Merge branch 'master' of github.com:highfidelity/hifi into stack-manager

This commit is contained in:
Leonardo Murillo 2015-11-20 09:56:20 -06:00
commit 7b748dc59a
21 changed files with 691 additions and 461 deletions

View file

@ -37,9 +37,21 @@ var BUMPER_ON_VALUE = 0.5;
var DISTANCE_HOLDING_RADIUS_FACTOR = 5; // multiplied by distance between hand and object
var DISTANCE_HOLDING_ACTION_TIMEFRAME = 0.1; // how quickly objects move to their new position
var DISTANCE_HOLDING_ROTATION_EXAGGERATION_FACTOR = 2.0; // object rotates this much more than hand did
var NO_INTERSECT_COLOR = { red: 10, green: 10, blue: 255}; // line color when pick misses
var INTERSECT_COLOR = { red: 250, green: 10, blue: 10}; // line color when pick hits
var LINE_ENTITY_DIMENSIONS = { x: 1000, y: 1000,z: 1000};
var NO_INTERSECT_COLOR = {
red: 10,
green: 10,
blue: 255
}; // line color when pick misses
var INTERSECT_COLOR = {
red: 250,
green: 10,
blue: 10
}; // line color when pick hits
var LINE_ENTITY_DIMENSIONS = {
x: 1000,
y: 1000,
z: 1000
};
var LINE_LENGTH = 500;
var PICK_MAX_DISTANCE = 500; // max length of pick-ray
@ -84,12 +96,13 @@ var ACTION_TTL_REFRESH = 5;
var PICKS_PER_SECOND_PER_HAND = 5;
var MSECS_PER_SEC = 1000.0;
var GRABBABLE_PROPERTIES = ["position",
"rotation",
"gravity",
"ignoreForCollisions",
"collisionsWillMove",
"locked",
"name"];
"rotation",
"gravity",
"ignoreForCollisions",
"collisionsWillMove",
"locked",
"name"
];
var GRABBABLE_DATA_KEY = "grabbableKey"; // shared with grab.js
@ -100,7 +113,7 @@ var DEFAULT_GRABBABLE_DATA = {
invertSolidWhileHeld: false
};
var disabledHand ='none';
var disabledHand = 'none';
// states for the state machine
@ -125,40 +138,40 @@ var STATE_EQUIP_SPRING = 16;
function stateToName(state) {
switch (state) {
case STATE_OFF:
return "off";
case STATE_SEARCHING:
return "searching";
case STATE_DISTANCE_HOLDING:
return "distance_holding";
case STATE_CONTINUE_DISTANCE_HOLDING:
return "continue_distance_holding";
case STATE_NEAR_GRABBING:
return "near_grabbing";
case STATE_CONTINUE_NEAR_GRABBING:
return "continue_near_grabbing";
case STATE_NEAR_TRIGGER:
return "near_trigger";
case STATE_CONTINUE_NEAR_TRIGGER:
return "continue_near_trigger";
case STATE_FAR_TRIGGER:
return "far_trigger";
case STATE_CONTINUE_FAR_TRIGGER:
return "continue_far_trigger";
case STATE_RELEASE:
return "release";
case STATE_EQUIP_SEARCHING:
return "equip_searching";
case STATE_EQUIP:
return "equip";
case STATE_CONTINUE_EQUIP_BD:
return "continue_equip_bd";
case STATE_CONTINUE_EQUIP:
return "continue_equip";
case STATE_WAITING_FOR_BUMPER_RELEASE:
return "waiting_for_bumper_release";
case STATE_EQUIP_SPRING:
return "state_equip_spring";
case STATE_OFF:
return "off";
case STATE_SEARCHING:
return "searching";
case STATE_DISTANCE_HOLDING:
return "distance_holding";
case STATE_CONTINUE_DISTANCE_HOLDING:
return "continue_distance_holding";
case STATE_NEAR_GRABBING:
return "near_grabbing";
case STATE_CONTINUE_NEAR_GRABBING:
return "continue_near_grabbing";
case STATE_NEAR_TRIGGER:
return "near_trigger";
case STATE_CONTINUE_NEAR_TRIGGER:
return "continue_near_trigger";
case STATE_FAR_TRIGGER:
return "far_trigger";
case STATE_CONTINUE_FAR_TRIGGER:
return "continue_far_trigger";
case STATE_RELEASE:
return "release";
case STATE_EQUIP_SEARCHING:
return "equip_searching";
case STATE_EQUIP:
return "equip";
case STATE_CONTINUE_EQUIP_BD:
return "continue_equip_bd";
case STATE_CONTINUE_EQUIP:
return "continue_equip";
case STATE_WAITING_FOR_BUMPER_RELEASE:
return "waiting_for_bumper_release";
case STATE_EQUIP_SPRING:
return "state_equip_spring";
}
return "unknown";
@ -187,7 +200,6 @@ function entityIsGrabbedByOther(entityID) {
return false;
}
function MyController(hand) {
this.hand = hand;
if (this.hand === RIGHT_HAND) {
@ -211,8 +223,17 @@ function MyController(hand) {
this.rawTriggerValue = 0;
this.rawBumperValue = 0;
this.offsetPosition = { x: 0.0, y: 0.0, z: 0.0 };
this.offsetRotation = { x: 0.0, y: 0.0, z: 0.0, w: 1.0 };
this.offsetPosition = {
x: 0.0,
y: 0.0,
z: 0.0
};
this.offsetRotation = {
x: 0.0,
y: 0.0,
z: 0.0,
w: 1.0
};
var _this = this;
@ -277,7 +298,7 @@ function MyController(hand) {
this.state = newState;
}
this.debugLine = function(closePoint, farPoint, color){
this.debugLine = function(closePoint, farPoint, color) {
Entities.addEntity({
type: "Line",
name: "Grab Debug Entity",
@ -321,16 +342,16 @@ function MyController(hand) {
this.pointer = null;
};
this.triggerPress = function (value) {
this.triggerPress = function(value) {
_this.rawTriggerValue = value;
};
this.bumperPress = function (value) {
this.bumperPress = function(value) {
_this.rawBumperValue = value;
};
this.updateSmoothedTrigger = function () {
this.updateSmoothedTrigger = function() {
var triggerValue = this.rawTriggerValue;
// smooth out trigger value
this.triggerValue = (this.triggerValue * TRIGGER_SMOOTH_RATIO) +
@ -401,7 +422,7 @@ function MyController(hand) {
this.lastPickTime = now;
}
for (var index=0; index < pickRays.length; ++index) {
for (var index = 0; index < pickRays.length; ++index) {
var pickRay = pickRays[index];
var directionNormalized = Vec3.normalize(pickRay.direction);
var directionBacked = Vec3.multiply(directionNormalized, PICK_BACKOFF_DISTANCE);
@ -466,10 +487,9 @@ function MyController(hand) {
}
return;
}
} else if (! entityIsGrabbedByOther(intersection.entityID)) {
} else if (!entityIsGrabbedByOther(intersection.entityID)) {
// don't allow two people to distance grab the same object
if (intersection.properties.collisionsWillMove
&& !intersection.properties.locked) {
if (intersection.properties.collisionsWillMove && !intersection.properties.locked) {
// the hand is far from the intersected object. go into distance-holding mode
this.grabbedEntity = intersection.entityID;
if (typeof grabbableData.spatialKey !== 'undefined' && this.state == STATE_EQUIP_SEARCHING) {
@ -494,10 +514,18 @@ function MyController(hand) {
Entities.addEntity({
type: "Sphere",
name: "Grab Debug Entity",
dimensions: {x: GRAB_RADIUS, y: GRAB_RADIUS, z: GRAB_RADIUS},
dimensions: {
x: GRAB_RADIUS,
y: GRAB_RADIUS,
z: GRAB_RADIUS
},
visible: true,
position: handPosition,
color: { red: 0, green: 255, blue: 0},
color: {
red: 0,
green: 255,
blue: 0
},
lifetime: 0.1
});
}
@ -604,6 +632,7 @@ function MyController(hand) {
} else {
