Merge pull request #6939 from huffman/injector-timing-fixes

Injector timing fixes
This commit is contained in:
Stephen Birarda 2016-01-27 11:34:26 -08:00
commit 6385309c9d
4 changed files with 48 additions and 40 deletions

View file

@ -29,7 +29,7 @@ namespace AudioConstants {
const int NETWORK_FRAME_SAMPLES_PER_CHANNEL = NETWORK_FRAME_BYTES_PER_CHANNEL / sizeof(AudioSample);
const float NETWORK_FRAME_MSECS = (AudioConstants::NETWORK_FRAME_SAMPLES_PER_CHANNEL
/ (float)AudioConstants::SAMPLE_RATE) * 1000.0f;
const unsigned int NETWORK_FRAME_USECS = (unsigned int)floorf(NETWORK_FRAME_MSECS * 1000.0f);
const int NETWORK_FRAME_USECS = static_cast<int>(NETWORK_FRAME_MSECS * 1000.0f);
const int MIN_SAMPLE_VALUE = std::numeric_limits<AudioSample>::min();
const int MAX_SAMPLE_VALUE = std::numeric_limits<AudioSample>::max();
}

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@ -158,11 +158,10 @@ bool AudioInjector::injectLocally() {
}
const uchar MAX_INJECTOR_VOLUME = 0xFF;
static const uint64_t NEXT_FRAME_DELTA_ERROR_OR_FINISHED = 0;
static const uint64_t NEXT_FRAME_DELTA_IMMEDIATELY = 1;
uint64_t AudioInjector::injectNextFrame() {
static const int64_t NEXT_FRAME_DELTA_ERROR_OR_FINISHED = -1;
static const int64_t NEXT_FRAME_DELTA_IMMEDIATELY = 0;
int64_t AudioInjector::injectNextFrame() {
if (_state == AudioInjector::State::Finished) {
qDebug() << "AudioInjector::injectNextFrame called but AudioInjector has finished and was not restarted. Returning.";
return NEXT_FRAME_DELTA_ERROR_OR_FINISHED;
@ -206,7 +205,7 @@ uint64_t AudioInjector::injectNextFrame() {
audioPacketStream << _options.stereo;
// pack the flag for loopback
uchar loopbackFlag = (uchar) true;
uchar loopbackFlag = (uchar)true;
audioPacketStream << loopbackFlag;
// pack the position for injected audio
@ -238,16 +237,19 @@ uint64_t AudioInjector::injectNextFrame() {
}
}
int bytesToCopy = std::min((_options.stereo ? 2 : 1) * AudioConstants::NETWORK_FRAME_BYTES_PER_CHANNEL,
_audioData.size() - _currentSendOffset);
int totalBytesLeftToCopy = (_options.stereo ? 2 : 1) * AudioConstants::NETWORK_FRAME_BYTES_PER_CHANNEL;
if (!_options.loop) {
// If we aren't looping, let's make sure we don't read past the end
totalBytesLeftToCopy = std::min(totalBytesLeftToCopy, _audioData.size() - _currentSendOffset);
}
// Measure the loudness of this frame
_loudness = 0.0f;
for (int i = 0; i < bytesToCopy; i += sizeof(int16_t)) {
_loudness += abs(*reinterpret_cast<int16_t*>(_audioData.data() + _currentSendOffset + i)) /
(AudioConstants::MAX_SAMPLE_VALUE / 2.0f);
for (int i = 0; i < totalBytesLeftToCopy; i += sizeof(int16_t)) {
_loudness += abs(*reinterpret_cast<int16_t*>(_audioData.data() + ((_currentSendOffset + i) % _audioData.size()))) /
(AudioConstants::MAX_SAMPLE_VALUE / 2.0f);
}
_loudness /= (float)(bytesToCopy / sizeof(int16_t));
_loudness /= (float)(totalBytesLeftToCopy/ sizeof(int16_t));
_currentPacket->seek(0);
@ -264,8 +266,16 @@ uint64_t AudioInjector::injectNextFrame() {
_currentPacket->seek(audioDataOffset);
// copy the next NETWORK_BUFFER_LENGTH_BYTES_PER_CHANNEL bytes to the packet
_currentPacket->write(_audioData.data() + _currentSendOffset, bytesToCopy);
while (totalBytesLeftToCopy > 0) {
int bytesToCopy = std::min(totalBytesLeftToCopy, _audioData.size() - _currentSendOffset);
_currentPacket->write(_audioData.data() + _currentSendOffset, bytesToCopy);
_currentSendOffset += bytesToCopy;
