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fix tabs
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parent
6ca02dcad2
commit
642438a259
5 changed files with 65 additions and 65 deletions
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@ -51,12 +51,12 @@ public:
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float getValue(const Input& input) const;
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float getValue(ChannelType channelType, uint16_t channel) const;
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Pose getPoseValue(uint16_t channel) const;
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Pose getPoseValue(uint16_t channel) const;
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const QString& getName() const { return _name; }
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// By default, Input Devices do not support haptics
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virtual bool triggerHapticPulse(float strength, float duration, bool leftHand) { return false; }
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// By default, Input Devices do not support haptics
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virtual bool triggerHapticPulse(float strength, float duration, bool leftHand) { return false; }
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// Update call MUST be called once per simulation loop
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// It takes care of updating the action states and deltas
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@ -76,73 +76,73 @@ controller::ScriptingInterface::ScriptingInterface() {
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namespace controller {
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QObject* ScriptingInterface::newMapping(const QString& mappingName) {
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auto userInputMapper = DependencyManager::get<UserInputMapper>();
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return new MappingBuilderProxy(*userInputMapper, userInputMapper->newMapping(mappingName));
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}
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QObject* ScriptingInterface::newMapping(const QString& mappingName) {
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auto userInputMapper = DependencyManager::get<UserInputMapper>();
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return new MappingBuilderProxy(*userInputMapper, userInputMapper->newMapping(mappingName));
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}
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void ScriptingInterface::enableMapping(const QString& mappingName, bool enable) {
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auto userInputMapper = DependencyManager::get<UserInputMapper>();
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userInputMapper->enableMapping(mappingName, enable);
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}
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void ScriptingInterface::enableMapping(const QString& mappingName, bool enable) {
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auto userInputMapper = DependencyManager::get<UserInputMapper>();
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userInputMapper->enableMapping(mappingName, enable);
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}
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float ScriptingInterface::getValue(const int& source) const {
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auto userInputMapper = DependencyManager::get<UserInputMapper>();
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return userInputMapper->getValue(Input((uint32_t)source));
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}
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float ScriptingInterface::getValue(const int& source) const {
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auto userInputMapper = DependencyManager::get<UserInputMapper>();
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return userInputMapper->getValue(Input((uint32_t)source));
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}
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float ScriptingInterface::getButtonValue(StandardButtonChannel source, uint16_t device) const {
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return getValue(Input(device, source, ChannelType::BUTTON).getID());
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}
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float ScriptingInterface::getButtonValue(StandardButtonChannel source, uint16_t device) const {
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return getValue(Input(device, source, ChannelType::BUTTON).getID());
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}
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float ScriptingInterface::getAxisValue(StandardAxisChannel source, uint16_t device) const {
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return getValue(Input(device, source, ChannelType::AXIS).getID());
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}
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float ScriptingInterface::getAxisValue(StandardAxisChannel source, uint16_t device) const {
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return getValue(Input(device, source, ChannelType::AXIS).getID());
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}
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Pose ScriptingInterface::getPoseValue(const int& source) const {
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auto userInputMapper = DependencyManager::get<UserInputMapper>();
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return userInputMapper->getPose(Input((uint32_t)source));
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}
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Pose ScriptingInterface::getPoseValue(const int& source) const {
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auto userInputMapper = DependencyManager::get<UserInputMapper>();
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return userInputMapper->getPose(Input((uint32_t)source));
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}
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Pose ScriptingInterface::getPoseValue(StandardPoseChannel source, uint16_t device) const {
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return getPoseValue(Input(device, source, ChannelType::POSE).getID());
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}
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Pose ScriptingInterface::getPoseValue(StandardPoseChannel source, uint16_t device) const {
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return getPoseValue(Input(device, source, ChannelType::POSE).getID());
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}
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QVector<Action> ScriptingInterface::getAllActions() {
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return DependencyManager::get<UserInputMapper>()->getAllActions();
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}
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QVector<Action> ScriptingInterface::getAllActions() {
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return DependencyManager::get<UserInputMapper>()->getAllActions();
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}
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QString ScriptingInterface::getDeviceName(unsigned int device) {
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return DependencyManager::get<UserInputMapper>()->getDeviceName((unsigned short)device);
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}
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QString ScriptingInterface::getDeviceName(unsigned int device) {
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return DependencyManager::get<UserInputMapper>()->getDeviceName((unsigned short)device);
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}
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QVector<Input::NamedPair> ScriptingInterface::getAvailableInputs(unsigned int device) {
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return DependencyManager::get<UserInputMapper>()->getAvailableInputs((unsigned short)device);
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}