Entities.callEntityMethod(this.grabbedEntity, "setLeftHand");
}
Entities.callEntityMethod(this.grabbedEntity, "setHand", [this.hand]);
Entities.callEntityMethod(this.grabbedEntity, "startDistantGrab");
}
@ -639,7 +668,7 @@ function MyController(hand) {
// the action was set up on a previous call. update the targets.
var radius = Math.max(Vec3.distance(this.currentObjectPosition, handControllerPosition) *
DISTANCE_HOLDING_RADIUS_FACTOR, DISTANCE_HOLDING_RADIUS_FACTOR);
DISTANCE_HOLDING_RADIUS_FACTOR, DISTANCE_HOLDING_RADIUS_FACTOR);
// how far did avatar move this timestep?
var currentPosition = MyAvatar.position;
var avatarDeltaPosition = Vec3.subtract(currentPosition, this.currentAvatarPosition);
@ -688,9 +717,9 @@ function MyController(hand) {
// this doubles hand rotation
var handChange = Quat.multiply(Quat.slerp(this.handPreviousRotation,
handRotation,
DISTANCE_HOLDING_ROTATION_EXAGGERATION_FACTOR),
Quat.inverse(this.handPreviousRotation));
handRotation,
DISTANCE_HOLDING_ROTATION_EXAGGERATION_FACTOR),
Quat.inverse(this.handPreviousRotation));
this.handPreviousRotation = handRotation;
this.currentObjectRotation = Quat.multiply(handChange, this.currentObjectRotation);
@ -773,6 +802,8 @@ function MyController(hand) {
this.setState(STATE_CONTINUE_NEAR_GRABBING);
} else {
// equipping
Entities.callEntityMethod(this.grabbedEntity, "startEquip", [JSON.stringify(this.hand)]);
this.startHandGrasp();
this.setState(STATE_CONTINUE_EQUIP_BD);
}
@ -781,6 +812,9 @@ function MyController(hand) {
} else {
Entities.callEntityMethod(this.grabbedEntity, "setLeftHand");
}
Entities.callEntityMethod(this.grabbedEntity, "setHand", [this.hand]);
Entities.callEntityMethod(this.grabbedEntity, "startNearGrab");
}
@ -807,6 +841,7 @@ function MyController(hand) {
}
if (this.state == STATE_CONTINUE_NEAR_GRABBING && this.bumperSqueezed()) {
this.setState(STATE_CONTINUE_EQUIP_BD);
Entities.callEntityMethod(this.grabbedEntity, "startEquip", [JSON.stringify(this.hand)]);
return;
}
@ -827,6 +862,10 @@ function MyController(hand) {
this.currentObjectTime = now;
Entities.callEntityMethod(this.grabbedEntity, "continueNearGrab");
if (this.state === STATE_CONTINUE_EQUIP_BD) {
Entities.callEntityMethod(this.grabbedEntity, "continueEquip");
}
if (this.actionTimeout - now < ACTION_TTL_REFRESH * MSEC_PER_SEC) {
// if less than a 5 seconds left, refresh the actions ttl
Entities.updateAction(this.grabbedEntity, this.actionID, {
@ -846,6 +885,8 @@ function MyController(hand) {
if (this.bumperReleased()) {
this.setState(STATE_RELEASE);
Entities.callEntityMethod(this.grabbedEntity, "releaseGrab");
Entities.callEntityMethod(this.grabbedEntity, "unequip");
this.endHandGrasp();
}
};
@ -856,8 +897,17 @@ function MyController(hand) {
var grabbableData = getEntityCustomData(GRABBABLE_DATA_KEY, this.grabbedEntity, DEFAULT_GRABBABLE_DATA);
// use a spring to pull the object to where it will be when equipped
var relativeRotation = { x: 0.0, y: 0.0, z: 0.0, w: 1.0 };
var relativePosition = { x: 0.0, y: 0.0, z: 0.0 };
var relativeRotation = {
x: 0.0,
y: 0.0,
z: 0.0,
w: 1.0
};
var relativePosition = {
x: 0.0,
y: 0.0,
z: 0.0
};
if (grabbableData.spatialKey.relativePosition) {
relativePosition = grabbableData.spatialKey.relativePosition;
}
@ -913,6 +963,9 @@ function MyController(hand) {
} else {
Entities.callEntityMethod(this.grabbedEntity, "setLeftHand");
}
Entities.callEntityMethod(this.grabbedEntity, "setHand", [this.hand]);
Entities.callEntityMethod(this.grabbedEntity, "startNearTrigger");
this.setState(STATE_CONTINUE_NEAR_TRIGGER);
};
@ -929,6 +982,7 @@ function MyController(hand) {
} else {
Entities.callEntityMethod(this.grabbedEntity, "setLeftHand");
}
Entities.callEntityMethod(this.grabbedEntity, "setHand", [this.hand]);
Entities.callEntityMethod(this.grabbedEntity, "startFarTrigger");
this.setState(STATE_CONTINUE_FAR_TRIGGER);
};
@ -1040,7 +1094,7 @@ function MyController(hand) {
this.release = function() {
if(this.hand !== disabledHand){
if (this.hand !== disabledHand) {
//release the disabled hand when we let go with the main one
disabledHand = 'none';
}
@ -1061,6 +1115,7 @@ function MyController(hand) {
this.cleanup = function() {
this.release();
this.endHandGrasp();
};
this.activateEntity = function(entityID, grabbedProperties) {
@ -1075,9 +1130,15 @@ function MyController(hand) {
data["gravity"] = grabbedProperties.gravity;
data["ignoreForCollisions"] = grabbedProperties.ignoreForCollisions;
data["collisionsWillMove"] = grabbedProperties.collisionsWillMove;
var whileHeldProperties = {gravity: {x:0, y:0, z:0}};
var whileHeldProperties = {
gravity: {
x: 0,
y: 0,
z: 0
}
};
if (invertSolidWhileHeld) {
whileHeldProperties["ignoreForCollisions"] = ! grabbedProperties.ignoreForCollisions;
whileHeldProperties["ignoreForCollisions"] = !grabbedProperties.ignoreForCollisions;
}
Entities.editEntity(entityID, whileHeldProperties);
}
@ -1103,6 +1164,44 @@ function MyController(hand) {
}
setEntityCustomData(GRAB_USER_DATA_KEY, entityID, data);
};
//this is our handler, where we do the actual work of changing animation settings
this.graspHand = function(animationProperties) {
var result = {};
//full alpha on overlay for this hand
//set grab to true
//set idle to false
//full alpha on the blend btw open and grab
if (_this.hand === RIGHT_HAND) {
result['rightHandOverlayAlpha'] = 1.0;
result['isRightHandGrab'] = true;
result['isRightHandIdle'] = false;
result['rightHandGrabBlend'] = 1.0;
} else if (_this.hand === LEFT_HAND) {
result['leftHandOverlayAlpha'] = 1.0;
result['isLeftHandGrab'] = true;
result['isLeftHandIdle'] = false;
result['leftHandGrabBlend'] = 1.0;
}
//return an object with our updated settings
return result;
}
this.graspHandler = null
this.startHandGrasp = function() {
if (this.hand === RIGHT_HAND) {
this.graspHandler = MyAvatar.addAnimationStateHandler(this.graspHand, ['isRightHandGrab']);
} else if (this.hand === LEFT_HAND) {
this.graspHandler = MyAvatar.addAnimationStateHandler(this.graspHand, ['isLeftHandGrab']);
}
}
this.endHandGrasp = function() {
// Tell the animation system we don't need any more callbacks.
MyAvatar.removeAnimationStateHandler(this.graspHandler);
}
}
var rightController = new MyController(RIGHT_HAND);
@ -1132,4 +1231,4 @@ function cleanup() {
}
Script.scriptEnding.connect(cleanup);
Script.update.connect(update);
Script.update.connect(update);