totalBytesLeftToCopy -= bytesToCopy;
if (_currentSendOffset >= _audioData.size()) {
_currentSendOffset = 0;
}
}
// set the correct size used for this packet
_currentPacket->setPayloadSize(_currentPacket->pos());
@ -280,33 +290,30 @@ uint64_t AudioInjector::injectNextFrame() {
_outgoingSequenceNumber++;
}
_currentSendOffset += bytesToCopy;
if (_currentSendOffset >= _audioData.size()) {
// we're at the end of the audio data to send
if (_options.loop) {
// we were asked to loop, set our send offset to 0
_currentSendOffset = 0;
} else {
// we weren't to loop, say that we're done now
finish();
return NEXT_FRAME_DELTA_ERROR_OR_FINISHED;
}
if (_currentSendOffset >= _audioData.size() && !_options.loop) {
finish();
return NEXT_FRAME_DELTA_ERROR_OR_FINISHED;
}
if (_currentSendOffset == bytesToCopy) {
if (!_hasSentFirstFrame) {
_hasSentFirstFrame = true;
// ask AudioInjectorManager to call us right away again to
// immediately send the first two frames so the mixer can start using the audio right away
return NEXT_FRAME_DELTA_IMMEDIATELY;
} else {
uint64_t untilNextFrame = (++_nextFrame * AudioConstants::NETWORK_FRAME_USECS) - _frameTimer->nsecsElapsed() / 1000;
if (untilNextFrame >= 10 * AudioConstants::NETWORK_FRAME_USECS) {
qDebug() << "AudioInjector returning delta to next frame that is very large -" << untilNextFrame;
qDebug() << "Next Frame is " << _nextFrame << "frameTimer nsecsElapsed is" << _frameTimer->nsecsElapsed();
}
return untilNextFrame;
}
const int MAX_ALLOWED_FRAMES_TO_FALL_BEHIND = 7;
int64_t currentTime = _frameTimer->nsecsElapsed() / 1000;
auto currentFrameBasedOnElapsedTime = currentTime / AudioConstants::NETWORK_FRAME_USECS;
if (currentFrameBasedOnElapsedTime - _nextFrame > MAX_ALLOWED_FRAMES_TO_FALL_BEHIND) {
// If we are falling behind by more frames than our threshold, let's skip the frames ahead
qDebug() << "AudioInjector::injectNextFrame() skipping ahead, fell behind by " << (currentFrameBasedOnElapsedTime - _nextFrame) << " frames";
_nextFrame = currentFrameBasedOnElapsedTime;
_currentSendOffset = _nextFrame * AudioConstants::NETWORK_FRAME_BYTES_PER_CHANNEL * (_options.stereo ? 2 : 1) % _audioData.size();
}
int64_t playNextFrameAt = ++_nextFrame * AudioConstants::NETWORK_FRAME_USECS;
return std::max(INT64_C(0), playNextFrameAt - currentTime);
}
void AudioInjector::stop() {

View file

@ -84,16 +84,17 @@ private slots:
private:
void setupInjection();
uint64_t injectNextFrame();
int64_t injectNextFrame();
bool injectLocally();
QByteArray _audioData;
AudioInjectorOptions _options;
State _state { State::NotFinished };
bool _hasSetup = false;
bool _shouldStop = false;
float _loudness = 0.0f;
int _currentSendOffset = 0;
bool _hasSentFirstFrame { false };
bool _hasSetup { false };
bool _shouldStop { false };
float _loudness { 0.0f };
int _currentSendOffset { 0 };
std::unique_ptr<NLPacket> _currentPacket { nullptr };
AbstractAudioInterface* _localAudioInterface { nullptr };
AudioInjectorLocalBuffer* _localBuffer { nullptr };

View file

@ -88,7 +88,7 @@ void AudioInjectorManager::run() {
// this is an injector that's ready to go, have it send a frame now
auto nextCallDelta = injector->injectNextFrame();
if (nextCallDelta > 0 && !injector->isFinished()) {
if (nextCallDelta >= 0 && !injector->isFinished()) {
// re-enqueue the injector with the correct timing
_injectors.emplace(usecTimestampNow() + nextCallDelta, injector);
}