diff --git a/examples/editEntities.js b/examples/editEntities.js index e6d4534b86..689f73eed4 100644 --- a/examples/editEntities.js +++ b/examples/editEntities.js @@ -385,7 +385,7 @@ var toolBar = (function () { } else if (browseModelsButtonDown) { var clickedOverlay = Overlays.getOverlayAtPoint({ x: event.x, y: event.y }); if (browseModelsButton === toolBar.clicked(clickedOverlay)) { - url = Window.s3Browse(".*(fbx|FBX)"); + url = Window.s3Browse(".*(fbx|FBX|obj|OBJ)"); if (url !== null && url !== "") { addModel(url); } diff --git a/examples/html/entityProperties.html b/examples/html/entityProperties.html index cb49b86975..596bf5c9d5 100644 --- a/examples/html/entityProperties.html +++ b/examples/html/entityProperties.html @@ -158,6 +158,7 @@ var elModelSections = document.querySelectorAll(".model-section"); var elModelURL = document.getElementById("property-model-url"); + var elCollisionModelURL = document.getElementById("property-collision-model-url"); var elModelAnimationURL = document.getElementById("property-model-animation-url"); var elModelAnimationPlaying = document.getElementById("property-model-animation-playing"); var elModelAnimationFPS = document.getElementById("property-model-animation-fps"); @@ -287,6 +288,7 @@ } elModelURL.value = properties.modelURL; + elCollisionModelURL.value = properties.collisionModelURL; elModelAnimationURL.value = properties.animationURL; elModelAnimationPlaying.checked = properties.animationIsPlaying; elModelAnimationFPS.value = properties.animationFPS; @@ -411,6 +413,7 @@ elLightCutoff.addEventListener('change', createEmitNumberPropertyUpdateFunction('cutoff')); elModelURL.addEventListener('change', createEmitTextPropertyUpdateFunction('modelURL')); + elCollisionModelURL.addEventListener('change', createEmitTextPropertyUpdateFunction('collisionModelURL')); elModelAnimationURL.addEventListener('change', createEmitTextPropertyUpdateFunction('animationURL')); elModelAnimationPlaying.addEventListener('change', createEmitCheckedPropertyUpdateFunction('animationIsPlaying')); elModelAnimationFPS.addEventListener('change', createEmitNumberPropertyUpdateFunction('animationFPS')); @@ -642,6 +645,12 @@ +
+
Collision Model URL
+
+ +
+
Animation URL
diff --git a/examples/libraries/ToolTip.js b/examples/libraries/ToolTip.js index f12525af57..680f617436 100644 --- a/examples/libraries/ToolTip.js +++ b/examples/libraries/ToolTip.js @@ -53,6 +53,7 @@ function Tooltip() { text += "ID: " + properties.id + "\n" if (properties.type == "Model") { text += "Model URL: " + properties.modelURL + "\n" + text += "Collision Model URL: " + properties.collisionModelURL + "\n" text += "Animation URL: " + properties.animationURL + "\n" text += "Animation is playing: " + properties.animationIsPlaying + "\n" if (properties.sittingPoints && properties.sittingPoints.length > 0) { diff --git a/examples/libraries/entityPropertyDialogBox.js b/examples/libraries/entityPropertyDialogBox.js index 7b0d3eb382..9d934ee677 100644 --- a/examples/libraries/entityPropertyDialogBox.js +++ b/examples/libraries/entityPropertyDialogBox.js @@ -52,6 +52,8 @@ EntityPropertyDialogBox = (function () { if (properties.type == "Model") { array.push({ label: "Model URL:", value: properties.modelURL }); index++; + array.push({ label: "Collision Model URL:", value: properties.collisionModelURL }); + index++; array.push({ label: "Animation URL:", value: properties.animationURL }); index++; array.push({ label: "Animation is playing:", type: "checkbox", value: properties.animationIsPlaying }); @@ -275,6 +277,7 @@ EntityPropertyDialogBox = (function () { properties.locked = array[index++].value; if (properties.type == "Model") { properties.modelURL = array[index++].value; + properties.collisionModelURL = array[index++].value; properties.animationURL = array[index++].value; var newAnimationIsPlaying = array[index++].value; diff --git a/interface/src/Application.cpp b/interface/src/Application.cpp index 6bb4a20095..d8ccf1bbf2 100644 --- a/interface/src/Application.cpp +++ b/interface/src/Application.cpp @@ -1143,6 +1143,10 @@ void Application::keyPressEvent(QKeyEvent* event) { break; } + + case Qt::Key_Comma: { + _myAvatar->togglePhysicsEnabled(); + } default: event->ignore(); @@ -1807,6 +1811,9 @@ void Application::init() { tree->setSimulation(&_physicsEngine); _physicsEngine.init(&_entityEditSender); + + _physicsEngine.setAvatarData(_myAvatar); + auto entityScriptingInterface = DependencyManager::get(); connect(&_physicsEngine, &EntitySimulation::entityCollisionWithEntity, @@ -2869,6 +2876,7 @@ void Application::displaySide(Camera& theCamera, bool selfAvatarOnly, RenderArgs DependencyManager::get()->setAmbientLightMode(getRenderAmbientLight()); auto skyStage = DependencyManager::get()->getSkyStage(); DependencyManager::get()->setGlobalLight(skyStage->getSunLight()->getDirection(), skyStage->getSunLight()->getColor(), skyStage->getSunLight()->getIntensity()); + DependencyManager::get()->setGlobalAtmosphere(skyStage->getAtmosphere()); PROFILE_RANGE("DeferredLighting"); PerformanceTimer perfTimer("lighting"); @@ -3908,8 +3916,8 @@ void Application::takeSnapshot() { } void Application::setVSyncEnabled() { - bool vsyncOn = Menu::getInstance()->isOptionChecked(MenuOption::RenderTargetFramerateVSyncOn); #if defined(Q_OS_WIN) + bool vsyncOn = Menu::getInstance()->isOptionChecked(MenuOption::RenderTargetFramerateVSyncOn); if (wglewGetExtension("WGL_EXT_swap_control")) { wglSwapIntervalEXT(vsyncOn); int swapInterval = wglGetSwapIntervalEXT(); @@ -3932,7 +3940,6 @@ void Application::setVSyncEnabled() { #else qDebug("V-Sync is FORCED ON on this system\n"); #endif - vsyncOn = true; // Turns off unused variable warning } bool Application::isVSyncOn() const { diff --git a/interface/src/ModelUploader.cpp b/interface/src/ModelUploader.cpp index f1c5def149..4093b3e610 100644 --- a/interface/src/ModelUploader.cpp +++ b/interface/src/ModelUploader.cpp @@ -332,8 +332,7 @@ void ModelUploader::populateBasicMapping(QVariantHash& mapping, QString filename // mixamo blendshapes - in the event that a mixamo file was edited by some other tool, it's likely the applicationName will // be rewritten, so we detect the existence of several different blendshapes which indicate we're likely a mixamo file bool likelyMixamoFile = geometry.applicationName == "mixamo.com" || - (geometry.blendshapeChannelNames.contains("Facial_Blends") && - geometry.blendshapeChannelNames.contains("BrowsDown_Right") && + (geometry.blendshapeChannelNames.contains("BrowsDown_Right") && geometry.blendshapeChannelNames.contains("MouthOpen") && geometry.blendshapeChannelNames.contains("Blink_Left") && geometry.blendshapeChannelNames.contains("Blink_Right") && diff --git a/interface/src/avatar/Avatar.cpp b/interface/src/avatar/Avatar.cpp index cac071a677..3333c0ab92 100644 --- a/interface/src/avatar/Avatar.cpp +++ b/interface/src/avatar/Avatar.cpp @@ -63,7 +63,6 @@ Avatar::Avatar() : _skeletonModel(this), _skeletonOffset(0.0f), _bodyYawDelta(0.0f), - _velocity(0.0f), _positionDeltaAccumulator(0.0f), _lastVelocity(0.0f), _acceleration(0.0f), diff --git a/interface/src/avatar/Avatar.h b/interface/src/avatar/Avatar.h index 432d8ad3ab..2951208d95 100644 --- a/interface/src/avatar/Avatar.h +++ b/interface/src/avatar/Avatar.h @@ -155,7 +155,6 @@ public: Q_INVOKABLE glm::vec3 getNeckPosition() const; - Q_INVOKABLE glm::vec3 getVelocity() const { return _velocity; } Q_INVOKABLE glm::vec3 getAcceleration() const { return _acceleration; } Q_INVOKABLE glm::vec3 getAngularVelocity() const { return _angularVelocity; } Q_INVOKABLE glm::vec3 getAngularAcceleration() const { return _angularAcceleration; } @@ -184,11 +183,9 @@ protected: QVector _attachmentModels; float _bodyYawDelta; - glm::vec3 _velocity; - // These position histories and derivatives are in the world-frame. // The derivatives are the MEASURED results of all external and internal forces - // and are therefor READ-ONLY --> motion control of the Avatar