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Window JSDoc update
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2 changed files with 92 additions and 83 deletions
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@ -23,9 +23,9 @@
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#include <DependencyManager.h>
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/**jsdoc
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* The Window API provides various facilities not covered elsewhere: window dimensions, window focus, normal or entity camera
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* view, clipboard, announcements, user connections, common dialog boxes, snapshots, file import, domain changes, domain
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* physics.
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* The <code>Window</code> API provides various facilities not covered elsewhere, including: window dimensions, window focus,
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* camera view, announcements, user connections, common dialog boxes, snapshots, file import, domain navigation, domain changes,
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* domain physics, OS clipboard, build number.
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*
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* @namespace Window
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*
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@ -37,13 +37,13 @@
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* chrome), in pixels. <em>Read-only.</em>
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* @property {number} innerHeight - The height of the drawable area of the Interface window (i.e., without borders or other
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* chrome), in pixels. <em>Read-only.</em>
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* @property {object} location - Provides facilities for working with your current metaverse location. See {@link location}.
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* @property {number} x - The x display coordinate of the top left corner of the drawable area of the Interface window.
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* <em>Read-only.</em>
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* @property {number} y - The y display coordinate of the top left corner of the drawable area of the Interface window.
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* <em>Read-only.</em>
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* @property {boolean} interstitialModeEnabled=true - <code>true</code> if the interstitial graphics are displayed when the
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* @property {boolean} interstitialModeEnabled=false - <code>true</code> if the interstitial graphics are displayed when a
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* domain is loading, otherwise <code>false</code>.
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* @property {location} location - Provides facilities for working with your current metaverse location.
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*/
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class WindowScriptingInterface : public QObject, public Dependency {
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@ -65,27 +65,27 @@ public:
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public slots:
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/**jsdoc
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* Check if the Interface window has focus.
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* Checks whether the Interface window has focus.
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* @function Window.hasFocus
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* @returns {boolean} <code>true</code> if the Interface window has focus, otherwise <code>false</code>.
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* @returns {boolean} <code>true</code> if the Interface window has focus, <code>false</code> if it doesn't.
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*/
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QScriptValue hasFocus();
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/**jsdoc
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* Make the Interface window have focus. On Windows, if Interface doesn't already have focus, the task bar icon flashes to
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* Makes the Interface window have focus. On Windows, if Interface doesn't already have focus, the task bar icon flashes to
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* indicate that Interface wants attention but focus isn't taken away from the application that the user is using.
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* @function Window.setFocus
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*/
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void setFocus();
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/**jsdoc
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* Raise the Interface window if it is minimized. If raised, the window gains focus.
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* Raises the Interface window if it is minimized. If raised, the window gains focus.
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* @function Window.raise
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*/
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void raise();
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/**jsdoc
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* Display a dialog with the specified message and an "OK" button. The dialog is non-modal; the script continues without
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* Displays a dialog with the specified message and an "OK" button. The dialog is non-modal; the script continues without
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* waiting for a user response.
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* @function Window.alert
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* @param {string} [message=""] - The message to display.
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@ -96,8 +96,7 @@ public slots:
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void alert(const QString& message = "");
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/**jsdoc
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* Prompt the user to confirm something. Displays a modal dialog with a message plus "Yes" and "No" buttons.
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* responds.
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* Prompts the user to confirm something. Displays a modal dialog with a message plus "Yes" and "No" buttons.
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* @function Window.confirm
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* @param {string} [message=""] - The question to display.
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* @returns {boolean} <code>true</code> if the user selects "Yes", otherwise <code>false</code>.
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@ -108,7 +107,7 @@ public slots:
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QScriptValue confirm(const QString& message = "");
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/**jsdoc
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* Prompt the user to enter some text. Displays a modal dialog with a message and a text box, plus "OK" and "Cancel"
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* Prompts the user to enter some text. Displays a modal dialog with a message and a text box, plus "OK" and "Cancel"
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* buttons.
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* @function Window.prompt
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* @param {string} message - The question to display.