View file

@ -27,7 +27,6 @@ var toolBar = null;
var recordIcon;
var isRecording = false;
var channel = "groupRecordingChannel";
Messages.subscribe(channel);
setupToolBar();
function setupToolBar() {

View file

@ -1,90 +0,0 @@
//
// synchronizerEntityScript.js
// examples/entityScripts
//
// Created by Alessandro Signa on 11/12/15.
// Copyright 2015 High Fidelity, Inc.
//
// This script shows how to create a synchronized event between avatars trhough an entity.
// It works using the entity's userData: the master change its value and every client checks it every frame
// This entity prints a message when the event starts and when it ends.
// The client running synchronizerMaster.js is the event master and it decides when the event starts/ends by pressing a button.
// All the avatars in the area when the master presses the button will receive a message.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
(function() {
var insideArea = false;
var isJoiningTheEvent = false;
var _this;
function ParamsEntity() {
_this = this;
return;
}
ParamsEntity.prototype = {
update: function(){
var userData = JSON.parse(Entities.getEntityProperties(_this.entityID, ["userData"]).userData);
var valueToCheck = userData.myKey.valueToCheck;
if(valueToCheck && !isJoiningTheEvent){
_this.sendMessage();
}else if((!valueToCheck && isJoiningTheEvent) || (isJoiningTheEvent && !insideArea)){
_this.stopMessage();
}
},
preload: function(entityID) {
print('entity loaded')
this.entityID = entityID;
Script.update.connect(_this.update);
},
enterEntity: function(entityID) {
print("enterEntity("+entityID+")");
var userData = JSON.parse(Entities.getEntityProperties(_this.entityID, ["userData"]).userData);
var valueToCheck = userData.myKey.valueToCheck;
if(!valueToCheck){
//i'm in the area in time (before the event starts)
insideArea = true;
}
change(entityID);
},
leaveEntity: function(entityID) {
print("leaveEntity("+entityID+")");
Entities.editEntity(entityID, { color: { red: 255, green: 190, blue: 20} });
insideArea = false;
},
sendMessage: function(myID){
if(insideArea && !isJoiningTheEvent){
print("The event started");
isJoiningTheEvent = true;
}
},
stopMessage: function(myID){
if(isJoiningTheEvent){
print("The event ended");
isJoiningTheEvent = false;
}
},
clean: function(entityID) {
Script.update.disconnect(_this.update);
}
}
function change(entityID) {
Entities.editEntity(entityID, { color: { red: 255, green: 100, blue: 220} });
}
return new ParamsEntity();
});

