Fixing the skinning issue

This commit is contained in:
Sam Gateau 2015-06-08 11:22:16 -07:00
parent d9b7a42f60
commit 87536b2f9d

View file

@ -52,7 +52,7 @@ void main(void) {
// standard transform
TransformCamera cam = getTransformCamera();
TransformObject obj = getTransformObject();
<$transformModelToEyeAndClipPos(cam, obj, gl_Vertex, interpolatedPosition, gl_Position)$>
<$transformModelToEyeAndClipPos(cam, obj, position, interpolatedPosition, gl_Position)$>
<$transformModelToEyeDir(cam, obj, interpolatedNormal.xyz, interpolatedNormal.xyz)$>
interpolatedNormal = vec4(normalize(interpolatedNormal.xyz), 0.0);