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integration of positional tracking with DK2
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parent
4ff7ff61e8
commit
75aedae300
4 changed files with 40 additions and 10 deletions
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@ -27,8 +27,8 @@ find_path(LIBOVR_SRC_DIR Util_Render_Stereo.h PATH_SUFFIXES Src/Util HINTS ${OCU
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include(SelectLibraryConfigurations)
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if (APPLE)
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find_library(LIBOVR_LIBRARY_DEBUG NAMES ovr PATH_SUFFIXES Lib/MacOS/Debug HINTS ${OCULUS_SEARCH_DIRS})
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find_library(LIBOVR_LIBRARY_RELEASE NAMES ovr PATH_SUFFIXES Lib/MacOS/Release HINTS ${OCULUS_SEARCH_DIRS})
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find_library(LIBOVR_LIBRARY_DEBUG NAMES ovr PATH_SUFFIXES Lib/Mac/Debug HINTS ${OCULUS_SEARCH_DIRS})
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find_library(LIBOVR_LIBRARY_RELEASE NAMES ovr PATH_SUFFIXES Lib/Mac/Release HINTS ${OCULUS_SEARCH_DIRS})
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find_library(ApplicationServices ApplicationServices)
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find_library(IOKit IOKit)
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elseif (UNIX)
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@ -255,6 +255,12 @@ void MyAvatar::updateFromTrackers(float deltaTime) {
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estimatedRotation.x *= -1.0f;
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estimatedRotation.z *= -1.0f;
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} else if (OculusManager::isConnected()) {
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estimatedPosition = OculusManager::getRelativePosition();
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estimatedPosition.x *= -1.0f;
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const float OCULUS_LEAN_SCALE = 0.05f;
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estimatedPosition /= OCULUS_LEAN_SCALE;
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} else {
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FaceTracker* tracker = Application::getInstance()->getActiveFaceTracker();
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if (tracker) {
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@ -314,7 +314,16 @@ void OculusManager::display(const glm::quat &bodyOrientation, const glm::vec3 &p
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glPushMatrix();
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glm::quat orientation;
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glm::vec3 trackerPosition;
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#if defined(__APPLE__) || defined(_WIN32)
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ovrTrackingState ts = ovrHmd_GetTrackingState(_ovrHmd, ovr_GetTimeInSeconds());
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ovrVector3f ovrHeadPosition = ts.HeadPose.ThePose.Position;
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trackerPosition = glm::vec3(ovrHeadPosition.x, ovrHeadPosition.y, ovrHeadPosition.z);
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trackerPosition = bodyOrientation * trackerPosition;
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#endif
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//Render each eye into an fbo
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for (int eyeIndex = 0; eyeIndex < ovrEye_Count; eyeIndex++) {
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#if defined(__APPLE__) || defined(_WIN32)
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@ -330,7 +339,8 @@ void OculusManager::display(const glm::quat &bodyOrientation, const glm::vec3 &p
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orientation.w = eyeRenderPose[eye].Orientation.w;
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_camera->setTargetRotation(bodyOrientation * orientation);
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_camera->setTargetPosition(position);
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_camera->setTargetPosition(position + trackerPosition);
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_camera->update(1.0f / Application::getInstance()->getFps());
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Matrix4f proj = ovrMatrix4f_Projection(_eyeRenderDesc[eye].Fov, whichCamera.getNearClip(), whichCamera.getFarClip(), true);
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@ -450,8 +460,9 @@ void OculusManager::renderDistortionMesh(ovrPosef eyeRenderPose[ovrEye_Count]) {
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//Tries to reconnect to the sensors
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void OculusManager::reset() {
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#ifdef HAVE_LIBOVR
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disconnect();
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connect();
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if (_isConnected) {
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ovrHmd_RecenterPose(_ovrHmd);
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}
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#endif
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}
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@ -463,18 +474,18 @@ void OculusManager::getEulerAngles(float& yaw, float& pitch, float& roll) {
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#else
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ovrSensorState ss = ovrHmd_GetSensorState(_ovrHmd, _hmdFrameTiming.ScanoutMidpointSeconds);
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#endif
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#if defined(__APPLE__) || defined(_WIN32)
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#if defined(__APPLE__) || defined(_WIN32)
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if (ts.StatusFlags & (ovrStatus_OrientationTracked | ovrStatus_PositionTracked)) {
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#else
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if (ss.StatusFlags & (ovrStatus_OrientationTracked | ovrStatus_PositionTracked)) {
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#endif
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#if defined(__APPLE__) || defined(_WIN32)
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ovrPosef pose = ts.CameraPose;
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ovrPosef headPose = ts.HeadPose.ThePose;
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#else
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ovrPosef pose = ss.Predicted.Pose;
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ovrPosef headPose = ss.Predicted.Pose;
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#endif
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Quatf orientation = Quatf(pose.Orientation);
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Quatf orientation = Quatf(headPose.Orientation);
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orientation.GetEulerAngles<Axis_Y, Axis_X, Axis_Z, Rotate_CCW, Handed_R>(&yaw, &pitch, &roll);
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} else {
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yaw = 0.0f;
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@ -487,6 +498,18 @@ void OculusManager::getEulerAngles(float& yaw, float& pitch, float& roll) {
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roll = 0.0f;
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#endif
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}
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glm::vec3 OculusManager::getRelativePosition() {
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#if defined(__APPLE__) || defined(_WIN32)
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ovrTrackingState trackingState = ovrHmd_GetTrackingState(_ovrHmd, ovr_GetTimeInSeconds());
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ovrVector3f headPosition = trackingState.HeadPose.ThePose.Position;
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return glm::vec3(headPosition.x, headPosition.y, headPosition.z);
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#else
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// no positional tracking in Linux yet
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return glm::vec3(0.0f, 0.0f, 0.0f);
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#endif
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}
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//Used to set the size of the glow framebuffers
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QSize OculusManager::getRenderTargetSize() {
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@ -40,6 +40,7 @@ public:
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/// param \pitch[out] pitch in radians
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/// param \roll[out] roll in radians
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static void getEulerAngles(float& yaw, float& pitch, float& roll);
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static glm::vec3 getRelativePosition();
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static QSize getRenderTargetSize();
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private:
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