View file

@ -1,117 +0,0 @@
//
// synchronizerMaster.js
// examples/entityScripts
//
// Created by Alessandro Signa on 11/12/15.
// Copyright 2015 High Fidelity, Inc.
//
// Run this script to spawn a box (synchronizer) and drive the start/end of the event for anyone who is inside the box
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
var PARAMS_SCRIPT_URL = Script.resolvePath('synchronizerEntityScript.js');
HIFI_PUBLIC_BUCKET = "http://s3.amazonaws.com/hifi-public/";
Script.include("../libraries/toolBars.js");
Script.include("../libraries/utils.js");
var rotation = Quat.safeEulerAngles(Camera.getOrientation());
rotation = Quat.fromPitchYawRollDegrees(0, rotation.y, 0);
var center = Vec3.sum(MyAvatar.position, Vec3.multiply(1, Quat.getFront(rotation)));
var TOOL_ICON_URL = HIFI_PUBLIC_BUCKET + "images/tools/";
var ALPHA_ON = 1.0;
var ALPHA_OFF = 0.7;
var COLOR_TOOL_BAR = { red: 0, green: 0, blue: 0 };
var toolBar = null;
var recordIcon;
var isHappening = false;
var testEntity = Entities.addEntity({
name: 'paramsTestEntity',
dimensions: {
x: 2,
y: 1,
z: 2
},
type: 'Box',
position: center,
color: {
red: 255,
green: 255,
blue: 255
},
visible: true,
ignoreForCollisions: true,
script: PARAMS_SCRIPT_URL,
userData: JSON.stringify({
myKey: {
valueToCheck: false
}
})
});
setupToolBar();
function setupToolBar() {
if (toolBar != null) {
print("Multiple calls to setupToolBar()");
return;
}
Tool.IMAGE_HEIGHT /= 2;
Tool.IMAGE_WIDTH /= 2;
toolBar = new ToolBar(0, 0, ToolBar.HORIZONTAL); //put the button in the up-left corner
toolBar.setBack(COLOR_TOOL_BAR, ALPHA_OFF);
recordIcon = toolBar.addTool({
imageURL: TOOL_ICON_URL + "recording-record.svg",
subImage: { x: 0, y: 0, width: Tool.IMAGE_WIDTH, height: Tool.IMAGE_HEIGHT },
x: 0, y: 0,
width: Tool.IMAGE_WIDTH,
height: Tool.IMAGE_HEIGHT,
alpha: MyAvatar.isPlaying() ? ALPHA_OFF : ALPHA_ON,
visible: true
}, true, isHappening);
}
function mousePressEvent(event) {
clickedOverlay = Overlays.getOverlayAtPoint({ x: event.x, y: event.y });
if (recordIcon === toolBar.clicked(clickedOverlay, false)) {
if (!isHappening) {
print("I'm the event master. I want the event starts");
isHappening = true;
setEntityCustomData("myKey", testEntity, {valueToCheck: true});
} else {
print("I want the event stops");
isHappening = false;
setEntityCustomData("myKey", testEntity, {valueToCheck: false});
}
}
}
function cleanup() {
toolBar.cleanup();
Entities.callEntityMethod(testEntity, 'clean'); //have to call this before deleting to avoid the JSON warnings
Entities.deleteEntity(testEntity);
}
Script.scriptEnding.connect(cleanup);
Controller.mousePressEvent.connect(mousePressEvent);

View file

@ -0,0 +1,11 @@
var data = "this is some data";
var extension = "txt";
var uploadedFile;
Assets.uploadData(data, extension, function (url) {
print("data uploaded to:" + url);
uploadedFile = url;
Assets.downloadData(url, function (data) {
print("data downloaded from:" + url + " the data is:" + data);
});
});

View file

@ -0,0 +1,68 @@
// graspHands.js
//
// Created by James B. Pollack @imgntn -- 11/19/2015
// Copyright 2015 High Fidelity, Inc.
//
// Shows how to use the animation API to grasp an Avatar's hands.
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//choose a hand. set it programatically if you'd like
var handToGrasp = 'LEFT_HAND';
//this is our handler, where we do the actual work of changing animation settings
function graspHand(animationProperties) {
var result = {};
//full alpha on overlay for this hand
//set grab to true
//set idle to false
//full alpha on the blend btw open and grab
if (handToGrasp === 'RIGHT_HAND') {
result['rightHandOverlayAlpha'] = 1.0;
result['isRightHandGrab'] = true;
result['isRightHandIdle'] = false;
result['rightHandGrabBlend'] = 1.0;
} else if (handToGrasp === 'LEFT_HAND') {
result['leftHandOverlayAlpha'] = 1.0;
result['isLeftHandGrab'] = true;
result['isLeftHandIdle'] = false;
result['leftHandGrabBlend'] = 1.0;
}
//return an object with our updated settings
return result;
}
//keep a reference to this so we can clear it
var handler;
//register our handler with the animation system
function startHandGrasp() {
if (handToGrasp === 'RIGHT_HAND') {
handler = MyAvatar.addAnimationStateHandler(graspHand, ['isRightHandGrab']);
} else if (handToGrasp === 'LEFT_HAND') {
handler = MyAvatar.addAnimationStateHandler(graspHand, ['isLeftHandGrab']);
}
}
function endHandGrasp() {
// Tell the animation system we don't need any more callbacks.
MyAvatar.removeAnimationStateHandler(handler);
}
//make sure to clean this up when the script ends so we don't get stuck.
Script.scriptEnding.connect(function() {
Script.clearInterval(graspInterval);
endHandGrasp();
})
//set an interval and toggle grasping
var isGrasping = false;
var graspInterval = Script.setInterval(function() {
if (isGrasping === false) {
startHandGrasp();
isGrasping = true;
} else {
endHandGrasp();
isGrasping = false
}
}, 1000)

View file

@ -12,8 +12,8 @@
Script.include("../../libraries/utils.js");
var WAND_MODEL = 'http://hifi-public.s3.amazonaws.com/models/bubblewand/wand.fbx';
var WAND_COLLISION_SHAPE = 'http://hifi-public.s3.amazonaws.com/models/bubblewand/actual_no_top_collision_hull.obj';
var WAND_MODEL = 'http://hifi-content.s3.amazonaws.com/james/bubblewand/wand.fbx';
var WAND_COLLISION_SHAPE = 'http://hifi-content.s3.amazonaws.com/james/bubblewand/wand_collision_hull.obj';
var WAND_SCRIPT_URL = Script.resolvePath("wand.js");
@ -43,5 +43,18 @@ var wand = Entities.addEntity({
//must be enabled to be grabbable in the physics engine
collisionsWillMove: true,
compoundShapeURL: WAND_COLLISION_SHAPE,
script: WAND_SCRIPT_URL
script: WAND_SCRIPT_URL,
userData: JSON.stringify({
grabbableKey: {
invertSolidWhileHeld: true,
spatialKey: {
relativePosition: {
x: 0,
y: 0.1,
z: 0
},
relativeRotation: Quat.fromPitchYawRollDegrees(0, 0, 90)
}
}
})
});

