Merge pull request #542 from overte-org/fix/contols_inertia

Lower inertia for more precise controls
This commit is contained in:
ksuprynowicz 2023-08-03 11:47:34 +02:00 committed by GitHub
commit 77ec716363
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7 changed files with 130 additions and 14 deletions

View file

@ -9,6 +9,7 @@
import QtQuick 2.5
import QtGraphicalEffects 1.0
import QtQuick.Controls 2.2
import stylesUit 1.0
import "../../controls"
@ -26,6 +27,39 @@ Flickable {
property string pluginName: ""
property var page: null;
ScrollBar.vertical: ScrollBar {
policy: ScrollBar.AlwaysOn
parent: flick.parent
anchors.top: flick.top
anchors.right: flick.right
anchors.bottom: flick.bottom
z: 100 // Display over top of separators.
background: Item {
implicitWidth: verticalScrollWidth
Rectangle {
color: hifi.colors.baseGrayShadow
radius: 4
anchors {
fill: parent
bottomMargin: 1
}
}
}
contentItem: Item {
implicitWidth: verticalScrollShaft
Rectangle {
radius: verticalScrollShaft/2
color: hifi.colors.white30
anchors {
fill: parent
topMargin: 1
bottomMargin: 1
}
}
}
}
onPluginNameChanged: {
if (page !== null) {
page.pluginName = flick.pluginName;
@ -932,6 +966,43 @@ Flickable {
}
}
Row {
id: controllerStickHysteresisTimeRow
anchors.top: outOfRangeDataStrategyRow.bottom
anchors.topMargin: 20
anchors.left: parent.left
anchors.leftMargin: leftMargin
spacing: 15
HifiControls.SpinBox {
id: controllerStickHysteresisTime
width: 70
minimumValue: 0
maximumValue: 0.2
realValue: 0
realStepSize: 0.05
colorScheme: hifi.colorSchemes.dark
onRealValueChanged: {
sendConfigurationSettings();
}
}
RalewayBold {
id: controllerStickHysteresisTimeInfo
size: 12
text: "Stick Hysteresis Time (set to 0.2 for Vive wands)"
color: hifi.colors.white
}
RalewayRegular {
size: 12
text: "sec"
color: hifi.colors.lightGray
}
}
RalewayBold {
id: viveDesktopText
size: 12
@ -1048,6 +1119,8 @@ Flickable {
armCircumference.realValue = settings["armCircumference"];
shoulderWidth.realValue = settings["shoulderWidth"];
controllerStickHysteresisTime.realValue = settings["controllerStickHysteresisTime"];
if (HmdHead) {
headBox.checked = true;
headPuckBox.checked = false;
@ -1236,7 +1309,8 @@ Flickable {
"desktopMode": viveInDesktop.checked,
"hmdDesktopTracking": hmdInDesktop.checked,
"eyeTrackingEnabled": eyeTracking.checked,
"outOfRangeDataStrategy": outOfRangeDataStrategyComboBox.model[outOfRangeDataStrategyComboBox.currentIndex]
"outOfRangeDataStrategy": outOfRangeDataStrategyComboBox.model[outOfRangeDataStrategyComboBox.currentIndex],
"controllerStickHysteresisTime": controllerStickHysteresisTime.realValue
}
return settingsObject;