is NOT obtained + // and are therefore READ-ONLY --> motion control of the Avatar is NOT obtained // by setting these values. // Floating point error prevents us from accurately measuring velocity using a naive approach // (e.g. vel = (pos - lastPos)/dt) so instead we use _positionDeltaAccumulator. diff --git a/interface/src/avatar/MyAvatar.cpp b/interface/src/avatar/MyAvatar.cpp index c2a957dc72..82aa4e8177 100644 --- a/interface/src/avatar/MyAvatar.cpp +++ b/interface/src/avatar/MyAvatar.cpp @@ -181,7 +181,11 @@ void MyAvatar::simulate(float deltaTime) { { PerformanceTimer perfTimer("transform"); updateOrientation(deltaTime); - updatePosition(deltaTime); + if (isPhysicsEnabled()) { + updatePositionWithPhysics(deltaTime); + } else { + updatePosition(deltaTime); + } } { @@ -1397,6 +1401,25 @@ void MyAvatar::updatePosition(float deltaTime) { measureMotionDerivatives(deltaTime); } +void MyAvatar::updatePositionWithPhysics(float deltaTime) { + // rotate velocity into camera frame + glm::quat rotation = getHead()->getCameraOrientation(); + glm::vec3 localVelocity = glm::inverse(rotation) * _velocity; + + bool hasFloor = false; + glm::vec3 newLocalVelocity = applyKeyboardMotor(deltaTime, localVelocity, hasFloor); + newLocalVelocity = applyScriptedMotor(deltaTime, newLocalVelocity); + + // cap avatar speed + float speed = glm::length(newLocalVelocity); + if (speed > MAX_WALKING_SPEED) { + newLocalVelocity *= MAX_WALKING_SPEED / speed; + } + + // rotate back into world-frame + _velocity = rotation * newLocalVelocity; +} + void MyAvatar::updateCollisionWithEnvironment(float deltaTime, float radius) { glm::vec3 up = getBodyUpDirection(); const float ENVIRONMENT_SURFACE_ELASTICITY = 0.0f; diff --git a/interface/src/avatar/MyAvatar.h b/interface/src/avatar/MyAvatar.h index 4255f40712..7e7281f6a1 100644 --- a/interface/src/avatar/MyAvatar.h +++ b/interface/src/avatar/MyAvatar.h @@ -164,8 +164,6 @@ public slots: glm::vec3 getThrust() { return _thrust; }; void setThrust(glm::vec3 newThrust) { _thrust = newThrust; } - void setVelocity(const glm::vec3 velocity) { _velocity = velocity; } - void updateMotionBehavior(); void onToggleRagdoll(); @@ -233,6 +231,7 @@ private: glm::vec3 applyKeyboardMotor(float deltaTime, const glm::vec3& velocity, bool walkingOnFloor); glm::vec3 applyScriptedMotor(float deltaTime, const glm::vec3& velocity); void updatePosition(float deltaTime); + void updatePositionWithPhysics(float deltaTime); void updateCollisionWithAvatars(float deltaTime); void updateCollisionWithEnvironment(float deltaTime, float radius); void updateCollisionWithVoxels(float deltaTime, float radius); diff --git a/libraries/avatars/src/AvatarData.cpp b/libraries/avatars/src/AvatarData.cpp index a3d330f84b..5b391b33f8 100644 --- a/libraries/avatars/src/AvatarData.cpp +++ b/libraries/avatars/src/AvatarData.cpp @@ -55,7 +55,8 @@ AvatarData::AvatarData() : _billboard(), _errorLogExpiry(0), _owningAvatarMixer(), - _lastUpdateTimer() + _lastUpdateTimer(), + _velocity(0.0f) { } diff --git a/libraries/avatars/src/AvatarData.h b/libraries/avatars/src/AvatarData.h index a8a330485c..c131588fb0 100644 --- a/libraries/avatars/src/AvatarData.h +++ b/libraries/avatars/src/AvatarData.h @@ -43,6 +43,7 @@ typedef unsigned long long quint64; #include #include #include +#include #include #include @@ -300,6 +301,19 @@ public: const Referential* getReferential() const { return _referential; } + void togglePhysicsEnabled() { _enablePhysics = !_enablePhysics; } + bool isPhysicsEnabled() { return _enablePhysics; } + void setPhysicsEnabled(bool enablePhysics) { _enablePhysics = enablePhysics; } + + void lockForRead() { _lock.lockForRead(); } + bool tryLockForRead() { return _lock.tryLockForRead(); } + void lockForWrite() { _lock.lockForWrite(); } + bool tryLockForWrite() { return _lock.tryLockForWrite(); } + void unlock() { _lock.unlock(); } + + void setVelocity(const glm::vec3 velocity) { _velocity = velocity; } + Q_INVOKABLE glm::vec3 getVelocity() const { return _velocity; } + public slots: void sendAvatarDataPacket(); void sendIdentityPacket(); @@ -389,10 +403,15 @@ protected: virtual void updateJointMappings(); void changeReferential(Referential* ref); + glm::vec3 _velocity; + private: // privatize the copy constructor and assignment operator so they cannot be called AvatarData(const AvatarData&); AvatarData& operator= (const AvatarData&); + + QReadWriteLock _lock; + bool _enablePhysics = false; }; Q_DECLARE_METATYPE(AvatarData*) diff --git a/libraries/entities/src/EntityItem.cpp b/libraries/entities/src/EntityItem.cpp index 093f8cf84c..4f74438a45 100644 --- a/libraries/entities/src/EntityItem.cpp +++ b/libraries/entities/src/EntityItem.cpp @@ -501,7 +501,7 @@ int EntityItem::readEntityDataFromBuffer(const unsigned char* data, int bytesLef EntityPropertyFlags propertyFlags = encodedPropertyFlags; dataAt += propertyFlags.getEncodedLength(); bytesRead += propertyFlags.getEncodedLength(); - bool useMeters = (args.bitstreamVersion == VERSION_ENTITIES_USE_METERS_AND_RADIANS); + bool useMeters = (args.bitstreamVersion >= VERSION_ENTITIES_USE_METERS_AND_RADIANS); if (useMeters) { READ_ENTITY_PROPERTY_SETTER(PROP_POSITION, glm::vec3, updatePosition); } else { diff --git a/libraries/entities/src/EntityItemProperties.cpp b/libraries/entities/src/EntityItemProperties.cpp index 3a33128c47..2b8e82d28f 100644 --- a/libraries/entities/src/EntityItemProperties.cpp +++ b/libraries/entities/src/EntityItemProperties.cpp @@ -40,6 +40,7 @@ EntityItemProperties::EntityItemProperties() : CONSTRUCT_PROPERTY(script, ENTITY_ITEM_DEFAULT_SCRIPT), CONSTRUCT_PROPERTY(color, ), CONSTRUCT_PROPERTY(modelURL, ""), + CONSTRUCT_PROPERTY(collisionModelURL, ""), CONSTRUCT_PROPERTY(animationURL, ""), CONSTRUCT_PROPERTY(animationFPS, ModelEntityItem::DEFAULT_ANIMATION_FPS), CONSTRUCT_PROPERTY(animationFrameIndex, ModelEntityItem::DEFAULT_ANIMATION_FRAME_INDEX), @@ -158,6 +159,7 @@ void EntityItemProperties::debugDump() const { qDebug() << " _position=" << _position.x << "," << _position.y << "," << _position.z; qDebug() << " _dimensions=" << getDimensions(); qDebug() << " _modelURL=" << _modelURL; + qDebug() << " _collisionModelURL=" << _collisionModelURL; qDebug() << " changed properties..."; EntityPropertyFlags props = getChangedProperties(); props.debugDumpBits(); @@ -213,6 +215,7 @@ EntityPropertyFlags EntityItemProperties::getChangedProperties() const { CHECK_PROPERTY_CHANGE(PROP_SCRIPT, script); CHECK_PROPERTY_CHANGE(PROP_COLOR, color); CHECK_PROPERTY_CHANGE(PROP_MODEL_URL, modelURL); + CHECK_PROPERTY_CHANGE(PROP_COLLISION_MODEL_URL, collisionModelURL); CHECK_PROPERTY_CHANGE(PROP_ANIMATION_URL, animationURL); CHECK_PROPERTY_CHANGE(PROP_ANIMATION_PLAYING, animationIsPlaying); CHECK_PROPERTY_CHANGE(PROP_ANIMATION_FRAME_INDEX, animationFrameIndex); @@ -276,6 +279,7 @@ QScriptValue EntityItemProperties::copyToScriptValue(QScriptEngine* engine) cons COPY_PROPERTY_TO_QSCRIPTVALUE(visible); COPY_PROPERTY_TO_QSCRIPTVALUE_COLOR(color); COPY_PROPERTY_TO_QSCRIPTVALUE(modelURL); + COPY_PROPERTY_TO_QSCRIPTVALUE(collisionModelURL); COPY_PROPERTY_TO_QSCRIPTVALUE(animationURL); COPY_PROPERTY_TO_QSCRIPTVALUE(animationIsPlaying); COPY_PROPERTY_TO_QSCRIPTVALUE(animationFPS); @@ -356,6 +360,7 @@ void EntityItemProperties::copyFromScriptValue(const QScriptValue& object) { COPY_PROPERTY_FROM_QSCRIPTVALUE_BOOL(visible, setVisible); COPY_PROPERTY_FROM_QSCRIPTVALUE_COLOR(color, setColor); COPY_PROPERTY_FROM_QSCRIPTVALUE_STRING(modelURL, setModelURL); + COPY_PROPERTY_FROM_QSCRIPTVALUE_STRING(collisionModelURL, setCollisionModelURL); COPY_PROPERTY_FROM_QSCRIPTVALUE_STRING(animationURL, setAnimationURL); COPY_PROPERTY_FROM_QSCRIPTVALUE_BOOL(animationIsPlaying, setAnimationIsPlaying); COPY_PROPERTY_FROM_QSCRIPTVALUE_FLOAT(animationFPS, setAnimationFPS); @@ -541,6 +546,7 @@ bool EntityItemProperties::encodeEntityEditPacket(PacketType command, EntityItem if (properties.getType() == EntityTypes::Model) { APPEND_ENTITY_PROPERTY(PROP_MODEL_URL, appendValue, properties.getModelURL()); + APPEND_ENTITY_PROPERTY(PROP_COLLISION_MODEL_URL, appendValue, properties.getCollisionModelURL()); APPEND_ENTITY_PROPERTY(PROP_ANIMATION_URL, appendValue, properties.getAnimationURL()); APPEND_ENTITY_PROPERTY(PROP_ANIMATION_FPS, appendValue, properties.getAnimationFPS()); APPEND_ENTITY_PROPERTY(PROP_ANIMATION_FRAME_INDEX, appendValue, properties.getAnimationFrameIndex()); @@ -769,6 +775,7 @@ bool EntityItemProperties::decodeEntityEditPacket(const unsigned char* data, int if (properties.getType() == EntityTypes::Model) { READ_ENTITY_PROPERTY_STRING_TO_PROPERTIES(PROP_MODEL_URL, setModelURL); + READ_ENTITY_PROPERTY_STRING_TO_PROPERTIES(PROP_COLLISION_MODEL_URL, setCollisionModelURL); READ_ENTITY_PROPERTY_STRING_TO_PROPERTIES(PROP_ANIMATION_URL, setAnimationURL); READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_ANIMATION_FPS, float, setAnimationFPS); READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_ANIMATION_FRAME_INDEX, float, setAnimationFrameIndex); @@ -845,6 +852,7 @@ void EntityItemProperties::markAllChanged() { _visibleChanged = true; _colorChanged = true; _modelURLChanged = true; + _collisionModelURLChanged = true; _animationURLChanged = true; _animationIsPlayingChanged = true; _animationFrameIndexChanged = true; diff --git a/libraries/entities/src/EntityItemProperties.h b/libraries/entities/src/EntityItemProperties.h index b769261033..308a2d23bb 100644 --- a/libraries/entities/src/EntityItemProperties.h +++ b/libraries/entities/src/EntityItemProperties.h @@ -102,6 +102,7 @@ enum EntityPropertyList { PROP_TEXT = PROP_MODEL_URL, PROP_LINE_HEIGHT = PROP_ANIMATION_URL, PROP_BACKGROUND_COLOR = PROP_ANIMATION_FPS, + PROP_COLLISION_MODEL_URL, }; typedef PropertyFlags EntityPropertyFlags; @@ -164,6 +165,7 @@ public: DEFINE_PROPERTY_REF(PROP_SCRIPT, Script, script, QString); DEFINE_PROPERTY_REF(PROP_COLOR, Color, color, xColor); DEFINE_PROPERTY_REF(PROP_MODEL_URL, ModelURL, modelURL, QString); + DEFINE_PROPERTY_REF(PROP_COLLISION_MODEL_URL, CollisionModelURL, collisionModelURL, QString); DEFINE_PROPERTY_REF(PROP_ANIMATION_URL, AnimationURL, animationURL, QString); DEFINE_PROPERTY(PROP_ANIMATION_FPS, AnimationFPS, animationFPS, float); DEFINE_PROPERTY(PROP_ANIMATION_FRAME_INDEX, AnimationFrameIndex, animationFrameIndex, float); @@ -291,6 +293,7 @@ inline QDebug operator<<(QDebug debug, const EntityItemProperties& properties) { DEBUG_PROPERTY_IF_CHANGED(debug, properties, Script, script, ""); DEBUG_PROPERTY_IF_CHANGED(debug, properties, Color, color, ""); DEBUG_PROPERTY_IF_CHANGED(debug, properties, ModelURL, modelURL, ""); + DEBUG_PROPERTY_IF_CHANGED(debug, properties, CollisionModelURL, collisionModelURL, ""); DEBUG_PROPERTY_IF_CHANGED(debug, properties, AnimationURL, animationURL, ""); DEBUG_PROPERTY_IF_CHANGED(debug, properties, AnimationFPS, animationFPS, ""); DEBUG_PROPERTY_IF_CHANGED(debug, properties, AnimationFrameIndex, animationFrameIndex, ""); diff --git a/libraries/entities/src/EntitySimulation.h b/libraries/entities/src/EntitySimulation.h index e7f2219c19..1eb4fdc951 100644 --- a/libraries/entities/src/EntitySimulation.h +++ b/libraries/entities/src/EntitySimulation.h @@ -35,7 +35,7 @@ const int DIRTY_SIMULATION_FLAGS = class EntitySimulation : public QObject { Q_OBJECT public: - EntitySimulation() : _mutex(QMutex::Recursive), _entityTree(NULL) { } + EntitySimulation() : _mutex(QMutex::Recursive), _entityTree(NULL), _nextExpiry(quint64(-1)) { } virtual ~EntitySimulation() { setEntityTree(NULL); } void lock() { _mutex.lock(); } diff --git a/libraries/entities/src/ModelEntityItem.cpp b/libraries/entities/src/ModelEntityItem.cpp index f30d43c7d5..d2a2714982 100644 --- a/libraries/entities/src/ModelEntityItem.cpp +++ b/libraries/entities/src/ModelEntityItem.cpp @@ -19,6 +19,7 @@ #include "ModelEntityItem.h" const QString ModelEntityItem::DEFAULT_MODEL_URL = QString(""); +const QString ModelEntityItem::DEFAULT_COLLISION_MODEL_URL = QString(""); const QString ModelEntityItem::DEFAULT_ANIMATION_URL = QString(""); const float ModelEntityItem::DEFAULT_ANIMATION_FRAME_INDEX = 0.0f; const bool ModelEntityItem::DEFAULT_ANIMATION_IS_PLAYING = false; @@ -44,6 +45,7 @@ EntityItemProperties ModelEntityItem::getProperties() const { COPY_ENTITY_PROPERTY_TO_PROPERTIES(color, getXColor); COPY_ENTITY_PROPERTY_TO_PROPERTIES(modelURL, getModelURL); + COPY_ENTITY_PROPERTY_TO_PROPERTIES(collisionModelURL, getCollisionModelURL); COPY_ENTITY_PROPERTY_TO_PROPERTIES(animationURL, getAnimationURL); COPY_ENTITY_PROPERTY_TO_PROPERTIES(animationIsPlaying, getAnimationIsPlaying); COPY_ENTITY_PROPERTY_TO_PROPERTIES(animationFrameIndex, getAnimationFrameIndex); @@ -61,6 +63,7 @@ bool ModelEntityItem::setProperties(const EntityItemProperties& properties) { SET_ENTITY_PROPERTY_FROM_PROPERTIES(color, setColor); SET_ENTITY_PROPERTY_FROM_PROPERTIES(modelURL, setModelURL); + SET_ENTITY_PROPERTY_FROM_PROPERTIES(collisionModelURL, setCollisionModelURL); SET_ENTITY_PROPERTY_FROM_PROPERTIES(animationURL, setAnimationURL); SET_ENTITY_PROPERTY_FROM_PROPERTIES(animationIsPlaying, setAnimationIsPlaying); SET_ENTITY_PROPERTY_FROM_PROPERTIES(animationFrameIndex, setAnimationFrameIndex); @@ -92,6 +95,11 @@ int ModelEntityItem::readEntitySubclassDataFromBuffer(const unsigned char* data, READ_ENTITY_PROPERTY_COLOR(PROP_COLOR, _color); READ_ENTITY_PROPERTY_STRING(PROP_MODEL_URL, setModelURL); + if (args.bitstreamVersion < VERSION_ENTITIES_HAS_COLLISION_MODEL) { + setCollisionModelURL(""); + } else { + READ_ENTITY_PROPERTY_STRING(PROP_COLLISION_MODEL_URL, setCollisionModelURL); + } READ_ENTITY_PROPERTY_STRING(PROP_ANIMATION_URL, setAnimationURL); // Because we're using AnimationLoop which will reset the frame index if you change it's running state @@ -128,6 +136,7 @@ EntityPropertyFlags ModelEntityItem::getEntityProperties(EncodeBitstreamParams& EntityPropertyFlags requestedProperties = EntityItem::getEntityProperties(params); requestedProperties += PROP_MODEL_URL; + requestedProperties += PROP_COLLISION_MODEL_URL; requestedProperties += PROP_ANIMATION_URL; requestedProperties += PROP_ANIMATION_FPS; requestedProperties += PROP_ANIMATION_FRAME_INDEX; @@ -151,6 +160,7 @@ void ModelEntityItem::appendSubclassData(OctreePacketData* packetData, EncodeBit APPEND_ENTITY_PROPERTY(PROP_COLOR, appendColor, getColor()); APPEND_ENTITY_PROPERTY(PROP_MODEL_URL, appendValue, getModelURL()); + APPEND_ENTITY_PROPERTY(PROP_COLLISION_MODEL_URL, appendValue, getCollisionModelURL()); APPEND_ENTITY_PROPERTY(PROP_ANIMATION_URL, appendValue, getAnimationURL()); APPEND_ENTITY_PROPERTY(PROP_ANIMATION_FPS, appendValue, getAnimationFPS()); APPEND_ENTITY_PROPERTY(PROP_ANIMATION_FRAME_INDEX, appendValue, getAnimationFrameIndex()); @@ -258,6 +268,7 @@ void ModelEntityItem::debugDump() const { qDebug() << " position:" << getPosition(); qDebug() << " dimensions:" << getDimensions(); qDebug() << " model URL:" << getModelURL(); + qDebug() << " collision model URL:" << getCollisionModelURL(); } void ModelEntityItem::updateShapeType(ShapeType type) { diff --git a/libraries/entities/src/ModelEntityItem.h b/libraries/entities/src/ModelEntityItem.h index 94d262fc9f..081cb429ed 100644 --- a/libraries/entities/src/ModelEntityItem.h +++ b/libraries/entities/src/ModelEntityItem.h @@ -57,10 +57,14 @@ public: const rgbColor& getColor() const { return _color; } xColor getXColor() const { xColor color = { _color[RED_INDEX], _color[GREEN_INDEX], _color[BLUE_INDEX] }; return color; } bool hasModel() const { return !_modelURL.isEmpty(); } + bool hasCollisionModel() const { return !_collisionModelURL.isEmpty(); } static const QString DEFAULT_MODEL_URL; const QString& getModelURL() const { return _modelURL; } + static const QString DEFAULT_COLLISION_MODEL_URL; + const QString& getCollisionModelURL() const { return _collisionModelURL; } + bool hasAnimation() const { return !