cleanup AudioInjector memory management

This commit is contained in:
Stephen Birarda 2015-02-11 15:52:00 -08:00
parent c5c3d24c2d
commit 7b485829c4
6 changed files with 49 additions and 73 deletions

View file

@ -542,9 +542,6 @@ Application::~Application() {
_nodeThread->quit();
_nodeThread->wait();
// kill any audio injectors that are still around
AudioScriptingInterface::getInstance().stopAllInjectors();
auto audioIO = DependencyManager::get<AudioClient>();
// stop the audio process

View file

@ -9,6 +9,7 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <QtCore/QCoreApplication>
#include <QtCore/QDataStream>
#include <NodeList.h>
@ -22,6 +23,9 @@
#include "AudioInjector.h"
QScriptValue injectorToScriptValue(QScriptEngine* engine, AudioInjector* const& in) {
// when the script goes down we want to cleanup the injector
QObject::connect(engine, &QScriptEngine::destroyed, in, &AudioInjector::stopAndDeleteLater);
return engine->newQObject(in);
}
@ -236,6 +240,14 @@ void AudioInjector::injectToMixer() {
// send two packets before the first sleep so the mixer can start playback right away
if (_currentSendPosition != bytesToCopy && _currentSendPosition < _audioData.size()) {
// process events in case we have been told to stop and be deleted
QCoreApplication::processEvents();
if (_shouldStop) {
break;
}
// not the first packet and not done
// sleep for the appropriate time
int usecToSleep = (++nextFrame * AudioConstants::NETWORK_FRAME_USECS) - timer.nsecsElapsed() / 1000;
@ -264,3 +276,8 @@ void AudioInjector::stop() {
emit finished();
}
}
void AudioInjector::stopAndDeleteLater() {
stop();
QMetaObject::invokeMethod(this, "deleteLater", Qt::QueuedConnection);
}

View file

@ -13,6 +13,7 @@
#define hifi_AudioInjector_h
#include <QtCore/QObject>
#include <QtCore/QSharedPointer>
#include <QtCore/QThread>
#include <glm/glm.hpp>
@ -42,6 +43,7 @@ public:
public slots:
void injectAudio();
void stop();
void stopAndDeleteLater();
void setOptions(AudioInjectorOptions& options);
void setCurrentSendPosition(int currentSendPosition) { _currentSendPosition = currentSendPosition; }
float getLoudness();

