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Sword:
+ init hands. + toolbar of brandishToggle/makeTarget/cleanup. + initial hit flash using overlays instead of ogl "fade".
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1 changed files with 86 additions and 16 deletions
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@ -11,7 +11,8 @@
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//
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"use strict";
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/*jslint vars: true*/
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var Script, Entities, MyAvatar, Window, Overlays, Controller, Vec3, Quat, print; // Referenced globals provided by High Fidelity.
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var Script, Entities, MyAvatar, Window, Overlays, Controller, Vec3, Quat, print, ToolBar; // Referenced globals provided by High Fidelity.
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Script.include(["../../libraries/toolBars.js"]);
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var hand = "right";
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var nullActionID = "00000000-0000-0000-0000-000000000000";
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@ -19,25 +20,61 @@ var controllerID;
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var controllerActive;
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var stickID = null;
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var actionID = nullActionID;
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var targetIDs = [];
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var dimensions = { x: 0.3, y: 0.1, z: 2.0 };
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var AWAY_ORIENTATION = Quat.fromPitchYawRollDegrees(-90, 0, 0);
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var BUTTON_SIZE = 32;
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var stickModel = "https://hifi-public.s3.amazonaws.com/eric/models/stick.fbx";
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var swordModel = "https://hifi-public.s3.amazonaws.com/ozan/props/sword/sword.fbx";
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var whichModel = "sword";
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var rezButton = Overlays.addOverlay("image", {
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x: 100,
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y: 380,
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width: 32,
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height: 32,
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imageURL: "http://s3.amazonaws.com/hifi-public/images/delete.png",
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color: {
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red: 255,
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green: 255,
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blue: 255
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},
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var toolBar = new ToolBar(0, 0, ToolBar.vertical, "highfidelity.sword.toolbar", function () {
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return {x: 100, y: 380};
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});
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var SWORD_IMAGE = "http://s3.amazonaws.com/hifi-public/images/billiardsReticle.png"; // Toggle between brandishing/sheathing sword (creating if necessary)
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var TARGET_IMAGE = "http://s3.amazonaws.com/hifi-public/images/puck.png"; // Create a target dummy
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var CLEANUP_IMAGE = "http://s3.amazonaws.com/hifi-public/images/delete.png"; // Remove sword and all target dummies.f
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var swordButton = toolBar.addOverlay("image", {
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width: BUTTON_SIZE,
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height: BUTTON_SIZE,
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imageURL: SWORD_IMAGE,
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alpha: 1
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});
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var targetButton = toolBar.addOverlay("image", {
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width: BUTTON_SIZE,
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height: BUTTON_SIZE,
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imageURL: TARGET_IMAGE,
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alpha: 1
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});
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var cleanupButton = toolBar.addOverlay("image", {
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width: BUTTON_SIZE,
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height: BUTTON_SIZE,
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imageURL: CLEANUP_IMAGE,
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alpha: 1
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});
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var flasher;
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function clearFlash() {
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if (!flasher) {
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return;
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}
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Script.clearTimeout(flasher.timer);
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Overlays.deleteOverlay(flasher.overlay);
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flasher = null;
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}
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function flash(color) {
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clearFlash();
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flasher = {};
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flasher.overlay = Overlays.addOverlay("text", {
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backgroundColor: color,
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backgroundAlpha: 0.7,
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width: Window.innerWidth,
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height: Window.innerHeight
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});
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flasher.timer = Script.setTimeout(clearFlash, 500);
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}
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var health = 100;
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var display;
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@ -66,15 +103,22 @@ function removeDisplay() {
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}
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}
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function cleanUp() {
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function cleanUp(leaveButtons) {
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if (stickID) {
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Entities.deleteAction(stickID, actionID);
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Entities.deleteEntity(stickID);
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stickID = null;
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actionID = null;
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}
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targetIDs.forEach(function (id) {
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Entities.deleteAction(id.entity, id.action);
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Entities.deleteEntity(id.entity);
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});
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targetIDs = [];
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removeDisplay();
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Overlays.deleteOverlay(rezButton);
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if (!leaveButtons) {
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toolBar.cleanup();
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}
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}
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function computeEnergy(collision, entityID) {
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@ -89,12 +133,14 @@ function gotHit(collision) {
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if (isAway) { return; }
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var energy = computeEnergy(collision);
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health -= energy;
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flash({red: 255, green: 0, blue: 0});
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updateDisplay();
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}
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function scoreHit(idA, idB, collision) {
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if (isAway) { return; }
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var energy = computeEnergy(collision, idA);
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health += energy;
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flash({red: 0, green: 255, blue: 0});
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updateDisplay();
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}
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@ -156,9 +202,10 @@ function toggleAway() {
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}
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function onClick(event) {
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switch (Overlays.getOverlayAtPoint({x: event.x, y: event.y})) {
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case rezButton:
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switch (Overlays.getOverlayAtPoint(event)) {
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case swordButton:
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if (!stickID) {
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initControls();
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stickID = Entities.addEntity({
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type: "Model",
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modelURL: (whichModel === "sword") ? swordModel : stickModel,
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@ -185,6 +232,29 @@ function onClick(event) {
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toggleAway();
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}
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break;
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case targetButton:
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var position = Vec3.sum(MyAvatar.position, {x: 1.0, y: 0.4, z: 0.0});
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var boxId = Entities.addEntity({
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type: "Box",
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name: "dummy",
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position: position,
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dimensions: {x: 0.3, y: 0.7, z: 0.3},
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gravity: {x: 0.0, y: -3.0, z: 0.0},
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damping: 0.2,
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collisionsWillMove: true
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});
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var pointToOffsetFrom = Vec3.sum(position, {x: 0.0, y: 2.0, z: 0.0});
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var action = Entities.addAction("offset", boxId, {pointToOffsetFrom: pointToOffsetFrom,
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linearDistance: 2.0,
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// linearTimeScale: 0.005
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linearTimeScale: 0.1
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});
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targetIDs.push({entity: boxId, action: action});
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break;
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case cleanupButton:
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cleanUp('leaveButtons');
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break;
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}
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}
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