GCC fails on these constants (ISO C++ forbids initialization of member

‘COLLISION_BALL_FORCE’), so I moved them into the CPP (they don't seem to
require external visibility anyway).
This commit is contained in:
Andrzej Kapolka 2013-04-30 10:15:48 -07:00
parent 733ccd4787
commit 8b742e43e6
4 changed files with 22 additions and 24 deletions

View file

@ -22,6 +22,27 @@ using namespace std;
const bool BALLS_ON = false;
const bool AVATAR_GRAVITY = true;
const float DECAY = 0.1;
const float THRUST_MAG = 1200.0;
const float YAW_MAG = 500.0; //JJV - changed from 300.0;
const float TEST_YAW_DECAY = 5.0;
const float LIN_VEL_DECAY = 5.0;
const float MY_HAND_HOLDING_PULL = 0.2;
const float YOUR_HAND_HOLDING_PULL = 1.0;
const float BODY_SPRING_FORCE = 6.0f;
const float BODY_SPRING_DECAY = 16.0f;
//const float COLLISION_FRICTION = 0.5;
//const float COLLISION_RADIUS_SCALAR = 1.8;
//const float COLLISION_BALL_FORCE = 0.1;
//const float COLLISION_BODY_FORCE = 3.0;
const float COLLISION_RADIUS_SCALAR = 1.8;
const float COLLISION_BALL_FORCE = 0.6;
const float COLLISION_BODY_FORCE = 6.0;
const float COLLISION_BALL_FRICTION = 200.0;
const float COLLISION_BODY_FRICTION = 0.5;
float skinColor[] = {1.0, 0.84, 0.66};
float lightBlue[] = { 0.7, 0.8, 1.0 };
float browColor[] = {210.0/255.0, 105.0/255.0, 30.0/255.0};

View file

@ -145,28 +145,6 @@ public:
private:
const bool AVATAR_GRAVITY = true;
const float DECAY = 0.1;
const float THRUST_MAG = 1200.0;
const float YAW_MAG = 500.0; //JJV - changed from 300.0;
const float TEST_YAW_DECAY = 5.0;
const float LIN_VEL_DECAY = 5.0;
const float MY_HAND_HOLDING_PULL = 0.2;
const float YOUR_HAND_HOLDING_PULL = 1.0;
const float BODY_SPRING_FORCE = 6.0f;
const float BODY_SPRING_DECAY = 16.0f;
//const float COLLISION_FRICTION = 0.5;
//const float COLLISION_RADIUS_SCALAR = 1.8;
//const float COLLISION_BALL_FORCE = 0.1;
//const float COLLISION_BODY_FORCE = 3.0;
const float COLLISION_RADIUS_SCALAR = 1.8;
const float COLLISION_BALL_FORCE = 0.6;
const float COLLISION_BODY_FORCE = 6.0;
const float COLLISION_BALL_FRICTION = 200.0;
const float COLLISION_BODY_FRICTION = 0.5;
struct AvatarBone
{
AvatarBoneID parent; // which bone is this bone connected to?

View file

@ -11,6 +11,7 @@
#include "AvatarTouch.h"
#include "InterfaceConfig.h"
const float THREAD_RADIUS = 0.007;
AvatarTouch::AvatarTouch() {

View file

@ -19,8 +19,6 @@ public:
void setYourHandPosition( glm::vec3 position );
void simulate(float deltaTime);
void render();
const float THREAD_RADIUS = 0.007;
private: