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removed secondary camera tone mapping compensation during 360 screenshot
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1 changed files with 0 additions and 5 deletions
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@ -143,10 +143,6 @@ void Snapshot::save360Snapshot(const glm::vec3& cameraPosition,
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secondaryCameraRenderConfig->enableSecondaryCameraRenderConfigs(true);
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}
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// Initialize some secondary camera render config options for 360 snapshot capture
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static_cast<ToneMappingConfig*>(qApp->getRenderEngine()->getConfiguration()->getConfig("SecondaryCameraJob.ToneMapping"))
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->setCurve(0);
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secondaryCameraRenderConfig->resetSizeSpectatorCamera(static_cast<int>(CUBEMAP_SIDE_PIXEL_DIMENSION),
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static_cast<int>(CUBEMAP_SIDE_PIXEL_DIMENSION));
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secondaryCameraRenderConfig->setProperty("attachedEntityId", "");
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@ -209,7 +205,6 @@ void Snapshot::takeNextSnapshot() {
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// Reset secondary camera render config
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SecondaryCameraJobConfig* config = static_cast<SecondaryCameraJobConfig*>(qApp->getRenderEngine()->getConfiguration()->getConfig("SecondaryCamera"));
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static_cast<ToneMappingConfig*>(qApp->getRenderEngine()->getConfiguration()->getConfig("SecondaryCameraJob.ToneMapping"))->setCurve(1);
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config->resetSizeSpectatorCamera(qApp->getWindow()->geometry().width(), qApp->getWindow()->geometry().height());
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config->setProperty("attachedEntityId", _oldAttachedEntityId);
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config->setProperty("vFoV", _oldvFoV);
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