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Doc review.
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2 changed files with 6 additions and 6 deletions
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@ -140,8 +140,8 @@ unsigned int PointerScriptingInterface::createStylus(const QVariant& properties)
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* @property {boolean} [faceAvatar=false] - <code>true</code> if the overlay rendered at the end of the ray rotates about the
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* world y-axis to always face the avatar; <code>false</code> if it maintains its world orientation.
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* @property {boolean} [centerEndY=true] - <code>true</code> if the overlay rendered at the end of the ray is centered on
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* the ray end; <code>false</code> if the overlay is rendered adjacent to the surface if <code>followNormal</code> is
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* <code>true</code> or on top of the ray end if if <code>followNormal</code> is <code>false</code>.
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* the ray end; <code>false</code> if the overlay is positioned against the surface if <code>followNormal</code> is
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* <code>true</code>, or above the ray end if <code>followNormal</code> is <code>false</code>.
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* @property {boolean} [lockEnd=false] - <code>true</code> if the end of the ray is locked to the center of the object at
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* which the ray is pointing; <code>false</code> if the end of the ray is at the intersected surface.
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* @property {boolean} [distanceScaleEnd=false] - <code>true</code> if the dimensions of the overlay at the end of the ray
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@ -331,8 +331,8 @@ unsigned int PointerScriptingInterface::createLaserPointer(const QVariant& prope
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* @property {boolean} [faceAvatar=false] - <code>true</code> if the overlay rendered at the end of the ray rotates about the
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* world y-axis to always face the avatar; <code>false</code> if it maintains its world orientation.
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* @property {boolean} [centerEndY=true] - <code>true</code> if the overlay rendered at the end of the ray is centered on
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* the ray end; <code>false</code> if the overlay is rendered adjacent to the surface if <code>followNormal</code> is
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* <code>true</code> or on top of the ray end if if <code>followNormal</code> is <code>false</code>.
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* the ray end; <code>false</code> if the overlay is positioned against the surface if <code>followNormal</code> is
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* <code>true</code>, or above the ray end if <code>followNormal</code> is <code>false</code>.
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* @property {boolean} [lockEnd=false] - <code>true</code> if the end of the ray is locked to the center of the object at
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* which the ray is pointing; <code>false</code> if the end of the ray is at the intersected surface.
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* @property {boolean} [distanceScaleEnd=false] - <code>true</code> if the dimensions of the overlay at the end of the ray
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@ -41,8 +41,8 @@ public:
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* pointer.
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* @typedef {object} Pointers.Trigger
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* @property {Controller.Standard|Controller.Actions|function} action - The controller output or function that triggers the
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* events on the entity or overlay. If a function, it must return a number <code>>= 1.0</code> to start the action and
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* <code>< 1.0</code> to terminate the action.
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* events on the entity or overlay. If a function, it must return a number <code>>= 1.0</code> to start the action
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* and <code>< 1.0</code> to terminate the action.
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* @property {string} button - Which button to trigger.
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* <ul>
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* <li><code>"Primary"</code>, <code>"Secondary"</code>, and <code>"Tertiary"</code> cause {@link Entities} and
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