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Merge pull request #6939 from huffman/injector-timing-fixes
Injector timing fixes
This commit is contained in:
commit
6385309c9d
4 changed files with 48 additions and 40 deletions
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@ -29,7 +29,7 @@ namespace AudioConstants {
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const int NETWORK_FRAME_SAMPLES_PER_CHANNEL = NETWORK_FRAME_BYTES_PER_CHANNEL / sizeof(AudioSample);
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const float NETWORK_FRAME_MSECS = (AudioConstants::NETWORK_FRAME_SAMPLES_PER_CHANNEL
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/ (float)AudioConstants::SAMPLE_RATE) * 1000.0f;
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const unsigned int NETWORK_FRAME_USECS = (unsigned int)floorf(NETWORK_FRAME_MSECS * 1000.0f);
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const int NETWORK_FRAME_USECS = static_cast<int>(NETWORK_FRAME_MSECS * 1000.0f);
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const int MIN_SAMPLE_VALUE = std::numeric_limits<AudioSample>::min();
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const int MAX_SAMPLE_VALUE = std::numeric_limits<AudioSample>::max();
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}
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@ -158,11 +158,10 @@ bool AudioInjector::injectLocally() {
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}
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const uchar MAX_INJECTOR_VOLUME = 0xFF;
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static const uint64_t NEXT_FRAME_DELTA_ERROR_OR_FINISHED = 0;
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static const uint64_t NEXT_FRAME_DELTA_IMMEDIATELY = 1;
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uint64_t AudioInjector::injectNextFrame() {
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static const int64_t NEXT_FRAME_DELTA_ERROR_OR_FINISHED = -1;
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static const int64_t NEXT_FRAME_DELTA_IMMEDIATELY = 0;
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int64_t AudioInjector::injectNextFrame() {
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if (_state == AudioInjector::State::Finished) {
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qDebug() << "AudioInjector::injectNextFrame called but AudioInjector has finished and was not restarted. Returning.";
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return NEXT_FRAME_DELTA_ERROR_OR_FINISHED;
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@ -206,7 +205,7 @@ uint64_t AudioInjector::injectNextFrame() {
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audioPacketStream << _options.stereo;
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// pack the flag for loopback
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uchar loopbackFlag = (uchar) true;
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uchar loopbackFlag = (uchar)true;
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audioPacketStream << loopbackFlag;
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// pack the position for injected audio
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@ -238,16 +237,19 @@ uint64_t AudioInjector::injectNextFrame() {
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}
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}
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int bytesToCopy = std::min((_options.stereo ? 2 : 1) * AudioConstants::NETWORK_FRAME_BYTES_PER_CHANNEL,
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_audioData.size() - _currentSendOffset);
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int totalBytesLeftToCopy = (_options.stereo ? 2 : 1) * AudioConstants::NETWORK_FRAME_BYTES_PER_CHANNEL;
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if (!_options.loop) {
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// If we aren't looping, let's make sure we don't read past the end
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totalBytesLeftToCopy = std::min(totalBytesLeftToCopy, _audioData.size() - _currentSendOffset);
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}
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// Measure the loudness of this frame
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_loudness = 0.0f;
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for (int i = 0; i < bytesToCopy; i += sizeof(int16_t)) {
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_loudness += abs(*reinterpret_cast<int16_t*>(_audioData.data() + _currentSendOffset + i)) /
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(AudioConstants::MAX_SAMPLE_VALUE / 2.0f);
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for (int i = 0; i < totalBytesLeftToCopy; i += sizeof(int16_t)) {
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_loudness += abs(*reinterpret_cast<int16_t*>(_audioData.data() + ((_currentSendOffset + i) % _audioData.size()))) /
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(AudioConstants::MAX_SAMPLE_VALUE / 2.0f);
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}
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_loudness /= (float)(bytesToCopy / sizeof(int16_t));
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_loudness /= (float)(totalBytesLeftToCopy/ sizeof(int16_t));
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_currentPacket->seek(0);
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@ -264,8 +266,16 @@ uint64_t AudioInjector::injectNextFrame() {
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_currentPacket->seek(audioDataOffset);
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// copy the next NETWORK_BUFFER_LENGTH_BYTES_PER_CHANNEL bytes to the packet
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_currentPacket->write(_audioData.data() + _currentSendOffset, bytesToCopy);
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while (totalBytesLeftToCopy > 0) {
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int bytesToCopy = std::min(totalBytesLeftToCopy, _audioData.size() - _currentSendOffset);
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_currentPacket->write(_audioData.data() + _currentSendOffset, bytesToCopy);
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_currentSendOffset += bytesToCopy;
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totalBytesLeftToCopy -= bytesToCopy;
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if (_currentSendOffset >= _audioData.size()) {
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_currentSendOffset = 0;
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}
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}
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// set the correct size used for this packet
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_currentPacket->setPayloadSize(_currentPacket->pos());
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@ -280,33 +290,30 @@ uint64_t AudioInjector::injectNextFrame() {
