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https://github.com/JulianGro/overte.git
synced 2025-04-16 22:30:42 +02:00
Stylish updates
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parent
1808505d8b
commit
8c488d95d1
1 changed files with 31 additions and 30 deletions
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@ -69,7 +69,7 @@ std::vector<vec3> polygon() {
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std::vector<vec3> result;
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result.reserve(SIDES);
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double angleIncrement = 2.0 * M_PI / SIDES;
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for (size_t i = 0; i < SIDES; ++i) {
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for (size_t i = 0; i < SIDES; i++) {
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double angle = (double)i * angleIncrement;
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result.push_back(vec3{ cos(angle) * 0.5, 0.0, sin(angle) * 0.5 });
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}
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@ -172,20 +172,20 @@ void setupFlatShape(GeometryCache::ShapeData& shapeData, const geometry::Solid<N
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vertices.reserve(N * faceCount * 2);
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solidIndices.reserve(faceIndexCount * faceCount);
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for (size_t f = 0; f < faceCount; ++f) {
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for (size_t f = 0; f < faceCount; f++) {
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const Face<N>& face = shape.faces[f];
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// Compute the face normal
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vec3 faceNormal = shape.getFaceNormal(f);
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// Create the vertices for the face
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for (Index i = 0; i < N; ++i) {
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for (Index i = 0; i < N; i++) {
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Index originalIndex = face[i];
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vertices.push_back(shape.vertices[originalIndex]);
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vertices.push_back(faceNormal);
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}
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// Create the wire indices for unseen edges
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for (Index i = 0; i < N; ++i) {
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for (Index i = 0; i < N; i++) {
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Index a = i;
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Index b = (i + 1) % N;
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auto token = indexToken(face[a], face[b]);
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@ -197,7 +197,7 @@ void setupFlatShape(GeometryCache::ShapeData& shapeData, const geometry::Solid<N
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}
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// Create the solid face indices
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for (Index i = 0; i < N - 2; ++i) {
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for (Index i = 0; i < N - 2; i++) {
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solidIndices.push_back(0 + baseVertex);
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solidIndices.push_back(i + 1 + baseVertex);
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solidIndices.push_back(i + 2 + baseVertex);
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@ -229,10 +229,10 @@ void setupSmoothShape(GeometryCache::ShapeData& shapeData, const geometry::Solid
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solidIndices.reserve(faceIndexCount * faceCount);
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for (size_t f = 0; f < faceCount; ++f) {
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for (size_t f = 0; f < faceCount; f++) {
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const Face<N>& face = shape.faces[f];
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// Create the wire indices for unseen edges
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for (Index i = 0; i < N; ++i) {
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for (Index i = 0; i < N; i++) {
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Index a = face[i];
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Index b = face[(i + 1) % N];
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auto token = indexToken(a, b);
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@ -244,7 +244,7 @@ void setupSmoothShape(GeometryCache::ShapeData& shapeData, const geometry::Solid
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}
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// Create the solid face indices
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for (Index i = 0; i < N - 2; ++i) {
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for (Index i = 0; i < N - 2; i++) {
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solidIndices.push_back(face[i] + baseVertex);
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solidIndices.push_back(face[i + 1] + baseVertex);
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solidIndices.push_back(face[i + 2] + baseVertex);
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@ -267,20 +267,20 @@ void extrudePolygon(GeometryCache::ShapeData& shapeData, gpu::BufferPointer& ver
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if (isConical) {
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for (uint32_t i = 0; i < N; i++) {
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vertices.push_back(vec3(0.0f, 0.5f, 0.0f));
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vertices.push_back(vec3(0, 1, 0));
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vertices.push_back(vec3(0.0f, 1.0f, 0.0f));
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}
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}
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else {
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for (const vec3& v : shape) {
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vertices.push_back(vec3(v.x, 0.5f, v.z));
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vertices.push_back(vec3(0, 1, 0));
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vertices.push_back(vec3(0.0f, 1.0f, 0.0f));
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}
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}
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for (const vec3& v : shape) {
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vertices.push_back(vec3(v.x, -0.5f, v.z));
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vertices.push_back(vec3(0, -1, 0));
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vertices.push_back(vec3(0.0f, -1.0f, 0.0f));
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}
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for (uint32_t i = 2; i < N; ++i) {
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for (uint32_t i = 2; i < N; i++) {
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solidIndices.push_back(baseVertex + 0);
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solidIndices.push_back(baseVertex + i);
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solidIndices.push_back(baseVertex + i - 1);
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@ -288,7 +288,7 @@ void extrudePolygon(GeometryCache::ShapeData& shapeData, gpu::BufferPointer& ver
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solidIndices.push_back(baseVertex + i + N - 1);
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solidIndices.push_back(baseVertex + i + N);
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}
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for (uint32_t i = 1; i <= N; ++i) {
