temporary domain name lacks a valid API key, and is being reset.";
}
break;
}
// if the domain does not (or no longer) exists, we get a 404
case QNetworkReply::NetworkError::ContentNotFoundError:
qWarning() << "Domain not found, getting a new temporary domain.";
break;
// otherwise, we erred on something else, and should not force a temporary domain
default:
return;
}
// halt heartbeats until we have a token
_metaverseHeartbeatTimer->deleteLater();
_metaverseHeartbeatTimer = nullptr;
// give up eventually to avoid flooding traffic
static const int MAX_ATTEMPTS = 5;
static int attempt = 0;
if (++attempt < MAX_ATTEMPTS) {
// get a new temporary name and token
getTemporaryName(true);
} else {
qWarning() << "Already attempted too many temporary domain requests. Please set a domain ID manually or restart.";
}
}
void DomainServer::sendICEServerAddressToMetaverseAPI() {
if (!_iceServerSocket.isNull()) {
auto nodeList = DependencyManager::get<LimitedNodeList>();
const QUuid& domainID = nodeList->getSessionUUID();
const QString ICE_SERVER_ADDRESS = "ice_server_address";
QJsonObject domainObject;
@ -1124,6 +1178,13 @@ void DomainServer::sendICEServerAddressToMetaverseAPI() {
// we're using full automatic networking and we have a current ice-server socket, use that now
domainObject[ICE_SERVER_ADDRESS] = _iceServerSocket.getAddress().toString();
const auto& temporaryDomainKey = DependencyManager::get<AccountManager>()->getTemporaryDomainKey(getID());
if (!temporaryDomainKey.isEmpty()) {
// add the temporary domain token
const QString KEY_KEY = "api_key";
domainObject[KEY_KEY] = temporaryDomainKey;
}
QString domainUpdateJSON = QString("{\"domain\": %1 }").arg(QString(QJsonDocument(domainObject).toJson()));
// make sure we hear about failure so we can retry
@ -1135,7 +1196,7 @@ void DomainServer::sendICEServerAddressToMetaverseAPI() {
static const QString DOMAIN_ICE_ADDRESS_UPDATE = "/api/v1/domains/%1/ice_server_address";
DependencyManager::get<AccountManager>()->sendRequest(DOMAIN_ICE_ADDRESS_UPDATE.arg(uuidStringWithoutCurlyBraces(domainID)),
DependencyManager::get<AccountManager>()->sendRequest(DOMAIN_ICE_ADDRESS_UPDATE.arg(uuidStringWithoutCurlyBraces(getID())),
AccountManagerAuth::Optional,
QNetworkAccessManager::PutOperation,
callbackParameters,

View file

@ -80,6 +80,8 @@ private slots:
void handleTempDomainSuccess(QNetworkReply& requestReply);
void handleTempDomainError(QNetworkReply& requestReply);
void handleMetaverseHeartbeatError(QNetworkReply& requestReply);
void queuedQuit(QString quitMessage, int exitCode);
void handleKeypairChange();
@ -96,11 +98,13 @@ signals:
void userDisconnected();
private:
void setupNodeListAndAssignments(const QUuid& sessionUUID = QUuid::createUuid());
const QUuid& getID();
void setupNodeListAndAssignments();
bool optionallySetupOAuth();
bool optionallyReadX509KeyAndCertificate();
void optionallyGetTemporaryName(const QStringList& arguments);
void getTemporaryName(bool force = false);
static bool packetVersionMatch(const udt::Packet& packet);
@ -108,6 +112,7 @@ private:
void setupAutomaticNetworking();
void setupICEHeartbeatForFullNetworking();
void setupHeartbeatToMetaverse();
void sendHeartbeatToMetaverse(const QString& networkAddress);
void randomizeICEServerAddress(bool shouldTriggerHostLookup);
@ -178,6 +183,7 @@ private:
// These will be parented to this, they are not dangling
DomainMetadata* _metadata { nullptr };
QTimer* _iceHeartbeatTimer { nullptr };
QTimer* _metaverseHeartbeatTimer { nullptr };
QList<QHostAddress> _iceServerAddresses;
QSet<QHostAddress> _failedIceServerAddresses;
@ -186,8 +192,6 @@ private:
int _numHeartbeatDenials { 0 };
bool _connectedToICEServer { false };
bool _hasAccessToken { false };
friend class DomainGatekeeper;
friend class DomainMetadata;
};

View file

@ -921,17 +921,10 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer) :
cycleCamera();
} else if (action == controller::toInt(controller::Action::UI_NAV_SELECT)) {
if (!offscreenUi->navigationFocused()) {
auto reticlePosition = getApplicationCompositor().getReticlePosition();
offscreenUi->toggleMenu(QPoint(reticlePosition.x, reticlePosition.y));
toggleMenuUnderReticle();
}
} else if (action == controller::toInt(controller::Action::CONTEXT_MENU)) {
auto reticlePosition = getApplicationCompositor().getReticlePosition();
offscreenUi->toggleMenu(QPoint(reticlePosition.x, reticlePosition.y));
} else if (action == controller::toInt(controller::Action::UI_NAV_SELECT)) {
if (!offscreenUi->navigationFocused()) {
auto reticlePosition = getApplicationCompositor().getReticlePosition();
offscreenUi->toggleMenu(QPoint(reticlePosition.x, reticlePosition.y));
}
toggleMenuUnderReticle();
} else if (action == controller::toInt(controller::Action::RETICLE_X)) {
auto oldPos = getApplicationCompositor().getReticlePosition();
getApplicationCompositor().setReticlePosition({ oldPos.x + state, oldPos.y });
@ -1240,7 +1233,16 @@ QString Application::getUserAgent() {
return userAgent;
}
void Application::toggleMenuUnderReticle() const {
// In HMD, if the menu is near the mouse but not under it, the reticle can be at a significantly
// different depth. When you focus on the menu, the cursor can appear to your crossed eyes as both
// on the menu and off.
// Even in 2D, it is arguable whether the user would want the menu to be to the side.
const float X_LEFT_SHIFT = 50.0;
auto offscreenUi = DependencyManager::get<OffscreenUi>();
auto reticlePosition = getApplicationCompositor().getReticlePosition();
offscreenUi->toggleMenu(QPoint(reticlePosition.x - X_LEFT_SHIFT, reticlePosition.y));
}
void Application::checkChangeCursor() {
QMutexLocker locker(&_changeCursorLock);
@ -2462,9 +2464,7 @@ void Application::keyPressEvent(QKeyEvent* event) {
void Application::keyReleaseEvent(QKeyEvent* event) {
if (event->key() == Qt::Key_Alt && _altPressed && hasFocus()) {
auto offscreenUi = DependencyManager::get<OffscreenUi>();
auto reticlePosition = getApplicationCompositor().getReticlePosition();
offscreenUi->toggleMenu(QPoint(reticlePosition.x, reticlePosition.y));
toggleMenuUnderReticle();
}
_keysPressed.remove(event->key());

View file

@ -408,6 +408,7 @@ private:
static void dragEnterEvent(QDragEnterEvent* event);
void maybeToggleMenuVisible(QMouseEvent* event) const;
void toggleMenuUnderReticle() const;
MainWindow* _window;
QElapsedTimer& _sessionRunTimer;

View file

@ -19,6 +19,9 @@
#include "Application.h"
HMDScriptingInterface::HMDScriptingInterface() {
connect(qApp, &Application::activeDisplayPluginChanged, [this]{
emit displayModeChanged(isHMDMode());
});
}
glm::vec3 HMDScriptingInterface::calculateRayUICollisionPoint(const glm::vec3& position, const glm::vec3& direction) const {