View file

@ -12,7 +12,7 @@
/*global MyAvatar, Entities, AnimationCache, SoundCache, Scene, Camera, Overlays, HMD, AvatarList, AvatarManager, Controller, UndoStack, Window, Account, GlobalServices, Script, ScriptDiscoveryService, LODManager, Menu, Vec3, Quat, AudioDevice, Paths, Clipboard, Settings, XMLHttpRequest, randFloat, randInt */
(function () {
(function() {
Script.include("../../libraries/utils.js");
@ -58,23 +58,23 @@
BubbleWand.prototype = {
timePassed: null,
currentBubble: null,
preload: function (entityID) {
preload: function(entityID) {
this.entityID = entityID;
},
getWandTipPosition: function (properties) {
getWandTipPosition: function(properties) {
//the tip of the wand is going to be in a different place than the center, so we move in space relative to the model to find that position
var upVector = Quat.getUp(properties.rotation);
var upOffset = Vec3.multiply(upVector, WAND_TIP_OFFSET);
var wandTipPosition = Vec3.sum(properties.position, upOffset);
return wandTipPosition;
},
addCollisionsToBubbleAfterCreation: function (bubble) {
addCollisionsToBubbleAfterCreation: function(bubble) {
//if the bubble collide immediately, we get weird effects. so we add collisions after release
Entities.editEntity(bubble, {
collisionsWillMove: true
});
},
randomizeBubbleGravity: function () {
randomizeBubbleGravity: function() {
//change up the gravity a little bit for variation in floating effects
var randomNumber = randFloat(BUBBLE_GRAVITY_MIN, BUBBLE_GRAVITY_MAX);
var gravity = {
@ -84,7 +84,7 @@
};
return gravity;
},
growBubbleWithWandVelocity: function (properties, deltaTime) {
growBubbleWithWandVelocity: function(properties, deltaTime) {
//get the wand and tip position for calculations
var wandPosition = properties.position;
this.getWandTipPosition(properties);
@ -145,7 +145,7 @@
dimensions: dimensions
});
},
createBubbleAtTipOfWand: function () {
createBubbleAtTipOfWand: function() {
//create a new bubble at the tip of the wand
var properties = Entities.getEntityProperties(this.entityID, ["position", "rotation"]);
@ -162,24 +162,23 @@
position: this.getWandTipPosition(properties),
dimensions: BUBBLE_INITIAL_DIMENSIONS,
collisionsWillMove: false,
ignoreForCollisions: false,
ignoreForCollisions: true,
linearDamping: BUBBLE_LINEAR_DAMPING,
shapeType: "sphere"
});
},
startNearGrab: function () {
startNearGrab: function() {
//create a bubble to grow at the start of the grab
if (this.currentBubble === null) {
this.createBubbleAtTipOfWand();
}
},
continueNearGrab: function () {
continueNearGrab: function() {
var deltaTime = checkInterval();
//only get the properties that we need
var properties = Entities.getEntityProperties(this.entityID, ["position", "rotation"]);
var wandTipPosition = this.getWandTipPosition(properties);
//update the bubble to stay with the wand tip
@ -189,7 +188,7 @@
this.growBubbleWithWandVelocity(properties, deltaTime);
},
releaseGrab: function () {
releaseGrab: function() {
//delete the current buble and reset state when the wand is released
Entities.deleteEntity(this.currentBubble);
this.currentBubble = null;

View file

@ -365,3 +365,65 @@ void AssetClient::handleNodeKilled(SharedNodePointer node) {
}
}
}
void AssetScriptingInterface::uploadData(QString data, QString extension, QScriptValue callback) {
QByteArray dataByteArray = data.toUtf8();
auto upload = DependencyManager::get<AssetClient>()->createUpload(dataByteArray, extension);
QObject::connect(upload, &AssetUpload::finished, this, [callback, extension](AssetUpload* upload, const QString& hash) mutable {
if (callback.isFunction()) {
QString url = "atp://" + hash + "." + extension;
QScriptValueList args { url };
callback.call(QScriptValue(), args);
}
});
// start the upload now
upload->start();
}
void AssetScriptingInterface::downloadData(QString urlString, QScriptValue callback) {
const QString ATP_SCHEME { "atp://" };
if (!urlString.startsWith(ATP_SCHEME)) {
return;
}
// Make request to atp
auto path = urlString.right(urlString.length() - ATP_SCHEME.length());
auto parts = path.split(".", QString::SkipEmptyParts);
auto hash = parts.length() > 0 ? parts[0] : "";
auto extension = parts.length() > 1 ? parts[1] : "";
if (hash.length() != SHA256_HASH_HEX_LENGTH) {
return;
}
auto assetClient = DependencyManager::get<AssetClient>();
auto assetRequest = assetClient->createRequest(hash, extension);
if (!assetRequest) {
return;
}
_pendingRequests << assetRequest;
connect(assetRequest, &AssetRequest::finished, [this, callback](AssetRequest* request) mutable {
Q_ASSERT(request->getState() == AssetRequest::Finished);
if (request->getError() == AssetRequest::Error::NoError) {
if (callback.isFunction()) {
QString data = QString::fromUtf8(request->getData());
QScriptValueList args { data };
callback.call(QScriptValue(), args);
}
}
request->deleteLater();
_pendingRequests.remove(request);
});
assetRequest->start();
}

View file

@ -14,6 +14,7 @@
#define hifi_AssetClient_h
#include <QString>
#include <QScriptValue>
#include <DependencyManager.h>
@ -21,6 +22,7 @@
#include "LimitedNodeList.h"
#include "NLPacket.h"
#include "Node.h"
#include "ResourceCache.h"
class AssetRequest;
class AssetUpload;
@ -68,4 +70,15 @@ private:
friend class AssetUpload;
};
class AssetScriptingInterface : public QObject {
Q_OBJECT
public:
Q_INVOKABLE void uploadData(QString data, QString extension, QScriptValue callback);
Q_INVOKABLE void downloadData(QString url, QScriptValue downloadComplete);
protected:
QSet<AssetRequest*> _pendingRequests;
};
#endif

