This commit is contained in:
James B. Pollack 2016-02-17 10:08:25 -08:00
parent d5a28565ce
commit 75b17bc1cd

View file

@ -1,128 +1,180 @@
var ball, ballDetector, tiltMaze;
var ball, ballSpawningAnchor, ballDetector, tiltMaze;
var MAZE_MODEL_URL = "http://hifi-content.s3.amazonaws.com/DomainContent/Home/tiltMaze/MAZE2.fbx";
var MAZE_COLLISION_HULL = "http://hifi-content.s3.amazonaws.com/DomainContent/Home/tiltMaze/MAZE_COLLISION_HULL3.obj";
var BALL_DETECTOR_SCRIPT = Script.resolvePath('ballDetector.js?' + Math.random())
var MAZE_DIMENSIONS = {
x: 1,
y: 0.3,
z: 1
x: 1,
y: 0.3,
z: 1
};
var BALL_DIMENSIONS = {
x: 0.05,
y: 0.05,
z: 0.05
x: 0.05,
y: 0.05,
z: 0.05
}
var BALL_DETECTOR_DIMENSIONS = {
x: 1,
y: 0.15,
z: 1,
}
var BALL_COLOR = {
red: 255,
green: 0,
blue: 0
red: 255,
green: 0,
blue: 0
}
var DEBUG_COLOR = {
red: 0,
green: 255,
blue: 0
red: 0,
green: 255,
blue: 0
}
var center = Vec3.sum(Vec3.sum(MyAvatar.position, {
x: 0,
y: 0.5,
z: 0
x: 0,
y: 0.5,
z: 0
}), Vec3.multiply(1.5, Quat.getFront(Camera.getOrientation())));
var CLEANUP = true;
var createBall = function(position) {
var BALL_FORWARD_OFFSET = -0.2;
var BALL_RIGHT_OFFSET = -0.4;
var BALL_VERTICAL_OFFSET = 0.02;
var BALL_FRICTION = 0.7;
var BALL_RESTITUTION = 0.1;
var BALL_DAMPING = 0.6;
var BALL_ANGULAR_DAMPING = 0.2;
var BALL_DENSITY = 1000;
var BALL_GRAVITY = {
x: 0,
y: -9.8,
z: 0
};
var MAZE_DENSITY = 1000;
var MAZE_RESTITUTION = 0.1;
var MAZE_DAMPING = 0.6;
var MAZE_ANGULAR_DAMPING = 0.6;
var DETECTOR_VERTICAL_OFFSET = MAZE_DIMENSIONS.y / 2;
var getBallStartLocation = function() {
var mazeProps = Entities.getEntityProperties(tiltMaze);
var right = Quat.getRight(mazeProps.rotation);
var front = Quat.getFront(mazeProps.rotation);
var offset = {
x:0,
y:0.02,
z:0
var vertical = {
x: 0,
y: BALL_VERTICAL_OFFSET,
z: 0
};
var finalOffset = Vec3.sum(offset,Vec3.multiply(right,-0.4));
finalOffset = Vec3.sum(finalOffset,Vec3.multiply(front,-0.2));
var finalOffset = Vec3.sum(vertical, Vec3.multiply(right, BALL_RIGHT_OFFSET));
finalOffset = Vec3.sum(finalOffset, Vec3.multiply(front, BALL_FORWARD_OFFSET));
var location = Vec3.sum(mazeProps.position, finalOffset);
print('BALL START LOCATOIN:: ' + JSON.stringify(location))
return location;
}
var properties = {
name: 'Hifi Tilt Maze Ball',
type: 'Sphere',
shapeType: 'sphere',
dimensions: BALL_DIMENSIONS,
color: BALL_COLOR,
position: Vec3.sum(position,finalOffset),
dynamic: true,
collisionless:false,
damping:0.6,
gravity:{
x:0,
y:-9.8,
z:0
}
var createBall = function(position) {
print('making ball')
var properties = {
name: 'Hifi Tilt Maze Ball',
type: 'Sphere',
position: getBallStartLocation(),
dynamic: true,
collisionless: false,
friction: BALL_FRICTION,
restitution: BALL_RESTITUTION,