_animationURL.isEmpty(); } static const QString DEFAULT_ANIMATION_URL; const QString& getAnimationURL() const { return _animationURL; } @@ -74,6 +78,7 @@ public: // model related properties void setModelURL(const QString& url) { _modelURL = url; } + void setCollisionModelURL(const QString& url) { _collisionModelURL = url; } void setAnimationURL(const QString& url); static const float DEFAULT_ANIMATION_FRAME_INDEX; void setAnimationFrameIndex(float value); @@ -121,6 +126,7 @@ protected: rgbColor _color; QString _modelURL; + QString _collisionModelURL; quint64 _lastAnimated; QString _animationURL; diff --git a/libraries/fbx/src/FBXReader.cpp b/libraries/fbx/src/FBXReader.cpp index cbbaae3d82..a2c217c97d 100644 --- a/libraries/fbx/src/FBXReader.cpp +++ b/libraries/fbx/src/FBXReader.cpp @@ -295,7 +295,11 @@ public: Tokenizer(QIODevice* device) : _device(device), _pushedBackToken(-1) { } - enum SpecialToken { DATUM_TOKEN = 0x100 }; + enum SpecialToken { + NO_TOKEN = -1, + NO_PUSHBACKED_TOKEN = -1, + DATUM_TOKEN = 0x100 + }; int nextToken(); const QByteArray& getDatum() const { return _datum; } @@ -311,9 +315,9 @@ private: }; int Tokenizer::nextToken() { - if (_pushedBackToken != -1) { + if (_pushedBackToken != NO_PUSHBACKED_TOKEN) { int token = _pushedBackToken; - _pushedBackToken = -1; + _pushedBackToken = NO_PUSHBACKED_TOKEN; return token; } @@ -361,7 +365,7 @@ int Tokenizer::nextToken() { return DATUM_TOKEN; } } - return -1; + return NO_TOKEN; } FBXNode parseTextFBXNode(Tokenizer& tokenizer) { @@ -378,7 +382,7 @@ FBXNode parseTextFBXNode(Tokenizer& tokenizer) { int token; bool expectingDatum = true; - while ((token = tokenizer.nextToken()) != -1) { + while ((token = tokenizer.nextToken()) != Tokenizer::NO_TOKEN) { if (token == '{') { for (FBXNode child = parseTextFBXNode(tokenizer); !child.name.isNull(); child = parseTextFBXNode(tokenizer)) { node.children.append(child); diff --git a/libraries/fbx/src/FBXReader.h b/libraries/fbx/src/FBXReader.h index 6912dd730f..ecce607575 100644 --- a/libraries/fbx/src/FBXReader.h +++ b/libraries/fbx/src/FBXReader.h @@ -152,8 +152,6 @@ public: bool hasSpecularTexture() const; bool hasEmissiveTexture() const; - - model::Mesh _mesh; }; /// A single animation frame extracted from an FBX document. diff --git a/libraries/fbx/src/OBJReader.cpp b/libraries/fbx/src/OBJReader.cpp new file mode 100644 index 0000000000..4f0f1246d2 --- /dev/null +++ b/libraries/fbx/src/OBJReader.cpp @@ -0,0 +1,287 @@ +// +// OBJReader.cpp +// libraries/fbx/src/ +// +// Created by Seth Alves on 3/7/15. +// Copyright 2013 High Fidelity, Inc. +// +// Distributed under the Apache License, Version 2.0. +// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html +// +// http://en.wikipedia.org/wiki/Wavefront_.obj_file +// http://www.scratchapixel.com/old/lessons/3d-advanced-lessons/obj-file-format/obj-file-format/ +// http://paulbourke.net/dataformats/obj/ + + +#include +#include + +#include "FBXReader.h" +#include "OBJReader.h" +#include "Shape.h" + + +class OBJTokenizer { +public: + OBJTokenizer(QIODevice* device) : _device(device), _pushedBackToken(-1) { } + enum SpecialToken { + NO_TOKEN = -1, + NO_PUSHBACKED_TOKEN = -1, + DATUM_TOKEN = 0x100 + }; + int nextToken(); + const QByteArray& getDatum() const { return _datum; } + void skipLine() { _device->readLine(); } + void pushBackToken(int token) { _pushedBackToken = token; } + void ungetChar(char ch) { _device->ungetChar(ch); } + +private: + QIODevice* _device; + QByteArray _datum; + int _pushedBackToken; +}; + + +int OBJTokenizer::nextToken() { + if (_pushedBackToken != NO_PUSHBACKED_TOKEN) { + int token = _pushedBackToken; + _pushedBackToken = NO_PUSHBACKED_TOKEN; + return token; + } + + char ch; + while (_device->getChar(&ch)) { + if (QChar(ch).isSpace()) { + continue; // skip whitespace + } + switch (ch) { + case '#': + _device->readLine(); // skip the comment + break; + + case '\"': + _datum = ""; + while (_device->getChar(&ch)) { + if (ch == '\"') { // end on closing quote + break; + } + if (ch == '\\') { // handle escaped quotes + if (_device->getChar(&ch) && ch != '\"') { + _datum.append('\\'); + } + } + _datum.append(ch); + } + return DATUM_TOKEN; + + default: + _datum = ""; + _datum.append(ch); + while (_device->getChar(&ch)) { + if (QChar(ch).isSpace() || ch == '\"') { + ungetChar(ch); // read until we encounter a special character, then replace it + break; + } + _datum.append(ch); + } + + return DATUM_TOKEN; + } + } + return NO_TOKEN; +} + + +bool parseOBJGroup(OBJTokenizer &tokenizer, const QVariantHash& mapping, FBXGeometry &geometry) { + FBXMesh &mesh = geometry.meshes[0]; + mesh.parts.append(FBXMeshPart()); + FBXMeshPart &meshPart = mesh.parts.last(); + bool sawG = false; + bool result = true; + + meshPart.materialID = QString("dontknow") + QString::number(mesh.parts.count()); + meshPart.opacity = 1.0; + meshPart._material = model::MaterialPointer(new model::Material()); + meshPart._material->setDiffuse(glm::vec3(1.0, 1.0, 1.0)); + meshPart._material->setOpacity(1.0); + meshPart._material->setSpecular(glm::vec3(1.0, 1.0, 1.0)); + meshPart._material->setShininess(96.0); + meshPart._material->setEmissive(glm::vec3(0.0, 0.0, 0.0)); + + while (true) { + if (tokenizer.nextToken() != OBJTokenizer::DATUM_TOKEN) { + result = false; + break; + } + QByteArray token = tokenizer.getDatum(); + if (token == "g") { + if (sawG) { + // we've encountered the beginning of the next group. + tokenizer.pushBackToken(OBJTokenizer::DATUM_TOKEN); + break; + } + sawG = true; + if (tokenizer.nextToken() != OBJTokenizer::DATUM_TOKEN) { + break; + } + QByteArray groupName = tokenizer.getDatum(); + meshPart.materialID = groupName; + } else if (token == "v") { + if (tokenizer.nextToken() != OBJTokenizer::DATUM_TOKEN) { + break; + } + float x = std::stof(tokenizer.getDatum().data()); + // notice the order of z and y -- in OBJ files, up is the 3rd value + if (tokenizer.nextToken() != OBJTokenizer::DATUM_TOKEN) { + break; + } + float z = std::stof(tokenizer.getDatum().data()); + if (tokenizer.nextToken() != OBJTokenizer::DATUM_TOKEN) { + break; + } + float y = std::stof(tokenizer.getDatum().data()); + if (tokenizer.nextToken() != OBJTokenizer::DATUM_TOKEN) { + break; + } + // the spec gets vague here. might be w, might be a color... chop it off. + tokenizer.skipLine(); + mesh.vertices.append(glm::vec3(x, y, z)); + mesh.colors.append(glm::vec3(1, 1, 1)); + } else if (token == "f") { + // a face can have 3 or more vertices + QVector indices; + while (true) { + if (tokenizer.nextToken() != OBJTokenizer::DATUM_TOKEN) { goto done; } + try { + int vertexIndex = std::stoi(tokenizer.getDatum().data()); + // negative indexes count backward from the current end of the vertex list + vertexIndex = (vertexIndex >= 0 ? vertexIndex : mesh.vertices.count() + vertexIndex + 1); + // obj index is 1 based + assert(vertexIndex >= 1); + indices.append(vertexIndex - 1); + } + catch(const std::exception& e) { + // wasn't a number, but it back. + tokenizer.pushBackToken(OBJTokenizer::DATUM_TOKEN); + break; + } + } + + if (indices.count() == 3) { + // flip these around (because of the y/z swap above) so our triangles face outward + meshPart.triangleIndices.append(indices[0]); + meshPart.triangleIndices.append(indices[2]); + meshPart.triangleIndices.append(indices[1]); + } else if (indices.count() == 4) { + meshPart.quadIndices << indices; + } else { + qDebug() << "no support for more than 4 vertices on a face in OBJ files"; + } + } else { + // something we don't (yet) care about + qDebug() << "OBJ parser is skipping a line with" << token; + tokenizer.skipLine(); + } + } + + done: + return result; +} + + +FBXGeometry extractOBJGeometry(const FBXNode& node, const QVariantHash& mapping) { + FBXGeometry geometry; + return geometry; +} + + +FBXGeometry readOBJ(const QByteArray& model, const QVariantHash& mapping) { + QBuffer buffer(const_cast(&model)); + buffer.open(QIODevice::ReadOnly); + return readOBJ(&buffer, mapping); +} + + +FBXGeometry readOBJ(QIODevice* device, const