View file

@ -118,10 +118,12 @@ void OverlayConductor::update(float dt) {
bool isDriving = updateAvatarHasDriveInput();
bool drivingChanged = prevDriving != isDriving;
bool isAtRest = updateAvatarIsAtRest();
bool shouldRecenter = false;
if (_flags & SuppressedByDrive) {
if (!isDriving) {
_flags &= ~SuppressedByDrive;
shouldRecenter = true;
}
} else {
if (myAvatar->getClearOverlayWhenMoving() && drivingChanged && isDriving) {
@ -132,6 +134,7 @@ void OverlayConductor::update(float dt) {
if (_flags & SuppressedByHead) {
if (isAtRest) {
_flags &= ~SuppressedByHead;
shouldRecenter = true;
}
} else {
if (_hmdMode && headOutsideOverlay()) {
@ -143,8 +146,8 @@ void OverlayConductor::update(float dt) {
bool targetVisible = Menu::getInstance()->isOptionChecked(MenuOption::Overlays) && (0 == (_flags & SuppressMask));
if (targetVisible != currentVisible) {
offscreenUi->setPinned(!targetVisible);
if (targetVisible && _hmdMode) {
centerUI();
}
}
if (shouldRecenter && !_flags) {
centerUI();
}
}

View file

@ -102,7 +102,6 @@ AudioClient::AudioClient() :
_reverbOptions(&_scriptReverbOptions),
_inputToNetworkResampler(NULL),
_networkToOutputResampler(NULL),
_loopbackResampler(NULL),
_outgoingAvatarAudioSequenceNumber(0),
_audioOutputIODevice(_receivedAudioStream, this),
_stats(&_receivedAudioStream),
@ -315,54 +314,35 @@ bool adjustedFormatForAudioDevice(const QAudioDeviceInfo& audioDevice,
// FIXME: directly using 24khz has a bug somewhere that causes channels to be swapped.
// Continue using our internal resampler, for now.
if (true || !audioDevice.isFormatSupported(desiredAudioFormat)) {
qCDebug(audioclient) << "The desired format for audio I/O is" << desiredAudioFormat;
qCDebug(audioclient, "The desired audio format is not supported by this device");
qCDebug(audioclient) << "The desired format for audio I/O is" << desiredAudioFormat;
if (desiredAudioFormat.channelCount() == 1) {
adjustedAudioFormat = desiredAudioFormat;
adjustedAudioFormat.setChannelCount(2);
if (false && audioDevice.isFormatSupported(adjustedAudioFormat)) {
return true;
} else {
adjustedAudioFormat.setChannelCount(1);
}
}
const int FORTY_FOUR = 44100;
adjustedAudioFormat = desiredAudioFormat;
const int FORTY_FOUR = 44100;
adjustedAudioFormat = desiredAudioFormat;
#ifdef Q_OS_ANDROID
adjustedAudioFormat.setSampleRate(FORTY_FOUR);
adjustedAudioFormat.setSampleRate(FORTY_FOUR);
#else
const int HALF_FORTY_FOUR = FORTY_FOUR / 2;
const int HALF_FORTY_FOUR = FORTY_FOUR / 2;
if (audioDevice.supportedSampleRates().contains(AudioConstants::SAMPLE_RATE * 2)) {
// use 48, which is a sample downsample, upsample
adjustedAudioFormat.setSampleRate(AudioConstants::SAMPLE_RATE * 2);
} else if (audioDevice.supportedSampleRates().contains(HALF_FORTY_FOUR)) {
// use 22050, resample but closer to 24
adjustedAudioFormat.setSampleRate(HALF_FORTY_FOUR);
} else if (audioDevice.supportedSampleRates().contains(FORTY_FOUR)) {
// use 48000, resample
adjustedAudioFormat.setSampleRate(FORTY_FOUR);
}
if (audioDevice.supportedSampleRates().contains(AudioConstants::SAMPLE_RATE * 2)) {
// use 48, which is a simple downsample, upsample
adjustedAudioFormat.setSampleRate(AudioConstants::SAMPLE_RATE * 2);
} else if (audioDevice.supportedSampleRates().contains(HALF_FORTY_FOUR)) {
// use 22050, resample but closer to 24
adjustedAudioFormat.setSampleRate(HALF_FORTY_FOUR);
} else if (audioDevice.supportedSampleRates().contains(FORTY_FOUR)) {
// use 44100, resample
adjustedAudioFormat.setSampleRate(FORTY_FOUR);
}
#endif
if (adjustedAudioFormat != desiredAudioFormat) {
// return the nearest in case it needs 2 channels
adjustedAudioFormat = audioDevice.nearestFormat(adjustedAudioFormat);
return true;
} else {
return false;
}
} else {
// set the adjustedAudioFormat to the desiredAudioFormat, since it will work
adjustedAudioFormat = desiredAudioFormat;
if (adjustedAudioFormat != desiredAudioFormat) {
// return the nearest in case it needs 2 channels
adjustedAudioFormat = audioDevice.nearestFormat(adjustedAudioFormat);
return true;
} else {
return false;
}
}
@ -467,11 +447,6 @@ void AudioClient::stop() {
// "switch" to invalid devices in order to shut down the state
switchInputToAudioDevice(QAudioDeviceInfo());
switchOutputToAudioDevice(QAudioDeviceInfo());
if (_loopbackResampler) {
delete _loopbackResampler;
_loopbackResampler = NULL;
}
}
void AudioClient::handleAudioEnvironmentDataPacket(QSharedPointer<ReceivedMessage> message) {
@ -675,16 +650,10 @@ void AudioClient::handleLocalEchoAndReverb(QByteArray& inputByteArray) {
}
}
// do we need to setup a resampler?
if (_inputFormat.sampleRate() != _outputFormat.sampleRate() && !_loopbackResampler) {
qCDebug(audioclient) << "Attemping to create a resampler for input format to output format for audio loopback.";
assert(_inputFormat.sampleSize() == 16);
assert(_outputFormat.sampleSize() == 16);
int channelCount = (_inputFormat.channelCount() == 2 && _outputFormat.channelCount() == 2) ? 2 : 1;
_loopbackResampler = new AudioSRC(_inputFormat.sampleRate(), _outputFormat.sampleRate(), channelCount);
}
// NOTE: we assume the inputFormat and the outputFormat are the same, since on any modern
// multimedia OS they should be. If there is a device that this is not true for, we can
// add back support to do resampling.
Q_ASSERT(_inputFormat.sampleRate() == _outputFormat.sampleRate());
static QByteArray loopBackByteArray;
@ -696,7 +665,8 @@ void AudioClient::handleLocalEchoAndReverb(QByteArray& inputByteArray) {
int16_t* inputSamples = reinterpret_cast<int16_t*>(inputByteArray.data());
int16_t* loopbackSamples = reinterpret_cast<int16_t*>(loopBackByteArray.data());
possibleResampling(_loopbackResampler,
auto NO_RESAMPLER = nullptr;
possibleResampling(NO_RESAMPLER,
inputSamples, loopbackSamples,
numInputSamples, numLoopbackSamples,
_inputFormat, _outputFormat);
@ -1039,12 +1009,6 @@ bool AudioClient::switchOutputToAudioDevice(const QAudioDeviceInfo& outputDevice
_networkToOutputResampler = NULL;
}
if (_loopbackResampler) {
// if we were using an input to output resample, delete it here
delete _loopbackResampler;
_loopbackResampler = NULL;
}
if (!outputDeviceInfo.isNull()) {
qCDebug(audioclient) << "The audio output device " << outputDeviceInfo.deviceName() << "is available.";
_outputAudioDeviceName = outputDeviceInfo.deviceName().trimmed();

View file

@ -260,7 +260,6 @@ private:
// possible streams needed for resample
AudioSRC* _inputToNetworkResampler;
AudioSRC* _networkToOutputResampler;
AudioSRC* _loopbackResampler;
// Adds Reverb
void configureReverb();

View file

@ -31,6 +31,7 @@ public:
signals:
void IPDScaleChanged();
void displayModeChanged(bool isHMDMode);
private:
float _IPDScale{ 1.0 };

View file

@ -179,6 +179,7 @@ QUuid EntityScriptingInterface::addEntity(const EntityItemProperties& properties
}
entity->setLastBroadcast(usecTimestampNow());
propertiesWithSimID.setLastEdited(entity->getLastEdited());
} else {
qCDebug(entities) << "script failed to add new Entity to local Octree";
success = false;
@ -376,6 +377,7 @@ QUuid EntityScriptingInterface::editEntity(QUuid id, const EntityItemProperties&
properties.setQueryAACube(entity->getQueryAACube());
}
entity->setLastBroadcast(usecTimestampNow());
properties.setLastEdited(entity->getLastEdited());
// if we've moved an entity with children, check/update the queryAACube of all descendents and tell the server
// if they've changed.