View file

@ -79,6 +79,7 @@ using namespace std;
const float DEFAULT_REAL_WORLD_FIELD_OF_VIEW_DEGREES = 30.0f;
const float YAW_SPEED_DEFAULT = 100.0f; // degrees/sec
const float HMD_YAW_SPEED_DEFAULT = 300.0f; // degrees/sec
const float PITCH_SPEED_DEFAULT = 75.0f; // degrees/sec
const float MAX_BOOST_SPEED = 0.5f * DEFAULT_AVATAR_MAX_WALKING_SPEED; // action motor gets additive boost below this speed
@ -190,6 +191,7 @@ static int beginEndReactionNameToIndex(const QString& reactionName) {
MyAvatar::MyAvatar(QThread* thread) :
Avatar(thread),
_yawSpeed(YAW_SPEED_DEFAULT),
_hmdYawSpeed(HMD_YAW_SPEED_DEFAULT),
_pitchSpeed(PITCH_SPEED_DEFAULT),
_scriptedMotorTimescale(DEFAULT_SCRIPTED_MOTOR_TIMESCALE),
_scriptedMotorFrame(SCRIPTED_MOTOR_CAMERA_FRAME),
@ -222,6 +224,7 @@ MyAvatar::MyAvatar(QThread* thread) :
_headPitchSetting(QStringList() << AVATAR_SETTINGS_GROUP_NAME << "", 0.0f),
_scaleSetting(QStringList() << AVATAR_SETTINGS_GROUP_NAME << "scale", _targetScale),
_yawSpeedSetting(QStringList() << AVATAR_SETTINGS_GROUP_NAME << "yawSpeed", _yawSpeed),
_hmdYawSpeedSetting(QStringList() << AVATAR_SETTINGS_GROUP_NAME << "hmdYawSpeed", _hmdYawSpeed),
_pitchSpeedSetting(QStringList() << AVATAR_SETTINGS_GROUP_NAME << "pitchSpeed", _pitchSpeed),
_fullAvatarURLSetting(QStringList() << AVATAR_SETTINGS_GROUP_NAME << "fullAvatarURL",
AvatarData::defaultFullAvatarModelUrl()),
@ -1335,6 +1338,7 @@ void MyAvatar::saveData() {
_headPitchSetting.set(getHead()->getBasePitch());
_scaleSetting.set(_targetScale);
_yawSpeedSetting.set(_yawSpeed);
_hmdYawSpeedSetting.set(_hmdYawSpeed);
_pitchSpeedSetting.set(_pitchSpeed);
// only save the fullAvatarURL if it has not been overwritten on command line
@ -2094,6 +2098,7 @@ void MyAvatar::loadData() {
getHead()->setBasePitch(_headPitchSetting.get());
_yawSpeed = _yawSpeedSetting.get(_yawSpeed);
_hmdYawSpeed = _hmdYawSpeedSetting.get(_hmdYawSpeed);
_pitchSpeed = _pitchSpeedSetting.get(_pitchSpeed);
_prefOverrideAnimGraphUrl.set(_animGraphURLSetting.get().toString());
@ -2801,8 +2806,8 @@ controller::Pose MyAvatar::getControllerPoseInAvatarFrame(controller::Action act
void MyAvatar::updateMotors() {
_characterController.clearMotors();
const float FLYING_MOTOR_TIMESCALE = 0.05f;
const float WALKING_MOTOR_TIMESCALE = 0.2f;
const float FLYING_MOTOR_TIMESCALE = 0.0002f; // Originally 0.05f;
const float WALKING_MOTOR_TIMESCALE = 0.0002f; // Originally 0.2f;
const float INVALID_MOTOR_TIMESCALE = 1.0e6f;
float horizontalMotorTimescale;
@ -3540,7 +3545,7 @@ void MyAvatar::setRotationThreshold(float angleRadians) {
void MyAvatar::updateOrientation(float deltaTime) {
// Smoothly rotate body with arrow keys
float targetSpeed = getDriveKey(YAW) * _yawSpeed;
float targetSpeed = getDriveKey(YAW) * (qApp->isHMDMode() ? _hmdYawSpeed : _yawSpeed);
CameraMode mode = qApp->getCamera().getMode();
bool computeLookAt = isReadyForPhysics() && !qApp->isHMDMode() &&
(mode == CAMERA_MODE_FIRST_PERSON_LOOK_AT || mode == CAMERA_MODE_LOOK_AT || mode == CAMERA_MODE_SELFIE);
@ -3553,7 +3558,7 @@ void MyAvatar::updateOrientation(float deltaTime) {
}
if (targetSpeed != 0.0f) {
const float ROTATION_RAMP_TIMESCALE = 0.5f;
const float ROTATION_RAMP_TIMESCALE = (qApp->isHMDMode() ? 0.02f : 0.5f);
float blend = deltaTime / ROTATION_RAMP_TIMESCALE;
if (blend > 1.0f) {
blend = 1.0f;
@ -3561,7 +3566,7 @@ void MyAvatar::updateOrientation(float deltaTime) {
_bodyYawDelta = (1.0f - blend) * _bodyYawDelta + blend * targetSpeed;
} else if (_bodyYawDelta != 0.0f) {
// attenuate body rotation speed
const float ROTATION_DECAY_TIMESCALE = 0.05f;
const float ROTATION_DECAY_TIMESCALE = (qApp->isHMDMode() ? 0.001f : 0.05f);
float attenuation = 1.0f - deltaTime / ROTATION_DECAY_TIMESCALE;
if (attenuation < 0.0f) {
attenuation = 0.0f;
@ -3594,7 +3599,7 @@ void MyAvatar::updateOrientation(float deltaTime) {
const glm::vec3 characterForward = getWorldOrientation() * Vectors::UNIT_NEG_Z;
float forwardSpeed = glm::dot(characterForward, getWorldVelocity());
// only enable roll-turns if we are moving forward or backward at greater then MIN_CONTROL_SPEED
// only enable roll-turns if we are moving forward or backward at greater than MIN_CONTROL_SPEED
if (fabsf(forwardSpeed) >= MIN_CONTROL_SPEED) {
float direction = forwardSpeed > 0.0f ? 1.0f : -1.0f;
@ -4086,7 +4091,7 @@ void MyAvatar::updateActionMotor(float deltaTime) {
float finalMaxMotorSpeed = sensorToWorldScale * DEFAULT_AVATAR_MAX_FLYING_SPEED * _walkSpeedScalar;
float speedGrowthTimescale = 2.0f;
float speedIncreaseFactor = 1.8f * _walkSpeedScalar;
motorSpeed *= 1.0f + glm::clamp(deltaTime / speedGrowthTimescale, 0.0f, 1.0f) * speedIncreaseFactor;
motorSpeed *= 1.0f + glm::pow(glm::clamp(deltaTime / speedGrowthTimescale, 0.0f, 1.0f), 0.7f) * speedIncreaseFactor;
// use feedback from CharacterController to prevent tunneling under high motorspeed
motorSpeed *= _characterController.getCollisionBrakeAttenuationFactor();
const float maxBoostSpeed = sensorToWorldScale * MAX_BOOST_SPEED;