angularDamping: BALL_ANGULAR_DAMPING,
damping: BALL_DAMPING,
gravity: BALL_GRAVITY,
density: BALL_DENSITY,
color: BALL_COLOR,
dimensions:BALL_DIMENSIONS
};
ball = Entities.addEntity(properties);
};
ball = Entities.addEntity(properties);
};
var createBallSpawningAnchor = function(position) {
var properties = {
name: 'Hifi Tilt Maze Ball Detector',
parentID: tiltMaze,
type: 'Box',
color: DEBUG_COLOR,
dimensions: BALL_DETECTOR_DIMENSIONS,
position: center,
collisionless: true,
visible: true,
script: BALL_DETECTOR_SCRIPT
};
var createBallSpawningAnchor = function() {
var properties = {
name: 'Hifi Tilt Maze Ball Detector',
parentID: tiltMaze,
type: 'Box',
color: DEBUG_COLOR,
dimensions: BALL_DETECTOR_DIMENSIONS,
position: getBallStartLocation(),
collisionless: true,
visible: true,
script: BALL_DETECTOR_SCRIPT
};
ballSpawningAnchor = Entities.addEntity(properties);
}
var createBallDetector = function(position, rotation) {
var properties = {
name: 'Hifi Tilt Maze Ball Detector',
parentID: tiltMaze,
type: 'Box',
color: DEBUG_COLOR,
dimensions: BALL_DETECTOR_DIMENSIONS,
position: position,
rotiation: rotation,
collisionless: true,
visible: true,
script: BALL_DETECTOR_SCRIPT
};
ballDetector = Entities.addEntity(properties);
var properties = {
name: 'Hifi Tilt Maze Ball Detector',
parentID: tiltMaze,
type: 'Box',
color: DEBUG_COLOR,
dimensions: BALL_DETECTOR_DIMENSIONS,
position: position,
rotiation: rotation,
collisionless: true,
visible: true,
script: BALL_DETECTOR_SCRIPT
};
ballDetector = Entities.addEntity(properties);
};
var createTiltMaze = function(position) {
var properties = {
name: 'Hifi Tilt Maze',
type: 'Model',
modelURL: MAZE_MODEL_URL,
compoundShapeURL: MAZE_COLLISION_HULL,
dimensions: MAZE_DIMENSIONS,
position: position,
rotation: Quat.fromPitchYawRollDegrees(0, 0, 180),
dynamic: true,
}
tiltMaze = Entities.addEntity(properties)
var properties = {
name: 'Hifi Tilt Maze',
type: 'Model',
modelURL: MAZE_MODEL_URL,
compoundShapeURL: MAZE_COLLISION_HULL,
dimensions: MAZE_DIMENSIONS,
position: position,
restitution: MAZE_RESTITUTION,
damping:MAZE_DAMPING,
angularDamping:MAZE_ANGULAR_DAMPING,
rotation: Quat.fromPitchYawRollDegrees(0, 0, 180),
dynamic: true,
density: MAZE_DENSITY
}
tiltMaze = Entities.addEntity(properties)
}
var createAll = function() {
createTiltMaze(center);
// createBallDetector();
createBall(center);
createTiltMaze(center);
// createBallSpawningAnchor();
// createBallDetector();
createBall(center);
}
createAll();
if (CLEANUP === true) {
Script.scriptEnding.connect(function() {
Entities.deleteEntity(tiltMaze);
Entities.deleteEntity(ball);
})
}
Script.scriptEnding.connect(function() {
Entities.deleteEntity(tiltMaze);
Entities.deleteEntity(ball);
Entities.deleteEntity(ballSpawningAnchor);
})
};