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@ -125,7 +124,7 @@ public slots:
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QScriptValue prompt(const QString& message, const QString& defaultText);
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/**jsdoc
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* Prompt the user to enter some text. Displays a non-modal dialog with a message and a text box, plus "OK" and "Cancel"
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* Prompts the user to enter some text. Displays a non-modal dialog with a message and a text box, plus "OK" and "Cancel"
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* buttons. A {@link Window.promptTextChanged|promptTextChanged} signal is emitted when the user OKs the dialog; no signal
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* is emitted if the user cancels the dialog.
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* @function Window.promptAsync
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@ -143,7 +142,7 @@ public slots:
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void promptAsync(const QString& message = "", const QString& defaultText = "");
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/**jsdoc
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* Prompt the user to choose a directory. Displays a modal dialog that navigates the directory tree.
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* Prompts the user to choose a directory. Displays a modal dialog that navigates the directory tree.
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* @function Window.browseDir
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* @param {string} [title=""] - The title to display at the top of the dialog.
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* @param {string} [directory=""] - The initial directory to start browsing at.
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@ -155,7 +154,7 @@ public slots:
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QScriptValue browseDir(const QString& title = "", const QString& directory = "");
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/**jsdoc
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* Prompt the user to choose a directory. Displays a non-modal dialog that navigates the directory tree. A
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* Prompts the user to choose a directory. Displays a non-modal dialog that navigates the directory tree. A
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* {@link Window.browseDirChanged|browseDirChanged} signal is emitted when a directory is chosen; no signal is emitted if
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* the user cancels the dialog.
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* @function Window.browseDirAsync
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@ -173,7 +172,7 @@ public slots:
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void browseDirAsync(const QString& title = "", const QString& directory = "");
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/**jsdoc
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* Prompt the user to choose a file. Displays a modal dialog that navigates the directory tree.
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* Prompts the user to choose a file. Displays a modal dialog that navigates the directory tree.
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* @function Window.browse
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* @param {string} [title=""] - The title to display at the top of the dialog.
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* @param {string} [directory=""] - The initial directory to start browsing at.
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@ -187,7 +186,7 @@ public slots:
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QScriptValue browse(const QString& title = "", const QString& directory = "", const QString& nameFilter = "");
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/**jsdoc
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* Prompt the user to choose a file. Displays a non-modal dialog that navigates the directory tree. A
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* Prompts the user to choose a file. Displays a non-modal dialog that navigates the directory tree. A
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* {@link Window.browseChanged|browseChanged} signal is emitted when a file is chosen; no signal is emitted if the user
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* cancels the dialog.
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* @function Window.browseAsync
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void browseAsync(const QString& title = "", const QString& directory = "", const QString& nameFilter = "");
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/**jsdoc
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* Prompt the user to specify the path and name of a file to save to. Displays a model dialog that navigates the directory
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* Prompts the user to specify the path and name of a file to save to. Displays a model dialog that navigates the directory
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* tree and allows the user to type in a file name.
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* @function Window.save
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* @param {string} [title=""] - The title to display at the top of the dialog.
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@ -223,7 +222,7 @@ public slots:
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QScriptValue save(const QString& title = "", const QString& directory = "", const QString& nameFilter = "");
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/**jsdoc
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* Prompt the user to specify the path and name of a file to save to. Displays a non-model dialog that navigates the
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* Prompts the user to specify the path and name of a file to save to. Displays a non-model dialog that navigates the
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* directory tree and allows the user to type in a file name. A {@link Window.saveFileChanged|saveFileChanged} signal is
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* emitted when a file is specified; no signal is emitted if the user cancels the dialog.
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* @function Window.saveAsync
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void saveAsync(const QString& title = "", const QString& directory = "", const QString& nameFilter = "");
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/**jsdoc
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* Prompt the user to choose an Asset Server item. Displays a modal dialog that navigates the tree of assets on the Asset
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* Prompts the user to choose an Asset Server item. Displays a modal dialog that navigates the tree of assets on the Asset
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* Server.
