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Fix primitive shape collisions

This commit is contained in:
Brad Davis 2016-05-25 11:21:05 -07:00
parent b8b39b962d
commit 8f3918b5ba

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@ -161,7 +161,7 @@ void ShapeEntityItem::appendSubclassData(OctreePacketData* packetData, EncodeBit
// This value specifes how the shape should be treated by physics calculations.
// For now, all polys will act as spheres
ShapeType ShapeEntityItem::getShapeType() const {
return SHAPE_TYPE_ELLIPSOID;
return (_shape == entity::Shape::Cube) ? SHAPE_TYPE_BOX : SHAPE_TYPE_SPHERE;
}
void ShapeEntityItem::setColor(const rgbColor& value) {