mirror of
https://github.com/JulianGro/overte.git
synced 2025-04-26 07:55:08 +02:00
Fixing the skinning issue
This commit is contained in:
parent
d9b7a42f60
commit
87536b2f9d
1 changed files with 1 additions and 1 deletions
|
@ -52,7 +52,7 @@ void main(void) {
|
||||||
// standard transform
|
// standard transform
|
||||||
TransformCamera cam = getTransformCamera();
|
TransformCamera cam = getTransformCamera();
|
||||||
TransformObject obj = getTransformObject();
|
TransformObject obj = getTransformObject();
|
||||||
<$transformModelToEyeAndClipPos(cam, obj, gl_Vertex, interpolatedPosition, gl_Position)$>
|
<$transformModelToEyeAndClipPos(cam, obj, position, interpolatedPosition, gl_Position)$>
|
||||||
<$transformModelToEyeDir(cam, obj, interpolatedNormal.xyz, interpolatedNormal.xyz)$>
|
<$transformModelToEyeDir(cam, obj, interpolatedNormal.xyz, interpolatedNormal.xyz)$>
|
||||||
|
|
||||||
interpolatedNormal = vec4(normalize(interpolatedNormal.xyz), 0.0);
|
interpolatedNormal = vec4(normalize(interpolatedNormal.xyz), 0.0);
|
||||||
|
|
Loading…
Reference in a new issue