clean up agent killing/re-adding for interface and domain

This commit is contained in:
Stephen Birarda 2013-02-22 14:54:19 -08:00
parent 9c60ac9918
commit 6a16d6e3bb
4 changed files with 35 additions and 22 deletions

View file

@ -28,6 +28,7 @@
#include <fcntl.h>
#include <sys/time.h>
#include "AgentList.h"
#include "SharedUtil.h"
const int DOMAIN_LISTEN_PORT = 40102;
@ -41,30 +42,19 @@ const int LOGOFF_CHECK_INTERVAL = 5000;
int lastActiveCount = 0;
AgentList agentList(DOMAIN_LISTEN_PORT);
int listForBroadcast(unsigned char *listBuffer, sockaddr *agentPublicAddress, sockaddr *agentLocalAddress, char agentType) {
unsigned char *currentBufferPos = listBuffer + 1;
unsigned char *startPointer = currentBufferPos;
for(std::vector<Agent>::iterator agent = agentList.agents.begin(); agent != agentList.agents.end(); agent++) {
if (DEBUG_TO_SELF || !agent->matches(agentPublicAddress, agentLocalAddress, agentType)) {
*currentBufferPos++ = agent->type;
currentBufferPos += packSocket(currentBufferPos, agent->publicSocket);
currentBufferPos += packSocket(currentBufferPos, agent->localSocket);
}
}
return 1 + (currentBufferPos - startPointer); // 1 is added for the leading 'D'
}
int main(int argc, const char * argv[])
{
ssize_t receivedBytes = 0;
char agentType;
unsigned char *broadcastPacket = new unsigned char[MAX_PACKET_SIZE];
*broadcastPacket = 'D';
unsigned char *currentBufferPos;
unsigned char *startPointer;
int packetBytesWithoutLeadingChar;
sockaddr_in agentPublicAddress, agentLocalAddress;
agentLocalAddress.sin_family = AF_INET;
@ -77,10 +67,26 @@ int main(int argc, const char * argv[])
agentList.addOrUpdateAgent((sockaddr *)&agentPublicAddress, (sockaddr *)&agentLocalAddress, agentType);
int listBytes = listForBroadcast(broadcastPacket, (sockaddr *)&agentPublicAddress, (sockaddr *)&agentLocalAddress, agentType);
currentBufferPos = broadcastPacket + 1;
startPointer = currentBufferPos;
if (listBytes > 0) {
agentList.getAgentSocket()->send((sockaddr *)&agentPublicAddress, broadcastPacket, listBytes);
for(std::vector<Agent>::iterator agent = agentList.agents.begin(); agent != agentList.agents.end(); agent++) {
if (DEBUG_TO_SELF || !agent->matches((sockaddr *)&agentPublicAddress, (sockaddr *)&agentLocalAddress, agentType)) {
*currentBufferPos++ = agent->type;
currentBufferPos += packSocket(currentBufferPos, agent->publicSocket);
currentBufferPos += packSocket(currentBufferPos, agent->localSocket);
} else {
// this is the agent, just update last receive to now
agent->lastRecvTimeUsecs = usecTimestampNow();
}
}
;
if ((packetBytesWithoutLeadingChar = (currentBufferPos - startPointer))) {
agentList.getAgentSocket()->send((sockaddr *)&agentPublicAddress, broadcastPacket, packetBytesWithoutLeadingChar);
}
}
}

View file

@ -55,7 +55,7 @@ int simulate_on = 1;
const int MAX_PACKET_SIZE = 1500;
char DOMAIN_HOSTNAME[] = "highfidelity.below92.com";
char DOMAIN_IP[100] = ""; // IP Address will be used first if not empty string
char DOMAIN_IP[100] = "192.168.1.47"; // IP Address will be used first if not empty string
const int DOMAINSERVER_PORT = 40102;
AgentList agentList;

View file

@ -43,6 +43,7 @@ Agent::Agent(const Agent &otherAgent) {
activeSocket = NULL;
}
lastRecvTimeUsecs = otherAgent.lastRecvTimeUsecs;
type = otherAgent.type;
// linked data is transient, gets re-assigned on next packet receive

View file

@ -153,8 +153,14 @@ bool AgentList::addOrUpdateAgent(sockaddr *publicSocket, sockaddr *localSocket,
return true;
} else {
// we had this agent already, just update receive timestamp
agent->lastRecvTimeUsecs = usecTimestampNow();
if (agent->type == 'M') {
// until the Audio class also uses our agentList, we need to update
// the lastRecvTimeUsecs for the audio mixer so it doesn't get killed and re-added continously
agent->lastRecvTimeUsecs = usecTimestampNow();
}
// we had this agent already, do nothing for now
return false;
}
}