Trying out basic pushback for other avatars.

This commit is contained in:
Andrzej Kapolka 2014-04-10 11:56:17 -07:00
parent a12dd916fa
commit 873541dd7b
2 changed files with 58 additions and 8 deletions

View file

@ -519,6 +519,7 @@ void Application::paintGL() {
glEnable(GL_LINE_SMOOTH);
const float PUSHBACK_RADIUS = 0.2f;
if (OculusManager::isConnected()) {
_myCamera.setUpShift(0.0f);
_myCamera.setDistance(0.0f);
@ -531,18 +532,32 @@ void Application::paintGL() {
_myCamera.setTargetPosition(_myAvatar->getHead()->calculateAverageEyePosition());
_myCamera.setTargetRotation(_myAvatar->getHead()->getCameraOrientation());
glm::vec3 planeNormal = _myCamera.getTargetRotation() * IDENTITY_FRONT;
float combinedRadius = _myCamera.getNearClip() + _myAvatar->getScale() * PUSHBACK_RADIUS;
glm::vec4 plane(planeNormal, -glm::dot(planeNormal, _myCamera.getTargetPosition()) - combinedRadius);
// push camera out of any intersecting avatars
float pushback = 0.0f;
foreach (const AvatarSharedPointer& avatarData, _avatarManager.getAvatarHash()) {
Avatar* avatar = static_cast<Avatar*>(avatarData.data());
const float RADIUS_MULTIPLIER = 2.0f;
CollisionList collisions(4);
if (!avatar->isMyAvatar() && avatar->findSphereCollisions(_myCamera.getTargetPosition(),
_myCamera.getNearClip() * RADIUS_MULTIPLIER, collisions)) {
for (int i = 0; i < collisions.size(); i++) {
collisions.getCollision(i)->_penetration;
}
if (avatar->isMyAvatar()) {
continue;
}
if (glm::distance(avatar->getPosition(), _myCamera.getTargetPosition()) >
avatar->getBoundingRadius() + combinedRadius) {
continue;
}
CollisionList collisions(4);
if (!avatar->findPlaneCollisions(plane, collisions)) {
continue;
}
for (int i = 0; i < collisions.size(); i++) {
pushback = qMax(pushback, glm::length(collisions.getCollision(i)->_penetration));
}
}
if (pushback > 0.0f) {
_myCamera.setTargetPosition(_myCamera.getTargetPosition() +
_myCamera.getTargetRotation() * glm::vec3(0.0f, 0.0f, pushback));
}
} else if (_myCamera.getMode() == CAMERA_MODE_THIRD_PERSON) {
_myCamera.setTightness(0.0f); // Camera is directly connected to head without smoothing
@ -560,7 +575,6 @@ void Application::paintGL() {
// if the head would intersect the near clip plane, we must push the camera out
glm::vec3 relativePosition = glm::inverse(_myCamera.getTargetRotation()) *
(eyePosition - _myCamera.getTargetPosition());
const float PUSHBACK_RADIUS = 0.2f;
float pushback = relativePosition.z + _myCamera.getNearClip() +
_myAvatar->getScale() * PUSHBACK_RADIUS - _myCamera.getDistance();
if (pushback > 0.0f) {

View file

@ -0,0 +1,36 @@
//
// PlaneShape.cpp
// libraries/shared/src
//
// Created by Andrzej Kapolka on 4/10/2014.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "PlaneShape.h"
#include "SharedUtil.h"
const glm::vec3 UNROTATED_NORMAL(0.0f, 1.0f, 0.0f);
PlaneShape::PlaneShape(const glm::vec4& coefficients) :
Shape(Shape::PLANE_SHAPE) {
glm::vec3 normal = glm::vec3(coefficients);
_position = -normal * coefficients.w;
float angle = acosf(glm::dot(normal, UNROTATED_NORMAL));
if (angle > EPSILON) {
if (angle > PI - EPSILON) {
_rotation = glm::angleAxis(PI, glm::vec3(1.0f, 0.0f, 0.0f));
} else {
_rotation = glm::angleAxis(angle, glm::normalize(glm::cross(UNROTATED_NORMAL, normal)));
}
}
}
glm::vec4 PlaneShape::getCoefficients() const {
glm::vec3 normal = _rotation * UNROTATED_NORMAL;
return glm::vec4(normal.x, normal.y, normal.z, -glm::dot(normal, _position));
}