View file

@ -130,16 +130,13 @@ bool EntityTree::updateEntityWithElement(EntityItemPointer entity, const EntityI
EntityItemProperties properties = origProperties;
bool allowLockChange;
bool canRezPermanentEntities;
QUuid senderID;
if (senderNode.isNull()) {
auto nodeList = DependencyManager::get<NodeList>();
allowLockChange = nodeList->isAllowedEditor();
canRezPermanentEntities = nodeList->getThisNodeCanRez();
senderID = nodeList->getSessionUUID();
} else {
allowLockChange = senderNode->isAllowedEditor();
canRezPermanentEntities = senderNode->getCanRez();
senderID = senderNode->getUUID();
}
@ -148,14 +145,6 @@ bool EntityTree::updateEntityWithElement(EntityItemPointer entity, const EntityI
return false;
}
if (!canRezPermanentEntities && (entity->getLifetime() != properties.getLifetime())) {
// we don't allow a Node that can't create permanent entities to adjust lifetimes on existing ones
if (properties.lifetimeChanged()) {
qCDebug(entities) << "Refusing disallowed entity lifetime adjustment.";
return false;
}
}
// enforce support for locked entities. If an entity is currently locked, then the only
// property we allow you to change is the locked property.
if (entity->getLocked()) {
@ -321,26 +310,9 @@ bool EntityTree::updateEntityWithElement(EntityItemPointer entity, const EntityI
return true;
}
bool EntityTree::permissionsAllowRez(const EntityItemProperties& properties, bool canRez, bool canRezTmp) {
float lifeTime = properties.getLifetime();
if (lifeTime == ENTITY_ITEM_IMMORTAL_LIFETIME || lifeTime > _maxTmpEntityLifetime) {
// this is an attempt to rez a permanent or non-temporary entity.
if (!canRez) {
return false;
}
} else {
// this is an attempt to rez a temporary entity.
if (!canRezTmp) {
return false;
}
}
return true;
}
EntityItemPointer EntityTree::addEntity(const EntityItemID& entityID, const EntityItemProperties& properties) {
EntityItemPointer result = NULL;
EntityItemProperties props = properties;
auto nodeList = DependencyManager::get<NodeList>();
if (!nodeList) {
@ -348,16 +320,8 @@ EntityItemPointer EntityTree::addEntity(const EntityItemID& entityID, const Enti
return nullptr;
}
bool clientOnly = properties.getClientOnly();
if (!clientOnly && getIsClient() &&
!permissionsAllowRez(properties, nodeList->getThisNodeCanRez(), nodeList->getThisNodeCanRezTmp())) {
// if our Node isn't allowed to create entities in this domain, don't try.
return nullptr;
}
bool recordCreationTime = false;
if (properties.getCreated() == UNKNOWN_CREATED_TIME) {
if (props.getCreated() == UNKNOWN_CREATED_TIME) {
// the entity's creation time was not specified in properties, which means this is a NEW entity
// and we must record its creation time
recordCreationTime = true;
@ -372,8 +336,8 @@ EntityItemPointer EntityTree::addEntity(const EntityItemID& entityID, const Enti
}
// construct the instance of the entity
EntityTypes::EntityType type = properties.getType();
result = EntityTypes::constructEntityItem(type, entityID, properties);
EntityTypes::EntityType type = props.getType();
result = EntityTypes::constructEntityItem(type, entityID, props);
if (result) {
if (recordCreationTime) {
@ -890,6 +854,13 @@ void EntityTree::fixupTerseEditLogging(EntityItemProperties& properties, QList<Q
QString::number((int)pos.y) + "," +
QString::number((int)pos.z);
}
if (properties.lifetimeChanged()) {
int index = changedProperties.indexOf("lifetime");
if (index >= 0) {
float value = properties.getLifetime();
changedProperties[index] = QString("lifetime:") + QString::number((int)value);
}
}
}
int EntityTree::processEditPacketData(ReceivedMessage& message, const unsigned char* editData, int maxLength,
@ -922,11 +893,23 @@ int EntityTree::processEditPacketData(ReceivedMessage& message, const unsigned c
EntityItemID entityItemID;
EntityItemProperties properties;
startDecode = usecTimestampNow();
bool validEditPacket = EntityItemProperties::decodeEntityEditPacket(editData, maxLength, processedBytes,
entityItemID, properties);
endDecode = usecTimestampNow();
const quint64 LAST_EDITED_SERVERSIDE_BUMP = 1; // usec
if (!senderNode->getCanRez() && senderNode->getCanRezTmp()) {
// this node is only allowed to rez temporary entities. if need be, cap the lifetime.
if (properties.getLifetime() == ENTITY_ITEM_IMMORTAL_LIFETIME ||
properties.getLifetime() > _maxTmpEntityLifetime) {
properties.setLifetime(_maxTmpEntityLifetime);
// also bump up the lastEdited time of the properties so that the interface that created this edit
// will accept our adjustment to lifetime back into its own entity-tree.
properties.setLastEdited(properties.getLastEdited() + LAST_EDITED_SERVERSIDE_BUMP);
}
}
// If we got a valid edit packet, then it could be a new entity or it could be an update to
// an existing entity... handle appropriately
if (validEditPacket) {
@ -955,7 +938,7 @@ int EntityTree::processEditPacketData(ReceivedMessage& message, const unsigned c
endUpdate = usecTimestampNow();
_totalUpdates++;
} else if (message.getType() == PacketType::EntityAdd) {
if (permissionsAllowRez(properties, senderNode->getCanRez(), senderNode->getCanRezTmp())) {
if (senderNode->getCanRez() || senderNode->getCanRezTmp()) {
// this is a new entity... assign a new entityID
properties.setCreated(properties.getLastEdited());
startCreate = usecTimestampNow();

View file

@ -64,7 +64,6 @@ public:
void setEntityMaxTmpLifetime(float maxTmpEntityLifetime) { _maxTmpEntityLifetime = maxTmpEntityLifetime; }
bool permissionsAllowRez(const EntityItemProperties& properties, bool canRez, bool canRezTmp);
/// Implements our type specific root element factory
virtual OctreeElementPointer createNewElement(unsigned char* octalCode = NULL) override;

