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Tidying
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eef707e4e9
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2 changed files with 2 additions and 2 deletions
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@ -3976,7 +3976,7 @@ void Application::updateMyAvatarLookAtPosition() {
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if (faceAngle < MAXIMUM_FACE_ANGLE) {
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if (faceAngle < MAXIMUM_FACE_ANGLE) {
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// Randomly look back and forth between look targets
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// Randomly look back and forth between look targets
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eyeContactTarget target = Menu::getInstance()->isOptionChecked(MenuOption::FixGaze) ?
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eyeContactTarget target = Menu::getInstance()->isOptionChecked(MenuOption::FixGaze) ?
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LEFT_EYE : myAvatar->getEyeContactTarget();
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LEFT_EYE : myAvatar->getEyeContactTarget();
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switch (target) {
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switch (target) {
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case LEFT_EYE:
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case LEFT_EYE:
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lookAtSpot = lookingAtHead->getLeftEyePosition();
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lookAtSpot = lookingAtHead->getLeftEyePosition();
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@ -59,6 +59,7 @@ void Head::computeAudioLoudness(float deltaTime) {
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}
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}
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if (!_isFaceTrackerConnected) {
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if (!_isFaceTrackerConnected) {
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// Update audio attack data for facial animation (eyebrows and mouth)
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float audioAttackAveragingRate = (10.0f - deltaTime * NORMAL_HZ) / 10.0f; // --> 0.9 at 60 Hz
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float audioAttackAveragingRate = (10.0f - deltaTime * NORMAL_HZ) / 10.0f; // --> 0.9 at 60 Hz
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_audioAttack = audioAttackAveragingRate * _audioAttack +
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_audioAttack = audioAttackAveragingRate * _audioAttack +
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(1.0f - audioAttackAveragingRate) * fabs((audioLoudness - _longTermAverageLoudness) - _lastLoudness);
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(1.0f - audioAttackAveragingRate) * fabs((audioLoudness - _longTermAverageLoudness) - _lastLoudness);
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@ -142,7 +143,6 @@ void Head::computeEyeMovement(float deltaTime) {
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void Head::computeFaceMovement(float deltaTime) {
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void Head::computeFaceMovement(float deltaTime) {
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if (!_isFaceTrackerConnected) {
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if (!_isFaceTrackerConnected) {
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// Update audio attack data for facial animation (eyebrows and mouth)
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const float BROW_LIFT_THRESHOLD = 100.0f;
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const float BROW_LIFT_THRESHOLD = 100.0f;
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if (_audioAttack > BROW_LIFT_THRESHOLD) {
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if (_audioAttack > BROW_LIFT_THRESHOLD) {
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_browAudioLift += sqrtf(_audioAttack) * 0.01f;
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_browAudioLift += sqrtf(_audioAttack) * 0.01f;
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