adding a comment to explain what we are doing

This commit is contained in:
samcake 2016-10-11 14:43:41 -07:00
parent 7af3aa53ac
commit 7ea790aa4f

View file

@ -478,6 +478,8 @@ void RenderDeferredSetup::run(const render::SceneContextPointer& sceneContext, c
// Setup the global directional pass pipeline
{
if (deferredLightingEffect->_shadowMapEnabled) {
// If the keylight has an ambient Map then use the Skybox version of the pass
// otherwise use the ambient sphere version
if (keyLight->getAmbientMap()) {
program = deferredLightingEffect->_directionalSkyboxLightShadow;
locations = deferredLightingEffect->_directionalSkyboxLightShadowLocations;
@ -486,6 +488,8 @@ void RenderDeferredSetup::run(const render::SceneContextPointer& sceneContext, c
locations = deferredLightingEffect->_directionalAmbientSphereLightShadowLocations;
}
} else {
// If the keylight has an ambient Map then use the Skybox version of the pass
// otherwise use the ambient sphere version
if (keyLight->getAmbientMap()) {
program = deferredLightingEffect->_directionalSkyboxLight;
locations = deferredLightingEffect->_directionalSkyboxLightLocations;