removed normalization of body yaw (need to fix springs before we do it)

This commit is contained in:
Philip Rosedale 2013-05-15 10:02:02 -07:00
parent 72d657b51d
commit 84d18296d2

View file

@ -217,11 +217,7 @@ float AvatarData::getBodyYaw() {
}
void AvatarData::setBodyYaw(float bodyYaw) {
if ((bodyYaw > 360.f) || (bodyYaw < 0.f)) {
bodyYaw -= floorf(bodyYaw / 360.f) * 360.f;
}
_bodyYaw = bodyYaw;
}
float AvatarData::getBodyPitch() {