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_outgoingSequenceNumber++;
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}
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_currentSendOffset += bytesToCopy;
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if (_currentSendOffset >= _audioData.size()) {
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// we're at the end of the audio data to send
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if (_options.loop) {
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// we were asked to loop, set our send offset to 0
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_currentSendOffset = 0;
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} else {
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// we weren't to loop, say that we're done now
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finish();
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return NEXT_FRAME_DELTA_ERROR_OR_FINISHED;
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}
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if (_currentSendOffset >= _audioData.size() && !_options.loop) {
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finish();
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return NEXT_FRAME_DELTA_ERROR_OR_FINISHED;
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}
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if (_currentSendOffset == bytesToCopy) {
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if (!_hasSentFirstFrame) {
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_hasSentFirstFrame = true;
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// ask AudioInjectorManager to call us right away again to
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// immediately send the first two frames so the mixer can start using the audio right away
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return NEXT_FRAME_DELTA_IMMEDIATELY;
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} else {
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uint64_t untilNextFrame = (++_nextFrame * AudioConstants::NETWORK_FRAME_USECS) - _frameTimer->nsecsElapsed() / 1000;
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if (untilNextFrame >= 10 * AudioConstants::NETWORK_FRAME_USECS) {
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qDebug() << "AudioInjector returning delta to next frame that is very large -" << untilNextFrame;
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qDebug() << "Next Frame is " << _nextFrame << "frameTimer nsecsElapsed is" << _frameTimer->nsecsElapsed();
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}
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return untilNextFrame;
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}
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const int MAX_ALLOWED_FRAMES_TO_FALL_BEHIND = 7;
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int64_t currentTime = _frameTimer->nsecsElapsed() / 1000;
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auto currentFrameBasedOnElapsedTime = currentTime / AudioConstants::NETWORK_FRAME_USECS;
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if (currentFrameBasedOnElapsedTime - _nextFrame > MAX_ALLOWED_FRAMES_TO_FALL_BEHIND) {
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// If we are falling behind by more frames than our threshold, let's skip the frames ahead
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qDebug() << "AudioInjector::injectNextFrame() skipping ahead, fell behind by " << (currentFrameBasedOnElapsedTime - _nextFrame) << " frames";
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_nextFrame = currentFrameBasedOnElapsedTime;
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_currentSendOffset = _nextFrame * AudioConstants::NETWORK_FRAME_BYTES_PER_CHANNEL * (_options.stereo ? 2 : 1) % _audioData.size();
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}
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int64_t playNextFrameAt = ++_nextFrame * AudioConstants::NETWORK_FRAME_USECS;
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return std::max(INT64_C(0), playNextFrameAt - currentTime);
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}
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void AudioInjector::stop() {
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@ -84,16 +84,17 @@ private slots:
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private:
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void setupInjection();
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uint64_t injectNextFrame();
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int64_t injectNextFrame();
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bool injectLocally();
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QByteArray _audioData;
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AudioInjectorOptions _options;
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State _state { State::NotFinished };
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bool _hasSetup = false;
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bool _shouldStop = false;
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float _loudness = 0.0f;
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int _currentSendOffset = 0;
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bool _hasSentFirstFrame { false };
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bool _hasSetup { false };
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bool _shouldStop { false };
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float _loudness { 0.0f };
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int _currentSendOffset { 0 };
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std::unique_ptr<NLPacket> _currentPacket { nullptr };
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AbstractAudioInterface* _localAudioInterface { nullptr };
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AudioInjectorLocalBuffer* _localBuffer { nullptr };
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@ -88,7 +88,7 @@ void AudioInjectorManager::run() {
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// this is an injector that's ready to go, have it send a frame now
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auto nextCallDelta = injector->injectNextFrame();
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if (nextCallDelta > 0 && !injector->isFinished()) {
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if (nextCallDelta >= 0 && !injector->isFinished()) {
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// re-enqueue the injector with the correct timing
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_injectors.emplace(usecTimestampNow() + nextCallDelta, injector);
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}
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