Clear entities and avatars on exit

This commit is contained in:
Zach Pomerantz 2016-04-18 14:31:16 -07:00
parent 4bf98a80b9
commit 790e325248
3 changed files with 16 additions and 1 deletions

View file

@ -1233,6 +1233,9 @@ void Application::cleanupBeforeQuit() {
}
Application::~Application() {
_entityClipboard->eraseAllOctreeElements();
_entityClipboard.reset();
EntityTreePointer tree = getEntities()->getTree();
tree->setSimulation(nullptr);
@ -1242,7 +1245,7 @@ Application::~Application() {
_physicsEngine->setCharacterController(nullptr);
// remove avatars from physics engine
DependencyManager::get<AvatarManager>()->clearOtherAvatars();
DependencyManager::get<AvatarManager>()->clearAllAvatars();
VectorOfMotionStates motionStates;
DependencyManager::get<AvatarManager>()->getObjectsToRemoveFromPhysics(motionStates);
_physicsEngine->removeObjects(motionStates);

View file

@ -250,6 +250,17 @@ void AvatarManager::clearOtherAvatars() {
_myAvatar->clearLookAtTargetAvatar();
}
void AvatarManager::clearAllAvatars() {
clearOtherAvatars();
QWriteLocker (locker&_hashLock);
_myAvatar->die();
_myAvatar.reset();
_avatarHash.clear();
}
void AvatarManager::setLocalLights(const QVector<AvatarManager::LocalLight>& localLights) {
if (QThread::currentThread() != thread()) {
QMetaObject::invokeMethod(this, "setLocalLights", Q_ARG(const QVector<AvatarManager::LocalLight>&, localLights));

View file

@ -45,6 +45,7 @@ public:
void updateOtherAvatars(float deltaTime);
void clearOtherAvatars();
void clearAllAvatar();
bool shouldShowReceiveStats() const { return _shouldShowReceiveStats; }