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code review cleanup
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parent
1b52bb4e20
commit
7c73964836
2 changed files with 4 additions and 16 deletions
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@ -90,19 +90,12 @@ int AvatarData::getBroadcastData(unsigned char* destinationBuffer) {
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destinationBuffer += sizeof(_cameraNearClip);
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memcpy(destinationBuffer, &_cameraFarClip, sizeof(_cameraFarClip));
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destinationBuffer += sizeof(_cameraFarClip);
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//printLog("%f, %f, %f\n", _handPosition.x, _handPosition.y, _handPosition.z);
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//printf("AvatarData::getBroadcastData() numBytes=%ld\n",(destinationBuffer - bufferStart));
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return destinationBuffer - bufferStart;
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}
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// called on the other agents - assigns it to my views of the others
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void AvatarData::parseData(unsigned char* sourceBuffer, int numBytes) {
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//printf("AvatarData::parseData() numBytes=%d\n",numBytes);
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// increment to push past the packet header
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sourceBuffer++;
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@ -133,11 +126,6 @@ void AvatarData::parseData(unsigned char* sourceBuffer, int numBytes) {
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sourceBuffer += sizeof(_cameraNearClip);
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memcpy(&_cameraFarClip, sourceBuffer, sizeof(_cameraFarClip));
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sourceBuffer += sizeof(_cameraFarClip);
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//printLog( "_bodyYaw = %f", _bodyYaw );
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//printLog("%f, %f, %f\n", _handPosition.x, _handPosition.y, _handPosition.z);
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//printLog("%f, %f, %f\n", _bodyPosition.x, _bodyPosition.y, _bodyPosition.z);
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}
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glm::vec3 AvatarData::getBodyPosition() {
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@ -306,7 +306,7 @@ unsigned char * VoxelTree::loadBitstreamBuffer(unsigned char *& bitstreamBuffer,
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/**** not yet working properly at this level! **************************************************************************
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if (viewFrustumCulling) {
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float fullUnitForVoxel = halfUnitForVoxel*2.0f;
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float fullUnitForVoxel = halfUnitForVoxel * 2.0f;
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AABox voxelBox;
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voxelBox.setBox(glm::vec3(thisNodePosition[0],thisNodePosition[1],thisNodePosition[2]),
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fullUnitForVoxel,fullUnitForVoxel,fullUnitForVoxel);
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@ -379,10 +379,10 @@ unsigned char * VoxelTree::loadBitstreamBuffer(unsigned char *& bitstreamBuffer,
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powf(agentPosition[1] - childPosition[1] - halfChildVoxel, 2) +
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powf(agentPosition[2] - childPosition[2] - halfChildVoxel, 2));
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float fullChildVoxel = halfChildVoxel*2.0f;
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float fullChildVoxel = halfChildVoxel * 2.0f;
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AABox childBox;
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childBox.setBox(glm::vec3(childPosition[0],childPosition[1],childPosition[2]),
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fullChildVoxel,fullChildVoxel,fullChildVoxel);
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childBox.setBox(glm::vec3(childPosition[0], childPosition[1], childPosition[2]),
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fullChildVoxel, fullChildVoxel, fullChildVoxel);
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//printf("VoxelTree::loadBitstreamBuffer() childBox.corner=(%f,%f,%f) x=%f \n",
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// childBox.getCorner().x,childBox.getCorner().y,childBox.getCorner().z, childBox.getSize().x);
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