mirror of
https://github.com/JulianGro/overte.git
synced 2025-04-19 13:44:20 +02:00
work
This commit is contained in:
parent
d5a28565ce
commit
75b17bc1cd
1 changed files with 136 additions and 84 deletions
|
@ -1,128 +1,180 @@
|
|||
var ball, ballDetector, tiltMaze;
|
||||
var ball, ballSpawningAnchor, ballDetector, tiltMaze;
|
||||
|
||||
var MAZE_MODEL_URL = "http://hifi-content.s3.amazonaws.com/DomainContent/Home/tiltMaze/MAZE2.fbx";
|
||||
var MAZE_COLLISION_HULL = "http://hifi-content.s3.amazonaws.com/DomainContent/Home/tiltMaze/MAZE_COLLISION_HULL3.obj";
|
||||
var BALL_DETECTOR_SCRIPT = Script.resolvePath('ballDetector.js?' + Math.random())
|
||||
|
||||
|
||||
var MAZE_DIMENSIONS = {
|
||||
x: 1,
|
||||
y: 0.3,
|
||||
z: 1
|
||||
x: 1,
|
||||
y: 0.3,
|
||||
z: 1
|
||||
};
|
||||
|
||||
var BALL_DIMENSIONS = {
|
||||
x: 0.05,
|
||||
y: 0.05,
|
||||
z: 0.05
|
||||
x: 0.05,
|
||||
y: 0.05,
|
||||
z: 0.05
|
||||
}
|
||||
|
||||
var BALL_DETECTOR_DIMENSIONS = {
|
||||
x: 1,
|
||||
y: 0.15,
|
||||
z: 1,
|
||||
}
|
||||
|
||||
var BALL_COLOR = {
|
||||
red: 255,
|
||||
green: 0,
|
||||
blue: 0
|
||||
red: 255,
|
||||
green: 0,
|
||||
blue: 0
|
||||
}
|
||||
|
||||
var DEBUG_COLOR = {
|
||||
red: 0,
|
||||
green: 255,
|
||||
blue: 0
|
||||
red: 0,
|
||||
green: 255,
|
||||
blue: 0
|
||||
}
|
||||
|
||||
var center = Vec3.sum(Vec3.sum(MyAvatar.position, {
|
||||
x: 0,
|
||||
y: 0.5,
|
||||
z: 0
|
||||
x: 0,
|
||||
y: 0.5,
|
||||
z: 0
|
||||
}), Vec3.multiply(1.5, Quat.getFront(Camera.getOrientation())));
|
||||
|
||||
var CLEANUP = true;
|
||||
|
||||
var createBall = function(position) {
|
||||
var BALL_FORWARD_OFFSET = -0.2;
|
||||
var BALL_RIGHT_OFFSET = -0.4;
|
||||
var BALL_VERTICAL_OFFSET = 0.02;
|
||||
|
||||
|
||||
var BALL_FRICTION = 0.7;
|
||||
var BALL_RESTITUTION = 0.1;
|
||||
var BALL_DAMPING = 0.6;
|
||||
var BALL_ANGULAR_DAMPING = 0.2;
|
||||
var BALL_DENSITY = 1000;
|
||||
var BALL_GRAVITY = {
|
||||
x: 0,
|
||||
y: -9.8,
|
||||
z: 0
|
||||
};
|
||||
|
||||
|
||||
var MAZE_DENSITY = 1000;
|
||||
var MAZE_RESTITUTION = 0.1;
|
||||
var MAZE_DAMPING = 0.6;
|
||||
var MAZE_ANGULAR_DAMPING = 0.6;
|
||||
|
||||
var DETECTOR_VERTICAL_OFFSET = MAZE_DIMENSIONS.y / 2;
|
||||
|
||||
var getBallStartLocation = function() {
|
||||
var mazeProps = Entities.getEntityProperties(tiltMaze);
|
||||
var right = Quat.getRight(mazeProps.rotation);
|
||||
var front = Quat.getFront(mazeProps.rotation);
|
||||
var offset = {
|
||||
x:0,
|
||||
y:0.02,
|
||||
z:0
|
||||
var vertical = {
|
||||
x: 0,
|
||||
y: BALL_VERTICAL_OFFSET,
|
||||
z: 0
|
||||
};
|
||||
|
||||
var finalOffset = Vec3.sum(offset,Vec3.multiply(right,-0.4));
|
||||
finalOffset = Vec3.sum(finalOffset,Vec3.multiply(front,-0.2));
|
||||
var finalOffset = Vec3.sum(vertical, Vec3.multiply(right, BALL_RIGHT_OFFSET));
|
||||
finalOffset = Vec3.sum(finalOffset, Vec3.multiply(front, BALL_FORWARD_OFFSET));
|
||||
var location = Vec3.sum(mazeProps.position, finalOffset);
|
||||
print('BALL START LOCATOIN:: ' + JSON.stringify(location))
|
||||
return location;
|
||||
}
|
||||
|
||||
var properties = {
|
||||
name: 'Hifi Tilt Maze Ball',
|
||||
type: 'Sphere',
|
||||
shapeType: 'sphere',
|
||||
dimensions: BALL_DIMENSIONS,
|
||||
color: BALL_COLOR,
|
||||
position: Vec3.sum(position,finalOffset),
|
||||
dynamic: true,
|
||||
collisionless:false,
|
||||
damping:0.6,
|
||||
gravity:{
|
||||
x:0,
|
||||
y:-9.8,
|
||||
z:0
|
||||
}
|
||||
var createBall = function(position) {
|
||||
|
||||
print('making ball')
|
||||
var properties = {
|
||||
name: 'Hifi Tilt Maze Ball',
|
||||
type: 'Sphere',
|
||||
position: getBallStartLocation(),
|
||||
dynamic: true,
|
||||
collisionless: false,
|
||||
friction: BALL_FRICTION,
|
||||
