Added acceleration limit filter to controller system

This commit is contained in:
Anthony Thibault 2018-09-13 18:18:23 -07:00
parent 91df342ae9
commit 8642edd144
4 changed files with 212 additions and 2 deletions

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@ -51,8 +51,13 @@
{ "from": "Vive.RSCenter", "to": "Standard.RightPrimaryThumb" },
{ "from": "Vive.RightApplicationMenu", "to": "Standard.RightSecondaryThumb" },
{ "from": "Vive.LeftHand", "to": "Standard.LeftHand"},
{ "from": "Vive.RightHand", "to": "Standard.RightHand"},
{ "from": "Vive.LeftHand", "to": "Standard.LeftHand",
"filters" : [{"type" : "accelerationLimiter", "rotationLimit" : 4000.0, "translationLimit": 200.0}]
},
{ "from": "Vive.RightHand", "to": "Standard.RightHand",
"filters" : [{"type" : "accelerationLimiter", "rotationLimit" : 2000.0, "translationLimit": 100.0}]
},
{
"from": "Vive.LeftFoot", "to" : "Standard.LeftFoot",

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@ -31,6 +31,7 @@
#include "filters/RotateFilter.h"
#include "filters/LowVelocityFilter.h"
#include "filters/ExponentialSmoothingFilter.h"
#include "filters/AccelerationLimiterFilter.h"
using namespace controller;
@ -51,6 +52,7 @@ REGISTER_FILTER_CLASS_INSTANCE(PostTransformFilter, "postTransform")
REGISTER_FILTER_CLASS_INSTANCE(RotateFilter, "rotate")
REGISTER_FILTER_CLASS_INSTANCE(LowVelocityFilter, "lowVelocity")
REGISTER_FILTER_CLASS_INSTANCE(ExponentialSmoothingFilter, "exponentialSmoothing")
REGISTER_FILTER_CLASS_INSTANCE(AccelerationLimiterFilter, "accelerationLimiter")
const QString JSON_FILTER_TYPE = QStringLiteral("type");
const QString JSON_FILTER_PARAMS = QStringLiteral("params");