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QVector<Input::NamedPair> ScriptingInterface::getAvailableInputs(unsigned int device) {
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return DependencyManager::get<UserInputMapper>()->getAvailableInputs((unsigned short)device);
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}
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int ScriptingInterface::findDevice(QString name) {
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return DependencyManager::get<UserInputMapper>()->findDevice(name);
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}
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int ScriptingInterface::findDevice(QString name) {
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return DependencyManager::get<UserInputMapper>()->findDevice(name);
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}
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QVector<QString> ScriptingInterface::getDeviceNames() {
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return DependencyManager::get<UserInputMapper>()->getDeviceNames();
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}
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QVector<QString> ScriptingInterface::getDeviceNames() {
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return DependencyManager::get<UserInputMapper>()->getDeviceNames();
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}
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float ScriptingInterface::getActionValue(int action) {
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return DependencyManager::get<UserInputMapper>()->getActionState(Action(action));
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}
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float ScriptingInterface::getActionValue(int action) {
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return DependencyManager::get<UserInputMapper>()->getActionState(Action(action));
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}
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int ScriptingInterface::findAction(QString actionName) {
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return DependencyManager::get<UserInputMapper>()->findAction(actionName);
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}
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int ScriptingInterface::findAction(QString actionName) {
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return DependencyManager::get<UserInputMapper>()->findAction(actionName);
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}
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QVector<QString> ScriptingInterface::getActionNames() const {
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return DependencyManager::get<UserInputMapper>()->getActionNames();
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}
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QVector<QString> ScriptingInterface::getActionNames() const {
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return DependencyManager::get<UserInputMapper>()->getActionNames();
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}
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bool ScriptingInterface::triggerHapticPulse(unsigned int device, float strength, float duration, bool leftHand) const {
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return DependencyManager::get<UserInputMapper>()->triggerHapticPulse(device, strength, duration, leftHand);
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}
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bool ScriptingInterface::triggerHapticPulse(unsigned int device, float strength, float duration, bool leftHand) const {
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return DependencyManager::get<UserInputMapper>()->triggerHapticPulse(device, strength, duration, leftHand);
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}
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void ScriptingInterface::updateMaps() {
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QVariantMap newHardware;
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@ -77,14 +77,14 @@ namespace controller {
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Q_INVOKABLE QVector<QString> getDeviceNames();
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Q_INVOKABLE int findAction(QString actionName);
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Q_INVOKABLE QVector<QString> getActionNames() const;
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Q_INVOKABLE float getValue(const int& source) const;
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Q_INVOKABLE float getButtonValue(StandardButtonChannel source, uint16_t device = 0) const;
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Q_INVOKABLE float getAxisValue(StandardAxisChannel source, uint16_t device = 0) const;
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Q_INVOKABLE Pose getPoseValue(const int& source) const;
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Q_INVOKABLE Pose getPoseValue(StandardPoseChannel source, uint16_t device = 0) const;
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Q_INVOKABLE Pose getPoseValue(StandardPoseChannel source, uint16_t device = 0) const;
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Q_INVOKABLE bool triggerHapticPulse(unsigned int device, float strength, float duration, bool leftHand = true) const;
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Q_INVOKABLE bool triggerHapticPulse(unsigned int device, float strength, float duration, bool leftHand = true) const;
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Q_INVOKABLE QObject* newMapping(const QString& mappingName = QUuid::createUuid().toString());
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Q_INVOKABLE void enableMapping(const QString& mappingName, bool enable = true);
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@ -337,11 +337,11 @@ QVector<QString> UserInputMapper::getActionNames() const {
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}
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bool UserInputMapper::triggerHapticPulse(uint16 deviceID, float strength, float duration, bool leftHand) {
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Locker locker(_lock);
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if (_registeredDevices.find(deviceID) != _registeredDevices.end()) {
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return _registeredDevices[deviceID]->triggerHapticPulse(strength, duration, leftHand);
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}
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return false;
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Locker locker(_lock);
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if (_registeredDevices.find(deviceID) != _registeredDevices.end()) {
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return _registeredDevices[deviceID]->triggerHapticPulse(strength, duration, leftHand);
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}
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return false;
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}
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int actionMetaTypeId = qRegisterMetaType<Action>();
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@ -89,7 +89,7 @@ namespace controller {
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void setActionState(Action action, float value) { _actionStates[toInt(action)] = value; }
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void deltaActionState(Action action, float delta) { _actionStates[toInt(action)] += delta; }
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void setActionState(Action action, const Pose& value) { _poseStates[toInt(action)] = value; }
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bool triggerHapticPulse(uint16 deviceID, float strength, float duration, bool leftHand);
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bool triggerHapticPulse(uint16 deviceID, float strength, float duration, bool leftHand);
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static Input makeStandardInput(controller::StandardButtonChannel button);
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static Input makeStandardInput(controller::StandardAxisChannel axis);
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