View file

@ -404,6 +404,7 @@ class MyAvatar : public Avatar {
Q_PROPERTY(bool showPlayArea READ getShowPlayArea WRITE setShowPlayArea)
Q_PROPERTY(float yawSpeed MEMBER _yawSpeed)
Q_PROPERTY(float hmdYawSpeed MEMBER _hmdYawSpeed)
Q_PROPERTY(float pitchSpeed MEMBER _pitchSpeed)
Q_PROPERTY(bool hmdRollControlEnabled READ getHMDRollControlEnabled WRITE setHMDRollControlEnabled)
@ -1416,6 +1417,9 @@ public:
float getYawSpeed() const { return _yawSpeed; }
void setYawSpeed(float speed) { _yawSpeed = speed; }
float getHMDYawSpeed() const { return _hmdYawSpeed; }
void setHMDYawSpeed(float speed) { _hmdYawSpeed = speed; }
static const float ZOOM_MIN;
static const float ZOOM_MAX;
static const float ZOOM_DEFAULT;
@ -2755,6 +2759,7 @@ private:
float _boomLength { ZOOM_DEFAULT };
float _yawSpeed; // degrees/sec
float _hmdYawSpeed; // degrees/sec
float _pitchSpeed; // degrees/sec
float _driveGear1 { DEFAULT_GEAR_1 };
float _driveGear2 { DEFAULT_GEAR_2 };
@ -3040,6 +3045,7 @@ private:
Setting::Handle<float> _headPitchSetting;
Setting::Handle<float> _scaleSetting;
Setting::Handle<float> _yawSpeedSetting;
Setting::Handle<float> _hmdYawSpeedSetting;
Setting::Handle<float> _pitchSpeedSetting;
Setting::Handle<QUrl> _fullAvatarURLSetting;
Setting::Handle<QUrl> _fullAvatarModelNameSetting;