View file

@ -4,6 +4,6 @@ set(TARGET_NAME recording)
setup_hifi_library(Script)
# use setup_hifi_library macro to setup our project and link appropriate Qt modules
link_hifi_libraries(shared)
link_hifi_libraries(shared networking)
GroupSources("src/recording")

View file

@ -0,0 +1,40 @@
//
// Created by Bradley Austin Davis on 2015/11/19
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "ClipCache.h"
#include "impl/PointerClip.h"
using namespace recording;
NetworkClipLoader::NetworkClipLoader(const QUrl& url, bool delayLoad)
: Resource(url, delayLoad), _clip(std::make_shared<NetworkClip>(url))
{
}
void NetworkClip::init(const QByteArray& clipData) {
_clipData = clipData;
PointerClip::init((uchar*)_clipData.data(), _clipData.size());
}
void NetworkClipLoader::downloadFinished(const QByteArray& data) {
_clip->init(data);
}
ClipCache& ClipCache::instance() {
static ClipCache _instance;
return _instance;
}
NetworkClipLoaderPointer ClipCache::getClipLoader(const QUrl& url) {
return ResourceCache::getResource(url, QUrl(), false, nullptr).staticCast<NetworkClipLoader>();
}
QSharedPointer<Resource> ClipCache::createResource(const QUrl& url, const QSharedPointer<Resource>& fallback, bool delayLoad, const void* extra) {
return QSharedPointer<Resource>(new NetworkClipLoader(url, delayLoad), &Resource::allReferencesCleared);
}

View file

@ -0,0 +1,57 @@
//
// Created by Bradley Austin Davis on 2015/11/19
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#pragma once
#ifndef hifi_Recording_ClipCache_h
#define hifi_Recording_ClipCache_h
#include <ResourceCache.h>
#include "Forward.h"
#include "impl/PointerClip.h"
namespace recording {
class NetworkClip : public PointerClip {
public:
using Pointer = std::shared_ptr<NetworkClip>;
NetworkClip(const QUrl& url) : _url(url) {}
virtual void init(const QByteArray& clipData);
virtual QString getName() const override { return _url.toString(); }
private:
QByteArray _clipData;
QUrl _url;
};
class NetworkClipLoader : public Resource {
public:
NetworkClipLoader(const QUrl& url, bool delayLoad);
virtual void downloadFinished(const QByteArray& data) override;
ClipPointer getClip() { return _clip; }
bool completed() { return _failedToLoad || isLoaded(); }
private:
const NetworkClip::Pointer _clip;
};
using NetworkClipLoaderPointer = QSharedPointer<NetworkClipLoader>;
class ClipCache : public ResourceCache {
public:
static ClipCache& instance();
NetworkClipLoaderPointer getClipLoader(const QUrl& url);
protected:
virtual QSharedPointer<Resource> createResource(const QUrl& url, const QSharedPointer<Resource>& fallback, bool delayLoad, const void* extra) override;
};
}
#endif

View file

@ -23,63 +23,6 @@
using namespace recording;
static const qint64 MINIMUM_FRAME_SIZE = sizeof(FrameType) + sizeof(Frame::Time) + sizeof(FrameSize);
static const QString FRAME_TYPE_MAP = QStringLiteral("frameTypes");
static const QString FRAME_COMREPSSION_FLAG = QStringLiteral("compressed");
using FrameTranslationMap = QMap<FrameType, FrameType>;
FrameTranslationMap parseTranslationMap(const QJsonDocument& doc) {
FrameTranslationMap results;
auto headerObj = doc.object();
if (headerObj.contains(FRAME_TYPE_MAP)) {
auto frameTypeObj = headerObj[FRAME_TYPE_MAP].toObject();
auto currentFrameTypes = Frame::getFrameTypes();
for (auto frameTypeName : frameTypeObj.keys()) {
qDebug() << frameTypeName;
if (!currentFrameTypes.contains(frameTypeName)) {
continue;
}
FrameType currentTypeEnum = currentFrameTypes[frameTypeName];
FrameType storedTypeEnum = static_cast<FrameType>(frameTypeObj[frameTypeName].toInt());
results[storedTypeEnum] = currentTypeEnum;
}
}
return results;
}
FileFrameHeaderList parseFrameHeaders(uchar* const start, const qint64& size) {
FileFrameHeaderList results;
auto current = start;
auto end = current + size;
// Read all the frame headers
// FIXME move to Frame::readHeader?
while (end - current >= MINIMUM_FRAME_SIZE) {
FileFrameHeader header;
memcpy(&(header.type), current, sizeof(FrameType));
current += sizeof(FrameType);
memcpy(&(header.timeOffset), current, sizeof(Frame::Time));
current += sizeof(Frame::Time);
memcpy(&(header.size), current, sizeof(FrameSize));
current += sizeof(FrameSize);
header.fileOffset = current - start;
if (end - current < header.size) {
current = end;
break;
}
current += header.size;
results.push_back(header);
}
qDebug() << "Parsed source data into " << results.size() << " frames";
// int i = 0;
// for (const auto& frameHeader : results) {
// qDebug() << "Frame " << i++ << " time " << frameHeader.timeOffset << " Type " << frameHeader.type;
// }
return results;
}
FileClip::FileClip(const QString& fileName) : _file(fileName) {
auto size = _file.size();
qDebug() << "Opening file of size: " << size;
@ -88,58 +31,8 @@ FileClip::FileClip(const QString& fileName) : _file(fileName) {
qCWarning(recordingLog) << "Unable to open file " << fileName;
return;
}
_map = _file.map(0, size, QFile::MapPrivateOption);
if (!_map) {
qCWarning(recordingLog) << "Unable to map file " << fileName;
return;
}
auto parsedFrameHeaders = parseFrameHeaders(_map, size);
// Verify that at least one frame exists and that the first frame is a header
if (0 == parsedFrameHeaders.size()) {
qWarning() << "No frames found, invalid file";
return;
}
// Grab the file header
{
auto fileHeaderFrameHeader = *parsedFrameHeaders.begin();
parsedFrameHeaders.pop_front();
if (fileHeaderFrameHeader.type != Frame::TYPE_HEADER) {
qWarning() << "Missing header frame, invalid file";
return;
}
QByteArray fileHeaderData((char*)_map + fileHeaderFrameHeader.fileOffset, fileHeaderFrameHeader.size);
_fileHeader = QJsonDocument::fromBinaryData(fileHeaderData);
}
// Check for compression
{
_compressed = _fileHeader.object()[FRAME_COMREPSSION_FLAG].toBool();
}
// Find the type enum translation map and fix up the frame headers
{
FrameTranslationMap translationMap = parseTranslationMap(_fileHeader);
if (translationMap.empty()) {
qWarning() << "Header missing frame type map, invalid file";
return;
}
qDebug() << translationMap;
// Update the loaded headers with the frame data
_frames.reserve(parsedFrameHeaders.size());
for (auto& frameHeader : parsedFrameHeaders) {
if (!translationMap.contains(frameHeader.type)) {
continue;
}
frameHeader.type = translationMap[frameHeader.type];
_frames.push_back(frameHeader);
}
}
auto mappedFile = _file.map(0, size, QFile::MapPrivateOption);
init(mappedFile, size);
}
@ -228,31 +121,9 @@ bool FileClip::write(const QString& fileName, Clip::Pointer clip) {
FileClip::~FileClip() {
Locker lock(_mutex);
_file.unmap(_map);
_map = nullptr;
_file.unmap(_data);
if (_file.isOpen()) {
_file.close();
}
}
// Internal only function, needs no locking
FrameConstPointer FileClip::readFrame(size_t frameIndex) const {
FramePointer result;
if (frameIndex < _frames.size()) {
result = std::make_shared<Frame>();
const auto& header = _frames[frameIndex];
result->type = header.type;
result->timeOffset = header.timeOffset;
if (header.size) {
result->data.insert(0, reinterpret_cast<char*>(_map)+header.fileOffset, header.size);
if (_compressed) {
result->data = qUncompress(result->data);
}
}
}
return result;
}
void FileClip::addFrame(FrameConstPointer) {
throw std::runtime_error("File clips are read only");
reset();
}

