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Fixed warnings
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parent
1cd2066e79
commit
80bfb0766b
2 changed files with 4 additions and 7 deletions
interface/src
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@ -583,8 +583,9 @@ void Application::paintGL() {
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_myCamera.setTargetRotation(_myAvatar->getHead()->getCameraOrientation());
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} else if (_myCamera.getMode() == CAMERA_MODE_THIRD_PERSON) {
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//Note, the camera distance is set in Camera::setMode() so we dont have to do it here.
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_myCamera.setTightness(0.0f); // Camera is directly connected to head without smoothing
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_myCamera.setTargetPosition(_myAvatar->getHead()->calculateAverageEyePosition());
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_myCamera.setTargetPosition(_myAvatar->getUprightHeadPosition());
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_myCamera.setTargetRotation(_myAvatar->getWorldAlignedOrientation());
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} else if (_myCamera.getMode() == CAMERA_MODE_MIRROR) {
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@ -288,8 +288,7 @@ void OculusManager::display(const glm::quat &bodyOrientation, const glm::vec3 &p
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glPushMatrix();
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glm::quat orientation;
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glm::vec3 positionOffset;
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//Render each eye into an fbo
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for (int eyeIndex = 0; eyeIndex < ovrEye_Count; eyeIndex++) {
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@ -301,10 +300,7 @@ void OculusManager::display(const glm::quat &bodyOrientation, const glm::vec3 &p
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orientation.y = eyeRenderPose[eye].Orientation.y;
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orientation.z = eyeRenderPose[eye].Orientation.z;
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orientation.w = eyeRenderPose[eye].Orientation.w;
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const float OCULUS_POSITION_SCALE = 0.2;
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positionOffset = bodyOrientation * orientation * glm::vec3(eyeRenderPose[eye].Position.x, eyeRenderPose[eye].Position.y, eyeRenderPose[eye].Position.z) * OCULUS_POSITION_SCALE;
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_camera->setTargetRotation(bodyOrientation * orientation);
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_camera->setTargetPosition(position);
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_camera->update(1.0f / Application::getInstance()->getFps());
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