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for (uint32_t i = 1; i <= N; i++) {
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wireIndices.push_back(baseVertex + (i % N));
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wireIndices.push_back(baseVertex + i - 1);
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wireIndices.push_back(baseVertex + (i % N) + N);
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@ -298,12 +298,12 @@ void extrudePolygon(GeometryCache::ShapeData& shapeData, gpu::BufferPointer& ver
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// Now do the sides
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baseVertex += 2 * N;
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for (uint32_t i = 0; i < N; ++i) {
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for (uint32_t i = 0; i < N; i++) {
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vec3 left = shape[i];
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vec3 right = shape[(i + 1) % N];
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vec3 normal = glm::normalize(left + right);
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vec3 topLeft = (isConical ? vec3(0.0f, 0.5f, 0.0f) : vec3(left.x, 0.5f, left.z));
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vec3 topRight = (isConical? vec3(0.0f, 0.5f, 0.0f) : vec3(right.x, 0.5f, right.z));
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vec3 topRight = (isConical ? vec3(0.0f, 0.5f, 0.0f) : vec3(right.x, 0.5f, right.z));
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vec3 bottomLeft = vec3(left.x, -0.5f, left.z);
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vec3 bottomRight = vec3(right.x, -0.5f, right.z);
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@ -340,27 +340,28 @@ void drawCircle(GeometryCache::ShapeData& shapeData, gpu::BufferPointer& vertexB
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Index baseVertex = (Index)(vertexBuffer->getSize() / SHAPE_VERTEX_STRIDE);
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VertexVector vertices;
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IndexVector solidIndices, wireIndices;
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const int numCircleVertices = 64;
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const int NUM_CIRCLE_VERTICES = 64;
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std::vector<vec3> shape = polygon<numCircleVertices>();
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std::vector<vec3> shape = polygon<NUM_CIRCLE_VERTICES>();
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for (const vec3& v : shape) {
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vertices.push_back(vec3(v.x, 0.0f, v.z));
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vertices.push_back(vec3(0, 0, 0));
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vertices.push_back(vec3(0.0f, 0.0f, 0.0f));
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}
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for (uint32_t i = 2; i < numCircleVertices; ++i) {
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for (uint32_t i = 2; i < NUM_CIRCLE_VERTICES; i++) {
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solidIndices.push_back(baseVertex + 0);
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solidIndices.push_back(baseVertex + i);
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solidIndices.push_back(baseVertex + i - 1);
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solidIndices.push_back(baseVertex + numCircleVertices);
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solidIndices.push_back(baseVertex + i + numCircleVertices - 1);
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solidIndices.push_back(baseVertex + i + numCircleVertices);
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solidIndices.push_back(baseVertex + NUM_CIRCLE_VERTICES);
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solidIndices.push_back(baseVertex + i + NUM_CIRCLE_VERTICES - 1);
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solidIndices.push_back(baseVertex + i + NUM_CIRCLE_VERTICES);
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}
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for (uint32_t i = 1; i <= numCircleVertices; ++i) {
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wireIndices.push_back(baseVertex + (i % numCircleVertices));
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for (uint32_t i = 1; i <= NUM_CIRCLE_VERTICES; i++) {
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wireIndices.push_back(baseVertex + (i % NUM_CIRCLE_VERTICES));
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wireIndices.push_back(baseVertex + i - 1);
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wireIndices.push_back(baseVertex + (i % numCircleVertices) + numCircleVertices);
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wireIndices.push_back(baseVertex + (i - 1) + numCircleVertices);
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wireIndices.push_back(baseVertex + (i % NUM_CIRCLE_VERTICES) + NUM_CIRCLE_VERTICES);
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wireIndices.push_back(baseVertex + (i - 1) + NUM_CIRCLE_VERTICES);
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}
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shapeData.setupVertices(vertexBuffer, vertices);
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@ -399,8 +400,8 @@ void GeometryCache::buildShapes() {
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Index baseVertex = (Index)(_shapeVertices->getSize() / SHAPE_VERTEX_STRIDE);
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ShapeData& shapeData = _shapes[Line];
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shapeData.setupVertices(_shapeVertices, VertexVector {
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vec3(-0.5, 0, 0), vec3(-0.5f, 0, 0),
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vec3(0.5f, 0, 0), vec3(0.5f, 0, 0)
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vec3(-0.5f, 0.0f, 0.0f), vec3(-0.5f, 0.0f, 0.0f),
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vec3(0.5f, 0.0f, 0.0f), vec3(0.5f, 0.0f, 0.0f)
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});
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IndexVector wireIndices;
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// Only two indices
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@ -641,7 +642,7 @@ void GeometryCache::updateVertices(int id, const QVector<glm::vec2>& points, con
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auto pointCount = points.size();
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auto colorCount = colors.size();
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int compactColor = 0;
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for (auto i = 0; i < pointCount; ++i) {
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for (auto i = 0; i < pointCount; i++) {
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const auto& point = points[i];
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*(vertex++) = point.x;
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*(vertex++) = point.y;
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@ -718,7 +719,7 @@ void GeometryCache::updateVertices(int id, const QVector<glm::vec3>& points, con
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const glm::vec3 NORMAL(0.0f, 0.0f, 1.0f);
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auto pointCount = points.size();
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auto colorCount = colors.size();
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for (auto i = 0; i < pointCount; ++i) {
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for (auto i = 0; i < pointCount; i++) {
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const glm::vec3& point = points[i];
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if (i < colorCount) {
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const glm::vec4& color = colors[i];
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