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* @function Window.browseAssets
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* @param {string} [title=""] - The title to display at the top of the dialog.
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QScriptValue browseAssets(const QString& title = "", const QString& directory = "", const QString& nameFilter = "");
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/**jsdoc
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* Prompt the user to choose an Asset Server item. Displays a non-modal dialog that navigates the tree of assets on the
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* Asset Server. A {@link Window.assetsDirChanged|assetsDirChanged} signal is emitted when an asset is chosen; no signal is
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* Prompts the user to choose an Asset Server item. Displays a non-modal dialog that navigates the tree of assets on the
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* Asset Server. An {@link Window.assetsDirChanged|assetsDirChanged} signal is emitted when an asset is chosen; no signal is
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* emitted if the user cancels the dialog.
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* @function Window.browseAssetsAsync
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* @param {string} [title=""] - The title to display at the top of the dialog.
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void browseAssetsAsync(const QString& title = "", const QString& directory = "", const QString& nameFilter = "");
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/**jsdoc
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* Open the Asset Browser dialog. If a file to upload is specified, the user is prompted to enter the folder and name to
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* Opens the Asset Browser dialog. If a file to upload is specified, the user is prompted to enter the folder and name to
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* map the file to on the asset server.
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* @function Window.showAssetServer
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* @param {string} [uploadFile=""] - The path and name of a file to upload to the asset server.
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void showAssetServer(const QString& upload = "");
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/**jsdoc
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* Get Interface's build number.
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* Gets Interface's build number.
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* @function Window.checkVersion
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* @returns {string} Interface's build number.
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*/
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QString checkVersion();
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/**jsdoc
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* Get the signature for Interface's protocol version.
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* Gets the signature for Interface's protocol version.
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* @function Window.protocolSignature
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* @returns {string} A string uniquely identifying the version of the metaverse protocol that Interface is using.
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*/
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* are emitted. The path to store the snapshots and the length of the animated GIF to capture are specified in Settings >
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* General > Snapshots.
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*
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* If user has supplied a specific filename for the snapshot:
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* If the user's requested filename has a suffix that's contained within SUPPORTED_IMAGE_FORMATS,
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* DON'T append ".jpg" to the filename. QT will save the image in the format associated with the
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* filename's suffix.
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* If you want lossless Snapshots, supply a `.png` filename. Otherwise, use `.jpeg` or `.jpg`.
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* Otherwise, ".jpg" is appended to the user's requested filename so that the image is saved in JPG format.
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* If the user hasn't supplied a specific filename for the snapshot:
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* Save the snapshot in JPG format according to FILENAME_PATH_FORMAT
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* @function Window.takeSnapshot
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* @param {boolean} [notify=true] - This value is passed on through the {@link Window.stillSnapshotTaken|stillSnapshotTaken}
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* signal.
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* @param {boolean} [includeAnimated=false] - If <code>true</code>, a moving image is captured as an animated GIF in addition
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* to a still image.
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* @param {number} [aspectRatio=0] - The width/height ratio of the snapshot required. If the value is <code>0</code> the
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* @param {number} [aspectRatio=0] - The width/height ratio of the snapshot required. If the value is <code>0</code>, the
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* full resolution is used (window dimensions in desktop mode; HMD display dimensions in HMD mode), otherwise one of the
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* dimensions is adjusted in order to match the aspect ratio.
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* @param {string} [filename=""] - If this parameter is not given, the image will be saved as "hifi-snap-by-<user name>-YYYY-MM-DD_HH-MM-SS".
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* If this parameter is <code>""</code> then the image will be saved as ".jpg".
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* Otherwise, the image will be saved to this filename, with an appended ".jpg".
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* @param {string} [filename=""] - If a filename is not provided, the image is saved as "hifi-snap-by-<user
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* name>-on-YYYY-MM-DD_HH-MM-SS".<br />
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* Still images are saved in JPEG or PNG format according to the extension provided — <code>".jpg"</code>,
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* <code>".jpeg"</code>, or <code>".png"</code> — or if not provided then in JPEG format with an extension of
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* <code>".jpg"</code>. Animated images are saved in GIF format.
