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remove tab whitespace
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@ -71,7 +71,7 @@ public:
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bool expandedIntersectsSegment(const glm::vec3& start, const glm::vec3& end, float expansion) const;
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bool findRayIntersection(const glm::vec3& origin, const glm::vec3& direction, float& distance,
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BoxFace& face, glm::vec3& surfaceNormal) const;
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bool rayHitsBoundingSphere(const glm::vec3& origin, const glm::vec3& direction) const;
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bool rayHitsBoundingSphere(const glm::vec3& origin, const glm::vec3& direction) const;
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bool touchesSphere(const glm::vec3& center, float radius) const; // fast but may generate false positives
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bool touchesAAEllipsoid(const glm::vec3& center, const glm::vec3& radials) const;
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bool findSpherePenetration(const glm::vec3& center, float radius, glm::vec3& penetration) const;
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