QVariantHash& mapping) { + FBXGeometry geometry; + OBJTokenizer tokenizer(device); + + geometry.meshExtents.reset(); + geometry.meshes.append(FBXMesh()); + + + + try { + // call parseOBJGroup as long as it's returning true. Each successful call will + // add a new meshPart to the geometry's single mesh. + bool success = true; + while (success) { + success = parseOBJGroup(tokenizer, mapping, geometry); + } + + FBXMesh &mesh = geometry.meshes[0]; + + mesh.meshExtents.reset(); + foreach (const glm::vec3& vertex, mesh.vertices) { + mesh.meshExtents.addPoint(vertex); + geometry.meshExtents.addPoint(vertex); + } + + geometry.joints.resize(1); + geometry.joints[0].isFree = false; + // geometry.joints[0].freeLineage; + geometry.joints[0].parentIndex = -1; + geometry.joints[0].distanceToParent = 0; + geometry.joints[0].boneRadius = 0; + geometry.joints[0].translation = glm::vec3(0, 0, 0); + // geometry.joints[0].preTransform = ; + geometry.joints[0].preRotation = glm::quat(0, 0, 0, 1); + geometry.joints[0].rotation = glm::quat(0, 0, 0, 1); + geometry.joints[0].postRotation = glm::quat(0, 0, 0, 1); + // geometry.joints[0].postTransform = ; + // geometry.joints[0].transform = ; + geometry.joints[0].rotationMin = glm::vec3(0, 0, 0); + geometry.joints[0].rotationMax = glm::vec3(0, 0, 0); + geometry.joints[0].inverseDefaultRotation = glm::quat(0, 0, 0, 1); + geometry.joints[0].inverseBindRotation = glm::quat(0, 0, 0, 1); + // geometry.joints[0].bindTransform = ; + geometry.joints[0].name = "OBJ"; + geometry.joints[0].shapePosition = glm::vec3(0, 0, 0); + geometry.joints[0].shapeRotation = glm::quat(0, 0, 0, 1); + geometry.joints[0].shapeType = SPHERE_SHAPE; + geometry.joints[0].isSkeletonJoint = false; + + // add bogus normal data for this mesh + mesh.normals.fill(glm::vec3(0,0,0), mesh.vertices.count()); + mesh.tangents.fill(glm::vec3(0,0,0), mesh.vertices.count()); + + foreach (FBXMeshPart meshPart, mesh.parts) { + int triCount = meshPart.triangleIndices.count() / 3; + for (int i = 0; i < triCount; i++) { + int p0Index = meshPart.triangleIndices[i*3]; + int p1Index = meshPart.triangleIndices[i*3+1]; + int p2Index = meshPart.triangleIndices[i*3+2]; + + glm::vec3 p0 = mesh.vertices[p0Index]; + glm::vec3 p1 = mesh.vertices[p1Index]; + glm::vec3 p2 = mesh.vertices[p2Index]; + + glm::vec3 n = glm::cross(p1 - p0, p2 - p0); + glm::vec3 t = glm::cross(p2 - p0, n); + + mesh.normals[p0Index] = n; + mesh.normals[p1Index] = n; + mesh.normals[p2Index] = n; + + mesh.tangents[p0Index] = t; + mesh.tangents[p1Index] = t; + mesh.tangents[p2Index] = t; + } + } + } + catch(const std::exception& e) { + qDebug() << "something went wrong in OBJ reader"; + } + + return geometry; +} diff --git a/libraries/fbx/src/OBJReader.h b/libraries/fbx/src/OBJReader.h new file mode 100644 index 0000000000..2ff55a9a61 --- /dev/null +++ b/libraries/fbx/src/OBJReader.h @@ -0,0 +1,6 @@ + + +#include "FBXReader.h" + +FBXGeometry readOBJ(const QByteArray& model, const QVariantHash& mapping); +FBXGeometry readOBJ(QIODevice* device, const QVariantHash& mapping); diff --git a/libraries/model/src/model/Atmosphere.slh b/libraries/model/src/model/Atmosphere.slh index 11b64dde70..cc1b7017b0 100755 --- a/libraries/model/src/model/Atmosphere.slh +++ b/libraries/model/src/model/Atmosphere.slh @@ -114,13 +114,14 @@ vec4 evalAtmosphereContribution(Atmosphere atmospheric, vec3 position, vec3 came //gl_FrontColor = vec4(0.0, 0.0, 0.0, 0.0); float fSampleLength = fFar / fSamples; float fScaledLength = fSampleLength * fScale; + vec3 v3SampleRay = v3Ray * fSampleLength; vec3 v3SamplePoint = v3Start + v3SampleRay * 0.5; // Now loop through the sample rays vec3 v3FrontColor = vec3(0.0, 0.0, 0.0); - int nSamples = numSamples; - // int nSamples = int(fSamples); + // int nSamples = numSamples; + int nSamples = int(fSamples); for(int i=0; i void eachNodeHashIterator(IteratorLambda functor) { diff --git a/libraries/networking/src/PacketHeaders.cpp b/libraries/networking/src/PacketHeaders.cpp index c7f1f4ec88..a14191bf09 100644 --- a/libraries/networking/src/PacketHeaders.cpp +++ b/libraries/networking/src/PacketHeaders.cpp @@ -74,7 +74,7 @@ PacketVersion versionForPacketType(PacketType type) { return 1; case PacketTypeEntityAddOrEdit: case PacketTypeEntityData: - return VERSION_ENTITIES_USE_METERS_AND_RADIANS; + return VERSION_ENTITIES_HAS_COLLISION_MODEL; case PacketTypeEntityErase: return 2; case PacketTypeAudioStreamStats: diff --git a/libraries/networking/src/PacketHeaders.h b/libraries/networking/src/PacketHeaders.h index 3133fd9649..f930fd9632 100644 --- a/libraries/networking/src/PacketHeaders.h +++ b/libraries/networking/src/PacketHeaders.h @@ -131,6 +131,7 @@ const PacketVersion VERSION_MODEL_ENTITIES_SUPPORT_SHAPE_TYPE = 8; const PacketVersion VERSION_ENTITIES_LIGHT_HAS_INTENSITY_AND_COLOR_PROPERTIES = 9; const PacketVersion VERSION_ENTITIES_HAS_PARTICLES = 10; const PacketVersion VERSION_ENTITIES_USE_METERS_AND_RADIANS = 11; +const PacketVersion VERSION_ENTITIES_HAS_COLLISION_MODEL = 12; const PacketVersion VERSION_OCTREE_HAS_FILE_BREAKS = 1; #endif // hifi_PacketHeaders_h diff --git a/libraries/physics/src/PhysicsEngine.cpp b/libraries/physics/src/PhysicsEngine.cpp index 10c7f42546..66f8afb226 100644 --- a/libraries/physics/src/PhysicsEngine.cpp +++ b/libraries/physics/src/PhysicsEngine.cpp @@ -13,6 +13,7 @@ #include "ShapeInfoUtil.h" #include "PhysicsHelpers.h" #include "ThreadSafeDynamicsWorld.h" +#include "AvatarData.h" static uint32_t _numSubsteps; @@ -286,6 +287,20 @@ void PhysicsEngine::stepSimulation() { _clock.reset(); float timeStep = btMin(dt, MAX_TIMESTEP); + if (_avatarData->isPhysicsEnabled()) { + _avatarGhostObject->setWorldTransform(btTransform(glmToBullet(_avatarData->getOrientation()), + glmToBullet(_avatarData->getPosition()))); + // WORKAROUND: there is a bug in the debug Bullet-2.82 libs where a zero length walk velocity will trigger + // an assert when the getNormalizedVector() helper function in btKinematicCharacterController.cpp tries to + // first normalize a vector before checking its length. Here we workaround the problem by checking the + // length first. NOTE: the character's velocity is reset to zero after each step, so when we DON'T set + // the velocity for this time interval it is the same thing as setting its velocity to zero. + btVector3 walkVelocity = glmToBullet(_avatarData->getVelocity()); + if (walkVelocity.length2() > FLT_EPSILON * FLT_EPSILON) { + _characterController->setVelocityForTimeInterval(walkVelocity, timeStep); + } + } + // This is step (2). int numSubsteps = _dynamicsWorld->stepSimulation(timeStep, MAX_NUM_SUBSTEPS, PHYSICS_ENGINE_FIXED_SUBSTEP); _numSubsteps += (uint32_t)numSubsteps; @@ -302,9 +317,18 @@ void PhysicsEngine::stepSimulation() { // // TODO: untangle these lock sequences. _entityTree->lockForWrite(); + _avatarData->lockForWrite(); lock(); _dynamicsWorld->synchronizeMotionStates(); + + if (_avatarData->isPhysicsEnabled()) { + const btTransform& avatarTransform = _avatarGhostObject->getWorldTransform(); + _avatarData->setOrientation(bulletToGLM(avatarTransform.getRotation())); + _avatarData->setPosition(bulletToGLM(avatarTransform.getOrigin())); + } + unlock(); + _avatarData->unlock(); _entityTree->unlock(); computeCollisionEvents(); @@ -582,3 +606,32 @@ bool PhysicsEngine::updateObjectHard(btRigidBody* body, ObjectMotionState* motio body->activate(); return true; } + + + +void PhysicsEngine::setAvatarData(AvatarData *avatarData) { + _avatarData = avatarData; + _avatarGhostObject = new btPairCachingGhostObject(); + _avatarGhostObject->setWorldTransform(btTransform(glmToBullet(_avatarData->getOrientation()), + glmToBullet(_avatarData->getPosition()))); + + // XXX these values should be computed from the character model. + btScalar characterRadius = 0.3; + btScalar characterHeight = 1.75 - 2.0f * characterRadius; + btScalar stepHeight = btScalar(0.35); + + btConvexShape* capsule = new