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https://github.com/JulianGro/overte.git
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Merge branch 'master' of github.com:worklist/hifi into assignee
This commit is contained in:
commit
7f8411b40d
8 changed files with 81 additions and 41 deletions
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@ -1389,21 +1389,22 @@ void Application::setRenderThirdPerson(bool thirdPerson) {
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}
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void Application::increaseAvatarSize() {
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if (5.0f < _myAvatar.getScale() + 0.05f) {
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return;
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if ((1.f + SCALING_RATIO) * _myAvatar.getNewScale() < MAX_SCALE) {
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_myAvatar.setNewScale((1.f + SCALING_RATIO) * _myAvatar.getNewScale());
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qDebug("Changed scale to %f\n", _myAvatar.getNewScale());
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}
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_myAvatar.setScale(_myAvatar.getScale() + 0.05f);
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_myCamera.setScale(_myAvatar.getScale() + 0.05f);
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}
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void Application::decreaseAvatarSize() {
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if (_myAvatar.getScale() - 0.05f < 0.15f) {
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return;
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if (MIN_SCALE < (1.f - SCALING_RATIO) * _myAvatar.getNewScale()) {
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_myAvatar.setNewScale((1.f - SCALING_RATIO) * _myAvatar.getNewScale());
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qDebug("Changed scale to %f\n", _myAvatar.getNewScale());
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}
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}
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_myAvatar.setScale(_myAvatar.getScale() - 0.05f);
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_myCamera.setScale(_myAvatar.getScale() - 0.05f);
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void Application::resetAvatarSize() {
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_myAvatar.setNewScale(1.f);
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qDebug("Reseted scale to %f\n", _myAvatar.getNewScale());
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}
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void Application::setFrustumOffset(bool frustumOffset) {
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@ -1981,6 +1982,7 @@ void Application::initMenu() {
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"Third Person", this, SLOT(setRenderThirdPerson(bool))))->setCheckable(true);
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renderMenu->addAction("Increase Avatar Size", this, SLOT(increaseAvatarSize()), Qt::Key_Plus);
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renderMenu->addAction("Decrease Avatar Size", this, SLOT(decreaseAvatarSize()), Qt::Key_Minus);
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renderMenu->addAction("Reset Avatar Size", this, SLOT(resetAvatarSize()));
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QMenu* toolsMenu = menuBar->addMenu("Tools");
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@ -2967,6 +2969,7 @@ void Application::displaySide(Camera& whichCamera) {
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if (_renderGroundPlaneOn->isChecked()) {
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// draw grass plane with fog
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glEnable(GL_FOG);
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glEnable(GL_NORMALIZE);
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const float FOG_COLOR[] = { 1.0f, 1.0f, 1.0f, 1.0f };
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glFogfv(GL_FOG_COLOR, FOG_COLOR);
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glFogi(GL_FOG_MODE, GL_EXP2);
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@ -2981,6 +2984,7 @@ void Application::displaySide(Camera& whichCamera) {
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_geometryCache.renderSquare(GRASS_DIVISIONS, GRASS_DIVISIONS);
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glPopMatrix();
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glDisable(GL_FOG);
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glDisable(GL_NORMALIZE);
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renderGroundPlaneGrid(EDGE_SIZE_GROUND_PLANE, _audio.getCollisionSoundMagnitude());
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}
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@ -134,6 +134,7 @@ private slots:
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void setRenderThirdPerson(bool thirdPerson);
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void increaseAvatarSize();
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void decreaseAvatarSize();
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void resetAvatarSize();
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void renderThrustAtVoxel(const glm::vec3& thrust);
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void renderLineToTouchedVoxel();
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@ -105,6 +105,12 @@ void Camera::updateFollowMode(float deltaTime) {
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}
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}
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float Camera::getFarClip() const {
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return (_scale * _farClip < std::numeric_limits<int16_t>::max())
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? _scale * _farClip
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: std::numeric_limits<int16_t>::max() - 1;
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}
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void Camera::setModeShiftRate ( float rate ) {
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_modeShiftRate = rate;
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@ -188,7 +194,7 @@ void Camera::initialize() {
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}
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// call to find out if the view frustum needs to be reshaped
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bool Camera::getFrustumNeedsReshape() {
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bool Camera::getFrustumNeedsReshape() const {
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return _frustumNeedsReshape;
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}
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@ -48,20 +48,20 @@ public:
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void setEyeOffsetOrientation( const glm::quat& o );
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void setScale ( const float s );
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const glm::vec3& getTargetPosition () { return _targetPosition; }
