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coding standard cleanup
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ffffa71d1a
commit
871cddfcc1
1 changed files with 38 additions and 28 deletions
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@ -429,17 +429,17 @@ void sendDanceFloor() {
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int sizeOut;
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// first initialized the billboard of lights if needed...
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if (!danceFloorInitialized) {
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if (!::danceFloorInitialized) {
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for (int i = 0; i < DANCE_FLOOR_WIDTH; i++) {
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for (int j = 0; j < DANCE_FLOOR_LENGTH; j++) {
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int randomColorIndex = randIntInRange( -(DANCE_FLOOR_COLORS), (DANCE_FLOOR_COLORS + 1));
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danceFloorColors[i][j] = randomColorIndex;
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danceFloorLights[i][j] = danceFloorPosition +
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::danceFloorColors[i][j] = randomColorIndex;
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::danceFloorLights[i][j] = ::danceFloorPosition +
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glm::vec3(i * DANCE_FLOOR_LIGHT_SIZE, 0, j * DANCE_FLOOR_LIGHT_SIZE);
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}
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}
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danceFloorInitialized = true;
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::danceFloorInitialized = true;
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}
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::danceFloorGradient += ::danceFloorGradientIncrement;
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@ -459,37 +459,47 @@ void sendDanceFloor() {
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int nthVoxel = ((i * DANCE_FLOOR_WIDTH) + j);
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int item = nthVoxel % DANCE_FLOOR_VOXELS_PER_PACKET;
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danceFloorLights[i][j] = danceFloorPosition + glm::vec3(i * DANCE_FLOOR_LIGHT_SIZE, 0, j * DANCE_FLOOR_LIGHT_SIZE);
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::danceFloorLights[i][j] = ::danceFloorPosition +
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glm::vec3(i * DANCE_FLOOR_LIGHT_SIZE, 0, j * DANCE_FLOOR_LIGHT_SIZE);
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details[item].s = lightScale;
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details[item].x = danceFloorLights[i][j].x;
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details[item].y = danceFloorLights[i][j].y;
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details[item].z = danceFloorLights[i][j].z;
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details[item].x = ::danceFloorLights[i][j].x;
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details[item].y = ::danceFloorLights[i][j].y;
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details[item].z = ::danceFloorLights[i][j].z;
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if (danceFloorColors[i][j] > 0) {
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int color = danceFloorColors[i][j] - 1;
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details[item].red = (danceFloorOnColorA[color][0] +
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((danceFloorOnColorB[color][0] - danceFloorOnColorA[color][0]) * ::danceFloorGradient));
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details[item].green = (danceFloorOnColorA[color][1] +
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((danceFloorOnColorB[color][1] - danceFloorOnColorA[color][1]) * ::danceFloorGradient));
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details[item].blue = (danceFloorOnColorA[color][2] +
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((danceFloorOnColorB[color][2] - danceFloorOnColorA[color][2]) * ::danceFloorGradient));
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} else if (danceFloorColors[i][j] < 0) {
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int color = -(danceFloorColors[i][j] + 1);
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details[item].red = (danceFloorOnColorB[color][0] +
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((danceFloorOnColorA[color][0] - danceFloorOnColorB[color][0]) * ::danceFloorGradient));
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details[item].green = (danceFloorOnColorB[color][1] +
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((danceFloorOnColorA[color][1] - danceFloorOnColorB[color][1]) * ::danceFloorGradient));
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details[item].blue = (danceFloorOnColorB[color][2] +
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((danceFloorOnColorA[color][2] - danceFloorOnColorB[color][2]) * ::danceFloorGradient));
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details[item].red = (::danceFloorOnColorA[color][0] +
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((::danceFloorOnColorB[color][0] - ::danceFloorOnColorA[color][0])
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* ::danceFloorGradient));
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details[item].green = (::danceFloorOnColorA[color][1] +
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((::danceFloorOnColorB[color][1] - ::danceFloorOnColorA[color][1])
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* ::danceFloorGradient));
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details[item].blue = (::danceFloorOnColorA[color][2] +
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((::danceFloorOnColorB[color][2] - ::danceFloorOnColorA[color][2])
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* ::danceFloorGradient));
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} else if (::danceFloorColors[i][j] < 0) {
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int color = -(::danceFloorColors[i][j] + 1);
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details[item].red = (::danceFloorOnColorB[color][0] +
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((::danceFloorOnColorA[color][0] - ::danceFloorOnColorB[color][0])
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* ::danceFloorGradient));
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details[item].green = (::danceFloorOnColorB[color][1] +
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((::danceFloorOnColorA[color][1] - ::danceFloorOnColorB[color][1])
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* ::danceFloorGradient));
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details[item].blue = (::danceFloorOnColorB[color][2] +
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((::danceFloorOnColorA[color][2] - ::danceFloorOnColorB[color][2])
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* ::danceFloorGradient));
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} else {
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int color = 0;
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details[item].red = (danceFloorOnColorB[color][0] +
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((danceFloorOnColorA[color][0] - danceFloorOnColorB[color][0]) * ::danceFloorGradient));
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details[item].green = (danceFloorOnColorB[color][1] +
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((danceFloorOnColorA[color][1] - danceFloorOnColorB[color][1]) * ::danceFloorGradient));
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details[item].blue = (danceFloorOnColorB[color][2] +
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((danceFloorOnColorA[color][2] - danceFloorOnColorB[color][2]) * ::danceFloorGradient));
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details[item].red = (::danceFloorOnColorB[color][0] +
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((::danceFloorOnColorA[color][0] - ::danceFloorOnColorB[color][0])
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* ::danceFloorGradient));
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details[item].green = (::danceFloorOnColorB[color][1] +
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((::danceFloorOnColorA[color][1] - ::danceFloorOnColorB[color][1])
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* ::danceFloorGradient));
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details[item].blue = (::danceFloorOnColorB[color][2] +
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((::danceFloorOnColorA[color][2] - ::danceFloorOnColorB[color][2])
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* ::danceFloorGradient));
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}
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if (item == DANCE_FLOOR_VOXELS_PER_PACKET - 1) {
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