btCapsuleShape(characterRadius, characterHeight); + _avatarGhostObject->setCollisionShape(capsule); + _avatarGhostObject->setCollisionFlags(btCollisionObject::CF_CHARACTER_OBJECT); + + _characterController = new btKinematicCharacterController(_avatarGhostObject, capsule, stepHeight); + + _dynamicsWorld->addCollisionObject(_avatarGhostObject, btBroadphaseProxy::CharacterFilter, + btBroadphaseProxy::StaticFilter | btBroadphaseProxy::DefaultFilter); + _dynamicsWorld->addAction(_characterController); + _characterController->reset (_dynamicsWorld); + // _characterController->warp (btVector3(10.210001,-2.0306311,16.576973)); + + btGhostPairCallback* ghostPairCallback = new btGhostPairCallback(); + _dynamicsWorld->getPairCache()->setInternalGhostPairCallback(ghostPairCallback); +} diff --git a/libraries/physics/src/PhysicsEngine.h b/libraries/physics/src/PhysicsEngine.h index 2a7baa3ec6..649aec2755 100644 --- a/libraries/physics/src/PhysicsEngine.h +++ b/libraries/physics/src/PhysicsEngine.h @@ -16,6 +16,11 @@ #include #include +#include +#include +#include +#include +#include #include #include @@ -25,6 +30,7 @@ #include "EntityMotionState.h" #include "ShapeManager.h" #include "ThreadSafeDynamicsWorld.h" +#include "AvatarData.h" const float HALF_SIMULATION_EXTENT = 512.0f; // meters @@ -82,6 +88,8 @@ public: /// process queue of changed from external sources void relayIncomingChangesToSimulation(); + void setAvatarData(AvatarData *avatarData); + private: /// \param motionState pointer to Object's MotionState void removeObjectFromBullet(ObjectMotionState* motionState); @@ -113,6 +121,11 @@ private: ContactMap _contactMap; uint32_t _numContactFrames = 0; uint32_t _lastNumSubstepsAtUpdateInternal = 0; + + /// character collisions + btCharacterControllerInterface* _characterController = 0; + class btPairCachingGhostObject* _avatarGhostObject = 0; + AvatarData *_avatarData = 0; }; #endif // hifi_PhysicsEngine_h diff --git a/libraries/physics/src/PhysicsSimulation.h b/libraries/physics/src/PhysicsSimulation.h index 90d6e38187..404731e589 100644 --- a/libraries/physics/src/PhysicsSimulation.h +++ b/libraries/physics/src/PhysicsSimulation.h @@ -61,6 +61,8 @@ public: bool getShapeCollisions(const Shape* shape, CollisionList& collisions) const; + void setupAvatarCollision(); + protected: void integrate(float deltaTime); diff --git a/libraries/render-utils/src/GeometryCache.cpp b/libraries/render-utils/src/GeometryCache.cpp index 9ecdfa43e1..b80cc04b3f 100644 --- a/libraries/render-utils/src/GeometryCache.cpp +++ b/libraries/render-utils/src/GeometryCache.cpp @@ -2084,6 +2084,7 @@ void GeometryReader::run() { urlValid &= !urlname.isEmpty(); urlValid &= !_url.path().isEmpty(); urlValid &= _url.path().toLower().endsWith(".fbx") + || _url.path().toLower().endsWith(".obj") || _url.path().toLower().endsWith(".svo"); if (urlValid) { @@ -2101,6 +2102,8 @@ void GeometryReader::run() { lightmapLevel = 3.5f; } fbxgeo = readFBX(_reply, _mapping, grabLightmaps, lightmapLevel); + } else if (_url.path().toLower().endsWith(".obj")) { + fbxgeo = readOBJ(_reply, _mapping); } QMetaObject::invokeMethod(geometry.data(), "setGeometry", Q_ARG(const FBXGeometry&, fbxgeo)); } else { diff --git a/libraries/render-utils/src/GeometryCache.h b/libraries/render-utils/src/GeometryCache.h index 92b6d44b6c..ba7c16bc10 100644 --- a/libraries/render-utils/src/GeometryCache.h +++ b/libraries/render-utils/src/GeometryCache.h @@ -22,6 +22,7 @@ #include #include +#include #include diff --git a/libraries/render-utils/src/Model.cpp b/libraries/render-utils/src/Model.cpp index 80781c3522..be2e7b4aec 100644 --- a/libraries/render-utils/src/Model.cpp +++ b/libraries/render-utils/src/Model.cpp @@ -198,51 +198,51 @@ void Model::initProgram(ProgramObject& program, Model::Locations& locations, boo locations.emissiveTextureUnit = -1; } - // bindable uniform version -#if defined(Q_OS_MAC) - loc = program.uniformLocation("materialBuffer"); - if (loc >= 0) { - locations.materialBufferUnit = loc; - } else { - locations.materialBufferUnit = -1; - } -#elif defined(Q_OS_WIN) - loc = glGetUniformBlockIndex(program.programId(), "materialBuffer"); - if (loc >= 0) { - glUniformBlockBinding(program.programId(), loc, 1); - locations.materialBufferUnit = 1; - } else { - locations.materialBufferUnit = -1; - } -#else - loc = program.uniformLocation("materialBuffer"); - if (loc >= 0) { - locations.materialBufferUnit = loc; - } else { - locations.materialBufferUnit = -1; - } -#endif - -#if defined(Q_OS_WIN) - loc = glGetUniformBlockIndex(program.programId(), "transformObjectBuffer"); - if (loc >= 0) { - glUniformBlockBinding(program.programId(), loc, gpu::TRANSFORM_OBJECT_SLOT); - // locations.materialBufferUnit = 1; - } -#endif - -#if defined(Q_OS_WIN) - loc = glGetUniformBlockIndex(program.programId(), "transformCameraBuffer"); - if (loc >= 0) { - glUniformBlockBinding(program.programId(), loc, gpu::TRANSFORM_CAMERA_SLOT); - // locations.materialBufferUnit = 1; - } -#endif - + // bindable uniform version +#if defined(Q_OS_MAC) + loc = program.uniformLocation("materialBuffer"); + if (loc >= 0) { + locations.materialBufferUnit = loc; + } else { + locations.materialBufferUnit = -1; + } +#elif defined(Q_OS_WIN) + loc = glGetUniformBlockIndex(program.programId(), "materialBuffer"); + if (loc >= 0) { + glUniformBlockBinding(program.programId(), loc, 1); + locations.materialBufferUnit = 1; + } else { + locations.materialBufferUnit = -1; + } +#else + loc = program.uniformLocation("materialBuffer"); + if (loc >= 0) { + locations.materialBufferUnit = loc; + } else { + locations.materialBufferUnit = -1; + } +#endif + +#if defined(Q_OS_WIN) + loc = glGetUniformBlockIndex(program.programId(), "transformObjectBuffer"); + if (loc >= 0) { + glUniformBlockBinding(program.programId(), loc, gpu::TRANSFORM_OBJECT_SLOT); + // locations.materialBufferUnit = 1; + } +#endif + +#if defined(Q_OS_WIN) + loc = glGetUniformBlockIndex(program.programId(), "transformCameraBuffer"); + if (loc >= 0) { + glUniformBlockBinding(program.programId(), loc, gpu::TRANSFORM_CAMERA_SLOT); + // locations.materialBufferUnit = 1; + } +#endif + //program.link(); - if (!program.isLinked()) { - program.release(); - } + if (!program.isLinked()) { + program.release(); + } program.release(); } @@ -385,7 +385,6 @@ void Model::init() { _program.addShaderFromSourceCode(QGLShader::Vertex, model_vert); _program.addShaderFromSourceCode(QGLShader::Fragment, model_frag); initProgram(_program, _locations); - _normalMapProgram.addShaderFromSourceCode(QGLShader::Vertex, model_normal_map_vert); _normalMapProgram.addShaderFromSourceCode(QGLShader::Fragment, model_normal_map_frag); @@ -450,7 +449,7 @@ void Model::init() { _skinTranslucentProgram.addShaderFromSourceCode(QGLShader::Vertex, skin_model_vert); - _skinTranslucentProgram.addShaderFromSourceCode(QGLShader::Fragment, model_translucent_frag); + _skinTranslucentProgram.addShaderFromSourceCode(QGLShader::Fragment, model_translucent_frag); initSkinProgram(_skinTranslucentProgram, _skinTranslucentLocations); } } @@ -2554,16 +2553,16 @@ int Model::renderMeshesFromList(QVector& list, gpu::Batch& batch, RenderMod qDebug() << "part INDEX:" << j; qDebug() << "NEW part.materialID:" << part.materialID; } - - if (locations->glowIntensity >= 0) { - GLBATCH(glUniform1f)(locations->glowIntensity, glowEffect->getIntensity()); + + if (locations->glowIntensity >= 0) { + GLBATCH(glUniform1f)(locations->glowIntensity, glowEffect->getIntensity()); } if (!