View file

@ -28,80 +28,47 @@ AudioScriptingInterface::AudioScriptingInterface() :
}
void AudioScriptingInterface::stopAllInjectors() {
QList<QPointer<AudioInjector> >::iterator injector = _activeInjectors.begin();
while (injector != _activeInjectors.end()) {
if (!injector->isNull()) {
injector->data()->stop();
while (injector->data() && !injector->data()->isFinished()) {
// wait for this injector to go down
}
}
injector = _activeInjectors.erase(injector);
}
}
AudioInjector* AudioScriptingInterface::playSound(Sound* sound, const AudioInjectorOptions& injectorOptions) {
AudioInjector* injector = NULL;
QMetaObject::invokeMethod(this, "invokedPlaySound", Qt::BlockingQueuedConnection,
Q_RETURN_ARG(AudioInjector*, injector),
Q_ARG(Sound*, sound), Q_ARG(const AudioInjectorOptions&, injectorOptions));
return injector;
}
AudioInjector* AudioScriptingInterface::invokedPlaySound(Sound* sound, const AudioInjectorOptions& injectorOptions) {
if (sound) {
// stereo option isn't set from script, this comes from sound metadata or filename
AudioInjectorOptions optionsCopy = injectorOptions;
optionsCopy.stereo = sound->isStereo();
AudioInjector* injector = new AudioInjector(sound, optionsCopy);
injector->setLocalAudioInterface(_localAudioInterface);
QThread* injectorThread = new QThread();
injectorThread->setObjectName("Audio Injector Thread");
AudioInjector* injector = new AudioInjector(sound, optionsCopy);
injector->setLocalAudioInterface(_localAudioInterface);
injector->moveToThread(injectorThread);
// start injecting when the injector thread starts
connect(injectorThread, &QThread::started, injector, &AudioInjector::injectAudio);
// connect the right slots and signals so that the AudioInjector is killed once the injection is complete
connect(injector, &AudioInjector::finished, injector, &AudioInjector::deleteLater);
connect(injector, &AudioInjector::finished, injectorThread, &QThread::quit);
connect(injector, &AudioInjector::finished, this, &AudioScriptingInterface::injectorStopped);
// connect the right slots and signals for AudioInjector and thread cleanup
connect(injector, &AudioInjector::destroyed, injectorThread, &QThread::quit);
connect(injectorThread, &QThread::finished, injectorThread, &QThread::deleteLater);
connect(injectorThread, &QThread::destroyed, this, &AudioScriptingInterface::threadDead);
injectorThread->start();
_activeInjectors.append(QPointer<AudioInjector>(injector));
return injector;
} else {
qDebug() << "AudioScriptingInterface::playSound called with null Sound object.";
return NULL;
}
}
void AudioScriptingInterface::stopInjector(AudioInjector* injector) {
if (injector) {
injector->stop();
}
}
bool AudioScriptingInterface::isInjectorPlaying(AudioInjector* injector) {
return (injector != NULL);
}
void AudioScriptingInterface::setInjectorOptions(AudioInjector* injector, const AudioInjectorOptions& injectorOptions) {
AudioInjectorOptions optionsCopy = injectorOptions;
if (injector) {
injector->setOptions(optionsCopy);
}
}
float AudioScriptingInterface::getLoudness(AudioInjector* injector) {
if (injector) {
return injector->getLoudness();
} else {
return 0.0f;
}
}
void AudioScriptingInterface::injectorStopped() {
_activeInjectors.removeAll(QPointer<AudioInjector>(reinterpret_cast<AudioInjector*>(sender())));
void AudioScriptingInterface::threadDead() {
qDebug() << "The audio thread has gone down";
}

View file

@ -12,40 +12,33 @@
#ifndef hifi_AudioScriptingInterface_h
#define hifi_AudioScriptingInterface_h
#include <qpointer.h>
#include "AbstractAudioInterface.h"
#include "AudioInjector.h"
#include "Sound.h"
#include <AbstractAudioInterface.h>
#include <AudioInjector.h>
#include <Sound.h>
class AudioScriptingInterface : public QObject {
Q_OBJECT
public:
static AudioScriptingInterface& getInstance();
void stopAllInjectors();
void setLocalAudioInterface(AbstractAudioInterface* audioInterface) { _localAudioInterface = audioInterface; }
public slots:
static float getLoudness(AudioInjector* injector);
AudioInjector* playSound(Sound* sound, const AudioInjectorOptions& injectorOptions = AudioInjectorOptions());
void stopInjector(AudioInjector* injector);
bool isInjectorPlaying(AudioInjector* injector);
void setInjectorOptions(AudioInjector* injector, const AudioInjectorOptions& injectorOptions);
void injectorStopped();
protected:
// this method is protected to stop C++ callers from calling, but invokable from script
Q_INVOKABLE AudioInjector* playSound(Sound* sound, const AudioInjectorOptions& injectorOptions = AudioInjectorOptions());
signals:
void mutedByMixer();
void environmentMuted();
public slots:
void threadDead();
private slots:
AudioInjector* invokedPlaySound(Sound* sound, const AudioInjectorOptions& injectorOptions);
private:
AudioScriptingInterface();
QList< QPointer<AudioInjector> > _activeInjectors;
AbstractAudioInterface* _localAudioInterface;
};

View file

@ -19,13 +19,13 @@
#include <QtScript/QScriptEngine>
#include <AnimationCache.h>
#include <AudioScriptingInterface.h>
#include <AvatarData.h>
#include <AvatarHashMap.h>
#include <LimitedNodeList.h>
#include "AbstractControllerScriptingInterface.h"
#include "ArrayBufferClass.h"
#include "AudioScriptingInterface.h"
#include "Quat.h"
#include "ScriptUUID.h"
#include "Vec3.h"