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add hand driven reticle
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3 changed files with 38 additions and 43 deletions
35
examples/controllers/reticleHandTest.js
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35
examples/controllers/reticleHandTest.js
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//
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// reticleTest.js
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// examples/controllers
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//
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// Created by Brad Hefta-Gaub on 2015/12/15
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// Copyright 2015 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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function moveReticle(pitch, yaw) {
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//print("pitch:" + pitch);
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//print("yaw:" + yaw);
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var globalPos = Controller.getReticlePosition();
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globalPos.x += yaw;
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globalPos.y += pitch;
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Controller.setReticlePosition(globalPos);
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}
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var MAPPING_NAME = "com.highfidelity.testing.reticleWithHand";
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var mapping = Controller.newMapping(MAPPING_NAME);
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mapping.from(Controller.Standard.RightHand).peek().to(function(pose) {
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var angularVelocityEADs = Quat.safeEulerAngles(pose.angularVelocity); // degrees
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var yaw = isNaN(angularVelocityEADs.y) ? 0 : (-angularVelocityEADs.y / 10);
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var pitch = isNaN(angularVelocityEADs.x) ? 0 : (-angularVelocityEADs.x / 10);
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moveReticle(pitch, yaw);
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});
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mapping.enable();
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Script.scriptEnding.connect(function(){
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mapping.disable();
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});
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@ -33,49 +33,6 @@ var mappingJSON = {
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mapping = Controller.parseMapping(JSON.stringify(mappingJSON));
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mapping.enable();
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var MAPPING_NAME = "com.highfidelity.testing.reticleWithHand";
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var mapping2 = Controller.newMapping(MAPPING_NAME);
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//mapping2.from(Controller.Standard.RightHand).debug(true).to(Controller.Actions.LeftHand);
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/*
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mapping2.from(Controller.Standard.RightHand).peek().to(function(pose) {
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print("Controller.Standard.RightHand value:" + JSON.stringify(pose));
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});
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*/
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var translation = { x: 0, y: 0.1, z: 0 };
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var translationDx = 0.01;
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var translationDy = 0.01;
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var translationDz = 0.01;
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var TRANSLATION_LIMIT = 0.5;
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var rotation = Quat.fromPitchYawRollDegrees(45, 0, 45);
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mapping2.from(function() {
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translation.x = translation.x + translationDx;
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translation.y = translation.y + translationDy;
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translation.z = translation.z + translationDz;
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if ((translation.x > TRANSLATION_LIMIT) || (translation.x < (-1 *TRANSLATION_LIMIT))) {
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translationDx = translationDx * -1;
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}
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if ((translation.y > TRANSLATION_LIMIT) || (translation.y < (-1 *TRANSLATION_LIMIT))) {
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translationDy = translationDy * -1;
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}
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if ((translation.z > TRANSLATION_LIMIT) || (translation.z < (-1 *TRANSLATION_LIMIT))) {
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translationDz = translationDz * -1;
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}
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var pose = {
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translation: translation,
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rotation: rotation,
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velocity: { x: 0, y: 0, z: 0 },
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angularVelocity: { x: 0, y: 0, z: 0, w: 1 }
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};
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return pose;
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}).debug(true).to(Controller.Standard.LeftHand);
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Controller.enableMapping(MAPPING_NAME);
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Script.scriptEnding.connect(function(){
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mapping.disable();
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});
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@ -21,6 +21,7 @@
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#include <glm/glm.hpp>
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#include <glm/gtc/quaternion.hpp>
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#include <QCursor>
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#include <QThread>
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#include <QtCore/QObject>
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#include <QtCore/QVariant>
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@ -87,6 +88,8 @@ namespace controller {
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Q_INVOKABLE QObject* parseMapping(const QString& json);
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Q_INVOKABLE QObject* loadMapping(const QString& jsonUrl);
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Q_INVOKABLE glm::vec2 getReticlePosition() { return toGlm(QCursor::pos()); }
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Q_INVOKABLE void setReticlePosition(glm::vec2 position) { QCursor::setPos(position.x, position.y); }
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//Q_INVOKABLE bool isPrimaryButtonPressed() const;
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//Q_INVOKABLE glm::vec2 getPrimaryJoystickPosition() const;
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