diff --git a/interface/src/raypick/CollisionPick.cpp b/interface/src/raypick/CollisionPick.cpp
index b3888ae3a0..83ed61030e 100644
--- a/interface/src/raypick/CollisionPick.cpp
+++ b/interface/src/raypick/CollisionPick.cpp
@@ -61,7 +61,7 @@ void buildObjectIntersectionsMap(IntersectionType intersectionType, const std::v
* An intersection result for a collision pick.
*
* @typedef {object} CollisionPickResult
- * @property {boolean} intersects - truen
if there is at least one intersection, false
if there isn't.
+ * @property {boolean} intersects - true
if there is at least one intersection, false
if there isn't.
* @property {IntersectingObject[]} intersectingObjects - All objects which intersect with the collisionRegion
.
* @property {CollisionRegion} collisionRegion - The collision region that was used. Valid even if there was no intersection.
*/
diff --git a/interface/src/raypick/PickScriptingInterface.cpp b/interface/src/raypick/PickScriptingInterface.cpp
index dff68f3ded..82d00d803f 100644
--- a/interface/src/raypick/PickScriptingInterface.cpp
+++ b/interface/src/raypick/PickScriptingInterface.cpp
@@ -325,7 +325,7 @@ unsigned int PickScriptingInterface::createParabolaPick(const QVariant& properti
* @property {number} threshold - The approximate minimum penetration depth for a test object to be considered in contact with
* the collision region. The depth is in world coordinates but scales with the parent if defined.
* @property {CollisionMask} [collisionGroup=8] - The type of objects the collision region collides as. Objects whose collision
- * masks overlap with the regions's collision group are considered to be colliding with the region.
+ * masks overlap with the region's collision group are considered to be colliding with the region.
*/
unsigned int PickScriptingInterface::createCollisionPick(const QVariant& properties) {
QVariantMap propMap = properties.toMap();
diff --git a/libraries/shared/src/PhysicsCollisionGroups.h b/libraries/shared/src/PhysicsCollisionGroups.h
index 7323133876..08fc5f5ac0 100644
--- a/libraries/shared/src/PhysicsCollisionGroups.h
+++ b/libraries/shared/src/PhysicsCollisionGroups.h
@@ -72,7 +72,7 @@ const int32_t BULLET_COLLISION_MASK_DETAILED_RAY = BULLET_COLLISION_GROUP_DETAIL
const int32_t BULLET_COLLISION_MASK_COLLISIONLESS = 0;
/**jsdoc
- *
A collision may be with the following types of items:
+ *A collision may occur with the following types of items:
*Value | Description | diff --git a/libraries/shared/src/RegisteredMetaTypes.h b/libraries/shared/src/RegisteredMetaTypes.h index 25a1792fe2..dfd388230f 100644 --- a/libraries/shared/src/RegisteredMetaTypes.h +++ b/libraries/shared/src/RegisteredMetaTypes.h @@ -426,15 +426,16 @@ public: /**jsdoc * A volume for checking collisions in the physics simulation. * @typedef {object} CollisionRegion - * @property {Shape} shape - The collision region's shape and size. Dimensions are in world space, but scale with the parent - * if defined. - * @property {boolean} loaded -
---|