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*
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* @example <caption>Using the snapshot function and signals.</caption>
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* function onStillSnapshotTaken(path, notify) {
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* @function Window.takeSecondaryCameraSnapshot
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* @param {boolean} [notify=true] - This value is passed on through the {@link Window.stillSnapshotTaken|stillSnapshotTaken}
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* signal.
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* @param {string} [filename=""] - If this parameter is not given, the image will be saved as "hifi-snap-by-<user name>-YYYY-MM-DD_HH-MM-SS".
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* If this parameter is <code>""</code> then the image will be saved as ".jpg".
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* Otherwise, the image will be saved to this filename, with an appended ".jpg".
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* @param {string} [filename=""] - If a filename is not provided, the image is saved as "hifi-snap-by-<user
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* name>-on-YYYY-MM-DD_HH-MM-SS".<br />
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* Images are saved in JPEG or PNG format according to the extension provided — <code>".jpg"</code>,
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* <code>".jpeg"</code>, or <code>".png"</code> — or if not provided then in JPEG format with an extension of
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* <code>".jpg"</code>.
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*/
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void takeSecondaryCameraSnapshot(const bool& notify = true, const QString& filename = QString());
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* @function Window.takeSecondaryCamera360Snapshot
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* @param {Vec3} cameraPosition - The position of the camera for the snapshot.
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* @param {boolean} [cubemapOutputFormat=false] - If <code>true</code> then the snapshot is saved as a cube map image,
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* otherwise is saved as an equirectangular image.
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* otherwise it is saved as an equirectangular image.
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* @param {boolean} [notify=true] - This value is passed on through the {@link Window.stillSnapshotTaken|stillSnapshotTaken}
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* signal.
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* @param {string} [filename=""] - If this parameter is not supplied, the image will be saved as "hifi-snap-by-<user name>-YYYY-MM-DD_HH-MM-SS".
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* If this parameter is <code>""</code> then the image will be saved as ".jpg".
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* Otherwise, the image will be saved to this filename, with an appended ".jpg".
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* @param {string} [filename=""] - If a filename is not provided, the image is saved as "hifi-snap-by-<user
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* name>-on-YYYY-MM-DD_HH-MM-SS".<br />
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* Images are saved in JPEG or PNG format according to the extension provided — <code>".jpg"</code>,
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* <code>".jpeg"</code>, or <code>".png"</code> — or if not provided then in JPEG format with an extension of
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* <code>".jpg"</code>.
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*/
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void takeSecondaryCamera360Snapshot(const glm::vec3& cameraPosition, const bool& cubemapOutputFormat = false, const bool& notify = true, const QString& filename = QString());
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/**jsdoc
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* Emit a {@link Window.connectionAdded|connectionAdded} or a {@link Window.connectionError|connectionError} signal that
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* Emits a {@link Window.connectionAdded|connectionAdded} or a {@link Window.connectionError|connectionError} signal that
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* indicates whether or not a user connection was successfully made using the Web API.
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* @function Window.makeConnection
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* @param {boolean} success - If <code>true</code> then {@link Window.connectionAdded|connectionAdded} is emitted, otherwise
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void makeConnection(bool success, const QString& userNameOrError);
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/**jsdoc
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* Display a notification message. Notifications are displayed in panels by the default script, nofications.js. An
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* Displays a notification message. Notifications are displayed in panels by the default script, nofications.js. An
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* {@link Window.announcement|announcement} signal is emitted when this function is called.
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* @function Window.displayAnnouncement
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* @param {string} message - The announcement message.
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void displayAnnouncement(const QString& message);
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/**jsdoc
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* Prepare a snapshot ready for sharing. A {@link Window.snapshotShared|snapshotShared} signal is emitted when the snapshot
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* Prepares a snapshot ready for sharing. A {@link Window.snapshotShared|snapshotShared} signal is emitted when the snapshot
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* has been prepared.
