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Fix primitive shape collisions
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@ -161,7 +161,7 @@ void ShapeEntityItem::appendSubclassData(OctreePacketData* packetData, EncodeBit
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// This value specifes how the shape should be treated by physics calculations.
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// For now, all polys will act as spheres
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ShapeType ShapeEntityItem::getShapeType() const {
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return SHAPE_TYPE_ELLIPSOID;
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return (_shape == entity::Shape::Cube) ? SHAPE_TYPE_BOX : SHAPE_TYPE_SPHERE;
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}
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void ShapeEntityItem::setColor(const rgbColor& value) {
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