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add custom FindBullet.cmake module
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89
cmake/modules/FindBullet.cmake
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89
cmake/modules/FindBullet.cmake
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# - Try to find the Bullet physics engine
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#
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# This module defines the following variables
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#
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# BULLET_FOUND - Was bullet found
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# BULLET_INCLUDE_DIRS - the Bullet include directories
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# BULLET_LIBRARIES - Link to this, by default it includes
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# all bullet components (Dynamics,
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# Collision, LinearMath, & SoftBody)
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#
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# This module accepts the following variables
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#
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# BULLET_ROOT - Can be set to bullet install path or Windows build path
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#
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# Modified on 2015.01.15 by Andrew Meadows
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# This is an adapted version of the FindBullet.cmake module distributed with Cmake 2.8.12.2
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# The original license for that file is displayed below.
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#
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#=============================================================================
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# Copyright 2009 Kitware, Inc.
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# Copyright 2009 Philip Lowman <philip@yhbt.com>
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#
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# Distributed under the OSI-approved BSD License (the "License");
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# see accompanying file Copyright.txt for details.
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#
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# This software is distributed WITHOUT ANY WARRANTY; without even the
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# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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# See the License for more information.
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#=============================================================================
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# (To distribute this file outside of CMake, substitute the full
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# License text for the above reference.)
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macro(_FIND_BULLET_LIBRARY _var)
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find_library(${_var}
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NAMES
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${ARGN}
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HINTS
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$ENV{HIFI_LIB_DIR}/bullet
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$ENV{BULLET_ROOT_DIR}
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${BULLET_ROOT}
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${BULLET_ROOT}/lib/Release
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${BULLET_ROOT}/lib/Debug
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${BULLET_ROOT}/out/release8/libs
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${BULLET_ROOT}/out/debug8/libs
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PATH_SUFFIXES lib
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)
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mark_as_advanced(${_var})
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endmacro()
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macro(_BULLET_APPEND_LIBRARIES _list _release)
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set(_debug ${_release}_DEBUG)
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if(${_debug})
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set(${_list} ${${_list}} optimized ${${_release}} debug ${${_debug}})
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else()
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set(${_list} ${${_list}} ${${_release}})
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endif()
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endmacro()
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find_path(BULLET_INCLUDE_DIR NAMES btBulletCollisionCommon.h
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HINTS
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${BULLET_ROOT}/include
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${BULLET_ROOT}/src
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PATH_SUFFIXES bullet
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)
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# Find the libraries
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_FIND_BULLET_LIBRARY(BULLET_DYNAMICS_LIBRARY BulletDynamics)
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#_FIND_BULLET_LIBRARY(BULLET_DYNAMICS_LIBRARY_DEBUG BulletDynamics_Debug BulletDynamics_d)
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_FIND_BULLET_LIBRARY(BULLET_COLLISION_LIBRARY BulletCollision)
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#_FIND_BULLET_LIBRARY(BULLET_COLLISION_LIBRARY_DEBUG BulletCollision_Debug BulletCollision_d)
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_FIND_BULLET_LIBRARY(BULLET_MATH_LIBRARY BulletMath LinearMath)
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#_FIND_BULLET_LIBRARY(BULLET_MATH_LIBRARY_DEBUG BulletMath_Debug BulletMath_d LinearMath_Debug LinearMath_d)
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_FIND_BULLET_LIBRARY(BULLET_SOFTBODY_LIBRARY BulletSoftBody)
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#_FIND_BULLET_LIBRARY(BULLET_SOFTBODY_LIBRARY_DEBUG BulletSoftBody_Debug BulletSoftBody_d)
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find_package_handle_standard_args(Bullet "Could NOT find Bullet, try to set the path to Bullet root folder in the system variable BULLET_ROOT_DIR"
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BULLET_DYNAMICS_LIBRARY BULLET_COLLISION_LIBRARY BULLET_MATH_LIBRARY
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BULLET_INCLUDE_DIR
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)
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set(BULLET_INCLUDE_DIRS ${BULLET_INCLUDE_DIR})
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if(BULLET_FOUND)
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_BULLET_APPEND_LIBRARIES(BULLET_LIBRARIES BULLET_DYNAMICS_LIBRARY)
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_BULLET_APPEND_LIBRARIES(BULLET_LIBRARIES BULLET_COLLISION_LIBRARY)
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_BULLET_APPEND_LIBRARIES(BULLET_LIBRARIES BULLET_MATH_LIBRARY)
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_BULLET_APPEND_LIBRARIES(BULLET_LIBRARIES BULLET_SOFTBODY_LIBRARY)
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endif()
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