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clear pose before short-circuiting update
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03a47af628
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1 changed files with 3 additions and 3 deletions
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@ -179,6 +179,9 @@ void OculusControllerManager::RemoteDevice::focusOutEvent() {
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}
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void OculusControllerManager::TouchDevice::update(float deltaTime, const controller::InputCalibrationData& inputCalibrationData) {
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_poseStateMap.clear();
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_buttonPressedMap.clear();
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ovrSessionStatus status;
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if (OVR_SUCCESS(ovr_GetSessionStatus(_parent._session, &status)) &&
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(ovrFalse == status.HmdMounted)) {
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@ -186,9 +189,6 @@ void OculusControllerManager::TouchDevice::update(float deltaTime, const control
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return;
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}
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_poseStateMap.clear();
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_buttonPressedMap.clear();
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int numTrackedControllers = 0;
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static const auto REQUIRED_HAND_STATUS = ovrStatus_OrientationTracked & ovrStatus_PositionTracked;
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auto tracking = ovr_GetTrackingState(_parent._session, 0, false);
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