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cleanup unnecessary scope and swap if-check order
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1 changed files with 10 additions and 12 deletions
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@ -1195,7 +1195,7 @@ bool Rig::getModelRegistrationPoint(glm::vec3& modelRegistrationPointOut) const
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void Rig::applyOverridePoses() {
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PerformanceTimer perfTimer("override");
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if (!_animSkeleton || _numOverrides == 0) {
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if (_numOverrides == 0 || !_animSkeleton) {
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return;
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}
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@ -1218,17 +1218,15 @@ void Rig::buildAbsoluteRigPoses(const AnimPoseVec& relativePoses, AnimPoseVec& a
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ASSERT(_animSkeleton->getNumJoints() == (int)relativePoses.size());
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{
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absolutePosesOut.resize(relativePoses.size());
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AnimPose geometryToRigTransform(_geometryToRigTransform);
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for (int i = 0; i < (int)relativePoses.size(); i++) {
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int parentIndex = _animSkeleton->getParentIndex(i);
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if (parentIndex == -1) {
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// transform all root absolute poses into rig space
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absolutePosesOut[i] = geometryToRigTransform * relativePoses[i];
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} else {
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absolutePosesOut[i] = absolutePosesOut[parentIndex] * relativePoses[i];
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}
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absolutePosesOut.resize(relativePoses.size());
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AnimPose geometryToRigTransform(_geometryToRigTransform);
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for (int i = 0; i < (int)relativePoses.size(); i++) {
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int parentIndex = _animSkeleton->getParentIndex(i);
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if (parentIndex == -1) {
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// transform all root absolute poses into rig space
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absolutePosesOut[i] = geometryToRigTransform * relativePoses[i];
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} else {
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absolutePosesOut[i] = absolutePosesOut[parentIndex] * relativePoses[i];
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}
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}
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}
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