Removing dead code

This commit is contained in:
Brad Davis 2015-06-09 10:25:21 -07:00
parent 64bb120712
commit 78c3ba0e2c
3 changed files with 0 additions and 20 deletions

View file

@ -740,21 +740,6 @@ void OculusManager::reset() {
}
}
//Gets the current predicted angles from the oculus sensors
void OculusManager::getEulerAngles(float& yaw, float& pitch, float& roll) {
ovrTrackingState ts = ovrHmd_GetTrackingState(_ovrHmd, ovr_GetTimeInSeconds());
if (ts.StatusFlags & (ovrStatus_OrientationTracked | ovrStatus_PositionTracked)) {
glm::vec3 euler = glm::eulerAngles(toGlm(ts.HeadPose.ThePose.Orientation));
yaw = euler.y;
pitch = euler.x;
roll = euler.z;
} else {
yaw = 0.0f;
pitch = 0.0f;
roll = 0.0f;
}
}
glm::vec3 OculusManager::getRelativePosition() {
ovrTrackingState trackingState = ovrHmd_GetTrackingState(_ovrHmd, ovr_GetTimeInSeconds());
return toGlm(trackingState.HeadPose.ThePose.Position);

View file

@ -52,10 +52,6 @@ public:
static void display(QGLWidget * glCanvas, RenderArgs* renderArgs, const glm::quat &bodyOrientation, const glm::vec3 &position, Camera& whichCamera);
static void reset();
/// param \yaw[out] yaw in radians
/// param \pitch[out] pitch in radians
/// param \roll[out] roll in radians
static void getEulerAngles(float& yaw, float& pitch, float& roll);
static glm::vec3 getRelativePosition();
static glm::quat getOrientation();
static QSize getRenderTargetSize();

View file

@ -573,7 +573,6 @@ void ApplicationOverlay::renderPointers() {
_lastMouseMove = usecTimestampNow();
} else if (usecTimestampNow() - _lastMouseMove > MAX_IDLE_TIME * USECS_PER_SECOND) {
//float pitch = 0.0f, yaw = 0.0f, roll = 0.0f; // radians
//OculusManager::getEulerAngles(yaw, pitch, roll);
glm::quat orientation = qApp->getHeadOrientation(); // (glm::vec3(pitch, yaw, roll));
glm::vec3 result;