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const glm::vec3& getPosition () { return _position; }
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const glm::quat& getTargetRotation () { return _targetRotation; }
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const glm::quat& getRotation () { return _rotation; }
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CameraMode getMode () { return _mode; }
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float getFieldOfView () { return _fieldOfView; }
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float getAspectRatio () { return _aspectRatio; }
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float getNearClip () { return _scale * _nearClip; }
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float getFarClip () { return _scale * _farClip; }
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const glm::vec3& getEyeOffsetPosition () { return _eyeOffsetPosition; }
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const glm::quat& getEyeOffsetOrientation () { return _eyeOffsetOrientation; }
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float getScale () { return _scale; }
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const glm::vec3& getTargetPosition () const { return _targetPosition; }
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const glm::vec3& getPosition () const { return _position; }
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const glm::quat& getTargetRotation () const { return _targetRotation; }
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const glm::quat& getRotation () const { return _rotation; }
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CameraMode getMode () const { return _mode; }
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float getFieldOfView () const { return _fieldOfView; }
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float getAspectRatio () const { return _aspectRatio; }
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float getNearClip () const { return _scale * _nearClip; }
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float getFarClip () const;
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const glm::vec3& getEyeOffsetPosition () const { return _eyeOffsetPosition; }
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const glm::quat& getEyeOffsetOrientation () const { return _eyeOffsetOrientation; }
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float getScale () const { return _scale; }
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bool getFrustumNeedsReshape(); // call to find out if the view frustum needs to be reshaped
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bool getFrustumNeedsReshape() const; // call to find out if the view frustum needs to be reshaped
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void setFrustumWasReshaped(); // call this after reshaping the view frustum.
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private:
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@ -505,11 +505,6 @@ void Avatar::simulate(float deltaTime, Transmitter* transmitter) {
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glm::quat orientation = getOrientation();
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glm::vec3 front = orientation * IDENTITY_FRONT;
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glm::vec3 right = orientation * IDENTITY_RIGHT;
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//
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if (!isMyAvatar() && _scale != _newScale) {
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setScale(_newScale);
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}
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// Update movement timers
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if (isMyAvatar()) {
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@ -523,18 +518,30 @@ void Avatar::simulate(float deltaTime, Transmitter* transmitter) {
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_elapsedTimeMoving += deltaTime;
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}
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}
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if (_leadingAvatar && !_leadingAvatar->getOwningNode()->isAlive()) {
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follow(NULL);
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}
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// Ajust, scale, thrust and lookAt position when following an other avatar
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if (isMyAvatar() && _leadingAvatar && _newScale != _leadingAvatar->getScale()) {
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_newScale = _leadingAvatar->getScale();
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}
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if (isMyAvatar() && _scale != _newScale) {
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float scale = (1.f - SMOOTHING_RATIO) * _scale + SMOOTHING_RATIO * _newScale;
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setScale(scale);
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Application::getInstance()->getCamera()->setScale(scale);
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}
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if (!isMyAvatar() && _scale != _newScale) {
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setScale(_newScale);
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}
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// Collect thrust forces from keyboard and devices
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if (isMyAvatar()) {
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updateThrust(deltaTime, transmitter);
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}
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// Ajust, scale, thrust and lookAt position when following an other avatar
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if (isMyAvatar() && _leadingAvatar && _scale != _leadingAvatar->getScale()) {
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float scale = 0.95f * _scale + 0.05f * _leadingAvatar->getScale();
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setScale(scale);
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Application::getInstance()->getCamera()->setScale(scale);
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}
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// copy velocity so we can use it later for acceleration
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glm::vec3 oldVelocity = getVelocity();
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@ -1446,7 +1453,7 @@ void Avatar::loadData(QSettings* settings) {
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_leanScale = loadSetting(settings, "leanScale", 0.5f);
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_scale = loadSetting(settings, "scale", 1.0f);
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_newScale = loadSetting(settings, "scale", 1.0f);
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setScale(_scale);
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Application::getInstance()->getCamera()->setScale(_scale);
