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Fixing the by region update of the compressed texture to match the 4 x 4 tiles alignment
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parent
ef628eaec6
commit
84305c2049
2 changed files with 10 additions and 4 deletions
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@ -429,9 +429,13 @@ void GL41VariableAllocationTexture::populateTransferQueue() {
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// consuming more than X bandwidth
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auto mipSize = _gpuObject.getStoredMipFaceSize(sourceMip, face);
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const auto lines = mipDimensions.y;
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auto bytesPerLine = mipSize / lines;
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const uint32_t CHUNK_NUM_LINES { 4 };
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const auto numChunks = (lines + (CHUNK_NUM_LINES - 1)) / CHUNK_NUM_LINES;
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auto bytesPerChunk = mipSize / numChunks;
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//auto bytesPerLine = mipSize / lines;
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Q_ASSERT(0 == (mipSize % lines));
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uint32_t linesPerTransfer = (uint32_t)(MAX_TRANSFER_SIZE / bytesPerLine);
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// uint32_t linesPerTransfer = (uint32_t)(MAX_TRANSFER_SIZE / bytesPerLine);
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uint32_t linesPerTransfer = CHUNK_NUM_LINES * (uint32_t)(MAX_TRANSFER_SIZE / bytesPerChunk);
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uint32_t lineOffset = 0;
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while (lineOffset < lines) {
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uint32_t linesToCopy = std::min<uint32_t>(lines - lineOffset, linesPerTransfer);
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@ -197,9 +197,11 @@ void GL45ResourceTexture::populateTransferQueue() {
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// consuming more than X bandwidth
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auto mipSize = _gpuObject.getStoredMipFaceSize(sourceMip, face);
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const auto lines = mipDimensions.y;
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auto bytesPerLine = mipSize / lines;
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const uint32_t CHUNK_NUM_LINES { 4 };
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const auto numChunks = (lines + (CHUNK_NUM_LINES - 1)) / CHUNK_NUM_LINES;
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auto bytesPerChunk = mipSize / numChunks;
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Q_ASSERT(0 == (mipSize % lines));
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uint32_t linesPerTransfer = (uint32_t)(MAX_TRANSFER_SIZE / bytesPerLine);
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uint32_t linesPerTransfer = CHUNK_NUM_LINES * (uint32_t)(MAX_TRANSFER_SIZE / bytesPerChunk);
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uint32_t lineOffset = 0;
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while (lineOffset < lines) {
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uint32_t linesToCopy = std::min<uint32_t>(lines - lineOffset, linesPerTransfer);
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