mirror of
https://github.com/JulianGro/overte.git
synced 2025-04-13 23:46:29 +02:00
fix a bunch of warnings
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parent
d41d86c33c
commit
648d0f6d43
11 changed files with 21 additions and 22 deletions
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@ -333,11 +333,11 @@ Application::Application(int& argc, char** argv, QElapsedTimer &startup_time) :
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_isThrottleFPSEnabled(false),
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_aboutToQuit(false),
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_notifiedPacketVersionMismatchThisDomain(false),
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_glWidget(new GLCanvas()),
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_domainConnectionRefusals(QList<QString>()),
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_maxOctreePPS(maxOctreePacketsPerSecond.get()),
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_lastFaceTrackerUpdate(0),
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_applicationOverlay(),
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_glWidget(new GLCanvas())
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_applicationOverlay()
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{
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setInstance(this);
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#ifdef Q_OS_WIN
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@ -60,8 +60,8 @@ void GLCanvas::initializeGL() {
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void GLCanvas::paintGL() {
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PROFILE_RANGE(__FUNCTION__);
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if (!_throttleRendering
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&& (!Application::getInstance()->getWindow()->isMinimized()) || !Application::getInstance()->isThrottleFPSEnabled()) {
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if (!_throttleRendering &&
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(!Application::getInstance()->getWindow()->isMinimized() || !Application::getInstance()->isThrottleFPSEnabled())) {
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Application::getInstance()->paintGL();
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}
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}
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@ -31,14 +31,14 @@
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static const float TILT = 0.0f;
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static const unsigned int STARFIELD_NUM_STARS = 50000;
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static const unsigned int STARFIELD_SEED = 1;
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static const float STAR_COLORIZATION = 0.1f;
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//static const float STAR_COLORIZATION = 0.1f;
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static const float TAU = 6.28318530717958f;
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static const float HALF_TAU = TAU / 2.0f;
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static const float QUARTER_TAU = TAU / 4.0f;
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static const float MILKY_WAY_WIDTH = TAU / 30.0f; // width in radians of one half of the Milky Way
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static const float MILKY_WAY_INCLINATION = 0.0f; // angle of Milky Way from horizontal in degrees
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static const float MILKY_WAY_RATIO = 0.4f;
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//static const float HALF_TAU = TAU / 2.0f;
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//static const float QUARTER_TAU = TAU / 4.0f;
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//static const float MILKY_WAY_WIDTH = TAU / 30.0f; // width in radians of one half of the Milky Way
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//static const float MILKY_WAY_INCLINATION = 0.0f; // angle of Milky Way from horizontal in degrees
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//static const float MILKY_WAY_RATIO = 0.4f;
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static const char* UNIFORM_TIME_NAME = "iGlobalTime";
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@ -55,9 +55,11 @@ static float frand() {
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}
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// Produce a random radian value between 0 and 2 PI (TAU)
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/*
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static float rrand() {
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return frand() * TAU;
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}
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*/
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// http://mathworld.wolfram.com/SpherePointPicking.html
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static vec2 randPolar() {
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@ -117,7 +119,7 @@ void Stars::render(RenderArgs* renderArgs, float alpha) {
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static std::once_flag once;
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const int VERTICES_SLOT = 0;
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const int COLOR_SLOT = 2;
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//const int COLOR_SLOT = 2;
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std::call_once(once, [&] {
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QElapsedTimer startTime;
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@ -49,7 +49,6 @@ void FaceModel::simulate(float deltaTime, bool fullUpdate) {
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}
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void FaceModel::maybeUpdateNeckRotation(const JointState& parentState, const FBXJoint& joint, JointState& state) {
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Avatar* owningAvatar = static_cast<Avatar*>(_owningHead->_owningAvatar);
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// get the rotation axes in joint space and use them to adjust the rotation
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glm::mat3 axes = glm::mat3_cast(glm::quat());
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glm::mat3 inverse = glm::mat3(glm::inverse(parentState.getTransform() *
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@ -398,6 +398,8 @@ void OculusManager::connect(QOpenGLContext* shareContext) {