View file

@ -10,27 +10,13 @@
#ifndef hifi_Recording_Impl_FileClip_h
#define hifi_Recording_Impl_FileClip_h
#include "ArrayClip.h"
#include <mutex>
#include "PointerClip.h"
#include <QtCore/QFile>
#include <QtCore/QJsonDocument>
#include "../Frame.h"
namespace recording {
struct FileFrameHeader : public FrameHeader {
FrameType type;
Frame::Time timeOffset;
uint16_t size;
quint64 fileOffset;
};
using FileFrameHeaderList = std::list<FileFrameHeader>;
class FileClip : public ArrayClip<FileFrameHeader> {
class FileClip : public PointerClip {
public:
using Pointer = std::shared_ptr<FileClip>;
@ -38,20 +24,11 @@ public:
virtual ~FileClip();
virtual QString getName() const override;
virtual void addFrame(FrameConstPointer) override;
const QJsonDocument& getHeader() {
return _fileHeader;
}
static bool write(const QString& filePath, Clip::Pointer clip);
private:
virtual FrameConstPointer readFrame(size_t index) const override;
QJsonDocument _fileHeader;
QFile _file;
uchar* _map { nullptr };
bool _compressed { true };
};
}

View file

@ -0,0 +1,163 @@
//
// Created by Bradley Austin Davis 2015/11/04
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "PointerClip.h"
#include <algorithm>
#include <QtCore/QDebug>
#include <QtCore/QJsonDocument>
#include <QtCore/QJsonObject>
#include <Finally.h>
#include "../Frame.h"
#include "../Logging.h"
#include "BufferClip.h"
using namespace recording;
const QString PointerClip::FRAME_TYPE_MAP = QStringLiteral("frameTypes");
const QString PointerClip::FRAME_COMREPSSION_FLAG = QStringLiteral("compressed");
using FrameTranslationMap = QMap<FrameType, FrameType>;
FrameTranslationMap parseTranslationMap(const QJsonDocument& doc) {
FrameTranslationMap results;
auto headerObj = doc.object();
if (headerObj.contains(PointerClip::FRAME_TYPE_MAP)) {
auto frameTypeObj = headerObj[PointerClip::FRAME_TYPE_MAP].toObject();
auto currentFrameTypes = Frame::getFrameTypes();
for (auto frameTypeName : frameTypeObj.keys()) {
qDebug() << frameTypeName;
if (!currentFrameTypes.contains(frameTypeName)) {
continue;
}
FrameType currentTypeEnum = currentFrameTypes[frameTypeName];
FrameType storedTypeEnum = static_cast<FrameType>(frameTypeObj[frameTypeName].toInt());
results[storedTypeEnum] = currentTypeEnum;
}
}
return results;
}
PointerFrameHeaderList parseFrameHeaders(uchar* const start, const size_t& size) {
PointerFrameHeaderList results;
auto current = start;
auto end = current + size;
// Read all the frame headers
// FIXME move to Frame::readHeader?
while (end - current >= PointerClip::MINIMUM_FRAME_SIZE) {
PointerFrameHeader header;
memcpy(&(header.type), current, sizeof(FrameType));
current += sizeof(FrameType);
memcpy(&(header.timeOffset), current, sizeof(Frame::Time));
current += sizeof(Frame::Time);
memcpy(&(header.size), current, sizeof(FrameSize));
current += sizeof(FrameSize);
header.fileOffset = current - start;
if (end - current < header.size) {
current = end;
break;
}
current += header.size;
results.push_back(header);
}
qDebug() << "Parsed source data into " << results.size() << " frames";
// int i = 0;
// for (const auto& frameHeader : results) {
// qDebug() << "Frame " << i++ << " time " << frameHeader.timeOffset << " Type " << frameHeader.type;
// }
return results;
}
void PointerClip::reset() {
_frames.clear();
_data = nullptr;
_size = 0;
_header = QJsonDocument();
}
void PointerClip::init(uchar* data, size_t size) {
reset();
_data = data;
_size = size;
auto parsedFrameHeaders = parseFrameHeaders(data, size);
// Verify that at least one frame exists and that the first frame is a header
if (0 == parsedFrameHeaders.size()) {
qWarning() << "No frames found, invalid file";
reset();
return;
}
// Grab the file header
{
auto fileHeaderFrameHeader = *parsedFrameHeaders.begin();
parsedFrameHeaders.pop_front();
if (fileHeaderFrameHeader.type != Frame::TYPE_HEADER) {
qWarning() << "Missing header frame, invalid file";
reset();
return;
}
QByteArray fileHeaderData((char*)_data + fileHeaderFrameHeader.fileOffset, fileHeaderFrameHeader.size);
_header = QJsonDocument::fromBinaryData(fileHeaderData);
}
// Check for compression
{
_compressed = _header.object()[FRAME_COMREPSSION_FLAG].toBool();
}
// Find the type enum translation map and fix up the frame headers
{
FrameTranslationMap translationMap = parseTranslationMap(_header);
if (translationMap.empty()) {
qWarning() << "Header missing frame type map, invalid file";
reset();
return;
}
// Update the loaded headers with the frame data
_frames.reserve(parsedFrameHeaders.size());
for (auto& frameHeader : parsedFrameHeaders) {
if (!translationMap.contains(frameHeader.type)) {
continue;
}
frameHeader.type = translationMap[frameHeader.type];
_frames.push_back(frameHeader);
}
}
}
// Internal only function, needs no locking
FrameConstPointer PointerClip::readFrame(size_t frameIndex) const {
FramePointer result;
if (frameIndex < _frames.size()) {
result = std::make_shared<Frame>();
const auto& header = _frames[frameIndex];
result->type = header.type;
result->timeOffset = header.timeOffset;
if (header.size) {
result->data.insert(0, reinterpret_cast<char*>(_data)+header.fileOffset, header.size);
if (_compressed) {
result->data = qUncompress(result->data);
}
}
}
return result;
}
void PointerClip::addFrame(FrameConstPointer) {
throw std::runtime_error("Pointer clips are read only, use duplicate to create a read/write clip");
}