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* @function Window.shareSnapshot
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* @param {string} path - The path and name of the image file to share.
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void shareSnapshot(const QString& path, const QUrl& href = QUrl(""));
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/**jsdoc
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* Check to see if physics is active for you in the domain you're visiting - there is a delay between your arrival at a
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* Checks to see if physics is active for you in the domain you're visiting - there is a delay between your arrival at a
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* domain and physics becoming active for you in that domain.
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* @function Window.isPhysicsEnabled
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* @returns {boolean} <code>true</code> if physics is currently active for you, otherwise <code>false</code>.
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bool isPhysicsEnabled();
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/**jsdoc
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* Set what to show on the PC display: normal view or entity camera view. The entity camera is configured using
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* Sets what to show on the PC display. For entity camera view, the entity camera is configured using
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* {@link Camera.setCameraEntity} and {@link Camera|Camera.mode}.
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* @function Window.setDisplayTexture
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* @param {Window.DisplayTexture} texture - The view to display.
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* @returns {boolean} <code>true</code> if the display texture was successfully set, otherwise <code>false</code>.
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*/
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// See spectatorCamera.js for Valid parameter values.
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/**jsdoc
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* <p>The views that may be displayed on the PC display.</p>
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* <table>
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* <thead>
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* <tr>
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* <th>Value</th>
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* <th>View Displayed</th>
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* </tr>
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* </thead>
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* <tbody>
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* <tr>
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* <td><code>""</code></td>
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* <td>Normal view.</td>
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* </tr>
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* <tr>
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* <td><code>"resource://spectatorCameraFrame"</code></td>
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* <td>Entity camera view.</td>
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* </tr>
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* </tbody>
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* </table>
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* @typedef {string} Window.DisplayTexture
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*/
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bool setDisplayTexture(const QString& name);
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/**jsdoc
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* Check if a 2D point is within the desktop window if in desktop mode, or the drawable area of the HUD overlay if in HMD
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* Checks if a 2D point is within the desktop window if in desktop mode, or the drawable area of the HUD overlay if in HMD
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* mode.
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* @function Window.isPointOnDesktopWindow
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* @param {Vec2} point - The point to check.
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bool isPointOnDesktopWindow(QVariant point);
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/**jsdoc
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* Get the size of the drawable area of the Interface window if in desktop mode or the HMD rendering surface if in HMD mode.
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* Gets the size of the drawable area of the Interface window if in desktop mode or the HMD rendering surface if in HMD mode.
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* @function Window.getDeviceSize
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* @returns {Vec2} The width and height of the Interface window or HMD rendering surface, in pixels.
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*/
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int getLastDomainConnectionError() const;
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/**jsdoc
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* Open a non-modal message box that can have a variety of button combinations. See also,
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* Opens a non-modal message box that can have a variety of button combinations. See also,
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* {@link Window.updateMessageBox|updateMessageBox} and {@link Window.closeMessageBox|closeMessageBox}.
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* @function Window.openMessageBox
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* @param {string} title - The title to display for the message box.
|
||||
|
@ -535,17 +509,21 @@ public slots:
|
|||
int openMessageBox(QString title, QString text, int buttons, int defaultButton);
|
||||
|
||||
/**jsdoc
|
||||
* Open a URL in the Interface window or other application, depending on the URL's scheme. The following schemes are supported:
|
||||
* <code>hifi</code> (navigate to the URL in Interface), <code>hifiapp<code> (open a system app in Interface). Other schemes will either be handled by the OS
|
||||
* (e.g. <code>http</code>, <code>https</code>, <code>mailto</code>) or will create a confirmation dialog asking the user to confirm that they want to try to open
|
||||
* the URL.
|
||||
* Opens a URL in the Interface window or other application, depending on the URL's scheme. The following schemes are
|
||||
* supported:<br />
|
||||
* <ul>
|
||||
* <li><code>hifi</code>: Navigate to the URL in Interface.</li>
|
||||
* <li><code>hifiapp</code>: Open a system app in Interface.</li>
|
||||
* </ul>
|
||||
* Other schemes will either be handled by the OS (e.g. <code>http</code>, <code>https</code>, or <code>mailto</code>) or
|
||||
* will display a dialog asking the user to confirm that they want to try to open the URL.
