coding standard cleanup

This commit is contained in:
ZappoMan 2013-05-29 17:05:22 -07:00
parent ffffa71d1a
commit 871cddfcc1

View file

@ -429,17 +429,17 @@ void sendDanceFloor() {
int sizeOut;
// first initialized the billboard of lights if needed...
if (!danceFloorInitialized) {
if (!::danceFloorInitialized) {
for (int i = 0; i < DANCE_FLOOR_WIDTH; i++) {
for (int j = 0; j < DANCE_FLOOR_LENGTH; j++) {
int randomColorIndex = randIntInRange( -(DANCE_FLOOR_COLORS), (DANCE_FLOOR_COLORS + 1));
danceFloorColors[i][j] = randomColorIndex;
danceFloorLights[i][j] = danceFloorPosition +
::danceFloorColors[i][j] = randomColorIndex;
::danceFloorLights[i][j] = ::danceFloorPosition +
glm::vec3(i * DANCE_FLOOR_LIGHT_SIZE, 0, j * DANCE_FLOOR_LIGHT_SIZE);
}
}
danceFloorInitialized = true;
::danceFloorInitialized = true;
}
::danceFloorGradient += ::danceFloorGradientIncrement;
@ -459,37 +459,47 @@ void sendDanceFloor() {
int nthVoxel = ((i * DANCE_FLOOR_WIDTH) + j);
int item = nthVoxel % DANCE_FLOOR_VOXELS_PER_PACKET;
danceFloorLights[i][j] = danceFloorPosition + glm::vec3(i * DANCE_FLOOR_LIGHT_SIZE, 0, j * DANCE_FLOOR_LIGHT_SIZE);
::danceFloorLights[i][j] = ::danceFloorPosition +
glm::vec3(i * DANCE_FLOOR_LIGHT_SIZE, 0, j * DANCE_FLOOR_LIGHT_SIZE);
details[item].s = lightScale;
details[item].x = danceFloorLights[i][j].x;
details[item].y = danceFloorLights[i][j].y;
details[item].z = danceFloorLights[i][j].z;
details[item].x = ::danceFloorLights[i][j].x;
details[item].y = ::danceFloorLights[i][j].y;
details[item].z = ::danceFloorLights[i][j].z;
if (danceFloorColors[i][j] > 0) {
int color = danceFloorColors[i][j] - 1;
details[item].red = (danceFloorOnColorA[color][0] +
((danceFloorOnColorB[color][0] - danceFloorOnColorA[color][0]) * ::danceFloorGradient));
details[item].green = (danceFloorOnColorA[color][1] +
((danceFloorOnColorB[color][1] - danceFloorOnColorA[color][1]) * ::danceFloorGradient));
details[item].blue = (danceFloorOnColorA[color][2] +
((danceFloorOnColorB[color][2] - danceFloorOnColorA[color][2]) * ::danceFloorGradient));
} else if (danceFloorColors[i][j] < 0) {
int color = -(danceFloorColors[i][j] + 1);
details[item].red = (danceFloorOnColorB[color][0] +
((danceFloorOnColorA[color][0] - danceFloorOnColorB[color][0]) * ::danceFloorGradient));
details[item].green = (danceFloorOnColorB[color][1] +
((danceFloorOnColorA[color][1] - danceFloorOnColorB[color][1]) * ::danceFloorGradient));
details[item].blue = (danceFloorOnColorB[color][2] +
((danceFloorOnColorA[color][2] - danceFloorOnColorB[color][2]) * ::danceFloorGradient));
details[item].red = (::danceFloorOnColorA[color][0] +
((::danceFloorOnColorB[color][0] - ::danceFloorOnColorA[color][0])
* ::danceFloorGradient));
details[item].green = (::danceFloorOnColorA[color][1] +
((::danceFloorOnColorB[color][1] - ::danceFloorOnColorA[color][1])
* ::danceFloorGradient));
details[item].blue = (::danceFloorOnColorA[color][2] +
((::danceFloorOnColorB[color][2] - ::danceFloorOnColorA[color][2])
* ::danceFloorGradient));
} else if (::danceFloorColors[i][j] < 0) {
int color = -(::danceFloorColors[i][j] + 1);
details[item].red = (::danceFloorOnColorB[color][0] +
((::danceFloorOnColorA[color][0] - ::danceFloorOnColorB[color][0])
* ::danceFloorGradient));
details[item].green = (::danceFloorOnColorB[color][1] +
((::danceFloorOnColorA[color][1] - ::danceFloorOnColorB[color][1])
* ::danceFloorGradient));
details[item].blue = (::danceFloorOnColorB[color][2] +
((::danceFloorOnColorA[color][2] - ::danceFloorOnColorB[color][2])
* ::danceFloorGradient));
} else {
int color = 0;
details[item].red = (danceFloorOnColorB[color][0] +
((danceFloorOnColorA[color][0] - danceFloorOnColorB[color][0]) * ::danceFloorGradient));
details[item].green = (danceFloorOnColorB[color][1] +
((danceFloorOnColorA[color][1] - danceFloorOnColorB[color][1]) * ::danceFloorGradient));
details[item].blue = (danceFloorOnColorB[color][2] +
((danceFloorOnColorA[color][2] - danceFloorOnColorB[color][2]) * ::danceFloorGradient));
details[item].red = (::danceFloorOnColorB[color][0] +
((::danceFloorOnColorA[color][0] - ::danceFloorOnColorB[color][0])
* ::danceFloorGradient));
details[item].green = (::danceFloorOnColorB[color][1] +
((::danceFloorOnColorA[color][1] - ::danceFloorOnColorB[color][1])
* ::danceFloorGradient));
details[item].blue = (::danceFloorOnColorB[color][2] +
((::danceFloorOnColorA[color][2] - ::danceFloorOnColorB[color][2])
* ::danceFloorGradient));
}
if (item == DANCE_FLOOR_VOXELS_PER_PACKET - 1) {