renamed viveTrackedObjects.js to drawTrackedObjects.js

Removed requirement of having a Vive hooked up.  Input recordings can have trackedObjects within them.
This commit is contained in:
Anthony Thibault 2018-10-09 14:05:26 -07:00
parent 4e75123740
commit 8d56a313e8

View file

@ -21,16 +21,14 @@ function shutdown() {
var BLUE = {x: 0, y: 0, z: 1, w: 1}; var BLUE = {x: 0, y: 0, z: 1, w: 1};
function update(dt) { function update(dt) {
if (Controller.Hardware.Vive) { TRACKED_OBJECT_POSES.forEach(function (key) {
TRACKED_OBJECT_POSES.forEach(function (key) { var pose = Controller.getPoseValue(Controller.Standard[key]);
var pose = Controller.getPoseValue(Controller.Standard[key]); if (pose.valid) {
if (pose.valid) { DebugDraw.addMyAvatarMarker(key, pose.rotation, pose.translation, BLUE);
DebugDraw.addMyAvatarMarker(key, pose.rotation, pose.translation, BLUE); } else {
} else { DebugDraw.removeMyAvatarMarker(key);
DebugDraw.removeMyAvatarMarker(key); }
} });
});
}
} }
init(); init();