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@ -0,0 +1,163 @@
//
// Created by Anthony Thibault 2018/11/09
// Copyright 2018 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "AccelerationLimiterFilter.h"
#include <QtCore/QJsonObject>
#include <QtCore/QJsonArray>
#include "../../UserInputMapper.h"
#include "../../Input.h"
#include <DependencyManager.h>
#include <QDebug>
#include <StreamUtils.h>
static const QString JSON_ROTATION_LIMIT = QStringLiteral("rotationLimit");
static const QString JSON_TRANSLATION_LIMIT = QStringLiteral("translationLimit");
static glm::vec3 angularVelFromDeltaRot(const glm::quat& deltaQ, float dt) {
// Measure the angular velocity of a delta rotation quaternion by using quaternion logarithm.
// The logarithm of a unit quternion returns the axis of rotation with a length of one half the angle of rotation in the imaginary part.
// The real part will be 0. Then we multiply it by 2 / dt. turning it into the angular velocity, (except for the extra w = 0 part).
glm::quat omegaQ((2.0f / dt) * glm::log(deltaQ));
return glm::vec3(omegaQ.x, omegaQ.y, omegaQ.z);
}
static glm::quat deltaRotFromAngularVel(const glm::vec3& omega, float dt) {
// Convert angular velocity into a delta quaternion by using quaternion exponent.
// The exponent of quaternion will return a delta rotation around the axis of the imaginary part, by twice the angle as determined by the length of that imaginary part.
// It is the inverse of the logarithm step in angularVelFromDeltaRot
glm::quat omegaQ(0.0f, omega.x, omega.y, omega.z);
return glm::exp((dt / 2.0f) * omegaQ);
}
static glm::vec3 filterTranslation(const glm::vec3& x0, const glm::vec3& x1, const glm::vec3& x2, const glm::vec3& x3, float dt, const float aLimit) {
// measure the linear velocities of this step and the previoius step
glm::vec3 v1 = (x3 - x1) / (2.0f * dt);
glm::vec3 v0 = (x2 - x0) / (2.0f * dt);
// compute the acceleration
const glm::vec3 a = (v1 - v0) / dt;
// clamp the acceleration if it is over the limit
float aLen = glm::length(a);
if (aLen > aLimit) {
// Solve for a new `v1`, such that `a` does not exceed `aLimit`
// This combines two steps:
// 1) Computing a limited accelration in the direction of `a`, but with a magnitute of `aLimit`:
// `newA = a * (aLimit / aLen)`
// 2) Computing new `v1`
// `v1 = newA * dt + v0`
// We combine the scalars from step 1 and step 2 into a single term to avoid having to do multiple scalar-vec3 multiplies.
v1 = a * ((aLimit * dt) / aLen) + v0;
// apply limited v1 to compute filtered x3
return v1 * dt + x2;
} else {
// did not exceed limit, no filtering necesary
return x3;
}
}
static glm::quat filterRotation(const glm::quat& q0In, const glm::quat& q1In, const glm::quat& q2In, const glm::quat& q3In, float dt, const float aLimit) {
// ensure quaternions have the same polarity
glm::quat q0 = q0In;
glm::quat q1 = glm::dot(q0In, q1In) < 0.0f ? -q1In : q1In;
glm::quat q2 = glm::dot(q1In, q2In) < 0.0f ? -q2In : q2In;
glm::quat q3 = glm::dot(q2In, q3In) < 0.0f ? -q3In : q3In;
// measure the angular velocities of this step and the previous step
glm::vec3 w1 = angularVelFromDeltaRot(q3 * glm::inverse(q1), 2.0f * dt);
glm::vec3 w0 = angularVelFromDeltaRot(q2 * glm::inverse(q0), 2.0f * dt);
const glm::vec3 a = (w1 - w0) / dt;
// clamp the acceleration if it is over the limit
float aLen = glm::length(a);
if (aLen > aLimit) {
// solve for a new w1, such that a does not exceed the accLimit
w1 = a * ((aLimit * dt) / aLen) + w0;
// apply limited w1 to compute filtered q3
return deltaRotFromAngularVel(w1, dt) * q2;
} else {
// did not exceed limit, no filtering necesary
return q3;
}
}
namespace controller {
Pose AccelerationLimiterFilter::apply(Pose value) const {
if (value.isValid()) {
// to perform filtering in sensor space, we need to compute the transformations.
auto userInputMapper = DependencyManager::get<UserInputMapper>();
const InputCalibrationData calibrationData = userInputMapper->getInputCalibrationData();
glm::mat4 sensorToAvatarMat = glm::inverse(calibrationData.avatarMat) * calibrationData.sensorToWorldMat;
glm::mat4 avatarToSensorMat = glm::inverse(calibrationData.sensorToWorldMat) * calibrationData.avatarMat;
// transform pose into sensor space.
Pose sensorValue = value.transform(avatarToSensorMat);
if (_prevValid) {
const float DELTA_TIME = 0.01111111f;
sensorValue.translation = filterTranslation(_prevPos[0], _prevPos[1], _prevPos[2], sensorValue.translation, DELTA_TIME, _translationLimit);
sensorValue.rotation = filterRotation(_prevRot[0], _prevRot[1], _prevRot[2], sensorValue.rotation, DELTA_TIME, _rotationLimit);
// remember previous values.
_prevPos[0] = _prevPos[1];
_prevPos[1] = _prevPos[2];
_prevPos[2] = sensorValue.translation;
_prevRot[0] = _prevRot[1];
_prevRot[1] = _prevRot[2];
_prevRot[2] = sensorValue.rotation;
// transform back into avatar space
return sensorValue.transform(sensorToAvatarMat);
} else {
// initialize previous values with the current sample.
_prevPos[0] = sensorValue.translation;
_prevPos[1] = sensorValue.translation;
_prevPos[2] = sensorValue.translation;
_prevRot[0] = sensorValue.rotation;
_prevRot[1] = sensorValue.rotation;
_prevRot[2] = sensorValue.rotation;
_prevValid = true;
// no previous value to smooth with, so return value unchanged
return value;
}
} else {
// mark previous poses as invalid.
_prevValid = false;
// return invalid value unchanged
return value;
}
}
bool AccelerationLimiterFilter::parseParameters(const QJsonValue& parameters) {
if (parameters.isObject()) {
auto obj = parameters.toObject();
if (obj.contains(JSON_ROTATION_LIMIT) && obj.contains(JSON_TRANSLATION_LIMIT)) {
_rotationLimit = (float)obj[JSON_ROTATION_LIMIT].toDouble();
_translationLimit = (float)obj[JSON_TRANSLATION_LIMIT].toDouble();
return true;
}
}
return false;
}
}

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@ -0,0 +1,40 @@
//
// Created by Anthony Thibault 2018/11/09
// Copyright 2018 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_Controllers_Filters_Acceleration_Limiter_h
#define hifi_Controllers_Filters_Acceleration_Limiter_h
#include "../Filter.h"
namespace controller {
class AccelerationLimiterFilter : public Filter {
REGISTER_FILTER_CLASS(AccelerationLimiterFilter);
public:
AccelerationLimiterFilter() {}
AccelerationLimiterFilter(float rotationLimit, float translationLimit) :
_rotationLimit(rotationLimit),
_translationLimit(translationLimit) {}
float apply(float value) const override { return value; }
Pose apply(Pose value) const override;
bool parseParameters(const QJsonValue& parameters) override;
private:
float _rotationLimit { FLT_MAX };
float _translationLimit { FLT_MAX };
mutable glm::vec3 _prevPos[3]; // sensor space
mutable glm::quat _prevRot[3]; // sensor space
mutable bool _prevValid { false };
};
}
#endif