View file

@ -0,0 +1,61 @@
//
// Created by Bradley Austin Davis 2015/11/05
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#pragma once
#ifndef hifi_Recording_Impl_PointerClip_h
#define hifi_Recording_Impl_PointerClip_h
#include "ArrayClip.h"
#include <mutex>
#include <QtCore/QJsonDocument>
#include "../Frame.h"
namespace recording {
struct PointerFrameHeader : public FrameHeader {
FrameType type;
Frame::Time timeOffset;
uint16_t size;
quint64 fileOffset;
};
using PointerFrameHeaderList = std::list<PointerFrameHeader>;
class PointerClip : public ArrayClip<PointerFrameHeader> {
public:
using Pointer = std::shared_ptr<PointerClip>;
PointerClip() {};
PointerClip(uchar* data, size_t size) { init(data, size); }
void init(uchar* data, size_t size);
virtual void addFrame(FrameConstPointer) override;
const QJsonDocument& getHeader() const {
return _header;
}
// FIXME move to frame?
static const qint64 MINIMUM_FRAME_SIZE = sizeof(FrameType) + sizeof(Frame::Time) + sizeof(FrameSize);
static const QString FRAME_TYPE_MAP;
static const QString FRAME_COMREPSSION_FLAG;
protected:
void reset();
virtual FrameConstPointer readFrame(size_t index) const override;
QJsonDocument _header;
uchar* _data { nullptr };
size_t _size { 0 };
bool _compressed { true };
};
}
#endif

View file

@ -8,14 +8,15 @@
#include "RecordingScriptingInterface.h"
#include <QThread>
#include <QtCore/QThread>
#include <NumericalConstants.h>
#include <Transform.h>
#include <recording/Deck.h>
#include <recording/Recorder.h>
#include <recording/Clip.h>
#include <recording/Frame.h>
#include <NumericalConstants.h>
#include <Transform.h>
#include <recording/ClipCache.h>
#include "ScriptEngineLogging.h"
@ -43,20 +44,17 @@ float RecordingScriptingInterface::playerLength() const {
return _player->length();
}
void RecordingScriptingInterface::loadRecording(const QString& filename) {
void RecordingScriptingInterface::loadRecording(const QString& url) {
using namespace recording;
if (QThread::currentThread() != thread()) {
QMetaObject::invokeMethod(this, "loadRecording", Qt::BlockingQueuedConnection,
Q_ARG(QString, filename));
Q_ARG(QString, url));
return;
}
ClipPointer clip = Clip::fromFile(filename);
if (!clip) {
qWarning() << "Unable to load clip data from " << filename;
}
_player->queueClip(clip);
// FIXME make blocking and force off main thread?
_player->queueClip(ClipCache::instance().getClipLoader(url)->getClip());
}
void RecordingScriptingInterface::startPlaying() {

View file

@ -12,7 +12,7 @@
#include <atomic>
#include <mutex>
#include <QObject>
#include <QtCore/QObject>
#include <DependencyManager.h>
#include <recording/Forward.h>
@ -25,7 +25,7 @@ public:
RecordingScriptingInterface();
public slots:
void loadRecording(const QString& filename);
void loadRecording(const QString& url);
void startPlaying();
void pausePlayer();

View file

@ -381,6 +381,9 @@ void ScriptEngine::init() {
auto recordingInterface = DependencyManager::get<RecordingScriptingInterface>();
registerGlobalObject("Recording", recordingInterface.data());
registerGlobalObject("Assets", &_assetScriptingInterface);
}
void ScriptEngine::registerValue(const QString& valueName, QScriptValue value) {

View file

@ -23,6 +23,7 @@
#include <AnimationCache.h>
#include <AnimVariant.h>
#include <AssetClient.h>
#include <AvatarData.h>
#include <AvatarHashMap.h>
#include <LimitedNodeList.h>
@ -195,6 +196,8 @@ private:
ArrayBufferClass* _arrayBufferClass;
AssetScriptingInterface _assetScriptingInterface;
QHash<EntityItemID, RegisteredEventHandlers> _registeredHandlers;
void forwardHandlerCall(const EntityItemID& entityID, const QString& eventName, QScriptValueList eventHanderArgs);
Q_INVOKABLE void entityScriptContentAvailable(const EntityItemID& entityID, const QString& scriptOrURL, const QString& contents, bool isURL, bool success);