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Merge pull request #10059 from ZappoMan/addKinectHandRotation
some more kinect work
This commit is contained in:
commit
76ef2b5d9f
2 changed files with 72 additions and 4 deletions
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@ -228,7 +228,8 @@ void KinectPlugin::init() {
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{
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auto getter = [this]()->bool { return _enabled; };
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auto setter = [this](bool value) {
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_enabled = value; saveSettings();
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_enabled = value;
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saveSettings();
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if (!_enabled) {
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auto userInputMapper = DependencyManager::get<controller::UserInputMapper>();
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userInputMapper->withLock([&, this]() {
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@ -240,9 +241,10 @@ void KinectPlugin::init() {
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preferences->addPreference(preference);
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}
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{
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auto debugGetter = [this]()->bool { return _enabled; };
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auto debugGetter = [this]()->bool { return _debug; };
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auto debugSetter = [this](bool value) {
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_debug = value; saveSettings();
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_debug = value;
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saveSettings();
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};
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auto preference = new CheckPreference(KINECT_PLUGIN, "Extra Debugging", debugGetter, debugSetter);
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preferences->addPreference(preference);
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@ -573,8 +575,8 @@ void KinectPlugin::loadSettings() {
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QString idString = getID();
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settings.beginGroup(idString);
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{
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// enabled
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_enabled = settings.value("enabled", QVariant(DEFAULT_ENABLED)).toBool();
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_debug = settings.value("extraDebug", QVariant(DEFAULT_ENABLED)).toBool();
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}
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settings.endGroup();
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}
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66
script-archive/controllers/kinectToAnimation.js
Normal file
66
script-archive/controllers/kinectToAnimation.js
Normal file
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@ -0,0 +1,66 @@
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var handlerId = 0;
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var ikTypes = {
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RotationAndPosition: 0,
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RotationOnly: 1,
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HmdHead: 2,
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HipsRelativeRotationAndPosition: 3,
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Off: 4
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};
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var MAPPING_NAME = "com.highfidelity.examples.kinectToAnimation";
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var mapping = Controller.newMapping(MAPPING_NAME);
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var recentLeftHand;
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var recentRightHand;
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var recentLeftFoot;
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var recentRightFoot;
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mapping.from(Controller.Hardware.Kinect.LeftHand).debug(true).to(function(pose) { recentLeftHand = pose; });
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mapping.from(Controller.Hardware.Kinect.RightHand).debug(true).to(function(pose) { recentRightHand = pose; });
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mapping.from(Controller.Hardware.Kinect.LeftFoot).debug(true).to(function(pose) { recentLeftFoot = pose; });
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mapping.from(Controller.Hardware.Kinect.RightFoot).debug(true).to(function(pose) { recentRightFoot = pose; });
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function init() {
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var t = 0;
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var propList = [
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"leftHandType", "leftHandPosition", "leftHandRotation", "rightHandType", "rightHandPosition", "rightHandRotation",
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"leftFootType", "leftFootPosition", "leftFootRotation", "rightFootType", "rightFootPosition", "rightFootRotation"
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];
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handlerId = MyAvatar.addAnimationStateHandler(function (props) {
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Vec3.print("recentRightHand.translation:", recentRightHand.translation);
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Vec3.print("recentLeftHand.translation:", recentLeftHand.translation);
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Vec3.print("recentRightFoot.translation:", recentRightFoot.translation);
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Vec3.print("recentLeftFoot.translation:", recentLeftFoot.translation);
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return {
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rightHandType: ikTypes["RotationAndPosition"],
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rightHandPosition: recentRightHand.translation,
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rightHandRotation: recentRightHand.rotation,
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leftHandType: ikTypes["RotationAndPosition"],
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leftHandPosition: recentLeftHand.translation,
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leftHandRotation: recentLeftHand.rotation,
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rightFootType: ikTypes["RotationAndPosition"],
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rightFootPosition: recentRightFoot.translation,
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rightFootRotation: recentRightFoot.rotation,
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leftFootType: ikTypes["RotationAndPosition"],
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leftFootPosition: recentLeftFoot.translation,
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leftFootRotation: recentLeftFoot.rotation,
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};
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}, propList);
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Controller.enableMapping(MAPPING_NAME);
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}
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init();
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Script.scriptEnding.connect(function(){
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MyAvatar.removeAnimationStateHandler(handlerId);
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mapping.disable();
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});
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