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int configResult = ovrHmd_ConfigureRendering(_ovrHmd, &cfg.Config,
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distortionCaps, _eyeFov, _eyeRenderDesc);
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assert(configResult);
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Q_UNUSED(configResult);
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_outputWindow->doneCurrent();
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for_each_eye([&](ovrEyeType eye) {
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@ -32,8 +32,8 @@
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const vec4 CONNECTION_STATUS_BORDER_COLOR{ 1.0f, 0.0f, 0.0f, 0.8f };
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const float CONNECTION_STATUS_BORDER_LINE_WIDTH = 4.0f;
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static const float ORTHO_NEAR_CLIP = -10000;
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static const float ORTHO_FAR_CLIP = 10000;
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static const float ORTHO_NEAR_CLIP = -1000;
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static const float ORTHO_FAR_CLIP = 1000;
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ApplicationOverlay::ApplicationOverlay()
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{
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@ -131,7 +131,7 @@ void ApplicationOverlay::renderAudioScope(RenderArgs* renderArgs) {
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batch.setResourceTexture(0, textureCache->getWhiteTexture());
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int width = renderArgs->_viewport.z;
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int height = renderArgs->_viewport.w;
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mat4 legacyProjection = glm::ortho<float>(0, width, height, 0, -1000, 1000);
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mat4 legacyProjection = glm::ortho<float>(0, width, height, 0, ORTHO_NEAR_CLIP, ORTHO_FAR_CLIP);
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batch.setProjectionTransform(legacyProjection);
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batch.setModelTransform(Transform());
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batch.setViewTransform(Transform());
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@ -151,7 +151,7 @@ void ApplicationOverlay::renderOverlays(RenderArgs* renderArgs) {
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batch.setResourceTexture(0, textureCache->getWhiteTexture());
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int width = renderArgs->_viewport.z;
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int height = renderArgs->_viewport.w;
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mat4 legacyProjection = glm::ortho<float>(0, width, height, 0, -1000, 1000);
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mat4 legacyProjection = glm::ortho<float>(0, width, height, 0, ORTHO_NEAR_CLIP, ORTHO_FAR_CLIP);
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batch.setProjectionTransform(legacyProjection);
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batch.setModelTransform(Transform());
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batch.setViewTransform(Transform());
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@ -13,7 +13,7 @@
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#define hifi_ApplicationOverlay_h
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#include <gpu/Texture.h>
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class QOpenGLFramebufferObject;
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//class QOpenGLFramebufferObject;
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// Handles the drawing of the overlays to the screen
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// TODO, move divide up the rendering, displaying and input handling
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@ -31,8 +31,6 @@ void LocalModelsOverlay::update(float deltatime) {
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void LocalModelsOverlay::render(RenderArgs* args) {
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if (_visible) {
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float glowLevel = getGlowLevel(); // FIXME, glowing removed for now
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auto batch = args ->_batch;
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Transform transform = Transform();
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transform.setTranslation(args->_viewFrustum->getPosition() + getPosition());
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@ -40,7 +40,6 @@ TextRenderer3D* TextRenderer3D::getInstance(const char* family, float pointSize,
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TextRenderer3D::TextRenderer3D(const char* family, float pointSize, int weight, bool italic,
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EffectType effect, int effectThickness) :
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_pointSize(pointSize),
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_effectType(effect),
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_effectThickness(effectThickness),
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_font(Font::load(family)) {
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@ -54,7 +54,6 @@ private:
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// text color
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glm::vec4 _color;
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float _pointSize{ DEFAULT_POINT_SIZE };
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Font* _font;
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};
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@ -184,7 +184,7 @@ protected:
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#define SERIF_FONT_FAMILY "Times New Roman"
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#endif
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static const wchar_t* EXAMPLE_TEXT = L"Hello";
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//static const wchar_t* EXAMPLE_TEXT = L"Hello";
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//static const wchar_t* EXAMPLE_TEXT = L"\xC1y Hello 1.0\ny\xC1 line 2\n\xC1y";
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static const glm::uvec2 QUAD_OFFSET(10, 10);
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