From 69db9aa01ac18f1330396f9b4fd8d7f8d847fc78 Mon Sep 17 00:00:00 2001 From: Andrew Meadows Date: Tue, 14 Jul 2015 09:23:05 -0700 Subject: [PATCH] fix grab transitions between vert and horiz planes --- examples/grab.js | 18 ++++++++++-------- 1 file changed, 10 insertions(+), 8 deletions(-) diff --git a/examples/grab.js b/examples/grab.js index f64aaa30ee..13c91bebb8 100644 --- a/examples/grab.js +++ b/examples/grab.js @@ -43,9 +43,10 @@ var gMaxGrabDistance; // elevationAzimuth var gGrabMode = "xzplane"; -// gGrabOffset allows the user to grab an object off-center. It points from ray's intersection -// with the move-plane to object center (at the moment the grab is initiated). Future target positions -// are relative to the ray's intersection by the same offset. +// gGrabOffset allows the user to grab an object off-center. It points from the object's center +// to the point where the ray intersects the grab plane (at the moment the grab is initiated). +// Future target positions of the ray intersection are on the same plane, and the offset is subtracted +// to compute the target position of the object's center. var gGrabOffset = { x: 0, y: 0, z: 0 }; var gTargetPosition; @@ -152,7 +153,6 @@ function computeNewGrabPlane() { maybeResetMousePosition = true; } gGrabMode = "xzPlane"; - gPointOnPlane = gCurrentPosition; gPlaneNormal = { x: 0, y: 1, z: 0 }; if (gLiftKey) { if (!gRotateKey) { @@ -163,7 +163,7 @@ function computeNewGrabPlane() { gGrabMode = "rotate"; } - gPointOnPlane = Vec3.subtract(gCurrentPosition, gGrabOffset); + gPointOnPlane = Vec3.sum(gCurrentPosition, gGrabOffset); var xzOffset = Vec3.subtract(gPointOnPlane, Camera.getPosition()); xzOffset.y = 0; gXzDistanceToGrab = Vec3.length(xzOffset); @@ -220,8 +220,8 @@ function mousePressEvent(event) { nearestPoint = Vec3.multiply(distanceToGrab, pickRay.direction); gPointOnPlane = Vec3.sum(cameraPosition, nearestPoint); - // compute the grab offset - gGrabOffset = Vec3.subtract(gStartPosition, gPointOnPlane); + // compute the grab offset (points from object center to point of grab) + gGrabOffset = Vec3.subtract(gPointOnPlane, gStartPosition); computeNewGrabPlane(); @@ -258,6 +258,7 @@ function mouseMoveEvent(event) { if (Vec3.length(entityProperties.gravity) != 0) { gOriginalGravity = entityProperties.gravity; } + gCurrentPosition = entityProperties.position; var actionArgs = {}; @@ -287,6 +288,7 @@ function mouseMoveEvent(event) { var pointOnCylinder = Vec3.multiply(planeNormal, gXzDistanceToGrab); pointOnCylinder = Vec3.sum(Camera.getPosition(), pointOnCylinder); newTargetPosition = mouseIntersectionWithPlane(pointOnCylinder, planeNormal, event); + gPointOnPlane = Vec3.sum(newTargetPosition, gGrabOffset); } else { var cameraPosition = Camera.getPosition(); newTargetPosition = mouseIntersectionWithPlane(gPointOnPlane, gPlaneNormal, event); @@ -298,7 +300,7 @@ function mouseMoveEvent(event) { newTargetPosition = Vec3.sum(relativePosition, cameraPosition); } } - gTargetPosition = Vec3.sum(newTargetPosition, gGrabOffset); + gTargetPosition = Vec3.subtract(newTargetPosition, gGrabOffset); actionArgs = {targetPosition: gTargetPosition, linearTimeScale: 0.1}; } gPreviousMouse = { x: event.x, y: event.y };