View file

@ -474,6 +474,11 @@ void AccountManager::setAccessTokenForCurrentAuthURL(const QString& accessToken)
persistAccountToFile();
}
void AccountManager::setTemporaryDomain(const QUuid& domainID, const QString& key) {
_accountInfo.setTemporaryDomain(domainID, key);
persistAccountToFile();
}
void AccountManager::requestAccessToken(const QString& login, const QString& password) {
QNetworkAccessManager& networkAccessManager = NetworkAccessManager::getInstance();
@ -650,22 +655,33 @@ void AccountManager::processGeneratedKeypair() {
const QString DOMAIN_PUBLIC_KEY_UPDATE_PATH = "api/v1/domains/%1/public_key";
QString uploadPath;
if (keypairGenerator->getDomainID().isNull()) {
const auto& domainID = keypairGenerator->getDomainID();
if (domainID.isNull()) {
uploadPath = USER_PUBLIC_KEY_UPDATE_PATH;
} else {
uploadPath = DOMAIN_PUBLIC_KEY_UPDATE_PATH.arg(uuidStringWithoutCurlyBraces(keypairGenerator->getDomainID()));
uploadPath = DOMAIN_PUBLIC_KEY_UPDATE_PATH.arg(uuidStringWithoutCurlyBraces(domainID));
}
// setup a multipart upload to send up the public key
QHttpMultiPart* requestMultiPart = new QHttpMultiPart(QHttpMultiPart::FormDataType);
QHttpPart keyPart;
keyPart.setHeader(QNetworkRequest::ContentTypeHeader, QVariant("application/octet-stream"));
keyPart.setHeader(QNetworkRequest::ContentDispositionHeader,
QVariant("form-data; name=\"public_key\"; filename=\"public_key\""));
keyPart.setBody(keypairGenerator->getPublicKey());
QHttpPart publicKeyPart;
publicKeyPart.setHeader(QNetworkRequest::ContentTypeHeader, QVariant("application/octet-stream"));
requestMultiPart->append(keyPart);
publicKeyPart.setHeader(QNetworkRequest::ContentDispositionHeader,
QVariant("form-data; name=\"public_key\"; filename=\"public_key\""));
publicKeyPart.setBody(keypairGenerator->getPublicKey());
requestMultiPart->append(publicKeyPart);
if (!domainID.isNull()) {
const auto& key = getTemporaryDomainKey(domainID);
QHttpPart apiKeyPart;
publicKeyPart.setHeader(QNetworkRequest::ContentTypeHeader, QVariant("application/octet-stream"));
apiKeyPart.setHeader(QNetworkRequest::ContentDispositionHeader,
QVariant("form-data; name=\"api_key\""));
apiKeyPart.setBody(key.toUtf8());
requestMultiPart->append(apiKeyPart);
}
// setup callback parameters so we know once the keypair upload has succeeded or failed
JSONCallbackParameters callbackParameters;

View file

@ -89,6 +89,9 @@ public:
QUuid getSessionID() const { return _sessionID; }
void setSessionID(const QUuid& sessionID) { _sessionID = sessionID; }
void setTemporaryDomain(const QUuid& domainID, const QString& key);
const QString& getTemporaryDomainKey(const QUuid& domainID) { return _accountInfo.getTemporaryDomainKey(domainID); }
public slots:
void requestAccessToken(const QString& login, const QString& password);

View file

@ -25,6 +25,8 @@
#pragma clang diagnostic ignored "-Wdeprecated-declarations"
#endif
const QString DataServerAccountInfo::EMPTY_KEY = QString();
DataServerAccountInfo::DataServerAccountInfo(const DataServerAccountInfo& otherInfo) : QObject() {
_accessToken = otherInfo._accessToken;
_username = otherInfo._username;
@ -33,6 +35,8 @@ DataServerAccountInfo::DataServerAccountInfo(const DataServerAccountInfo& otherI
_walletID = otherInfo._walletID;
_privateKey = otherInfo._privateKey;
_domainID = otherInfo._domainID;
_temporaryDomainID = otherInfo._temporaryDomainID;
_temporaryDomainApiKey = otherInfo._temporaryDomainApiKey;
}
DataServerAccountInfo& DataServerAccountInfo::operator=(const DataServerAccountInfo& otherInfo) {
@ -51,6 +55,8 @@ void DataServerAccountInfo::swap(DataServerAccountInfo& otherInfo) {
swap(_walletID, otherInfo._walletID);
swap(_privateKey, otherInfo._privateKey);
swap(_domainID, otherInfo._domainID);
swap(_temporaryDomainID, otherInfo._temporaryDomainID);
swap(_temporaryDomainApiKey, otherInfo._temporaryDomainApiKey);
}
void DataServerAccountInfo::setAccessTokenFromJSON(const QJsonObject& jsonObject) {
@ -145,13 +151,14 @@ QByteArray DataServerAccountInfo::signPlaintext(const QByteArray& plaintext) {
QDataStream& operator<<(QDataStream &out, const DataServerAccountInfo& info) {
out << info._accessToken << info._username << info._xmppPassword << info._discourseApiKey
<< info._walletID << info._privateKey << info._domainID;
<< info._walletID << info._privateKey << info._domainID
<< info._temporaryDomainID << info._temporaryDomainApiKey;
return out;
}
QDataStream& operator>>(QDataStream &in, DataServerAccountInfo& info) {
in >> info._accessToken >> info._username >> info._xmppPassword >> info._discourseApiKey
>> info._walletID >> info._privateKey >> info._domainID;
>> info._walletID >> info._privateKey >> info._domainID
>> info._temporaryDomainID >> info._temporaryDomainApiKey;
return in;
}

View file

@ -22,6 +22,7 @@ const float SATOSHIS_PER_CREDIT = 100000000.0f;
class DataServerAccountInfo : public QObject {
Q_OBJECT
const static QString EMPTY_KEY;
public:
DataServerAccountInfo() {};
DataServerAccountInfo(const DataServerAccountInfo& otherInfo);
@ -52,6 +53,9 @@ public:
void setDomainID(const QUuid& domainID) { _domainID = domainID; }
const QUuid& getDomainID() const { return _domainID; }
void setTemporaryDomain(const QUuid& domainID, const QString& key) { _temporaryDomainID = domainID; _temporaryDomainApiKey = key; }
const QString& getTemporaryDomainKey(const QUuid& domainID) { return domainID == _temporaryDomainID ? _temporaryDomainApiKey : EMPTY_KEY; }
bool hasProfile() const;
void setProfileInfoFromJSON(const QJsonObject& jsonObject);
@ -67,7 +71,9 @@ private:
QString _xmppPassword;
QString _discourseApiKey;
QUuid _walletID;
QUuid _domainID; // if this holds account info for a domain, this holds the ID of that domain
QUuid _domainID;
QUuid _temporaryDomainID;
QString _temporaryDomainApiKey;
QByteArray _privateKey;
};

View file

@ -492,10 +492,9 @@ void OffscreenUi::unfocusWindows() {
Q_ASSERT(invokeResult);
}
void OffscreenUi::toggleMenu(const QPoint& screenPosition) {
void OffscreenUi::toggleMenu(const QPoint& screenPosition) { // caller should already have mapped using getReticlePosition
emit showDesktop(); // we really only want to do this if you're showing the menu, but for now this works
auto virtualPos = mapToVirtualScreen(screenPosition, nullptr);
QMetaObject::invokeMethod(_desktop, "toggleMenu", Q_ARG(QVariant, virtualPos));
QMetaObject::invokeMethod(_desktop, "toggleMenu", Q_ARG(QVariant, screenPosition));
}

View file

@ -66,14 +66,8 @@ const QString SHOW_DEBUG_RAW = "Debug Draw Raw Data";
const QString SHOW_DEBUG_CALIBRATED = "Debug Draw Calibrated Data";
bool SixenseManager::isSupported() const {
#ifdef HAVE_SIXENSE
#if defined(Q_OS_OSX)
return QSysInfo::macVersion() <= QSysInfo::MV_MAVERICKS;
#else
#if defined(HAVE_SIXENSE) && !defined(Q_OS_OSX)
return true;
#endif
#else
return false;
#endif
@ -83,6 +77,7 @@ bool SixenseManager::activate() {
InputPlugin::activate();
#ifdef HAVE_SIXENSE
#if !defined(Q_OS_LINUX)
_container->addMenu(MENU_PATH);
_container->addMenuItem(PluginType::INPUT_PLUGIN, MENU_PATH, TOGGLE_SMOOTH,
[this] (bool clicked) { setSixenseFilter(clicked); },
@ -95,6 +90,7 @@ bool SixenseManager::activate() {
_container->addMenuItem(PluginType::INPUT_PLUGIN, MENU_PATH, SHOW_DEBUG_CALIBRATED,
[this] (bool clicked) { _inputDevice->setDebugDrawCalibrated(clicked); },
true, false);
#endif
auto userInputMapper = DependencyManager::get<controller::UserInputMapper>();
userInputMapper->registerDevice(_inputDevice);
@ -112,8 +108,10 @@ void SixenseManager::deactivate() {
InputPlugin::deactivate();
#ifdef HAVE_SIXENSE
#if !defined(Q_OS_LINUX)
_container->removeMenuItem(MENU_NAME, TOGGLE_SMOOTH);
_container->removeMenu(MENU_PATH);
#endif
_inputDevice->_poseStateMap.clear();
@ -137,6 +135,7 @@ void SixenseManager::setSixenseFilter(bool filter) {
void SixenseManager::pluginUpdate(float deltaTime, const controller::InputCalibrationData& inputCalibrationData) {
BAIL_IF_NOT_LOADED
#ifdef HAVE_SIXENSE
static bool sixenseHasBeenConnected { false };
if (!sixenseHasBeenConnected && sixenseIsBaseConnected(0)) {
sixenseHasBeenConnected = true;
@ -152,6 +151,7 @@ void SixenseManager::pluginUpdate(float deltaTime, const controller::InputCalibr
_container->requestReset();
_inputDevice->_requestReset = false;
}
#endif
}
void SixenseManager::InputDevice::update(float deltaTime, const controller::InputCalibrationData& inputCalibrationData) {