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@ -1472,7 +1479,7 @@ void Avatar::saveData(QSettings* set) {
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set->setValue("voxelURL", _voxels.getVoxelURL());
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set->setValue("leanScale", _leanScale);
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set->setValue("scale", _scale);
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set->setValue("scale", _newScale);
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set->endGroup();
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}
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@ -1525,9 +1532,17 @@ void Avatar::renderJointConnectingCone(glm::vec3 position1, glm::vec3 position2,
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glEnd();
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}
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void Avatar::setNewScale(const float scale) {
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_newScale = scale;
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}
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void Avatar::setScale(const float scale) {
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_scale = scale;
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_newScale = _scale;
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if (_newScale * (1.f - RESCALING_TOLERANCE) < _scale &&
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_scale < _newScale * (1.f + RESCALING_TOLERANCE)) {
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_scale = _newScale;
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}
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_skeleton.setScale(_scale);
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@ -26,6 +26,13 @@
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#include "Transmitter.h"
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#include "world.h"
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static const float MAX_SCALE = 5.f;
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static const float MIN_SCALE = .5f;
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static const float SCALING_RATIO = .05f;
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static const float SMOOTHING_RATIO = .05f; // 0 < ratio < 1
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static const float RESCALING_TOLERANCE = .02f;
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const float BODY_BALL_RADIUS_PELVIS = 0.07;
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const float BODY_BALL_RADIUS_TORSO = 0.065;
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const float BODY_BALL_RADIUS_CHEST = 0.08;
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@ -134,7 +141,7 @@ public:
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void setGravity (glm::vec3 gravity);
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void setMouseRay (const glm::vec3 &origin, const glm::vec3 &direction);
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void setOrientation (const glm::quat& orientation);
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void setScale (const float scale);
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void setNewScale (const float scale);
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//getters
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bool isInitialized () const { return _initialized;}
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@ -149,6 +156,7 @@ public:
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glm::vec3 getBodyUpDirection () const { return getOrientation() * IDENTITY_UP; }
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glm::vec3 getBodyFrontDirection () const { return getOrientation() * IDENTITY_FRONT; }
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float getScale () const { return _scale;}
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float getNewScale () const { return _newScale;}
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const glm::vec3& getVelocity () const { return _velocity;}
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float getSpeed () const { return _speed;}
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float getHeight () const { return _height;}
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@ -281,6 +289,7 @@ private:
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void updateCollisionSound(const glm::vec3& penetration, float deltaTime, float frequency);
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void applyCollisionWithOtherAvatar( Avatar * other, float deltaTime );
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void checkForMouseRayTouching();
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void setScale (const float scale);
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};
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#endif
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@ -105,6 +105,9 @@ int HandData::encodeRemoteData(unsigned char* destinationBuffer) {
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size_t checkLength = destinationBuffer - startPosition;
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*destinationBuffer++ = (unsigned char)checkLength;
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// just a double-check, while tracing a crash.
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// decodeRemoteData(destinationBuffer - (destinationBuffer - startPosition));
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return destinationBuffer - startPosition;
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}
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@ -157,8 +160,9 @@ int HandData::decodeRemoteData(unsigned char* sourceBuffer) {
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}
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setRaveGloveActive((gloveFlags & GLOVE_FLAG_RAVE) != 0);
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setRaveGloveMode(effectsMode);
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// This is disabled for crash tracing.
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// setRaveGloveMode(effectsMode);
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// One byte for error checking safety.
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unsigned char requiredLength = (unsigned char)(sourceBuffer - startPosition);
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unsigned char checkLength = *sourceBuffer++;
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@ -44,6 +44,7 @@ enum RaveGloveEffectsMode
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class HandData {
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public:
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HandData(AvatarData* owningAvatar);
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virtual ~HandData() {}
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// These methods return the positions in Leap-relative space.
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// To convert to world coordinates, use Hand::leapPositionToWorldPosition.
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