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Models casting shadows (again). (Something stupid happened...)
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a69816f885
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2 changed files with 1 additions and 2 deletions
libraries
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@ -261,7 +261,6 @@ void ShapeEntityItem::debugDump() const {
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qCDebug(entities) << " dimensions:" << debugTreeVector(getScaledDimensions());
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qCDebug(entities) << " getLastEdited:" << debugTime(getLastEdited(), now);
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qCDebug(entities) << "SHAPE EntityItem Ptr:" << this;
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qCDebug(entities) << " can cast shadow" << getCanCastShadow();
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}
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void ShapeEntityItem::computeShapeInfo(ShapeInfo& info) {
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@ -123,7 +123,7 @@ public:
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Builder& withDeformed() { _flags.set(DEFORMED); return (*this); }
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Builder& withInvisible() { _flags.set(INVISIBLE); return (*this); }
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Builder& withShadowCaster() { _flags.set(SHADOW_CASTER); return (*this); }
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Builder& withNoShadowCaster() { _flags.set(SHADOW_CASTER); return (*this); }
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Builder& withNoShadowCaster() { _flags.reset(SHADOW_CASTER); return (*this); }
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Builder& withLayered() { _flags.set(LAYERED); return (*this); }
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Builder& withMetaCullGroup() { _flags.set(META_CULL_GROUP); return (*this); }
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Builder& withSubMetaCulled() { _flags.set(SUB_META_CULLED); return (*this); }
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