View file

@ -400,6 +400,16 @@ void setupPreferences() {
preference->setItems(items);
preferences->addPreference(preference);
}
{
auto getter = [myAvatar]()->float { return myAvatar->getHMDYawSpeed(); };
auto setter = [myAvatar](float value) { myAvatar->setHMDYawSpeed(value); };
auto preference = new SpinnerSliderPreference(VR_MOVEMENT, "HMD smooth turning sensitivity:", getter, setter);
preference->setMin(50.0f);
preference->setMax(400.0f);
preference->setStep(1);
preference->setDecimals(0);
preferences->addPreference(preference);
}
{
auto getter = [myAvatar]()->float { return qApp->getCamera().getSensitivity(); };
auto setter = [myAvatar](float value) { qApp->getCamera().setSensitivity(value); };

View file

@ -927,9 +927,9 @@ void CharacterController::updateState() {
const btScalar FLY_TO_GROUND_THRESHOLD = 0.1f * _radius;
const btScalar GROUND_TO_FLY_THRESHOLD = 0.8f * _radius + _halfHeight;
const quint64 TAKE_OFF_TO_IN_AIR_PERIOD = 250 * MSECS_PER_SECOND;
const quint64 TAKE_OFF_TO_IN_AIR_PERIOD = 5 * MSECS_PER_SECOND; // Originally 250 ms
const btScalar MIN_HOVER_HEIGHT = _scaleFactor * DEFAULT_AVATAR_MIN_HOVER_HEIGHT;
const quint64 JUMP_TO_HOVER_PERIOD = _scaleFactor < 1.0f ? _scaleFactor * 1100 * MSECS_PER_SECOND : 1100 * MSECS_PER_SECOND;
const quint64 JUMP_TO_HOVER_PERIOD = _scaleFactor < 1.0f ? _scaleFactor * 350 * MSECS_PER_SECOND : 350 * MSECS_PER_SECOND; // Originally 1100 ms
// scan for distant floor
// rayStart is at center of bottom sphere
@ -1012,6 +1012,7 @@ void CharacterController::updateState() {
SET_STATE(State::InAir, "takeoff done");
// compute jumpSpeed based on the scaled jump height for the default avatar in default gravity.
// TODO: we should add scriptable jump height independent of avatar size - it would make making platforming games possible
const float jumpHeight = std::max(_scaleFactor * DEFAULT_AVATAR_JUMP_HEIGHT, DEFAULT_AVATAR_MIN_JUMP_HEIGHT);
const float jumpSpeed = sqrtf(2.0f * -DEFAULT_AVATAR_GRAVITY * jumpHeight);
velocity += jumpSpeed * _currentUp;