restitution: BALL_RESTITUTION,
|
||||
angularDamping: BALL_ANGULAR_DAMPING,
|
||||
damping: BALL_DAMPING,
|
||||
gravity: BALL_GRAVITY,
|
||||
density: BALL_DENSITY,
|
||||
color: BALL_COLOR,
|
||||
dimensions:BALL_DIMENSIONS
|
||||
|
||||
};
|
||||
|
||||
ball = Entities.addEntity(properties);
|
||||
|
||||
};
|
||||
ball = Entities.addEntity(properties);
|
||||
};
|
||||
|
||||
var createBallSpawningAnchor = function(position) {
|
||||
var properties = {
|
||||
name: 'Hifi Tilt Maze Ball Detector',
|
||||
parentID: tiltMaze,
|
||||
type: 'Box',
|
||||
color: DEBUG_COLOR,
|
||||
dimensions: BALL_DETECTOR_DIMENSIONS,
|
||||
position: center,
|
||||
collisionless: true,
|
||||
visible: true,
|
||||
script: BALL_DETECTOR_SCRIPT
|
||||
};
|
||||
var createBallSpawningAnchor = function() {
|
||||
var properties = {
|
||||
name: 'Hifi Tilt Maze Ball Detector',
|
||||
parentID: tiltMaze,
|
||||
type: 'Box',
|
||||
color: DEBUG_COLOR,
|
||||
dimensions: BALL_DETECTOR_DIMENSIONS,
|
||||
position: getBallStartLocation(),
|
||||
collisionless: true,
|
||||
visible: true,
|
||||
script: BALL_DETECTOR_SCRIPT
|
||||
};
|
||||
|
||||
ballSpawningAnchor = Entities.addEntity(properties);
|
||||
}
|
||||
|
||||
var createBallDetector = function(position, rotation) {
|
||||
var properties = {
|
||||
name: 'Hifi Tilt Maze Ball Detector',
|
||||
parentID: tiltMaze,
|
||||
type: 'Box',
|
||||
color: DEBUG_COLOR,
|
||||
dimensions: BALL_DETECTOR_DIMENSIONS,
|
||||
position: position,
|
||||
rotiation: rotation,
|
||||
collisionless: true,
|
||||
visible: true,
|
||||
script: BALL_DETECTOR_SCRIPT
|
||||
};
|
||||
ballDetector = Entities.addEntity(properties);
|
||||
var properties = {
|
||||
name: 'Hifi Tilt Maze Ball Detector',
|
||||
parentID: tiltMaze,
|
||||
type: 'Box',
|
||||
color: DEBUG_COLOR,
|
||||
dimensions: BALL_DETECTOR_DIMENSIONS,
|
||||
position: position,
|
||||
rotiation: rotation,
|
||||
collisionless: true,
|
||||
visible: true,
|
||||
script: BALL_DETECTOR_SCRIPT
|
||||
};
|
||||
|
||||
ballDetector = Entities.addEntity(properties);
|
||||
|
||||
};
|
||||
|
||||
var createTiltMaze = function(position) {
|
||||
var properties = {
|
||||
name: 'Hifi Tilt Maze',
|
||||
type: 'Model',
|
||||
modelURL: MAZE_MODEL_URL,
|
||||
compoundShapeURL: MAZE_COLLISION_HULL,
|
||||
dimensions: MAZE_DIMENSIONS,
|
||||
position: position,
|
||||
rotation: Quat.fromPitchYawRollDegrees(0, 0, 180),
|
||||
dynamic: true,
|
||||
}
|
||||
tiltMaze = Entities.addEntity(properties)
|
||||
var properties = {
|
||||
name: 'Hifi Tilt Maze',
|
||||
type: 'Model',
|
||||
modelURL: MAZE_MODEL_URL,
|
||||
compoundShapeURL: MAZE_COLLISION_HULL,
|
||||
dimensions: MAZE_DIMENSIONS,
|
||||
position: position,
|
||||
restitution: MAZE_RESTITUTION,
|
||||
damping:MAZE_DAMPING,
|
||||
angularDamping:MAZE_ANGULAR_DAMPING,
|
||||
rotation: Quat.fromPitchYawRollDegrees(0, 0, 180),
|
||||
dynamic: true,
|
||||
density: MAZE_DENSITY
|
||||
}
|
||||
|
||||
tiltMaze = Entities.addEntity(properties)
|
||||
|
||||
}
|
||||
|
||||
var createAll = function() {
|
||||
createTiltMaze(center);
|
||||
// createBallDetector();
|
||||
createBall(center);
|
||||
createTiltMaze(center);
|
||||
// createBallSpawningAnchor();
|
||||
// createBallDetector();
|
||||
createBall(center);
|
||||
}
|
||||
|
||||
createAll();
|
||||
|
||||
if (CLEANUP === true) {
|
||||
Script.scriptEnding.connect(function() {
|
||||
Entities.deleteEntity(tiltMaze);
|
||||
Entities.deleteEntity(ball);
|
||||
})
|
||||
}
|
||||
Script.scriptEnding.connect(function() {
|
||||
Entities.deleteEntity(tiltMaze);
|
||||
Entities.deleteEntity(ball);
|
||||
Entities.deleteEntity(ballSpawningAnchor);
|
||||
})
|
||||
};
|
Loading…
Reference in a new issue