View file

@ -1,155 +0,0 @@
//
// SixenseSupportOSX.cpp
// libraries/input-plugins/src/input-plugins
//
// Created by Clement on 10/20/15.
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
// Mock implementation of sixense.h to hide dynamic linking on OS X
#if defined(__APPLE__) && defined(HAVE_SIXENSE)
#include <type_traits>
#include <sixense.h>
#include <QtCore/QCoreApplication>
#include <QtCore/QLibrary>
#include <QtCore/QDebug>
#ifndef SIXENSE_LIB_FILENAME
#define SIXENSE_LIB_FILENAME QCoreApplication::applicationDirPath() + "/../Frameworks/libsixense_x64"
#endif
using Library = std::unique_ptr<QLibrary>;
static Library SIXENSE;
struct Callable {
template<typename... Args>
int operator() (Args&&... args){
return reinterpret_cast<int(*)(Args...)>(function)(std::forward<Args>(args)...);
}
QFunctionPointer function;
};
Callable resolve(const Library& library, const char* name) {
Q_ASSERT_X(library && library->isLoaded(), __FUNCTION__, "Sixense library not loaded");
auto function = library->resolve(name);
Q_ASSERT_X(function, __FUNCTION__, std::string("Could not resolve ").append(name).c_str());
return Callable { function };
}
#define FORWARD resolve(SIXENSE, __FUNCTION__)
void loadSixense() {
Q_ASSERT_X(!(SIXENSE && SIXENSE->isLoaded()), __FUNCTION__, "Sixense library already loaded");
SIXENSE.reset(new QLibrary(SIXENSE_LIB_FILENAME));
Q_CHECK_PTR(SIXENSE);
if (SIXENSE->load()){
qDebug() << "Loaded sixense library for hydra support -" << SIXENSE->fileName();
} else {
qDebug() << "Sixense library at" << SIXENSE->fileName() << "failed to load:" << SIXENSE->errorString();
qDebug() << "Continuing without hydra support.";
}
}
void unloadSixense() {
SIXENSE->unload();
}
// sixense.h wrapper for OSX dynamic linking
int sixenseInit() {
loadSixense();
if (!SIXENSE || !SIXENSE->isLoaded()) {
return SIXENSE_FAILURE;
}
return FORWARD();
}
int sixenseExit() {
auto returnCode = FORWARD();
unloadSixense();
return returnCode;
}
int sixenseGetMaxBases() {
return FORWARD();
}
int sixenseSetActiveBase(int i) {
return FORWARD(i);
}
int sixenseIsBaseConnected(int i) {
return FORWARD(i);
}
int sixenseGetMaxControllers() {
return FORWARD();
}
int sixenseIsControllerEnabled(int which) {
return FORWARD(which);
}
int sixenseGetNumActiveControllers() {
return FORWARD();
}
int sixenseGetHistorySize() {
return FORWARD();
}
int sixenseGetData(int which, int index_back, sixenseControllerData* data) {
return FORWARD(which, index_back, data);
}
int sixenseGetAllData(int index_back, sixenseAllControllerData* data) {
return FORWARD(index_back, data);
}
int sixenseGetNewestData(int which, sixenseControllerData* data) {
return FORWARD(which, data);
}
int sixenseGetAllNewestData(sixenseAllControllerData* data) {
return FORWARD(data);
}
int sixenseSetHemisphereTrackingMode(int which_controller, int state) {
return FORWARD(which_controller, state);
}
int sixenseGetHemisphereTrackingMode(int which_controller, int* state) {
return FORWARD(which_controller, state);
}
int sixenseAutoEnableHemisphereTracking(int which_controller) {
return FORWARD(which_controller);
}
int sixenseSetHighPriorityBindingEnabled(int on_or_off) {
return FORWARD(on_or_off);
}
int sixenseGetHighPriorityBindingEnabled(int* on_or_off) {
return FORWARD(on_or_off);
}
int sixenseTriggerVibration(int controller_id, int duration_100ms, int pattern_id) {
return FORWARD(controller_id, duration_100ms, pattern_id);
}
int sixenseSetFilterEnabled(int on_or_off) {
return FORWARD(on_or_off);
}
int sixenseGetFilterEnabled(int* on_or_off) {
return FORWARD(on_or_off);
}
int sixenseSetFilterParams(float near_range, float near_val, float far_range, float far_val) {
return FORWARD(near_range, near_val, far_range, far_val);
}
int sixenseGetFilterParams(float* near_range, float* near_val, float* far_range, float* far_val) {
return FORWARD(near_range, near_val, far_range, far_val);
}
int sixenseSetBaseColor(unsigned char red, unsigned char green, unsigned char blue) {
return FORWARD(red, green, blue);
}
int sixenseGetBaseColor(unsigned char* red, unsigned char* green, unsigned char* blue) {
return FORWARD(red, green, blue);
}
#endif

View file

@ -96,7 +96,9 @@ bool OpenVrDisplayPlugin::internalActivate() {
glm::vec3 uiPos(0.0f, UI_HEIGHT, UI_RADIUS - (0.5f * zSize) - UI_Z_OFFSET);
_sensorResetMat = glm::inverse(createMatFromQuatAndPos(glm::quat(), uiPos));
} else {
qDebug() << "OpenVR: error could not get chaperone pointer";
#if DEV_BUILD
qDebug() << "OpenVR: error could not get chaperone pointer";
#endif
}
return Parent::internalActivate();

View file

@ -64,17 +64,25 @@ vr::IVRSystem* acquireOpenVrSystem() {
if (hmdPresent) {
Lock lock(mutex);
if (!activeHmd) {
qCDebug(displayplugins) << "OpenVR: No vr::IVRSystem instance active, building";
#if DEV_BUILD
qCDebug(displayplugins) << "OpenVR: No vr::IVRSystem instance active, building";
#endif
vr::EVRInitError eError = vr::VRInitError_None;
activeHmd = vr::VR_Init(&eError, vr::VRApplication_Scene);
qCDebug(displayplugins) << "OpenVR display: HMD is " << activeHmd << " error is " << eError;
#if DEV_BUILD
qCDebug(displayplugins) << "OpenVR display: HMD is " << activeHmd << " error is " << eError;
#endif
}
if (activeHmd) {
qCDebug(displayplugins) << "OpenVR: incrementing refcount";
#if DEV_BUILD
qCDebug(displayplugins) << "OpenVR: incrementing refcount";
#endif
++refCount;
}
} else {
qCDebug(displayplugins) << "OpenVR: no hmd present";
#if DEV_BUILD
qCDebug(displayplugins) << "OpenVR: no hmd present";
#endif
}
return activeHmd;
}
@ -82,10 +90,14 @@ vr::IVRSystem* acquireOpenVrSystem() {
void releaseOpenVrSystem() {
if (activeHmd) {
Lock lock(mutex);
qCDebug(displayplugins) << "OpenVR: decrementing refcount";
#if DEV_BUILD
qCDebug(displayplugins) << "OpenVR: decrementing refcount";
#endif
--refCount;
if (0 == refCount) {
qCDebug(displayplugins) << "OpenVR: zero refcount, deallocate VR system";
#if DEV_BUILD
qCDebug(displayplugins) << "OpenVR: zero refcount, deallocate VR system";
#endif
vr::VR_Shutdown();
activeHmd = nullptr;
}
@ -261,7 +273,9 @@ void handleOpenVrEvents() {
default:
break;
}
qDebug() << "OpenVR: Event " << activeHmd->GetEventTypeNameFromEnum((vr::EVREventType)event.eventType) << "(" << event.eventType << ")";
#if DEV_BUILD
qDebug() << "OpenVR: Event " << activeHmd->GetEventTypeNameFromEnum((vr::EVREventType)event.eventType) << "(" << event.eventType << ")";
#endif
}
}