View file

@ -817,10 +817,12 @@ void ViveControllerManager::loadSettings() {
if (_inputDevice) {
const double DEFAULT_ARM_CIRCUMFERENCE = 0.33;
const double DEFAULT_SHOULDER_WIDTH = 0.48;
const float DEFAULT_ZERO_HYSTERESIS_PERIOD = 0.0f; // in seconds, 0.0f for most controllers and 0.2f for Vive wands
const QString DEFAULT_OUT_OF_RANGE_STRATEGY = "DropAfterDelay";
_inputDevice->_armCircumference = settings.value("armCircumference", QVariant(DEFAULT_ARM_CIRCUMFERENCE)).toDouble();
_inputDevice->_shoulderWidth = settings.value("shoulderWidth", QVariant(DEFAULT_SHOULDER_WIDTH)).toDouble();
_inputDevice->_outOfRangeDataStrategy = stringToOutOfRangeDataStrategy(settings.value("outOfRangeDataStrategy", QVariant(DEFAULT_OUT_OF_RANGE_STRATEGY)).toString());
_inputDevice->setControllerStickHysteresisTime(settings.value("controllerStickHysteresisTime", QVariant(DEFAULT_ZERO_HYSTERESIS_PERIOD)).toFloat());
}
const bool DEFAULT_EYE_TRACKING_ENABLED = false;
@ -838,6 +840,7 @@ void ViveControllerManager::saveSettings() const {
settings.setValue(QString("armCircumference"), _inputDevice->_armCircumference);
settings.setValue(QString("shoulderWidth"), _inputDevice->_shoulderWidth);
settings.setValue(QString("outOfRangeDataStrategy"), outOfRangeDataStrategyToString(_inputDevice->_outOfRangeDataStrategy));
settings.setValue(QString("controllerStickHysteresisTime"), _inputDevice->getControllerStickHysteresisTime());
}
settings.setValue(QString("eyeTrackingEnabled"), _eyeTrackingEnabled);
@ -858,6 +861,13 @@ ViveControllerManager::InputDevice::InputDevice(vr::IVRSystem*& system) :
_configStringMap[Config::FeetHipsChestAndShoulders] = QString("FeetHipsChestAndShoulders");
}
void ViveControllerManager::InputDevice::setControllerStickHysteresisTime(float value) {
qDebug() << "ViveControllerManager::InputDevice::setControllerStickHysteresisTime: " << value;
_filteredLeftStick.setHysteresisPeriod(value);
_filteredRightStick.setHysteresisPeriod(value);
}
void ViveControllerManager::InputDevice::update(float deltaTime, const controller::InputCalibrationData& inputCalibrationData) {
_poseStateMap.clear();
_buttonPressedMap.clear();
@ -988,6 +998,9 @@ void ViveControllerManager::InputDevice::configureCalibrationSettings(const QJso
hmdDesktopMode = iter.value().toBool();
} else if (iter.key() == "outOfRangeDataStrategy") {
_outOfRangeDataStrategy = stringToOutOfRangeDataStrategy(iter.value().toString());
} else if (iter.key() == "controllerStickHysteresisTime") {
qDebug() << "controllerStickHysteresisTime: " << iter.value().toDouble();
setControllerStickHysteresisTime(iter.value().toDouble());
}
iter++;
}
@ -1011,6 +1024,7 @@ QJsonObject ViveControllerManager::InputDevice::configurationSettings() {
configurationSettings["armCircumference"] = (double)(_armCircumference * M_TO_CM);
configurationSettings["shoulderWidth"] = (double)(_shoulderWidth * M_TO_CM);
configurationSettings["outOfRangeDataStrategy"] = outOfRangeDataStrategyToString(_outOfRangeDataStrategy);
configurationSettings["controllerStickHysteresisTime"] = getControllerStickHysteresisTime();
return configurationSettings;
}

View file

@ -105,6 +105,9 @@ private:
public:
InputDevice(vr::IVRSystem*& system);
bool isHeadControllerMounted() const { return _overrideHead; }
float getControllerStickHysteresisTime() { return _filteredLeftStick.getHysteresisPeriod(); };
// Sets hysteresis period for the filter. This is a workaround needed only for Vive wands which use value 0.2f.
void setControllerStickHysteresisTime(float value);
private:
// Device functions
@ -156,10 +159,12 @@ private:
class FilteredStick {
public:
float getHysteresisPeriod() { return _hysteresis_period; };
// Sets hysteresis period for the filter. This is a workaround needed only for Vive wands which use value 0.2f.
void setHysteresisPeriod(float value) { _hysteresis_period = value; };
glm::vec2 process(float deltaTime, const glm::vec2& stick) {
// Use a timer to prevent the stick going to back to zero.
// This to work around the noisy touch pad that will flash back to zero breifly
const float ZERO_HYSTERESIS_PERIOD = 0.2f; // 200 ms
// Use a timer to prevent the stick going back to zero.
// This to work around the noisy touchpad that will flash back to zero briefly
if (glm::length(stick) == 0.0f) {
if (_timer <= 0.0f) {
return glm::vec2(0.0f, 0.0f);
@ -168,12 +173,13 @@ private:
return _stick;
}
} else {
_timer = ZERO_HYSTERESIS_PERIOD;
_timer = _hysteresis_period;
_stick = stick;
return stick;
}
}
protected:
float _hysteresis_period{ 0.0f };
float _timer { 0.0f };
glm::vec2 _stick { 0.0f, 0.0f };
};