remove tab whitespace

This commit is contained in:
Andrew Meadows 2018-03-02 09:29:42 -08:00
parent 9fbe7ec194
commit 7a39bd5c81

View file

@ -71,7 +71,7 @@ public:
bool expandedIntersectsSegment(const glm::vec3& start, const glm::vec3& end, float expansion) const;
bool findRayIntersection(const glm::vec3& origin, const glm::vec3& direction, float& distance,
BoxFace& face, glm::vec3& surfaceNormal) const;
bool rayHitsBoundingSphere(const glm::vec3& origin, const glm::vec3& direction) const;
bool rayHitsBoundingSphere(const glm::vec3& origin, const glm::vec3& direction) const;
bool touchesSphere(const glm::vec3& center, float radius) const; // fast but may generate false positives
bool touchesAAEllipsoid(const glm::vec3& center, const glm::vec3& radials) const;
bool findSpherePenetration(const glm::vec3& center, float radius, glm::vec3& penetration) const;