View file

@ -24,3 +24,4 @@ Script.load("system/controllers/handControllerPointer.js");
Script.load("system/controllers/squeezeHands.js");
Script.load("system/controllers/grab.js");
Script.load("system/dialTone.js");
Script.load("system/firstPersonHMD.js");

View file

@ -37,6 +37,9 @@ var THUMB_ON_VALUE = 0.5;
var HAND_HEAD_MIX_RATIO = 0.0; // 0 = only use hands for search/move. 1 = only use head for search/move.
var PICK_WITH_HAND_RAY = true;
var DRAW_GRAB_BOXES = false;
var DRAW_HAND_SPHERES = false;
var DROP_WITHOUT_SHAKE = false;
//
@ -67,16 +70,22 @@ var LINE_ENTITY_DIMENSIONS = {
var LINE_LENGTH = 500;
var PICK_MAX_DISTANCE = 500; // max length of pick-ray
//
// near grabbing
//
var GRAB_RADIUS = 0.06; // if the ray misses but an object is this close, it will still be selected
var EQUIP_RADIUS = 0.1; // radius used for palm vs equip-hotspot for equipping.
var NEAR_GRABBING_ACTION_TIMEFRAME = 0.05; // how quickly objects move to their new position
var NEAR_PICK_MAX_DISTANCE = 0.3; // max length of pick-ray for close grabbing to be selected
var NEAR_GRAB_RADIUS = 0.15; // radius used for palm vs object for near grabbing.
var NEAR_GRAB_MAX_DISTANCE = 1.0; // you cannot grab objects that are this far away from your hand
var NEAR_GRAB_PICK_RADIUS = 0.25; // radius used for search ray vs object for near grabbing.
var PICK_BACKOFF_DISTANCE = 0.2; // helps when hand is intersecting the grabble object
var NEAR_GRABBING_KINEMATIC = true; // force objects to be kinematic when near-grabbed
var SHOW_GRAB_SPHERE = false; // draw a green sphere to show the grab search position and size
var CHECK_TOO_FAR_UNEQUIP_TIME = 1.0; // seconds
//
@ -253,7 +262,8 @@ function restore2DMode() {
}
}
// constructor
// EntityPropertiesCache is a helper class that contains a cache of entity properties.
// the hope is to prevent excess calls to Entity.getEntityProperties()
function EntityPropertiesCache() {
this.cache = {};
}
@ -264,34 +274,55 @@ EntityPropertiesCache.prototype.findEntities = function(position, radius) {
var entities = Entities.findEntities(position, radius);
var _this = this;
entities.forEach(function (x) {
_this.addEntity(x);
_this.updateEntity(x);
});
};
EntityPropertiesCache.prototype.addEntity = function(entityID) {
EntityPropertiesCache.prototype.updateEntity = function(entityID) {
var props = Entities.getEntityProperties(entityID, GRABBABLE_PROPERTIES);
var grabbableProps = getEntityCustomData(GRABBABLE_DATA_KEY, entityID, DEFAULT_GRABBABLE_DATA);
var grabProps = getEntityCustomData(GRAB_USER_DATA_KEY, entityID, {});
var wearableProps = getEntityCustomData("wearable", entityID, {});
this.cache[entityID] = { props: props, grabbableProps: grabbableProps, grabProps: grabProps, wearableProps: wearableProps };
// convert props.userData from a string to an object.
var userData = {};
if (props.userData) {
try {
userData = JSON.parse(props.userData);
} catch(err) {
print("WARNING: malformed userData on " + entityID + ", name = " + props.name + ", error = " + err);
}
}
props.userData = userData;
this.cache[entityID] = props;
};
EntityPropertiesCache.prototype.getEntities = function() {
return Object.keys(this.cache);
}
EntityPropertiesCache.prototype.getProps = function(entityID) {
var obj = this.cache[entityID]
return obj ? obj.props : undefined;
return obj ? obj : undefined;
};
EntityPropertiesCache.prototype.getGrabbableProps = function(entityID) {
var obj = this.cache[entityID]
return obj ? obj.grabbableProps : undefined;
var props = this.cache[entityID];
if (props) {
return props.userData.grabbableKey ? props.userData.grabbableKey : DEFAULT_GRABBABLE_DATA;
} else {
return undefined;
}
};
EntityPropertiesCache.prototype.getGrabProps = function(entityID) {
var obj = this.cache[entityID]
return obj ? obj.grabProps : undefined;
var props = this.cache[entityID];
if (props) {
return props.userData.grabKey ? props.userData.grabKey : {};
} else {
return undefined;
}
};
EntityPropertiesCache.prototype.getWearableProps = function(entityID) {
var obj = this.cache[entityID]
return obj ? obj.wearableProps : undefined;
var props = this.cache[entityID];
if (props) {
return props.userData.wearable ? props.userData.wearable : {};
} else {
return undefined;
}
};
function MyController(hand) {
@ -322,7 +353,6 @@ function MyController(hand) {
//for visualizations
this.overlayLine = null;
this.particleBeamObject = null;
this.grabSphere = null;
//for lights
this.spotlight = null;
@ -383,7 +413,7 @@ function MyController(hand) {
}
this.setState = function(newState, reason) {
this.grabSphereOff();
if (WANT_DEBUG || WANT_DEBUG_STATE) {
var oldStateName = stateToName(this.state);
var newStateName = stateToName(newState);
@ -490,39 +520,6 @@ function MyController(hand) {
}
}
this.grabSphereOn = function() {
var color = {red: 0, green: 255, blue: 0};
if (this.grabSphere === null) {
var sphereProperties = {
position: this.getHandPosition(),
size: GRAB_RADIUS*2,
color: color,
alpha: 0.1,
solid: true,
ignoreRayIntersection: true,
drawInFront: true, // Even when burried inside of something, show it.
visible: true
}
this.grabSphere = Overlays.addOverlay("sphere", sphereProperties);
} else {
Overlays.editOverlay(this.grabSphere, {
position: this.getHandPosition(),
size: GRAB_RADIUS*2,
color: color,
alpha: 0.1,
solid: true,
visible: true
});
}
}
this.grabSphereOff = function() {
if (this.grabSphere !== null) {
Overlays.deleteOverlay(this.grabSphere);
this.grabSphere = null;
}
};
this.overlayLineOn = function(closePoint, farPoint, color) {
if (this.overlayLine === null) {
var lineProperties = {
@ -872,43 +869,147 @@ function MyController(hand) {
}
};
this.searchEnter = function() {
this.equipHotspotOverlays = [];
this.createHotspots = function () {
var props, overlay;
var HAND_EQUIP_SPHERE_COLOR = { red: 90, green: 255, blue: 90 };
var HAND_EQUIP_SPHERE_ALPHA = 0.7;
var HAND_EQUIP_SPHERE_RADIUS = 0.01;
var HAND_GRAB_SPHERE_COLOR = { red: 90, green: 90, blue: 255 };
var HAND_GRAB_SPHERE_ALPHA = 0.3;
var HAND_GRAB_SPHERE_RADIUS = NEAR_GRAB_RADIUS;
var EQUIP_SPHERE_COLOR = { red: 90, green: 255, blue: 90 };
var EQUIP_SPHERE_ALPHA = 0.3;
var GRAB_BOX_COLOR = { red: 90, green: 90, blue: 255 };
var GRAB_BOX_ALPHA = 0.1;
this.hotspotOverlays = [];
if (DRAW_HAND_SPHERES) {
// add tiny green sphere around the palm.
var handPosition = this.getHandPosition();
overlay = Overlays.addOverlay("sphere", {
position: handPosition,
size: HAND_EQUIP_SPHERE_RADIUS * 2,
color: HAND_EQUIP_SPHERE_COLOR,
alpha: HAND_EQUIP_SPHERE_ALPHA,
solid: true,
visible: true,
ignoreRayIntersection: true,
drawInFront: false
});
this.hotspotOverlays.push({
entityID: undefined,
overlay: overlay,
type: "hand"
});
// add larger blue sphere around the palm.
overlay = Overlays.addOverlay("sphere", {
position: handPosition,
size: HAND_GRAB_SPHERE_RADIUS * 2,
color: HAND_GRAB_SPHERE_COLOR,
alpha: HAND_GRAB_SPHERE_ALPHA,
solid: true,
visible: true,
ignoreRayIntersection: true,
drawInFront: false
});
this.hotspotOverlays.push({
entityID: undefined,
overlay: overlay,
type: "hand"
});
}
// find entities near the avatar that might be equipable.
var entities = Entities.findEntities(MyAvatar.position, HOTSPOT_DRAW_DISTANCE);
var i, length = entities.length;
for (i = 0; i < length; i++) {
var grabProps = Entities.getEntityProperties(entities[i], GRABBABLE_PROPERTIES);
// does this entity have an attach point?
var wearableData = getEntityCustomData("wearable", entities[i], undefined);
if (wearableData && wearableData.joints) {
var handJointName = this.hand === RIGHT_HAND ? "RightHand" : "LeftHand";
if (wearableData.joints[handJointName]) {
// draw the hotspot
this.equipHotspotOverlays.push(Overlays.addOverlay("sphere", {
position: grabProps.position,