(translucent && alphaThreshold == 0.0f)) { GLBATCH(glAlphaFunc)(GL_EQUAL, glowEffect->getIntensity()); } - - if (locations->materialBufferUnit >= 0) { - batch.setUniformBuffer(locations->materialBufferUnit, material->getSchemaBuffer()); + + if (locations->materialBufferUnit >= 0) { + batch.setUniformBuffer(locations->materialBufferUnit, material->getSchemaBuffer()); } Texture* diffuseMap = networkPart.diffuseTexture.data(); diff --git a/tests/octree/src/OctreeTests.cpp b/tests/octree/src/OctreeTests.cpp index 4fc543d5d3..705a50aa10 100644 --- a/tests/octree/src/OctreeTests.cpp +++ b/tests/octree/src/OctreeTests.cpp @@ -32,6 +32,7 @@ enum ExamplePropertyList { EXAMPLE_PROP_POSITION, EXAMPLE_PROP_RADIUS, EXAMPLE_PROP_MODEL_URL, + EXAMPLE_PROP_COLLISION_MODEL_URL, EXAMPLE_PROP_ROTATION, EXAMPLE_PROP_COLOR, EXAMPLE_PROP_SCRIPT, @@ -73,6 +74,7 @@ void OctreeTests::propertyFlagsTests(bool verbose) { props.setHasProperty(PROP_POSITION); props.setHasProperty(PROP_RADIUS); props.setHasProperty(PROP_MODEL_URL); + props.setHasProperty(PROP_COLLISION_MODEL_URL); props.setHasProperty(PROP_ROTATION); QByteArray encoded = props.encode(); diff --git a/tools/vhacd/CMakeLists.txt b/tools/vhacd/CMakeLists.txt index 31a7f7c8e2..f003b685e0 100644 --- a/tools/vhacd/CMakeLists.txt +++ b/tools/vhacd/CMakeLists.txt @@ -1,5 +1,5 @@ -set(TARGET_NAME vhacd) -setup_hifi_project() +set(TARGET_NAME vhacd-util) +setup_hifi_project(Core Widgets) link_hifi_libraries(shared model fbx gpu networking octree) #find_package(VHACD REQUIRED) done in CMakeList.txt in parent directory diff --git a/tools/vhacd/src/VHACDUtil.cpp b/tools/vhacd/src/VHACDUtil.cpp index 63b3bba459..bc9ad09bde 100644 --- a/tools/vhacd/src/VHACDUtil.cpp +++ b/tools/vhacd/src/VHACDUtil.cpp @@ -14,7 +14,7 @@ //Read all the meshes from provided FBX file -bool vhacd::VHACDUtil::loadFBX(const QString filename, vhacd::LoadFBXResults *results){ +bool vhacd::VHACDUtil::loadFBX(const QString filename, vhacd::LoadFBXResults *results) { // open the fbx file QFile fbx(filename); @@ -24,11 +24,25 @@ bool vhacd::VHACDUtil::loadFBX(const QString filename, vhacd::LoadFBXResults *re std::cout << "Reading FBX.....\n"; QByteArray fbxContents = fbx.readAll(); - FBXGeometry geometry = readFBX(fbxContents, QVariantHash()); + + + FBXGeometry geometry; + + if (filename.toLower().endsWith(".obj")) { + geometry = readOBJ(fbxContents, QVariantHash()); + } else if (filename.toLower().endsWith(".fbx")) { + geometry = readFBX(fbxContents, QVariantHash()); + } else { + qDebug() << "unknown file extension"; + return false; + } + + //results->meshCount = geometry.meshes.count(); + // qDebug() << "read in" << geometry.meshes.count() << "meshes"; int count = 0; - foreach(FBXMesh mesh, geometry.meshes){ + foreach(FBXMesh mesh, geometry.meshes) { //get vertices for each mesh QVector vertices = mesh.vertices; @@ -40,9 +54,9 @@ bool vhacd::VHACDUtil::loadFBX(const QString filename, vhacd::LoadFBXResults *re } //only read meshes with triangles - if (triangles.count() <= 0){ - continue; - } + if (triangles.count() <= 0){ + continue; + } results->perMeshVertices.append(vertices); results->perMeshTriangleIndices.append(triangles); count++; @@ -82,6 +96,23 @@ bool vhacd::VHACDUtil::computeVHACD(vhacd::LoadFBXResults *meshes, VHACD::IVHACD for (unsigned int j = 0; j < nConvexHulls; j++){ VHACD::IVHACD::ConvexHull hull; interfaceVHACD->GetConvexHull(j, hull); + + double *m_points_copy = new double[hull.m_nPoints * 3]; + // std::copy(std::begin(hull.m_points), std::end(hull.m_points), std::begin(m_points_copy)); + for (unsigned int i=0; iconvexHullList.append(convexHulls); diff --git a/tools/vhacd/src/VHACDUtil.h b/tools/vhacd/src/VHACDUtil.h index b87ba07ff0..b0b9da9720 100644 --- a/tools/vhacd/src/VHACDUtil.h +++ b/tools/vhacd/src/VHACDUtil.h @@ -19,30 +19,31 @@ #include //c++11 feature #include #include +#include #include -namespace vhacd{ +namespace vhacd { - typedef struct{ + typedef struct { int meshCount; QVector convexHullsCountList; QVector> convexHullList; - }ComputeResults; + } ComputeResults; - typedef struct{ + typedef struct { int meshCount; QVector> perMeshVertices; QVector> perMeshTriangleIndices; - }LoadFBXResults; + } LoadFBXResults; - class VHACDUtil{ + class VHACDUtil { public: bool loadFBX(const QString filename, vhacd::LoadFBXResults *results); bool computeVHACD(vhacd::LoadFBXResults *meshes, VHACD::IVHACD::Parameters params, vhacd::ComputeResults *results)const; ~VHACDUtil(); }; - class ProgressCallback : public VHACD::IVHACD::IUserCallback{ + class ProgressCallback : public VHACD::IVHACD::IUserCallback { public: ProgressCallback(void); ~ProgressCallback(); @@ -52,4 +53,4 @@ namespace vhacd{ const char * const stage, const char * const operation); }; } -#endif //hifi_VHACDUtil_h \ No newline at end of file +#endif //hifi_VHACDUtil_h diff --git a/tools/vhacd/src/VHACDUtilApp.cpp b/tools/vhacd/src/VHACDUtilApp.cpp new file mode 100644 index 0000000000..958a91dbfe --- /dev/null +++ b/tools/vhacd/src/VHACDUtilApp.cpp @@ -0,0 +1,224 @@ +// +// VHACDUtil.h +// tools/vhacd/src +// +// Created by Seth Alves on 3/5/15. +// Copyright 2015 High Fidelity, Inc. +// +// Distributed under the Apache License, Version 2.0. +// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html +// + +#include +#include +#include "VHACDUtilApp.h" +#include "VHACDUtil.h" + +using namespace std; +using namespace VHACD; + + + +QString formatFloat(double n) { + // limit precision to 6, but don't output trailing zeros. + QString s = QString::number(n, 'f', 6); + while (s.endsWith("0")) { + s.remove(s.size() - 1, 1); + } + if (s.endsWith(".")) { + s.remove(s.size() - 1, 1); + } + return s; +} + + +bool writeOBJ(QString outFileName, QVector>& meshList, bool outputOneMesh) { + QFile file(outFileName); + if (!file.open(QIODevice::WriteOnly)) { + qDebug() << "Unable to write to " << outFileName; + return false; + } + + QTextStream out(&file); + + unsigned int pointStartOffset = 0; + + foreach (QVector hulls, meshList) { + unsigned int nth = 0; + foreach (VHACD::IVHACD::ConvexHull hull, hulls) { + out << "g hull-" << nth++ << "\n"; + for (unsigned int i = 0; i < hull.m_nPoints; i++) { + out << "v "; + out << formatFloat(hull.m_points[i*3]) << " "; + // swap y and z because up is 3rd value in OBJ + out << formatFloat(hull.m_points[i*3+2]) << " "; + out << formatFloat(hull.m_points[i*3+1]) << "\n"; + } + for (unsigned int i = 0; i < hull.m_nTriangles; i++) { + out << "f "; + // change order to flip normal (due to swapping y and z, above) + out << hull.m_triangles[i*3+1] + 1 + pointStartOffset << " "; + out << hull.m_triangles[i*3] + 1 + pointStartOffset << " "; + out << hull.m_triangles[i*3+2] + 1 + pointStartOffset << "\n"; + } + out << "\n"; + pointStartOffset += hull.m_nPoints; + } + } + + return true; +} + + + + +VHACDUtilApp::VHACDUtilApp(int argc, char* argv[]) : + QCoreApplication(argc, argv) +{ + vector triangles; // array of indexes + vector points; // array of coordinates + vhacd::VHACDUtil vUtil; + vhacd::LoadFBXResults fbx; //mesh data from loaded fbx file + vhacd::ComputeResults results; // results after computing vhacd + VHACD::IVHACD::Parameters params; + vhacd::ProgressCallback pCallBack; + + + // parse command-line + QCommandLineParser parser; + parser.setApplicationDescription("High Fidelity Object Decomposer"); + parser.addHelpOption(); + + const QCommandLineOption helpOption = parser.addHelpOption(); + + const QCommandLineOption outputOneMeshOption("1", "output hulls as single mesh"); + parser.addOption(outputOneMeshOption); + + const QCommandLineOption inputFilenameOption("i", "input file", "filename.fbx"); + parser.addOption(inputFilenameOption); + + const QCommandLineOption outputFilenameOption("o", "output file", "filename.obj"); + parser.addOption(outputFilenameOption); + + + if (!parser.parse(QCoreApplication::arguments())) { + qCritical() << parser.errorText() << endl; + parser.showHelp(); + Q_UNREACHABLE(); + } + + if (parser.isSet(helpOption)) { + parser.showHelp(); + Q_UNREACHABLE(); + } + + + bool outputOneMesh = parser.isSet(outputOneMeshOption); + + QString inputFilename; + // check for an assignment pool passed on the command line or in the config + if (parser.isSet(inputFilenameOption)) { + inputFilename = parser.value(inputFilenameOption); + } + + QString outputFilename; + // check for an assignment pool passed on the command line or in the config + if (parser.isSet(outputFilenameOption)) { + outputFilename = parser.value(outputFilenameOption); + } + + + if (inputFilename == "") { + cerr << "input filename is required."; + parser.showHelp(); + Q_UNREACHABLE(); + } + + if (outputFilename == "") { + cerr << "output filename is required."; + parser.showHelp(); + Q_UNREACHABLE(); + } + + + //set parameters for V-HACD + params.m_callback = &pCallBack; //progress callback + params.m_resolution = 100000; // 100000 + params.m_depth = 20; // 20 + params.m_concavity = 0.001; // 0.001 + params.m_delta = 0.01; // 0.05 + params.m_planeDownsampling = 4; // 4 + params.m_convexhullDownsampling = 4; // 4 + params.m_alpha = 0.05; // 0.05 // controls the bias toward clipping along symmetry planes + params.m_beta = 0.05; // 0.05 + params.m_gamma = 0.0005; // 0.0005 + params.m_pca = 0; // 0 enable/disable normalizing the mesh before applying the convex decomposition + params.m_mode = 0; // 0: voxel-based (recommended), 1: tetrahedron-based + params.m_maxNumVerticesPerCH = 64; // 64 + params.m_minVolumePerCH = 0.00001; // 0.0001 + params.m_callback = 0; // 0 + params.m_logger = 0; // 0 + params.m_convexhullApproximation = true; // true + params.m_oclAcceleration = true; // true + + // load the mesh + + auto begin = std::chrono::high_resolution_clock::now(); + if (!vUtil.loadFBX(inputFilename, &fbx)){ + cout << "Error in opening FBX file...."; + } + auto end = std::chrono::high_resolution_clock::now(); + auto loadDuration = std::chrono::duration_cast(end - begin).count(); + + //perform vhacd computation + begin = std::chrono::high_resolution_clock::now(); + + + if (!vUtil.computeVHACD(&fbx, params, &results)){ + cout << "Compute Failed..."; + } + end = std::chrono::high_resolution_clock::now(); + auto computeDuration = std::chrono::duration_cast(end - begin).count(); + + int totalVertices = 0; + for (int i = 0; i < fbx.meshCount; i++){ + totalVertices += fbx.perMeshVertices.at(i).count(); + } + + int totalTriangles = 0; + for (int i = 0; i < fbx.meshCount; i++){ + totalTriangles += fbx.perMeshTriangleIndices.at(i).count(); + } + + int totalHulls = 0; + QVector hullCounts = results.convexHullsCountList; + for (int i = 0; i < results.meshCount; i++){ + totalHulls += hullCounts.at(i); + } + cout << endl << "Summary of V-HACD Computation..................." << endl; + cout << "File Path : " << inputFilename.toStdString() << endl; + cout << "Number Of Meshes : " << fbx.meshCount << endl; + cout << "Processed Meshes : " << results.meshCount << endl; + cout << "Total vertices : " << totalVertices << endl; + cout << "Total Triangles : " << totalTriangles << endl; + cout << "Total Convex Hulls : " << totalHulls << endl; + cout << "Total FBX load time: " << (double)loadDuration / 1000000000.00 << " seconds" << endl; + cout << "V-HACD Compute time: " << (double)computeDuration / 1000000000.00 << " seconds" << endl; + cout << endl << "Summary per convex hull ........................" << endl < chList = results.convexHullList.at(i); + cout << "\t" << "Number Of Hulls : " << chList.count() << endl; + + for (int j = 0; j < results.convexHullList.at(i).count(); j++){ + cout << "\tHUll : " << j + 1 << endl; + cout << "\t\tNumber Of Points : " << chList.at(j).m_nPoints << endl; + cout << "\t\tNumber Of Triangles : " << chList.at(j).m_nTriangles << endl; + } + } + + writeOBJ(outputFilename, results.convexHullList, outputOneMesh); +} + +VHACDUtilApp::~VHACDUtilApp() { +} diff --git a/tools/vhacd/src/VHACDUtilApp.h b/tools/vhacd/src/VHACDUtilApp.h new file mode 100644 index 0000000000..016b7b7b2f --- /dev/null +++ b/tools/vhacd/src/VHACDUtilApp.h @@ -0,0 +1,28 @@ +// +// VHACDUtil.h +// tools/vhacd/src +// +// Created by Seth Alves on 3/5/15. +// Copyright 2015 High Fidelity, Inc. +// +// Distributed under the Apache License, Version 2.0. +// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html +// + + +#ifndef hifi_VHACDUtilApp_h +#define hifi_VHACDUtilApp_h + +#include + + +class VHACDUtilApp : public QCoreApplication { + Q_OBJECT + public: + VHACDUtilApp(int argc, char* argv[]); + ~VHACDUtilApp(); +}; + + + +#endif //hifi_VHACDUtilApp_h diff --git a/tools/vhacd/src/main.cpp b/tools/vhacd/src/main.cpp index e43f712fa0..0e8d72abd3 100644 --- a/tools/vhacd/src/main.cpp +++ b/tools/vhacd/src/main.cpp @@ -8,104 +8,20 @@ // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html -#include +// #include #include #include #include #include #include -#include "VHACDUtil.h" + +#include "VHACDUtilApp.h" using namespace std; using namespace VHACD; -int main(int argc, char * argv[]){ - vector triangles; // array of indexes - vector points; // array of coordinates - vhacd::VHACDUtil vUtil; - vhacd::LoadFBXResults fbx; //mesh data from loaded fbx file - vhacd::ComputeResults results; // results after computing vhacd - VHACD::IVHACD::Parameters params; - vhacd::ProgressCallback pCallBack; - if (argc < 2){ - cout << "please provide a FBX file as argument\n "; - return 1; - } - string filename(argv[1]); - if (filename.empty()){ - cout << "please provide a FBX file as argument\n "; - return 1; - } - QString fname = QString::fromStdString(filename); - - //set parameters for V-HACD - params.m_callback = &pCallBack; //progress callback - params.m_resolution = 50000; - params.m_depth = 10; - params.m_concavity = 0.003; - params.m_alpha = 0.05; // controls the bias toward clipping along symmetry planes - params.m_pca = 1; // enable/disable normalizing the mesh before applying the convex decomposition - params.m_mode = 1; // 0: voxel - based approximate convex decomposition, 1 : tetrahedron - based approximate convex decomposition - params.m_maxNumVerticesPerCH = 128; - params.m_minVolumePerCH = 0.0001; // controls the adaptive sampling of the generated convex - hulls - - // load the mesh - - auto begin = std::chrono::high_resolution_clock::now(); - if (!vUtil.loadFBX(fname, &fbx)){ - cout << "Error in opening FBX file...."; - return 1; - } - auto end = std::chrono::high_resolution_clock::now(); - auto loadDuration = std::chrono::duration_cast(end - begin).count(); - - //perform vhacd computation - begin = std::chrono::high_resolution_clock::now(); - if (!vUtil.computeVHACD(&fbx, params, &results)){ - cout << "Compute Failed..."; - return 1; - } - end = std::chrono::high_resolution_clock::now(); - auto computeDuration = std::chrono::duration_cast(end - begin).count(); - - int totalVertices = 0; - for (int i = 0; i < fbx.meshCount; i++){ - totalVertices += fbx.perMeshVertices.at(i).count(); - } - - int totalTriangles = 0; - for (int i = 0; i < fbx.meshCount; i++){ - totalTriangles += fbx.perMeshTriangleIndices.at(i).count(); - } - - int totalHulls = 0; - QVector hullCounts = results.convexHullsCountList; - for (int i = 0; i < results.meshCount; i++){ - totalHulls += hullCounts.at(i); - } - cout << endl << "Summary of V-HACD Computation..................." << endl; - cout << "File Path : " << fname.toStdString() << endl; - cout << "Number Of Meshes : " << fbx.meshCount << endl; - cout << "Processed Meshes : " << results.meshCount << endl; - cout << "Total vertices : " << totalVertices << endl; - cout << "Total Triangles : " << totalTriangles << endl; - cout << "Total Convex Hulls : " << totalHulls << endl; - cout << "Total FBX load time: " << (double)loadDuration / 1000000000.00 << " seconds" << endl; - cout << "V-HACD Compute time: " << (double)computeDuration / 1000000000.00 << " seconds" << endl; - cout << endl << "Summary per convex hull ........................" << endl < chList = results.convexHullList.at(i); - cout << "\t" << "Number Of Hulls : " << chList.count() << endl; - - for (int j = 0; j < results.convexHullList.at(i).count(); j++){ - cout << "\tHUll : " << j + 1 << endl; - cout << "\t\tNumber Of Points : " << chList.at(j).m_nPoints << endl; - cout << "\t\tNumber Of Triangles : " << chList.at(j).m_nTriangles << endl; - } - } - - getchar(); +int main(int argc, char * argv[]) { + VHACDUtilApp app(argc, argv); return 0; -} \ No newline at end of file +}