|
||||
* @function Window.openUrl
|
||||
* @param {string} url - The URL to open.
|
||||
*/
|
||||
void openUrl(const QUrl& url);
|
||||
|
||||
/**jsdoc
|
||||
* Open an Android activity and optionally return back to the scene when the activity is completed. <em>Android only.</em>
|
||||
* Opens an Android activity and optionally return back to the scene when the activity is completed. <em>Android only.</em>
|
||||
* @function Window.openAndroidActivity
|
||||
* @param {string} activityName - The name of the activity to open: one of <code>"Home"</code>, <code>"Login"</code>, or
|
||||
* <code>"Privacy Policy"</code>.
|
||||
|
@ -555,7 +533,7 @@ public slots:
|
|||
void openAndroidActivity(const QString& activityName, const bool backToScene);
|
||||
|
||||
/**jsdoc
|
||||
* Update the content of a message box that was opened with {@link Window.openMessageBox|openMessageBox}.
|
||||
* Updates the content of a message box that was opened with {@link Window.openMessageBox|openMessageBox}.
|
||||
* @function Window.updateMessageBox
|
||||
* @param {number} id - The ID of the message box.
|
||||
* @param {string} title - The title to display for the message box.
|
||||
|
@ -567,12 +545,17 @@ public slots:
|
|||
void updateMessageBox(int id, QString title, QString text, int buttons, int defaultButton);
|
||||
|
||||
/**jsdoc
|
||||
* Close a message box that was opened with {@link Window.openMessageBox|openMessageBox}.
|
||||
* Closes a message box that was opened with {@link Window.openMessageBox|openMessageBox}.
|
||||
* @function Window.closeMessageBox
|
||||
* @param {number} id - The ID of the message box.
|
||||
*/
|
||||
void closeMessageBox(int id);
|
||||
|
||||
/**jsdoc
|
||||
* @function Window.domainLoadingProgress
|
||||
* @returns {number} Progress.
|
||||
* @deprecated This function is deprecated and will be removed.
|
||||
*/
|
||||
float domainLoadingProgress();
|
||||
|
||||
private slots:
|
||||
|
|
|
@ -64,6 +64,32 @@ const std::string TextureCache::KTX_DIRNAME{ "ktx_cache" };
|
|||
#endif
|
||||
const std::string TextureCache::KTX_EXT { "ktx" };
|
||||
|
||||
/**jsdoc
|
||||
* <p>The views that may be displayed on the PC display.</p>
|
||||
* <table>
|
||||
* <thead>
|
||||
* <tr>
|
||||
* <th>Value</th>
|
||||
* <th>View Displayed</th>
|
||||
* </tr>
|
||||
* </thead>
|
||||
* <tbody>
|
||||
* <tr>
|
||||
* <td><code>""</code></td>
|
||||
* <td>Normal view.</td>
|
||||
* </tr>
|
||||
* <tr>
|
||||
* <td><code>"resource://hmdPreviewFrame"</code></td>
|
||||
* <td>HMD preview.</td>
|
||||
* </tr>
|
||||
* <tr>
|
||||
* <td><code>"resource://spectatorCameraFrame"</code></td>
|
||||
* <td>Entity camera view.</td>
|
||||
* </tr>
|
||||
* </tbody>
|
||||
* </table>
|
||||
* @typedef {string} Window.DisplayTexture
|
||||
*/
|
||||
static const QString RESOURCE_SCHEME = "resource";
|
||||
static const QUrl SPECTATOR_CAMERA_FRAME_URL("resource://spectatorCameraFrame");
|
||||
static const QUrl HMD_PREVIEW_FRAME_URL("resource://hmdPreviewFrame");
|
||||
|
|
Loading…
Reference in a new issue