size: 0.2,
color: { red: 90, green: 255, blue: 90 },
alpha: 0.7,
solid: true,
visible: true,
ignoreRayIntersection: false,
drawInFront: false
}));
}
this.entityPropertyCache.clear();
this.entityPropertyCache.findEntities(MyAvatar.position, HOTSPOT_DRAW_DISTANCE);
var _this = this;
this.entityPropertyCache.getEntities().forEach(function (entityID) {
if (_this.entityIsEquippableWithoutDistanceCheck(entityID)) {
props = _this.entityPropertyCache.getProps(entityID);
overlay = Overlays.addOverlay("sphere", {
rotation: props.rotation,
position: props.position,
size: EQUIP_RADIUS * 2,
color: EQUIP_SPHERE_COLOR,
alpha: EQUIP_SPHERE_ALPHA,
solid: true,
visible: true,
ignoreRayIntersection: true,
drawInFront: false
});
_this.hotspotOverlays.push({
entityID: entityID,
overlay: overlay,
type: "equip"
});
}
}
if (DRAW_GRAB_BOXES && _this.entityIsGrabbable(entityID)) {
props = _this.entityPropertyCache.getProps(entityID);
overlay = Overlays.addOverlay("cube", {
rotation: props.rotation,
position: props.position,
size: props.dimensions, //{x: props.dimensions.x, y: props.dimensions.y, z: props.dimensions.z},
color: GRAB_BOX_COLOR,
alpha: GRAB_BOX_ALPHA,
solid: true,
visible: true,
ignoreRayIntersection: true,
drawInFront: false
});
_this.hotspotOverlays.push({
entityID: entityID,
overlay: overlay,
type: "near"
});
}
});
};
this.updateHotspots = function() {
var _this = this;
var props;
this.hotspotOverlays.forEach(function (overlayInfo) {
if (overlayInfo.type === "hand") {
Overlays.editOverlay(overlayInfo.overlay, { position: _this.getHandPosition() });
} else if (overlayInfo.type === "equip") {
_this.entityPropertyCache.updateEntity(overlayInfo.entityID);
props = _this.entityPropertyCache.getProps(overlayInfo.entityID);
Overlays.editOverlay(overlayInfo.overlay, { position: props.position, rotation: props.rotation });
} else if (overlayInfo.type === "near") {
_this.entityPropertyCache.updateEntity(overlayInfo.entityID);
props = _this.entityPropertyCache.getProps(overlayInfo.entityID);
Overlays.editOverlay(overlayInfo.overlay, { position: props.position, rotation: props.rotation });
}
});
};
this.destroyHotspots = function() {
this.hotspotOverlays.forEach(function (overlayInfo) {
Overlays.deleteOverlay(overlayInfo.overlay);
});
this.hotspotOverlays = [];
};
this.searchEnter = function() {
this.createHotspots();
};
this.searchExit = function() {
// delete all equip hotspots
var i, l = this.equipHotspotOverlays.length;
for (i = 0; i < l; i++) {
Overlays.deleteOverlay(this.equipHotspotOverlays[i]);
}
this.equipHotspotOverlays = [];
this.destroyHotspots();
};
///
@ -975,7 +1076,13 @@ function MyController(hand) {
return grabbableProps && grabbableProps.wantsTrigger;
};
this.entityIsEquippable = function (entityID, handPosition) {
this.entityIsEquippableWithoutDistanceCheck = function (entityID) {
var props = this.entityPropertyCache.getProps(entityID);
var handPosition = props.position;
return this.entityIsEquippableWithDistanceCheck(entityID, handPosition);
};
this.entityIsEquippableWithDistanceCheck = function (entityID, handPosition) {
var props = this.entityPropertyCache.getProps(entityID);
var distance = Vec3.distance(props.position, handPosition);
var grabProps = this.entityPropertyCache.getGrabProps(entityID);
@ -989,9 +1096,9 @@ function MyController(hand) {
return false;
}
if (distance > NEAR_PICK_MAX_DISTANCE) {
if (distance > EQUIP_RADIUS) {
if (debug) {
print("equip is skipping '" + props.name + "': too far away.");
print("equip is skipping '" + props.name + "': too far away, " + distance + " meters");
}
return false;
}
@ -1104,7 +1211,7 @@ function MyController(hand) {
return true;
};
this.entityIsNearGrabbable = function(entityID, handPosition) {
this.entityIsNearGrabbable = function(entityID, handPosition, maxDistance) {
if (!this.entityIsGrabbable(entityID)) {
return false;
@ -1114,7 +1221,7 @@ function MyController(hand) {
var distance = Vec3.distance(props.position, handPosition);
var debug = (WANT_DEBUG_SEARCH_NAME && props.name === WANT_DEBUG_SEARCH_NAME);
if (distance > NEAR_PICK_MAX_DISTANCE) {
if (distance > maxDistance) {
// too far away, don't grab
if (debug) {
print(" grab is skipping '" + props.name + "': too far away.");
@ -1129,6 +1236,8 @@ function MyController(hand) {
var _this = this;
var name;
this.updateHotspots();
this.grabbedEntity = null;
this.isInitialGrab = false;
this.shouldResetParentOnRelease = false;
@ -1142,16 +1251,12 @@ function MyController(hand) {
var handPosition = this.getHandPosition();
if (SHOW_GRAB_SPHERE) {
this.grabSphereOn();
}
this.entityPropertyCache.clear();
this.entityPropertyCache.findEntities(handPosition, GRAB_RADIUS);
this.entityPropertyCache.findEntities(handPosition, NEAR_GRAB_RADIUS);
var candidateEntities = this.entityPropertyCache.getEntities();
var equippableEntities = candidateEntities.filter(function (entity) {
return _this.entityIsEquippable(entity, handPosition);
return _this.entityIsEquippableWithDistanceCheck(entity, handPosition);
});
var entity;
@ -1172,17 +1277,21 @@ function MyController(hand) {
}
}
var rayPickInfo = this.calcRayPickInfo(this.hand);
this.intersectionDistance = rayPickInfo.distance;
if (rayPickInfo.entityID) {
candidateEntities.push(rayPickInfo.entityID);
this.entityPropertyCache.addEntity(rayPickInfo.entityID);
}
var grabbableEntities = candidateEntities.filter(function (entity) {
return _this.entityIsNearGrabbable(entity, handPosition);
return _this.entityIsNearGrabbable(entity, handPosition, NEAR_GRAB_MAX_DISTANCE);
});
var rayPickInfo = this.calcRayPickInfo(this.hand);
if (rayPickInfo.entityID) {
this.intersectionDistance = rayPickInfo.distance;
this.entityPropertyCache.updateEntity(rayPickInfo.entityID);
if (this.entityIsGrabbable(rayPickInfo.entityID) && rayPickInfo.distance < NEAR_GRAB_PICK_RADIUS) {
grabbableEntities.push(rayPickInfo.entityID);
}
} else {
this.intersectionDistance = 0;
}
if (grabbableEntities.length > 0) {
// sort by distance
grabbableEntities.sort(function (a, b) {
@ -1723,11 +1832,11 @@ function MyController(hand) {
this.lastUnequipCheckTime = now;
if (props.parentID == MyAvatar.sessionUUID &&
Vec3.length(props.localPosition) > NEAR_PICK_MAX_DISTANCE * 2.0) {
Vec3.length(props.localPosition) > NEAR_GRAB_MAX_DISTANCE) {
var handPosition = this.getHandPosition();
// the center of the equipped object being far from the hand isn't enough to autoequip -- we also
// need to fail the findEntities test.
var nearPickedCandidateEntities = Entities.findEntities(handPosition, GRAB_RADIUS);
var nearPickedCandidateEntities = Entities.findEntities(handPosition, NEAR_GRAB_RADIUS);
if (nearPickedCandidateEntities.indexOf(this.grabbedEntity) == -1) {
// for whatever reason, the held/equipped entity has been pulled away. ungrab or unequip.
print("handControllerGrab -- autoreleasing held or equipped item because it is far from hand." +
@ -2173,17 +2282,32 @@ function cleanup() {
Script.scriptEnding.connect(cleanup);
Script.update.connect(update);
if (!Menu.menuExists("Developer > Grab Script")) {
Menu.addMenu("Developer > Grab Script");
}
Menu.addMenuItem({
menuName: "Developer > Hands",
menuName: "Developer > Grab Script",
menuItemName: "Drop Without Shake",
isCheckable: true,
isChecked: DROP_WITHOUT_SHAKE
});
Menu.addMenuItem({
menuName: "Developer > Grab Script",
menuItemName: "Draw Grab Boxes",
isCheckable: true,
isChecked: DRAW_GRAB_BOXES
});
function handleMenuItemEvent(menuItem) {
if (menuItem === "Drop Without Shake") {
DROP_WITHOUT_SHAKE = Menu.isOptionChecked("Drop Without Shake");
}
if (menuItem === "Draw Grab Boxes") {
DRAW_GRAB_BOXES = Menu.isOptionChecked("Draw Grab Boxes");
DRAW_HAND_SPHERES = DRAW_GRAB_BOXES;
}
}
Menu.menuItemEvent.connect(handleMenuItemEvent);

View file

@ -208,9 +208,9 @@ function isShakingMouse() { // True if the person is waving the mouse around try
return isShaking;
}
var NON_LINEAR_DIVISOR = 2;
var MINIMUM_SEEK_DISTANCE = 0.01;
function updateSeeking() {
if (!Reticle.visible || isShakingMouse()) {
var MINIMUM_SEEK_DISTANCE = 0.1;
function updateSeeking(doNotStartSeeking) {
if (!doNotStartSeeking && (!Reticle.visible || isShakingMouse())) {
if (!isSeeking) {
print('Start seeking mouse.');
isSeeking = true;
@ -224,8 +224,8 @@ function updateSeeking() {
if (!lookAt2D) { // If this happens, something has gone terribly wrong.
print('Cannot seek without lookAt position');
isSeeking = false;
return;
} // E.g., if parallel to location in HUD
return; // E.g., if parallel to location in HUD
}
var copy = Reticle.position;
function updateDimension(axis) {
var distanceBetween = lookAt2D[axis] - Reticle.position[axis];
@ -353,6 +353,16 @@ clickMapping.from(rightTrigger.full).when(isPointingAtOverlayStartedNonFullTrigg
clickMapping.from(leftTrigger.full).when(isPointingAtOverlayStartedNonFullTrigger(leftTrigger)).to(Controller.Actions.ReticleClick);
clickMapping.from(Controller.Standard.RightSecondaryThumb).peek().to(Controller.Actions.ContextMenu);
clickMapping.from(Controller.Standard.LeftSecondaryThumb).peek().to(Controller.Actions.ContextMenu);
clickMapping.from(Controller.Hardware.Keyboard.RightMouseClicked).peek().to(function () {
// Allow the reticle depth to be set correctly:
// Wait a tick for the context menu to be displayed, and then simulate a (non-hand-controller) mouse move
// so that the system updates qml state (Reticle.pointingAtSystemOverlay) before it gives us a mouseMove.
// We don't want the system code to always do this for us, because, e.g., we do not want to get a mouseMove
// after the Left/RightSecondaryThumb gives us a context menu. Only from the mouse.
Script.setTimeout(function () {
Reticle.setPosition(Reticle.position);
}, 0);
});
// Partial smoothed trigger is activation.
clickMapping.from(rightTrigger.partial).to(makeToggleAction(Controller.Standard.RightHand));
clickMapping.from(leftTrigger.partial).to(makeToggleAction(Controller.Standard.LeftHand));
@ -386,6 +396,7 @@ function update() {
expireMouseCursor();
clearSystemLaser();
}
updateSeeking(true);
if (!handControllerLockOut.expired(now)) {
return off(); // Let them use mouse it in peace.
}

View file

@ -334,7 +334,7 @@ var toolBar = (function() {
that.setActive = function(active) {
if (active != isActive) {
if (active && !Entities.canAdjustLocks()) {
if (active && !Entities.canRez() && !Entities.canRezTmp()) {
Window.alert(INSUFFICIENT_PERMISSIONS_ERROR_MSG);
} else {
Messages.sendLocalMessage("edit-events", JSON.stringify({

View file

@ -0,0 +1,17 @@
//
// firstPersonHMD.js
// system
//
// Created by Zander Otavka on 6/24/16
// Copyright 2016 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
// Automatically enter first person mode when entering HMD mode
HMD.displayModeChanged.connect(function(isHMDMode) {
if (isHMDMode) {
Camera.setModeString("first person");
}
});

View file

@ -0,0 +1,40 @@
//
// Created by Anthony J. Thibault on 2016/06/21
// Copyright 2016 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
// ctor
Xform = function(rot, pos) {
this.rot = rot;
this.pos = pos;
}
Xform.ident = function() {
return new Xform({x: 0, y: 0, z: 0, w: 1}, {x: 0, y: 0, z: 0});
};
Xform.mul = function(lhs, rhs) {
var rot = Quat.multiply(lhs.rot, rhs.rot);
var pos = Vec3.sum(lhs.pos, Vec3.multiplyQbyV(lhs.rot, rhs.pos));
return new Xform(rot, pos);
};
Xform.prototype.inv = function() {
var invRot = Quat.inverse(this.rot);
var invPos = Vec3.multiply(-1, this.pos);
return new Xform(invRot, Vec3.multiplyQbyV(invRot, invPos));
};
Xform.prototype.mirrorX = function() {
return new Xform({x: this.rot.x, y: -this.rot.y, z: -this.rot.z, w: this.rot.w},
{x: -this.pos.x, y: this.pos.y, z: this.pos.z});
};
Xform.prototype.toString = function() {
var rot = this.rot;
var pos = this.pos;
return "Xform rot = (" + rot.x + ", " + rot.y + ", " + rot.z + ", " + rot.w + "), pos = (" + pos.x + ", " + pos.y + ", " + pos.z + ")";
};